IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
Something about navy
Jam Hacker
post 13 May 2014, 10:34
Post #1



Group Icon

Group: Members
Posts: 541
Joined: 23 January 2014
Member No.: 10272



I was wondering whether the weapons mount would have different set of range and limited firezone, so that you can do something like crossing the t and broadside and stuff.
And a bug: the hovercraft is smaller than it looks, even the model have made contact with some objects like a tree would not affect them -- then just go right through the model. and it cannot crush, fence or tree or anything, which might be rather inconvinent.
Go to the top of the page
 
+Quote Post
V.Metalic
post 13 May 2014, 16:01
Post #2


NProductions
Group Icon

Group: Dev. Team
Posts: 449
Joined: 8 February 2013
Member No.: 9747



Limited firezone is not possible for turreted weapons. They can either be fixe 0° or 360°, no exceptions. Only if the weapon isnt turreted (or not visible and said to be turreted), it can be set to have limited firezone. It can be done with turreted too, but you will see how the turret ad gun faces forward, but projectiles flies in completely weird angle, even through the barrel. This is SAGE engine limitation, which cannot be overcome, if I am not mistaken.

Also, if you are thinking of weapons that may be pointing into your broadsides (3 and 9 hour), and from here have some limited firezone, its also not possible. Again engine limitation.

This post has been edited by V.Metalic: 13 May 2014, 16:03


--------------------


It is so true that its funny and sad at the same time.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 28 March 2024 - 18:54