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Rise of the Reds Update: Robot Wars, Part II
z741
post 16 Nov 2013, 7:31
Post #126


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QUOTE (emin kokic @ 15 Nov 2013, 23:29) *
now all work for 1.85 is finish??


Need to rant jut a little bit bear with me

*Takes deep breath*

IDIOT!!!!!! If all work on 1.85 was done don't you think the devs would have released it already!?

Rant over

I'm not asking for a date of release but out of curiosity, whats left? and out of 100% how close are you guys?


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Nemanja
post 16 Nov 2013, 7:39
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Calls one guy idiot,and the and then basically ask how much was left until release.
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z741
post 16 Nov 2013, 8:52
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reason for calling him an idiot is because he asked if they were finished with 1.85. Obviously if they were they would have released it already.

As for asking about the progress, I was just asking for the rest of us not on the dev/test team that's all


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Alias
post 16 Nov 2013, 9:06
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How much is finished?

The part of it that is done. I8.gif


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Svea Rike
post 16 Nov 2013, 12:04
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QUOTE (z741 @ 16 Nov 2013, 8:52) *
reason for calling him an idiot is because he asked if they were finished with 1.85. Obviously if they were they would have released it already.

As for asking about the progress, I was just asking for the rest of us not on the dev/test team that's all


MARS said 99% of 1.8 was done days before they released it. Not done could imply they have little more to go and only several days until release.


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Emin96
post 16 Nov 2013, 16:22
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z741 you are idiot and stupid!! im writed wrong because my english is bad idiot

This post has been edited by emin kokic: 16 Nov 2013, 16:33


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Svea Rike
post 16 Nov 2013, 17:10
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Now you are being rude.


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(USA)Bruce
post 16 Nov 2013, 17:20
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Calm down guys, lets all take a deep breath.
We've already had one too many displeasent posts from people on this update.Lets not turn this little firefight into a flamewar asking for Moderators etc to intervene
(It can escalate to that...I guess) UI8.gif
Let me tell you all that the mod will be realeased when the Development team feel its ready for the worldwide playerbase.In this case It will be released when you The Hunter and Comr4de feels like it.Nobody's a possesive secret order that holds the secrets of the world or in this case the (IMO) best ZH Mod ever made.Nor is anyone like some publishers that love to push out unfinished proudcts cause of a predetermined deadline/Not caring about the product nor its consumer

So smile,watch, and enjoy the drones while you can.Its just a matter of time they are under my comand and ontop of you aw2.gif

This post has been edited by The_Hunter: 16 Nov 2013, 17:24


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Svea Rike
post 16 Nov 2013, 18:52
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QUOTE ((USA)Bruce @ 16 Nov 2013, 17:20) *
So smile,watch, and enjoy the drones while you can.Its just a matter of time they are under my comand and ontop of you aw2.gif


What's to say they won't be under my command after I've captured your DAP? I8.gif


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Knossos
post 17 Nov 2013, 9:23
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QUOTE (swedishplayer-97 @ 17 Nov 2013, 1:52) *
What's to say they won't be under my command after I've captured your DAP? I8.gif


PATHFINDERS


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Spejjarn
post 17 Nov 2013, 15:19
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How long time does it take to take a single unit from concept art to in-game content?

Btw, thanks God, for the moderator's ban button!

Great work as usual! SWR rocks!


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The_Hunter
post 17 Nov 2013, 16:18
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QUOTE (Joakim @ 17 Nov 2013, 17:19) *
How long time does it take to take a single unit from concept art to in-game content?


this depends largely on how complicated the unit is.


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IPS
post 17 Nov 2013, 16:54
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QUOTE (Joakim @ 17 Nov 2013, 15:19) *
How long time does it take to take a single unit from concept art to in-game content?


You also have to take into account that it usually does not begin with the concept art.
First we discuss various design ideas and optimise those.

Once the idea is solid it starts with the concept art or choosing a design if there is one allready available (all the RL units for example).
The ATDrone the design or units like the Shenlong took relatively long (several weeks),
since I redesigned them several times till we where happy with them.
For other units it's allmost instant or a matter of hours and we can go straight into modelling.

Modelling is most of the times something between one and two evenings.
(again might be longer if there is a lot to optimise, or if the concepts where relatively rough and the design process is done during modelling)

UV mapping and textureing are another two to three evenings usually. (the longest that I've spent on a texture was roughly a month though)

Coding is extremely dependet on how "special" the unit is and can be anything from an hour up to several days.

All in all a unit can be ingame within a day, but might take up to a month or even more.


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Pepo
post 17 Nov 2013, 17:15
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QUOTE (IPS @ 17 Nov 2013, 16:54) *
You also have to take into account that it usually does not begin with the concept art.
First we discuss various design ideas and optimise those.

Once the idea is solid it starts with the concept art or choosing a design if there is one allready available (all the RL units for example).
The ATDrone the design or units like the Shenlong took relatively long (several weeks),
since I redesigned them several times till we where happy with them.
For other units it's allmost instant or a matter of hours and we can go straight into modelling.

Modelling is most of the times something between one and two evenings.
(again might be longer if there is a lot to optimise, or if the concepts where relatively rough and the design process is done during modelling)

UV mapping and textureing are another two to three evenings usually. (the longest that I've spent on a texture was roughly a month though)

Coding is extremely dependet on how "special" the unit is and can be anything from an hour up to several days.

All in all a unit can be ingame within a day, but might take up to a month or even more.

in resume:the cooler it is ,the longer it takes
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Alex1guy
post 18 Nov 2013, 3:05
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QUOTE (MARS @ 15 Nov 2013, 9:42) *
Their primary function is to destroy tanks but we intentionally designed them to be useable in a variety of unconventional ways because we wanted them to be a scary unit to be up against, especially in the dark. Speaking of which, this'd also be a great premise for a fan-fiction: Some remote Russian outpost has to hold out for an entire night against a Ranger detachment with a LARGE back-up force of drones. Hell, in-lore, they would probably drop entire packs of these monsters out of C-130s...


...intriguing...


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Emin96
post 20 Nov 2013, 14:21
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will be aviable fennek for production smile.gif 1.85 ????

This post has been edited by emin kokic: 20 Nov 2013, 15:36


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MARS
post 20 Nov 2013, 15:44
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No, the Fennek will most likely remain limited to the Commando Drop power. It'd be less unique and arguably redundant if it were a buildable unit.
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Karpet
post 27 Nov 2013, 15:18
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I love how you made one of the most useless units in C&C history actually useful now.
Looking' at you, Limpet Drone..


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