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Rise of the Reds Update: Heavy Hitters
Shiro
post 31 Jan 2014, 18:58
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QUOTE (Dangerman @ 31 Jan 2014, 18:52) *
Nice as always, is that Coax actually useable?

No, it's just for show like the tank gun. The recent peace treaty disallows Paladin tanks from firing.
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post 31 Jan 2014, 20:24
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Did my explorer break or did sorataz kill the thread?

Seems like your guys love the idea of 2 man heavy weapons teams


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Nemanja
post 31 Jan 2014, 20:36
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This is one nice update.
I really love fact that one faction will get air dropable tanks.
I have few questions as always...
One of them being following ,is Paladin going to be changed in any other way other than visual ?
I mean it will receive any new features or change to current ones.
And second,since Bradley will be only US general to get Composite Armour upgrade,
are there plans to buff US armored vehicles (especially Crusader) stats a little bit since
without CA upgrade they feel kind a feeble compared to for example Kodiak or Leo ?
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BliTTzZ
post 31 Jan 2014, 20:49
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I think that Paladin just needs some minor price lowering.


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Planardweller
post 31 Jan 2014, 21:16
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QUOTE (Re_Simeone @ 31 Jan 2014, 21:36) *
This is one nice update.
I really love fact that one faction will get air dropable tanks.
I have few questions as always...
One of them being following ,is Paladin going to be changed in any other way other than visual ?
I mean it will receive any new features or change to current ones.
And second,since Bradley will be only US general to get Composite Armour upgrade,
are there plans to buff US armored vehicles (especially Crusader) stats a little bit since
without CA upgrade they feel kind a feeble compared to for example Kodiak or Leo ?


And small HP adjustment - if they have 600, than CA at 25% will give the same total HP.
Actually, current stats (1.802):
All rate of fire is identical unless noted.
Leo has 500 HP (625 with nano-absorbers) and 60 damage gun (range 190|230 upgraded, that's more than sight range)
Kodiak has 550 HP (another 10% HP from Damage resistance upgrade) and 70 damage gun (Range 160)
Battlemasters are unique - they get the highest speed, highest damage among all tanks and highest rate of fire when properly managed.
420 HP, 60 (75 with uranium shells) damage (150 range) and really high speed with upgrades. And that's excluding propaganda and horde bonuses.
Crusader has 480 (becomes 580 with Composite armor) HP and 60 damage (range 150) gun and an ability to get 20% bonus to either damage or HP.
Crusaders with both Hold the Line and Composite Armor are quite tough, Crusaders with Bombardment and Targeteer drones or Avengers have pretty good DPS (but lower than Battlemasters).
Paladins have really weird HP 565 (but get to 750 with composite armor) 80 damage at 160 range

Currently my point is - tanks do not depend much on their stats, but on how they are managed.
In blob battles pathfinding kicks in and Leopards (and Jagdmammuthes) win there because of better range.

This post has been edited by Planardweller: 31 Jan 2014, 21:18
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Dangerman
post 31 Jan 2014, 21:49
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BTW does the new Paladin get a visual addition with composite Armour?
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__CrUsHeR
post 31 Jan 2014, 21:51
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Amazing! I loved the changes and additions to the USA - now the cavalry seems to be true dogs of war and not paper toys. The Acolyte with Composite Armor was just wonderful, looks like a monster of steel - amazing update SWR Team. mindfuck.gif


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foxhoundx7
post 31 Jan 2014, 22:03
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Great Update.

Anyway Do You Guys Think General Bradleys Voice Should Sound a lot like R Lee Ermey's.

This post has been edited by foxhoundx7: 31 Jan 2014, 22:04
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Neo3602
post 31 Jan 2014, 22:27
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QUOTE (foxhoundx7 @ 31 Jan 2014, 14:03) *
Anyway Do You Guys Think General Bradleys Voice Should Sound a lot like R Lee Ermey's.


Yes, A thousand times yes


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Admiral*Alex
post 31 Jan 2014, 22:35
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love the new addition to Armor command but I personally like the orginal paladin tank that is already in ROTR ,but great job on the new tanks plus heavy at rocket launcher

though is General Bradley's defences (Protector and firebase) going to be mantanded or reduced?

This post has been edited by general alex: 31 Jan 2014, 22:37


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The General
post 31 Jan 2014, 23:05
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Tanks in the air?
Now this is new... xD


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The_Hunter
post 31 Jan 2014, 23:57
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QUOTE (Alguien @ 31 Jan 2014, 21:24) *
Seems like your guys love the idea of 2 man heavy weapons teams
That we do indeed altho its more infantry in general.
The original game has a realy low ammount of infantry units which is rather embarresing to say the least like basic infantry, anit tank hero and perhaps one unique infantry (exception beeing GLA) whoopdeedoo!

We aim to rectify this by including new specialist infantry such as this one and make the infantry roster interesting past the initial phase of a competitive game just like it was in RA2 for example


QUOTE (Re_Simeone @ 31 Jan 2014, 21:36) *
One of them being following ,is Paladin going to be changed in any other way other than visual ?
I mean it will receive any new features or change to current ones.
Well for one that Coaxial machinegun isn't just there for show.
It will actualy use that on infantry instead of the maingun and thus not waste cannon shots on them.
The damage of thise machinegun is comparable to that of the kodiak but the fact that it does not waste shots on infantry makes it alot more potent in mixed combat formations.


QUOTE (Re_Simeone @ 31 Jan 2014, 21:36) *
are there plans to buff US armored vehicles (especially Crusader) stats a little bit since
without CA upgrade they feel kind a feeble compared to for example Kodiak or Leo ?
As it stands not.
The other 2 generals have a broader focus on other things than tanks which should more than make up for that paticulair "weakness"

QUOTE (Dangerman @ 31 Jan 2014, 22:49) *
BTW does the new Paladin get a visual addition with composite Armour?
Yes and the crusader too.
Here is a free sample : http://img706.imageshack.us/img706/2199/giph.jpg


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Nemanja
post 1 Feb 2014, 0:26
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Thanks for clearing out those questions.
QUOTE (The_Hunter @ 31 Jan 2014, 23:57) *

Bradley's tanks will look awesome !
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foxhoundx7
post 1 Feb 2014, 2:19
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You Know We Seem to be Seeing a Lot of Weapons From Zero Hour or Shockwave Mod Turning into Heavy Weapons Lately

Like The Javelin. The Minigunner. Are they any Other Weapons Being Remade like a Toxin Sprayer Team or a Laser Cannon Team?

Anyway About The Navy is the Chinese Getting The Unused Attack Sub From The Shockwave Mod?.

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Composite armour
post 1 Feb 2014, 5:02
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Now I am really curious to what this new US ability/upgrade will be.


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X1Destroy
post 1 Feb 2014, 5:33
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This gonna make me love the US faction more than ever before! Great update!

I have only 1 humble request, please change the skin of the Paladin Tank's barrel. It's from the old one right? And it's looking out of place compared to the rest of the tank.

Especially the golden parts.

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MARS
post 1 Feb 2014, 7:10
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QUOTE (general alex @ 31 Jan 2014, 22:35) *
love the new addition to Armor command but I personally like the orginal paladin tank that is already in ROTR ,but great job on the new tanks plus heavy at rocket launcher
though is General Bradley's defences (Protector and firebase) going to be mantanded or reduced?

We generally don't follow the 'add X, take away X' mindset with our sub-factions. Bradley will have the same standard defences as every other US General who doesn't have a special defence.

QUOTE (foxhoundx7 @ 1 Feb 2014, 2:19) *
You Know We Seem to be Seeing a Lot of Weapons From Zero Hour or Shockwave Mod Turning into Heavy Weapons Lately
Like The Javelin. The Minigunner. Are they any Other Weapons Being Remade like a Toxin Sprayer Team or a Laser Cannon Team?
Anyway About The Navy is the Chinese Getting The Unused Attack Sub From The Shockwave Mod?.

We're not adding these weapons because they were in ZH, but because they're cool weapons on their own. There wouldn't be much of a valid purpose for a toxin sprayer team or a laser team, cos what new would they bring to the table?
As for the submarine, our faction-specific navies haven't been planned out yet, but chances are we're gonna be a little more creative than simply recycling a shell map asset that was made years ago.

QUOTE (X1Destroy @ 1 Feb 2014, 5:33) *
This gonna make me love the US faction more than ever before! Great update!
I have only 1 humble request, please change the skin of the Paladin Tank's barrel. It's from the old one right? And it's looking out of place compared to the rest of the tank.
Especially the golden parts.

Those bits have been left in because they add contrast to the texture, much like the off-colour grey bit at the back of the Kodiak's turret. Trust me, it'd be a lot more noticeable and weirdly irritating if the entire vehicle had the same flat texture than it is with this.
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Shiro
post 1 Feb 2014, 10:46
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Rohan
post 1 Feb 2014, 12:34
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Where is the Composite Armour Variant of the Paladin?

And I guess that there are Three Updates left before the Big Release. laugh.gif

Update 1- GLA Update- Old Scorpion, Salvage Truck and a GLA Heavy Assault Vehicle.

Update 2- ECA Update- Pandora, Manticore Production Vehicles and USA GP Tree.

Update 3- Release. smile.gif


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Dangerman
post 1 Feb 2014, 12:37
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QUOTE (Dylan @ 1 Feb 2014, 12:34) *
Where is the Composite Armour Variant of the Paladin?

And I guess that there are Three Updates left before the Big Release. laugh.gif

Update 1- GLA Update- Old Scorpion, Salvage Truck and a GLA Heavy Assault Vehicle.

Update 2- ECA Update- Pandora, Manticore Production Vehicles and USA GP Tree.

Update 3- Release. smile.gif

We still haven't been shown all of the Russian stuff in render form and I don't the ECA stuff will all be revealed in one update (there's also a new helicopter they'll be getting, most likely a different option for the perimeter one).
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post 1 Feb 2014, 13:45
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QUOTE (Dangerman @ 1 Feb 2014, 12:37) *
We still haven't been shown all of the Russian stuff in render form and I don't the ECA stuff will all be revealed in one update (there's also a new helicopter they'll be getting, most likely a different option for the perimeter one).


There is the chance than they actually wont reveal EVERYTHING and let some stuff be discover once we are able to play the release through


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Shiro
post 1 Feb 2014, 14:27
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You have no idea what is still waiting to be presented.
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Spejjarn
post 1 Feb 2014, 17:20
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QUOTE (Dylan @ 1 Feb 2014, 12:34) *
And I guess that there are Three Updates left before the Big Release. laugh.gif

Well, my guess is not SooonTM, but more like SooooooooonTM i.e. several more updates until the release of 1.85. Big release for me would be 2.0 and that would probably be in SooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooonTM time.

QUOTE (SorataZ @ 1 Feb 2014, 14:27) *
You have no idea what is still waiting to be presented.

8ani5.gif


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Emin96
post 1 Feb 2014, 17:35
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i hope this month we can play 1.85. dry.gif i dont think swr have much work now screwyou.gif



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__CrUsHeR
post 1 Feb 2014, 17:38
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QUOTE (emin96 @ 1 Feb 2014, 14:35) *
i hope this month we can play 1.85. dry.gif i dont think swr have much work now screwyou.gif

It's what we all want. wink.gif


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