Rise of the Reds Release: A New Beginning |
Rise of the Reds Release: A New Beginning |
27 May 2012, 21:19
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#26
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
we will be releasing a map pack soon containing the unique shockwave maps with compatibility for ROTR at some point.
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27 May 2012, 21:20
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#27
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
RISE OF THE REDS!
I imagine tech buildings would be, but AI might need to be modified. |
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27 May 2012, 21:24
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#28
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Group: Members Posts: 266 Joined: 9 January 2012 Member No.: 8935 |
This is epci SWR, I hope the next release will be as epic as this one. However, I shall wait for the Moddb download to become available, I don't trust any other sites save for file-front. 2 questions, first, must I uninstall the previous version of ROTR to get 1.7 to work, and second, does Russia finally get its background music file with the mod itself, instead of having to download the music file itself?
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27 May 2012, 21:49
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#29
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
Is that the ECA Solar Blast that I see in the video?
-------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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27 May 2012, 21:50
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#30
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
Congratulations guys . It's just 5 AM here, just gonna try it later XD
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27 May 2012, 21:50
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#31
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Is that the ECA Solar Blast that I see in the video? no thats infact a Foab going boom within a cluster of ships.
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27 May 2012, 21:53
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#32
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Group: Banned Posts: 349 Joined: 17 May 2012 Member No.: 9121 |
Thank you !
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27 May 2012, 22:11
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#33
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
I might help you provide new download link from MediaFire. This might be take while. Once download complete.
-------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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27 May 2012, 22:11
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#34
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Group: Members Posts: 614 Joined: 11 June 2009 From: On the Russian front lines Member No.: 127 |
releasing on a Aussie monday >< now i have to wait to play this.... now all day i will be thinking... work, rotr rotr rotr, study, rotr rotr rotr.... cough cough i feal sick need to go hoome....
-------------------- This is so on the ball----> http://www.youtube.com/watch?v=2m4SCUaBHS8
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27 May 2012, 22:23
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#35
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
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27 May 2012, 22:58
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#36
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Bad news is I can't upload from MediaFire because, they have a limited.
So, I'm use different links. Again, this is take while. -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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27 May 2012, 23:13
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#37
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Mad General... MUAHAHAHAHA!!! Group: Members Posts: 309 Joined: 22 February 2012 From: Philippines Member No.: 9008 Follower of the Grimdark. |
Finally! I'm gonna download it now.
Oh and thanks a million. -------------------- QUOTE "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - George S. Patton QUOTE That is not dead which can eternal lie, And with strange aeons even death may die. - The Neconomicon QUOTE Two things are infinite: the universe and the human stupidity. - Albert Einstein (attributed) |
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27 May 2012, 23:42
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#38
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Is the AI supposed to use the tech naval yards? Because for me, they don't.
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27 May 2012, 23:59
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#39
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Is the AI supposed to use the tech naval yards? Because for me, they don't. Sadly they can't utilize navy - however we will include some maps in the future that are in the sense of being "Art of Defense" maps that will be able to use them. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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28 May 2012, 0:12
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#40
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Is it technical limitations? Or is it "just too much time?" Because I see a few things were rushed over.
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28 May 2012, 0:15
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#41
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Here is new download link from gamefront:
http://www.gamefront.com/files/21759402/ROTRBeta_17.zip I noticed some skimirsh maps are removed. This post has been edited by MR.Kim: 28 May 2012, 0:17 -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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28 May 2012, 0:38
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#42
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Awesome Kim, I'll try and post it on our site and everywhere else! Thanks
-------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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28 May 2012, 0:43
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#43
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Your welcome. It tooks about 1 hour to upload thing.
-------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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28 May 2012, 1:10
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#44
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Group: Members Posts: 18 Joined: 18 December 2011 From: New Zealand Member No.: 8894 |
Oh... my... GOOOOOD!!!
YEEEES!!!!!!! YES YES YES YES YES YES YES! I can not express my excitement I love you guys -------------------- |
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28 May 2012, 3:14
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#45
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Group: Members Posts: 15 Joined: 17 August 2010 From: Belarus, Minsk Member No.: 1103 |
Hi guys
Hoq can I build chemical labs? in 1.7 version I cannot to create It PS Great tanks for mod! |
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28 May 2012, 3:20
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#46
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Hi guys Hoq can I build chemical labs? in 1.7 version I cannot to create It PS Great tanks for mod! You have to upgrade your command truck with "Escalation" before you can do so =) I will be posting a GLA Tech Tree poster soon! -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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28 May 2012, 3:48
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#47
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Group: Members Posts: 64 Joined: 1 March 2012 From: NZ Member No.: 9020 |
OWWWWW YEAH!!!! Seeeeeeeeyaaaaa. I am locked in my man cave for the next five days. Leave a message and I probably won't get back to you.
Thank you SWR! WEEEEEEOOOOOW. Ahem ahem...in umm 16mins. Oh and nice trailer by the way! This post has been edited by TheSpudd: 28 May 2012, 3:55 |
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28 May 2012, 4:36
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#48
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
How exactly does the Oil Sabotage work gameplay-wise? Do you have to click on an enemy production facility? Or is it a global effect that occurs no matter where you click? Or does it only affect a production facility in the radius? Or does it have to do with the tech oil refinery?
This post has been edited by Mcbob: 28 May 2012, 4:38 |
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28 May 2012, 5:14
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#49
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
It works by dropping the icon ontop of an enemy unit, structure or what not. Not air units though haha.
It's amazing on PVP and it adds a temporary upgrade which affects the enemy production cost time and money; negative effect of course! -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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28 May 2012, 5:18
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#50
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The Whimsical Story Teller Group: Members Posts: 223 Joined: 18 May 2012 Member No.: 9123 |
*Clears throat*
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO! Downloading RIGHT NOW! -------------------- "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat" -Sun Tzu
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