Rise of the Reds Update: Arena Mode Explained |
Rise of the Reds Update: Arena Mode Explained |
24 Jun 2014, 13:23
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#51
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Nope only thing different about the ZH militia tank and the ones we have now is purely technical and functional. Vissualy it has not been altered at all. I believed that only the spotlight was new on the model. -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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24 Jun 2014, 13:48
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#52
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Centurion sounds like a good idea though. But without the rocket of course.
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24 Jun 2014, 13:51
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#53
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
uh, no, not at all, the t28 has a very unique shape, far away from generic slopped box with a cannon like the Hetzer or the jagdmammuth i think the problem is than you have this perception of the eisenhower as some hi-tech vehicle, it maybe in the mod it comes from, but as its core is another mammoth homenage futher more for what we know it may as well be a US made tank designed to militia specifications instead of domestic use It's fairly generic, I know it's not a sloped rock, but the Basilisk is a pretty generic look, large mass of armor with extended treads and a bigass gun, beyond the treads, there's nothing very distinctive, the T28's real appearance is a bit more squashed, and the front's almost flat. The Baslisk is more round, and has that MG turret. The Eisenhower has that Oscillating turret-style raised rear end, automated rocket pods, and fully enclosed and likely automated MG. It just requires more engineering and fancy parts than the T28-style Basilisk model would have. -------------------- |
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24 Jun 2014, 13:52
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#54
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Another simple suggestion related to aesthetics would be adding some civil structure as a 'Tank Hangar' or 'Tunnel' at the point where the Militia vehicles arise, because is very strange and annoying to see tank respawning 'out of nothing' - the structure should be indestructible.
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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24 Jun 2014, 14:03
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#55
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Another simple suggestion related to aesthetics would be adding some civil structure as a 'Tank Hangar' or 'Tunnel' at the point where the Militia vehicles arise, because is very strange and annoying to see tank respawning 'out of nothing' - the structure should be indestructible. And untargetable too. There are already civillian hangars for this. You're on a roll mate. |
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24 Jun 2014, 14:13
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#56
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
And untargetable too. There are already civillian hangars for this. In fact there is a civil structure that fits perfectly this. You're on a roll mate. -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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24 Jun 2014, 15:39
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#57
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
I've been thinking of a map for the new Arena mode, so tell me what you think about this map:
Divided Desert - 4 player (8 players with AI) Good concept? -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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24 Jun 2014, 15:44
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#58
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Bridge + AI = Lag and instability
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24 Jun 2014, 15:47
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#59
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Bridge + AI = Lag and instability The AI only follow the indicated arrows battling only in the center of the map; does not cross the bridge (under it). -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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24 Jun 2014, 16:13
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#60
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BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
It's fairly generic, I know it's not a sloped rock, but the Basilisk is a pretty generic look, large mass of armor with extended treads and a bigass gun, beyond the treads, there's nothing very distinctive, the T28's real appearance is a bit more squashed, and the front's almost flat. The Baslisk is more round, and has that MG turret. The Eisenhower has that Oscillating turret-style raised rear end, automated rocket pods, and fully enclosed and likely automated MG. It just requires more engineering and fancy parts than the T28-style Basilisk model would have. well, ge, of course you can claim a F1 car is very generic while making a VW bettle appear very unique if you are going to ignore what makes the F1 unique and exagerate things in the bettle too, i mean man, the F1 car goes on four wheels! thats as generic as you can get! No, the T28/Basilisk superstructure sillouete is very unique, the ballshapped gun mantlet is pretty rare too, plus you already said the treads, the basilisk turret is also the T29 turret with two armor plates, the basilisk even has the little crane at the end of the superstructure too and no, the raised rear end is not very unique, is very common in tanks and the eisenhower only has the size exagerated, "oscillating turret" is a different thing and unrelated, also the whole "rocket pods and machine gun are automated" are unbased, for what we know they can as well be just be remoted controlled (and is not like remoted controled guns are very strange in the RotR world, only ECA seems to use manned machineguns in they vehicles compared to the other superpowers) the whole engineering heavy depends of who is making the whole thing, as i said, you are assuming the militia country what ever it is, is making the whole thing instead of importing it but you already set up your mind about waiting the basilisk, so this will be my last post in the whole matter -------------------- |
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24 Jun 2014, 19:21
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#61
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Group: Members Posts: 381 Joined: 24 March 2013 From: Wyoming, Michigan, USA Member No.: 9872 'Ex'-American Tanker figthing for the ECA |
I've been thinking of a map for the new Arena mode, so tell me what you think about this map: Divided Desert - 4 player (8 players with AI) Good concept? Good Concept ,but I made some changes. What do you think? -------------------- The Devil Brigade Commander/Commander of NATO Forces
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25 Jun 2014, 17:09
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#62
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
And where are the creeps supposed to pass? Unless that bridge somehow leads to the ground? They can't go under the supply dock...
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26 Jun 2014, 8:03
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#63
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Group: Members Posts: 541 Joined: 23 January 2014 Member No.: 10272 |
i understand that all the units with militia prefix would be operated by AI. I wonder if there is any exclusive units in the arena mode for players, like epic units or some overpowering heroes?
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26 Jun 2014, 9:26
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#64
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Arena maker Group: Tester Posts: 803 Joined: 24 November 2013 From: In front of da screen Member No.: 10203 |
Get a heroic sentinel... there is your epic unit
Jokes aside...epic bosses or neutrals are not planned, and at this point I don't really know how to get them working either. (never seen a neutral AI controlled unit attacking anyone in MP before). Currently I'm working together with the rest of the testing team to resolve balance issues and fix bugs. That's plenty for now. Also inb4 some "smart guy" here throws a tantrum that the mod release is being delayed by this... The main reason I'm in the team is this game mode so it's going to be me who develops it while SWR's core devs are working on the mod content. While the new assets were not made by me, almost all of them existed before and only required minor amounts of time and effort to implement. -------------------- XAttus
-game anyone? The Hunter - Nobody wants to play bombtruck simulator with you |
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26 Jun 2014, 14:48
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#65
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
Jokes aside...epic bosses or neutrals are not planned, and at this point I don't really know how to get them working either. (never seen a neutral AI controlled unit attacking anyone in MP before). Easy. If attacked or something is done to it (like intruding on its area), the player type switches from neutral to a type that is enemies with everything (the unit is transferred to this enemy faction). This post has been edited by Karpet: 26 Jun 2014, 14:49 -------------------- Your feeling of helplessness is your best friend, savage.
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26 Jun 2014, 23:25
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#66
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Easy. If attacked or something is done to it (like intruding on its area), the player type switches from neutral to a type that is enemies with everything (the unit is transferred to this enemy faction). So go do it and maybe they'll put you in charge instead of XAttus. |
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26 Jun 2014, 23:59
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#67
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
So go do it and maybe they'll put you in charge instead of XAttus. I don't have access to his maps, and I'm putting it here so he doesn't have to send me it and then I have to send it back, extending the time needed, so I post it here. And anyways, there's something called time. Most of the time, I am not on my RotR computer. This post has been edited by Karpet: 27 Jun 2014, 0:00 -------------------- Your feeling of helplessness is your best friend, savage.
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27 Jun 2014, 8:51
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#68
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
Wouldn't a Manticore be an epic unit?
Or will ECA not have access to those? -------------------- Composite Armor has been installed, sir.
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27 Jun 2014, 9:26
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#69
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Arena maker Group: Tester Posts: 803 Joined: 24 November 2013 From: In front of da screen Member No.: 10203 |
Karpet, I'd be really interested to see how you'd do it. You don't need my maps nor any other excuses, just make a testmap and do it on that. That's how I do most of my experiments as well, I don't edit the main maps anymore.
-------------------- XAttus
-game anyone? The Hunter - Nobody wants to play bombtruck simulator with you |
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27 Jun 2014, 15:17
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#70
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
Karpet, I'd be really interested to see how you'd do it. You don't need my maps nor any other excuses, just make a testmap and do it on that. That's how I do most of my experiments as well, I don't edit the main maps anymore. I'll do it when I'm able to get on my RotR computer, but it most likely would go this way: If unit x is attacked OR player x enters area THEN transfer unit to Player X player x = real players and creeps Player X = mutual hostility to other players The only part I'm not sure about is, is there a way for the real players to trigger the script? -------------------- Your feeling of helplessness is your best friend, savage.
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30 Jun 2014, 7:36
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#71
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Mongrel Group: Members Posts: 301 Joined: 14 February 2014 From: Earth Member No.: 10294 |
Man, I didn't expect this to become so popular. When i was testing it, it was just a normal Forest with 2 straight paths leading to each side's base and now tons of maps to choose from.
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2 Apr 2015, 8:50
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#72
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Group: Members Posts: 6 Joined: 29 March 2014 Member No.: 10377 |
Are we gonna see theese maps released now?
or did people just toss away the idea? |
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4 Apr 2015, 19:27
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#73
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Group: Members Posts: 325 Joined: 21 December 2011 Member No.: 8901 |
I'm guessing it's not in 1.85?
Probably will be reserved for 2.0 then. |
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4 Apr 2015, 19:45
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#74
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
The Arena Mode is exclusive in 1.85 and it will be coming soon.
-------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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11 Apr 2015, 19:02
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#75
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Group: Members Posts: 6 Joined: 29 March 2014 Member No.: 10377 |
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Lo-Fi Version | Time is now: 23 April 2024 - 7:51 |