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SWR Productions Forum _ Generals/Zerohour Modding _ NProject Mod

Posted by: n5p29 2 Jun 2010, 12:48

This thread dedicated for my mod updates and discussions.
Since I haven't made my own mod thread, I think this is better than creating new thread each updates.

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NProject Mod June Update

It's being more busy lately. Exams come near, so does holiday. tongue.gif
There's much changes applied in my current mod build from the last release. As the time for Version 2.7 come closer, it's now being cooked and just wait for it being prepared. smile.gif

Well, now it's time for another update. You might noticed there's no much visual updates lately. That's because most changes are minor bug fixes or balance related. Okay, here's the updates that I can show you from the last update article.

1. Stealth General GLA Sniper
http://img534.imageshack.us/img534/4404/glasniper.jpg
http://img219.imageshack.us/img219/1725/rensniper2.jpg

I've changed Kassad's GLA Sniper skin from green to brown, makes them blend better in desert maps like Pathfinders in grassy maps. I also make the grass camo-net better with semi-transparent skin.


2. Internet Center Scaffolding
http://img72.imageshack.us/img72/9389/internetscaff.jpg

Another thing that EA missed. You should know that Internet Center uses Supply Center construction scaffolding. Now I made the new construction scaffoldings for Internet Center. They're no longer use the wrong one.


3. Microwave Tank
http://img404.imageshack.us/img404/3586/usamicrowave.jpg
http://img405.imageshack.us/img405/3299/renmicrowave.jpg

Some updates and improvements on Microwave Tank model.
Nothing much changed, eh? Look closer.

QUOTE
Due to many complaints from our consumers about our microwave product which have dangerous microwave leakings to any nearby infantry including the users, we are offering a solution to prevent this problem.

http://img412.imageshack.us/img412/1126/renmicrowave1.jpg
Now the new Microwave Tank lid can be closed. While it's not necessary to irradiate the surrounding areas, just close the lid to prevent the leaks.

Trade your old Microwave Tank with the new one now! And if you preorder now, you will get the special edition with turnable turret and a vehicle disabler beam gun.
http://img405.imageshack.us/img405/3184/renmicrowave2.jpg

So, what are you waiting for?


The Microwave Tank model is now somehow improved. The shadow bug issue also have been removed. It also support closeable lid, turning turret, and hideable unused vehicle disabler turret via map.ini codings.


4. GLA Fake Buildings
http://img532.imageshack.us/img532/1281/glafaketunnel.jpg http://img199.imageshack.us/img199/231/glafakestinger2.jpg http://img443.imageshack.us/img443/1248/glafakescud1.jpg

GLA factions now have wider variation of fake buildings. There's Fake Tunnel Network, Fake Stinger Site, and even Fake SCUD Storm. Now only Palace that not have fake counterpart, for some obvious reason. tongue.gif

Well, sit back and relax, take a quick tour of these buildings in this video:
(this forum didn't have moddb video embedding, so I give you the link)

http://www.moddb.com/mods/nproject-mod/videos/june-update-video

Posted by: Pickysaurus 2 Jun 2010, 13:58

Why can fake defences still attack?

Posted by: Destiny 2 Jun 2010, 16:30

Why not? They're suppose to be decoys. They have to put up a show.

Posted by: Pickysaurus 3 Jun 2010, 1:23

Well they should do less damage, because decoys are cheaper generally

Posted by: n5p29 3 Jun 2010, 7:42

the can attack but do no damage. you can see in the video. I8.gif

Posted by: n5p29 21 Aug 2010, 12:23



That's right guys. The new new NProject Mod release is now available. This new version further improve the game much more compared to the previous version. Almost all bugs in ZH have been fixed as far as possible, including numerous graphical/sound issues. New units and features given to existing generals, also not forget several balance tweaks for more fluid gameplay.

What's new in this version? If you forgot or just to lazy to dig the updates archive, here's the key features in this version:


http://media.moddb.com/images/mods/1/13/12336/boss_bike.jpg http://media.moddb.com/images/mods/1/13/12336/boss_terrorist.jpg

Remember this one? Now the Boss Leang Combat Bike can be used by all of her infantry to use the Combat Bike (except Angry Mobs for obvious reason). The weapon will changed depend on the rider. It still starts with Terrorist.
And because of this too, now Boss General can build Terrorist from her Barracks.
"Suicide is not a tactic, I did it for lulz." - General Leang



Demo General got his own Generals Challenge stage. Face the force of fanatic people strapped with explosives. Watch out for the mines, trickery, and terror assault!
"Please General, enter my battlefield." - General Juhziz


http://www.moddb.com/mods/nproject-mod/images/heavy-toxin-tractor http://www.moddb.com/mods/nproject-mod/images/twin-gattling-tank-for-general-kwai http://www.moddb.com/mods/nproject-mod/images/stealth-general-gla-sniper-model-update http://www.moddb.com/mods/nproject-mod/images/laser-general-laser-paladin

New unit, new unit, and new units. Just click the images above for more information.
But unfortunately, the new Laser Paladin ability cannot be found in this version. It got cut because this ability still too overpowered and can be abused. Until the correct balance is made, Laser Paladin just got model update now.


http://www.moddb.com/mods/nproject-mod/videos/june-update-video http://www.moddb.com/mods/nproject-mod/images/fake-toxin-tunnel-network

Be prepared for the greatest mindraep in modding history! GLA now have new Fake Buildings to play with. There are fake defenses, and most notably the Fake SCUD Storm. These buildings behave like their real counterparts, but do no real damages. Just click at the first picture to watch the video about these structures.


----------------

Download NProject Mod v2.7 HERE:
ModDB mirror: http://www.moddb.com/mods/nproject-mod/downloads/nproject-mod-27
CnCMaps mirror: http://www.cncmaps.com/index.php?automodule=downloads&showfile=1214

Posted by: GuardianTempest 21 Aug 2010, 14:41

Wow I'm going to try ahead at Juhziz...after I finish GC AS Invasion Confirmed RA factions.

Posted by: Dutchygamer 22 Aug 2010, 14:05

QUOTE (GuardianTempest @ 21 Aug 2010, 12:41) *
Wow I'm going to try ahead at Juhziz...after I finish GC AS Invasion Confirmed RA factions.

You do work for IC? As co-leader of that mod, I haven't heard anything of this tongue.gif
Sorry to steal this thread btw tongue.gif

Posted by: Aaron 22 Aug 2010, 18:27

Oh that mod would have bein cool if there were any hamachi networks for it ;_;.

QUOTE (Dutchygamer @ 22 Aug 2010, 6:05) *
You do work for IC? As co-leader of that mod, I haven't heard anything of this tongue.gif
Sorry to steal this thread btw tongue.gif

Posted by: n5p29 22 Aug 2010, 22:24

QUOTE (Aaron @ 22 Aug 2010, 21:27) *
Oh that mod would have bein cool if there were any hamachi networks for it ;_;.

I will make the network when I have time.

Posted by: Aaron 22 Aug 2010, 23:43

i referring to dutchygamers RA1/2/3 mod .-.

Posted by: GuardianTempest 23 Aug 2010, 1:12

So, is Juhziz's map like the Shw map? A flowing river in a blank valley of carelessly thrown out demo-traps?

Posted by: n5p29 23 Aug 2010, 10:23

QUOTE (Aaron @ 23 Aug 2010, 2:43) *
i referring to dutchygamers RA1/2/3 mod .-.

UI8.gif

QUOTE (GuardianTempest @ 23 Aug 2010, 4:12) *
So, is Juhziz's map like the Shw map? A flowing river in a blank valley of carelessly thrown out demo-traps?

well, both ShW map and NPM map are based on the same unfinished Juhziz mission made by EA, so you can expect many similar things (even I do it from the start and reworked on the scripts from blank).

Posted by: Pickysaurus 23 Aug 2010, 14:16

Is this mod compatible with Shw and ROTR?

Posted by: Zeke 23 Aug 2010, 15:11

It uses the same launcher as ROTR so yes.

Posted by: Pickysaurus 23 Aug 2010, 16:19

Goodo, I'm curious to know why there's a Comanche with an artillery turret on top of it?

Posted by: Zeke 23 Aug 2010, 17:54

It's a test unit, to try and mimic siege choppers.

Posted by: Pickysaurus 24 Aug 2010, 3:20

QUOTE (Zeke @ 23 Aug 2010, 14:54) *
It's a test unit, to try and mimic siege choppers.


Fair enough, but it doesn't fly too well tongue.gif

Posted by: n5p29 24 Aug 2010, 16:07

QUOTE (Pickysaurus @ 24 Aug 2010, 6:20) *
Fair enough, but it doesn't fly too well tongue.gif

because it's unfinished, and maybe will never. tongue.gif
that's just my experimental unit of changing the air unit flying height. and not for this mod.

Posted by: n5p29 10 Jan 2011, 18:05

NProject Mod 2.7.1 Patch Released!

Download NProject Mod 2.7.1 HERE:
ModDB mirror: http://www.moddb.com/mods/nproject-mod/downloads/nproject-mod-271
Mediafire mirror: http://www.mediafire.com/?1aydv7mah1cciac

EDIT: purged the changelog for less tl;dr

Posted by: n5p29 8 Dec 2012, 3:13

whoops. outdated thread is outdated.
here's some selection update contents since the last time:

http://www.moddb.com/mods/nproject-mod/images/tank-general-siege-cannon http://www.moddb.com/mods/nproject-mod/images/superweapon-general-striker http://www.moddb.com/mods/nproject-mod/images/demolition-general-war-track http://www.moddb.com/mods/nproject-mod/images/infantry-general-minigunner

http://www.moddb.com/mods/nproject-mod/images/nproject-mod-screenshot9 http://www.moddb.com/mods/nproject-mod/images/nproject-mod-screenshot8



also reminder of version 2.8 release
http://www.moddb.com/mods/nproject-mod/news/nproject-mod-247-update-version-28-released

Posted by: n5p29 16 Feb 2013, 19:42



Happy New Year everyone!

It's been a while since last update because it was another busy month of my college. As the last MOTY result, seems this mod not reached its quota to release the 2.8.1 patch before 2012 ended. But that's just another story, because I've got back in the field and more things have been done, you can expect the patch to be released on this March.

And as the opening for the Water Snake year, you'll be flooded by renders of the updated models of all the existing choppers.
Here you go!

http://i808.photobucket.com/albums/zz5/n5p29/mods/usachinook.jpg http://i808.photobucket.com/albums/zz5/n5p29/mods/usachinookairf.jpg http://i808.photobucket.com/albums/zz5/n5p29/mods/chinahelix.jpg
http://i808.photobucket.com/albums/zz5/n5p29/mods/usacomanche.jpg http://i808.photobucket.com/albums/zz5/n5p29/mods/usacomanchelazr.jpg


other pics:
http://i808.photobucket.com/albums/zz5/n5p29/mods/usacomancheairf.jpg
http://i808.photobucket.com/albums/zz5/n5p29/mods/chinahelixnuke.jpg

(inb4 what's the difference)

Stay tuned for more updates!
Also Happy Anniversary for C&C Generals! It's been a decade since this awesome game released.

Posted by: n5p29 10 Apr 2013, 19:17

http://www.moddb.com/mods/nproject-mod/downloads/nproject-mod-281

Posted by: Claine 10 Apr 2013, 19:57

i love the striker humvee, nice you add this^^

Posted by: CoLT 11 Apr 2013, 17:37

Wow, nice. You guys are like submarine-ing aren't you. tongue.gif

Posted by: n5p29 26 Dec 2017, 7:13

*dusts off thread*

http://www.moddb.com/mods/nproject-mod/news/nproject-mod-attack-on-update

Read the article HERE: http://www.moddb.com/mods/nproject-mod/news/nproject-mod-attack-on-update
Download NProject Mod 2.9 HERE: http://www.moddb.com/mods/nproject-mod/downloads/nproject-mod-29

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