Rise of the Reds Update: Heavy Hitters |
Rise of the Reds Update: Heavy Hitters |
1 Feb 2014, 17:41
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#51
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Unfortunately, there are still ton of new stuffs left.
-------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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1 Feb 2014, 17:47
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#52
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Unfortunately, there are still ton of new stuffs left. Then the team could make a "Race to 1.85" to advance the things. -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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1 Feb 2014, 18:13
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#53
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
The problem here is that 1.85 will introduce a few entirely new mechanics and some of those aren't even in the beta yet. Sorry gals 'n guys, but you'll have to wait a bit longer.
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1 Feb 2014, 18:20
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#54
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Unfortunately, there are still ton of new stuffs left. Which is an even better thing to hear. 1.85....It's gonna make people gone insane if it can be even better than it is now. Top 3 last year, what's next? First? ROTR and SWR have never failed to amaze the fans. I wouldn't really mind waiting for another 6 months, if things are being made at the current pace. The more additions, the merrier. The better the game. Better than the "1 game every year" crap. This post has been edited by X1Destroy: 1 Feb 2014, 18:25 -------------------- We Die Standing.
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1 Feb 2014, 18:28
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#55
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Here is a free sample : http://img706.imageshack.us/img706/2199/giph.jpg Looking at that picture looks jarring. You have very blurry terrain textures, but extremely detailed tanks. I'd say that touching up the terrain textures would be a logical next step, but that is just me. |
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1 Feb 2014, 18:29
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#56
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
One question: how many Acolytes will be dropped at a time?
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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1 Feb 2014, 18:43
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#57
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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1 Feb 2014, 18:50
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#58
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Secure, Contain, Protect Group: Members Posts: 467 Joined: 23 June 2013 From: USA Member No.: 9992 |
Look at your right hand, then look at me. Look at your left hand, then look at me. Look at both your hands, then look at me again. That many. So 10? This post has been edited by Neo3602: 1 Feb 2014, 18:51 -------------------- |
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1 Feb 2014, 18:54
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#59
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
6!
This post has been edited by DarkyPwnz: 1 Feb 2014, 18:54 |
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1 Feb 2014, 19:03
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#60
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
US Airborne vs VDV will be a lot more interesting.
-------------------- Composite Armor has been installed, sir.
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1 Feb 2014, 19:04
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#61
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Looking at that picture looks jarring. You have very blurry terrain textures, but extremely detailed tanks. I'd say that touching up the terrain textures would be a logical next step, but that is just me. Which raises a question, would it be possible to make the ground textures HD or more realistic? -------------------- |
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1 Feb 2014, 19:05
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#62
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Look at your right hand, then look at me. Look at your left hand, then look at me. Look at both your hands, then look at me again. That many. Damn puzzle... would not be easier just answer the question in a direct way... -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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1 Feb 2014, 19:08
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#63
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BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
Look at your right hand, then look at me. Look at your left hand, then look at me. Look at both your hands, then look at me again. That many. so 19? -------------------- |
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1 Feb 2014, 20:05
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#64
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Group: Members Posts: 233 Joined: 29 September 2013 Member No.: 10149 |
Okay, it´s a 3 star power.
So each star is 2 or 3 tanks more I guess. This post has been edited by Umpfelgrumpf: 1 Feb 2014, 20:09 -------------------- |
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1 Feb 2014, 20:19
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#65
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
Okay, it´s a 3 star power. So each star is 2 or 3 tanks more I guess. I think it's going to be like the Russian vehicle drop power, one rank only. -------------------- Composite Armor has been installed, sir.
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1 Feb 2014, 22:56
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#66
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How come nobody says wizard anymore Group: Moderator Posts: 976 Joined: 7 June 2009 Member No.: 36 Projects: SWR Productions |
Looking at that picture looks jarring. You have very blurry terrain textures, but extremely detailed tanks. I'd say that touching up the terrain textures would be a logical next step, but that is just me. I can confirm that the models and textures actually hold up very well on next gen graphics (with propper lighting and everything), however i think it would be a waste of time to improve this in zh at the moment. Tbh I'm so used to that look, I didn't even notice it before you pointed it out.. XD Also it would raise the systhem requirements of the game even further, which is something that should be avoided imo. I think it's going to be like the Russian vehicle drop power, one rank only. this. This post has been edited by IPS: 1 Feb 2014, 22:57 -------------------- |
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1 Feb 2014, 23:06
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#67
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
Personally, I miss the small detail of the commander's cupola from the old Paladin model and the squared away look those storage boxes gave at the end of the turret's bustle. Those extra details gave the old model a really nice vertical and horizontal profile; it gave the tank extra dimension. I like the new box periscope too, but I think if old cupola was placed somewhere, the extra detail afforded would really make the turret stand out in addition to the boxes at the end of the bustle. The new basket looks strangely out of place on the model compared with the rest of the tank because it's so small compared to the rest of the tank and the texture is a bit busy because of all those crossbeams. From maximum camera height, it looks like dancing pixels at the back of the tank, but that's just me.
Otherwise, it's great. This post has been edited by Mcbob: 1 Feb 2014, 23:06 |
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2 Feb 2014, 3:32
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#68
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Group: Members Posts: 392 Joined: 19 May 2013 From: Mountains of Asia Member No.: 9942 |
Which raises a question, would it be possible to make the ground textures HD or more realistic? Well, yes, but unless every ROTR gamer has NVIDIA 720M video cards or AMD Radeon 7670s with extreme overclocked CPUs, extreme levels of lag is to be expected, especially on large maps. The reason as to why maps in ZH has low-quality textures is to improve the game's performance, and that mission is not helped at all by the fact that SAGE is one old kludge game engine with lots of buggy and outright sh*tty features (unit pathfinding, AI behavior, physics, to name a few) that was built and conceived from the past decade. -------------------- |
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2 Feb 2014, 3:48
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#69
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Group: Members Posts: 77 Joined: 17 December 2012 From: Good Ole' USA Member No.: 9536 Call the Ball |
May be totally late to the party, but I'm glad to see the M8 AGS Thunderbolt finally get to be in a game besides the Wargame series from EUGEN.
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2 Feb 2014, 4:07
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#70
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Group: Members Posts: 51 Joined: 27 January 2013 Member No.: 9672 |
I Have to Wonder is the Other Two Advanced Battle Tank Getting Updated Like The Overlord and The Marauder Because The Paladin Now Looks like The Sentinel and The Manticore in Detail?.
I'm Asking Because USA is Looking like Russia and The ECA in Detailed Units?. Seriously China and The GLA Need Some of There Units Updated a Bit Like. Dragon Tank. Overlord Tank. Battlemaster Tank. MIG Interceptor. Toxin Tractor. Battle Bus. Marauder Tank. Bomb Truck. Reason About The Marauder is Because Not Much Was Changed?. as For the Overlord it is Because of The Shenlong. Their Tank Body Needs to least Almost Match Eachother?. for the Battlemaster All You Did was Slap Armor on the Original Model and added Different Models to it?. MIG. Toxin Tractor. Battle Bus. Bomb Truck. Nothings Changed Yet For these Models?. Dragon Tank is it Same Model From Shockwave Like the Quad Cannon?. Also Was Anyone Expecting a Chinese Update Because of Chinese New Year?. |
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2 Feb 2014, 6:48
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#71
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
honestly GLA units look pretty unique already and a shit-esque look fits chinese units since they're meant to be cheap.
I really don't think what you can do for chinese units other than maybe making their indivual metal plates and weld lines visible or even make them older fashioned could be done without them looking good. This post has been edited by Serialkillerwhale: 2 Feb 2014, 6:51 -------------------- |
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2 Feb 2014, 7:27
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#72
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
I should also point out that units like Battlemasters and other low-tier stuff will never be remade to be as detailed as, say, the Sentinel or the Paladin, because guess what: Low-tier units are generally cheap and likely to appear in larger numbers. The more ubiquitous a unit can be by virtue of its purpose, price and/or production time, the less detail it should have because the more of them appear on screen, the greater the lag. Imagine a giant blob of Battlemasters with Sentinel-level details. That wouldn't work, which is why we made a those Battlemaster variants with simplistic, yet recognisable details rather than making the entire model ultra-detailed like a Pandora. With a game as old as this, you do have to keep the technical implications of your model quality in mind as well.
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2 Feb 2014, 7:32
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#73
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
I Have to Wonder is the Other Two Advanced Battle Tank Getting Updated Like The Overlord and The Marauder Because The Paladin Now Looks like The Sentinel and The Manticore in Detail?. I'm Asking Because USA is Looking like Russia and The ECA in Detailed Units?. Seriously China and The GLA Need Some of There Units Updated a Bit Like. Dragon Tank. Overlord Tank. Battlemaster Tank. MIG Interceptor. Toxin Tractor. Battle Bus. Marauder Tank. Bomb Truck. Reason About The Marauder is Because Not Much Was Changed?. as For the Overlord it is Because of The Shenlong. Their Tank Body Needs to least Almost Match Eachother?. for the Battlemaster All You Did was Slap Armor on the Original Model and added Different Models to it?. MIG. Toxin Tractor. Battle Bus. Bomb Truck. Nothings Changed Yet For these Models?. Dragon Tank is it Same Model From Shockwave Like the Quad Cannon?. Also Was Anyone Expecting a Chinese Update Because of Chinese New Year?. Could you poo-lease stop Writing Like This? It's annoying as fuck. Also, answers: ALL of the above. Probably. I mean seriously, what do you expect? |
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2 Feb 2014, 9:02
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#74
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Battlemaster have different build variants, so it's pretty enough for a quick throwaway unit. It is perfect. Same goes to Hopper.
As for Overlord, I think it would be nice to have a model and texture update since it haven't been touched for a long time now. Red guard may need a reskin, but other than that there's nothing else to do with China. As for GLA, I believe that the Quadcannon need a new model. I'm sick of looking at it, even though it was changed somewhat compared to vanilla it's still suck. If I'm not wrong, the Marauder will be changed with the new mechanic in 1.85. Wish that we will have something like demolition Marauder in SW. It was the best design IMO. This post has been edited by X1Destroy: 2 Feb 2014, 9:45 -------------------- We Die Standing.
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2 Feb 2014, 9:27
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#75
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
For me vanilla factions vehicles look pretty good,I would maybe add more details to GLA vehicles
such as parts from civilian vehicles such as dozer blades,air exhausts like ones from civilian trucks and similar... Oh,yeah...And more tin patches. It is kind a disappointing that after all salvage upgrades GLA vehicles take only their guns change visually... I would really like to see GLA vehicles really buffed up visually with all kind of junk after lvl3 salvaging. |
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