MARS' Art Showcase |
MARS' Art Showcase |
28 Jun 2012, 10:58
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#26
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Mad General... MUAHAHAHAHA!!! Group: Members Posts: 309 Joined: 22 February 2012 From: Philippines Member No.: 9008 Follower of the Grimdark. |
Nothing too complicated from the technical viewpoint but I stumbled across this cool concept piece and tried to make a small sig that captures the mood of the scene. This one's nice. -------------------- QUOTE "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - George S. Patton QUOTE That is not dead which can eternal lie, And with strange aeons even death may die. - The Neconomicon QUOTE Two things are infinite: the universe and the human stupidity. - Albert Einstein (attributed) |
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11 Jul 2012, 15:31
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#27
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Got bored, made a drawing real quick.
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11 Jul 2012, 20:11
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#28
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
-------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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13 Jul 2012, 20:40
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#29
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Got bored again, did this in about 40mins...
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25 Nov 2012, 18:28
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#30
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
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3 Jul 2013, 9:26
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#31
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Still waiting for that proper internet connection on Friday, so I made another drawing. This is the first boss from Secret Of Evermore on the SNES.
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3 Jul 2013, 20:45
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#32
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Group: Members Posts: 408 Joined: 22 December 2011 From: Philippines Member No.: 8902 |
cool stuff marc
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4 Jul 2013, 14:14
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#33
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Another day, another drawing. This time, I created an alternate version of a Martian from H.G. Wells' The War Of The Worlds. Unlike my first attempt several months ago, this one looks a lot more evolved and less fragile, with a more upright posture (in the story, the Martians only appear sluggish and heavy due to the higher gravity/atmospheric pressure on Earth) and a more mollusc-like appearance to suggest the absence of a solid skeleton whereas my first interpretation had sharper skull features, angled joints and a beak-like mouth.
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4 Jul 2013, 14:51
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#34
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Whoa! What is that thing?! Whatever it is... it looks pretty cool, good job!
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4 Jul 2013, 14:56
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#35
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Ugly as any alien should be. Good work!
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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4 Jul 2013, 21:34
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#36
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Thanks for the positive reactions everyone. The bug creature from yesterday was still based on an existing design - albeit a 16-bit sprite and a 90s era drawing from a strategy guide - while the Martian is entirely the product of my imagination as inspired by Wells' original story. For comparison, here's the link to my first Martian, although my internet is currently too slow to determine whether the image is still up.
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4 Jul 2013, 21:42
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#37
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Hmm, this looks like a hybrid of Martian with an owl.
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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5 Jul 2013, 6:12
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#38
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Right, with the 'beak' and all. In the original novel, the Martians were described as having a lipless, V-shaped mouth. A beak could be interpreted as such, but since I tried to create a more 'boneless' appearance with my second attempt, I went for this stubby snout-like thing.
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5 Jul 2013, 10:18
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#39
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
It reminded me of the movie The Fourth Kind in which people associate aliens with owls - very bizarre.
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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5 Jun 2014, 13:59
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#40
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Got some random new stuff. One that I based of a NES-era pixel sprite and one that's dedicated to an old friend of mine.
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6 Jun 2014, 15:28
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#41
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Not a detailed drawing today, but something that I made as a little visual gag for someone. You know who you are
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6 Jun 2014, 15:37
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#42
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Group: Members Posts: 2492 Joined: 20 December 2012 From: My mother's womb Member No.: 9540 |
Heh, nice! Fear the allmighty Chinese dragon!
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6 Jun 2014, 18:08
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#43
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
The perspective of the tower was a bit imperfect, but anyway a beautiful drawing.
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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7 Jun 2014, 13:43
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#44
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Queen Elizabeth-class Battleship Group: Members Posts: 320 Joined: 26 March 2013 From: With Kongou Member No.: 9874 Hello, Admire-ral! |
Not a detailed drawing today, but something that I made as a little visual gag for someone. You know who you are Ha ha ha ha ha ha ha ha ha! If only General "Hammer" Xing Chen could replace his ZTZ-58s with many units of this baby, but General Chen is more likely to stick with his trusty and spammable ZTZ-58s, given he was, indeed, a Red Guard. This post has been edited by Bergzak: 7 Jun 2014, 13:43 |
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15 Jul 2014, 15:32
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#45
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Some beast from a Dynasty Warriors game:
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15 Jul 2014, 20:25
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#46
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Group: Members Posts: 353 Joined: 9 July 2013 Member No.: 10025 |
Anyone remember this silly old thread? Yeah, it's been a while. Anyway, it's been ages since the last time I drew something that wasn't a map concept, but here's a rather liberal attempt at General Aleksandr. I definitely need to get the hang of this again. As you may see, I generally avoid doing humanoid figures. Might have a more serious attempt at this later. Very well made art here!!! |
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20 Jul 2014, 12:52
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#47
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Not 'art' per se, but I suppose I could also use this thread of mine for writings and random concepts...
Concept for a two-faction, asymmetrical RTS based on H.G. Wells' 'The War of the Worlds' Setting premise: The year is 1898. The 19th century is nearing its end and the world bears witness to amazing technological progress and the surging nationalism of the European empires. For the time being, the British Empire still stands as the de facto superpower of the world. But it's scientific and technological prowess are dwarfed by the achievements of the Martians, humanities yet undiscovered neighbours in the solar system. However, their civilisation is in peril: With the resources of Mars depleted, it's magnetic field weakening year by year and its population decimated after a period of turmoil, the new elders of Mars have come to the conclusion that the conquest and colonisation of Earth would be the only chance of survival for their once prosperous civilisation. While the humans of Earth go about their daily business in a state of blissful ignorance, thinking of themselves as the definitive masters of their world thanks to their growing industry and scientific understanding, Mars is gearing up for war. Gameplay premise: TWOTW is a tactical real time strategy game, involving base building, resource gathering, tech progression and combat operations between two asymmetrical factions: Martians and Humans. The goal of the game is to defeat the opponent and/or complete the objectives of the campaign missions, which would depict the war effort from both perspectives. Technologies, playstyles and mechanics would differ vastly between the two factions and are detailed as follows. Humans: The humans are a relatively conventional RTS faction with a technological level based around the late 19th/early 20th century: Rifles, cannons and early means of mechanisation are present. When playing as the humans, players would have to collect two types of resources in order to sustain and expand their operations: Supplies, which are automatically generated at a set rate which can be increased, either in exponential or linear steps via certain technologies, abilities and buildings, which is used to purchase all structures, units, as well as certain abilities. The second resource is referred to as Xeno-Materials. Xeno-Materials can be salvaged from the remains of destroyed Martian technology and can be used to advance human technological developments, first by developing then-theoretical human weapons (such as machine guns, armoured vehicles, aeroplanes, chemical/nuclear weapons) early, then by outright replicating Martian weaponry. At the start of the game, Human players would have a headquarters type building, which allows them to recruit construction pioneers and basic combat units such as riflemen, sappers and cavalry scouts. Later buildings would grant access to different types of artillery and motor vehicles, as well as upgrades and, on special maps, naval units. In a 1:1 confrontation, any Martian unit with combat capabilities would defeat most human units, unless they have armour-piercing weaponry or a means of temporary protection from the infamous Martian Heat-Ray. The idea is that human players would find themselves in an uphill struggle against a vastly superior foe. Their advantage would be a.) numbers and b.) local production, which would allow them to defeat the enemy through attrition as well as guerilla tactics: Later upgrades would allow human units to conceal themselves as well as move underground through the use of tunnels. In a nutshell, humans would spend much of the early game responding to Martian attacks, yielding territory when required and trying to salvage as many Xeno-Materials from destroyed Martian units as possible until they can field more advanced units and strike back on a larger scale. Martians: The Martians would be extremely unconventional compared to the humans, in that they would always find themselves outnumbered by virtue of their design, which rewards micro management, unit preservation, small unit tactics and efficient management of scarce resources. The Martian game would begin with a cylinder, the means by which the Martians travel to Earth. A cylinder comes with a set number of Martian Workers, as well as construction materials for additional buildings and machines. On its own, a Martian is a frail and vulnerable creature due to Earth's greater gravity and dense atmosphere. In order to survive, they have to construct specialist machine bodies which have to be assembled and then crewed by a Martian. The Martian inside the machine gains experience for the actions he performs, and should be evacuated in the event that the machine's destruction is imminent. The Martian game revolves around two types of resources: Bio-Matter and Minerals. Bio-Matter is required for any biological unit and depletes over time, based on the number of biological units present. If the stockpile remains at zero for a certain amount of time, all biological units will suffer attrition damage and eventually die until a new source of Bio-Matter is secured. Minerals serve as construction material for artificial assets such as buildings and machines. It can be aquired through automated mining, as well as the 'deconstruction' of human buildings and machinery. Overall, Martian units would be less varied in numbers, but exceed human units in terms of quality. A brief summary: Martian Worker: The basic Martian unit. These are best used to operate Handling-, Construction-, and Scouting Machines. Their sub-par combat capabilities make them vulnerable without a machine body and their performance when operating a combat machine is reduced. Martian Warrior: A stronger breed of Martian who is more resilient to human weaponry and armed with the equivalent of a Martian 'infantry' weapon. These can be used as actual infantry if necessary, but their main purpose is to crew and operate Martian Combat Machines, which would be available as an allround Fighting Machine, the artillery-centric Bombarding Machine and the Disabling Machine, which employs electric weaponry against mechanical targets in addition to stunning humans for capture and processing by a Handling Machine. Martian Leader: Essentially an 'officer' type Martian who increases the combat and work efficiency of lesser Martians. In addition, it is the only type of Martian that can operate the Flying Machine, which is easily the most lethal and mobile weapon at their disposal. Martian Telepath: A Martian with superior telepathic abilities that can control and manipulate human units and structures. His ability can be amplified by operating a Mind Machine. When playing as the Martians, every single unit is precious and must be used to the fullest of its potential. While some tasks can be filled by fully-automated units, players would still want to operate an army of Martians manning a variety of Machines. It is also imperative to determine the right approach: On the one hand, Martians have to destroy as much of their human enemy as possible to win the battle. On the other hand, Martians need to employ special machines and tactics to capture life humans, which make for a more profitable source of Bio-Matter, which is required to sustain additional Martians as well as unlock genetic advancements. These advancements improve the abilities of Martian units. But more importantly, they allow you to build up a resistance to Earth's microscopic biosphere which, until neutralised, reduces your Bio-Matter at a constant rate, effectively forcing you to farm and process more Earth creatures instead of destroying them. Unlike the humans, Martian units also offer little potential for improvement aside from combat experience. Another special mechanic of the game is the Red Weed, which automatically grows around Martian-controlled areas like the Zerg Creeper from Starcraft. The Red Weed will automatically heal Martians and disallow humans from building on top of it. In order to counter-act the effects of Red Weed, Human players have to use flamethrowers to undo its expansion or employ chemical weapons to poison it, thus locally reverting the healing effect into a damage penalty for Martian biological units in the area. Stylistically, the game would go for an authentic, but colourful depiction of the battlespace and weaponry. Since the British Empire was the world's leading superpower at the time, most units would have a distinctly British appearance to them, with infantry starting out as late-period redcoats and later evolving into camouflaged WW1-era 'Tommies', fighting alongside pseudo-historical tanks and airplanes that take on a more advanced, alien appearance as they improve in the later part of the game. The Martians would appear very Lovecraftian and mollusc-like, in a way similar to Wells' original depiction, while their machines would reflect some of their physiological features, the idea being that these machines are both practical devices, but also literal embodiments of Martian cultural ideals and icons, since their biological bodies are little more than highly developed brains with delicate tentacles and a digestive system while every Martian, based on its 'role' would treat his machine as an extension of its own body. Finally, the map selection would include locations across the British isles, as well as areas that were controlled by the British Empire at the time, including snowy Canadian forests, African deserts, the subcontinent of India and various oriental trading ports. |
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20 Jul 2014, 16:13
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#48
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Group: Dev. Team Posts: 838 Joined: 7 June 2009 From: Southeastern USA Member No.: 47 |
Interesting...I recall back in the late 1990s there actually was a War Of The Worlds RTS game but I never played it.
-------------------- "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
Resquiescat in pace, CommanderJB 1991-2009 |
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20 Jul 2014, 16:21
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#49
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Group: Tester Posts: 431 Joined: 5 November 2012 From: Ukraine, Kyiv Member No.: 9425 |
Though "Nihili novi sub Sole" I like your idea very much Mars, it's a game i would like to see.
I would add a small amount of local fauna and flora so that martians would have some resources available and non-opened landing capsules so that humans could gather up some xeno-materials too. Interestingly you have chosen to make a salvage mechanic for both sides, which compels players to engage in combat almost constantly. That should limit turtling a lot i think. This post has been edited by Planardweller: 20 Jul 2014, 16:22 |
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20 Jul 2014, 17:12
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#50
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
That's an interesting idea. Suppose the Red Weed could also spawn some stuff that could be harvested as well. I also had this idea that the Martians would have to build a sort of 'farm' as a drop-off point for captured humans, where they would be able to either process the humans for Bio-Matter immediately or use them as cattle to generate Bio-Matter at a steady rate. As an emergency option, they could also invest a bit of Bio-Matter to breed Martian creatures to have a generating rate. But yeah, the notion of a a resource system based heavily around salvaging and processing seemed very fitting and can be built around the highly asymmetrical gameplay of the two factions. In a way, it could be a whole different RTS experience depending on what faction you play as.
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