Vanilla Missions, This Topic is dedicated to my Add-ons (GMC and ZMC) |
Vanilla Missions, This Topic is dedicated to my Add-ons (GMC and ZMC) |
5 Jun 2020, 1:14
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#1
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Group: Members Posts: 15 Joined: 28 January 2017 From: Germany Member No.: 14430 |
Vanilla Missions Conversion
Description My map Pack converts and overhauls the old Vanilla Generals and Zero Mission maps, so they are playable with RotR. You also have the option to start the missions from the main menu. I also added the lost third GLA mission "Black Sheep", that was completely done, but cut from the final game. My map pack includes three difficulty options (Easy, Medium and Hard). The differences between those difficulties are...; On Easy the AI only uses T0 units (Rebels, Battlemasters etc.) On Medium the AI uses T1 units (Rocket Buggies, WASP Hives etc.) and T1 Upgrades (AP Bullets etc.). Also, the AI now tries to counter Airforce and Stealth. And the AI uses General Powers and abilities like fortification. On Hard the AI uses T2 units (Paladin Tanks, Grads etc.) and T2 Upgrades (Anthrax Beta etc.). The AI starts to react on your force (with a high amount of Tanks the AI starts building Units to counter them). Same for Infantry. And of course more General Powers. If you have a suggestion feel free to leave a reply. Links: GMC ZMC |
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9 Jan 2021, 10:32
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#2
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Group: Members Posts: 15 Joined: 28 January 2017 From: Germany Member No.: 14430 |
Changelog for GMC
v.1.91 C_1 Some Intro fixes Unused backdoor audio reenabled Minor map fixes C_2 Minor Map fixes Alt version added C_3 Minor Map fixes C_4 Minor Map fixes The Warfactory and the Propaganda Center is no longer "capturable" by Black Lotus and a Red Guard (Icon for that removed) C_5 Bombs are now dropped in the Intro Bombingrun C_6 Black Lotus readded Massive FPS drops fixed Minor Intro fixes Easy GLA now upgrades Observation Scaners G_1 Border expansion disabled (Bomb Trucks no longer kill themselves when they enter and exit Tunnels) Combat Drugs are now usable The ending speech is now fully hearable Bomb Trucks are no longer Preupgraded Idling for too long will trigger the second phase early If you discover the Armsdealer early, his cutscene will be skipped Easy Bunkers Removed G_2 Minor Map fixes Minor Intro fixes Changed how Supply Crates are dropped by Plane (you won't see much of a difference) Easy Veteran Company GP removed G_4 China Command Center is now no longer buildable Easy T1 and T2 tech removed Medium T2 tech removed G_5 Minor Map fixes G_6 Minor Map fixes Minor Intro fixes Unoptainable Units and Upgrades removed G_8 Unoptainable Units and Upgrades removed Easy Remaining Bunkers removed U_1 Minor Map fixes Minor Intro fixes Border expansion disabled GLA builds less units and takes longer to rebuild lost teams Changed how Paratroops are called (you won't see much of a difference) U_2 Menu Hard and Medium Airdefences reenabled U_3 Technicals replaces with Limos The mission now only fail if all 3 Pilots have been killed Minor Map fixes U_5 Bombs are now dropped in the bombing run (you can not imagine how long it took to fix that) Moving too far east or idling for too long will trigger the second phase early GLA Palace and Black Market are no longer prebuild Two Stinger sites on the Hillbase are no longer prebuild Changed the way how the GLA upgrades defences If you destroy Yusuufs base before the bombing run, no Bombers will spawn. You get better reinforcements If you attack Sulaymaans early, no cinematic will play (Bombers will still spawn) - and you also get better reinforcements Tunnel team fixed Hard GLA Commandtruck will now enter the Palace after it has been build U_6 If you idle too long, the GLA will destroy the Dam early Hard GLA now upgrades T1 Defences U_8 Minor Intro fixes Minor text fixes Minor Map fixes Battlebusses and Bombtrucks are now set to hidden Demo Trucks are now buildable Medium and Easy T1 and T2 Units removed |
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Lo-Fi Version | Time is now: 15 June 2024 - 23:14 |