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Patch 1.851 Development Update
The_Hunter
post 26 Apr 2015, 12:07
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As of the upcoming Patch 1.851, the GLA will have access to a third Mercenary unit. Available as early as Tier 0, the Runner is the most lightweight and cheapest of the three Mercenary types. His primary armament is a machete which is now exclusive to him and allows him to close in quickly with enemy infantry in order to deliver a killing blow. Alternatively, he can switch to a reliable pump-action shotgun for up-close engagements, making him an excellent close quarters combatant.


Not only does the Mercenary Gunner now come in three different visual variants, but his functionality has also been modified: His ability to dig a foxhole has been removed and replaced in favour of a more straightforward stance switch, allowing him to change between walking stance and prone stance. When prone, the Gunner will receive a damage resistance boost and fire his machine gun without interruption as opposed to the bursts he would fire when standing. When ordered to go prone, the Gunner retains his ability to move, albeit at a slow crawling pace, so altering back to walking stance is advised when it comes to taking the fight forward.

As always, we would like to remind all of you out there that there will be another stream on this Sunday:


Countdown until the stream starts

Also, in case you missed last week's stream, you can check it out on our Youtube channel here



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Svea Rike
post 26 Apr 2015, 12:30
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I'm only in it for da coin! Or in my case, this update.


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Karpet
post 26 Apr 2015, 12:33
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The hands of the infantry remind me of the T-1000, but maybe it's just me..


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Emin96
post 26 Apr 2015, 12:42
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some changes to mercenary nice nice tongue.gif


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{Lads}RikerZZZ
post 26 Apr 2015, 12:44
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QUOTE (Karpet @ 26 Apr 2015, 13:33) *
The hands of the infantry remind me of the T-1000, but maybe it's just me..


no i see it too lol

Anyway, i take it this new Mercenary is designed to take out tech capturing units?

EDIT: Miss-read the description lol

This post has been edited by RikerZZZ: 26 Apr 2015, 12:48


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Giveaway412
post 26 Apr 2015, 12:50
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Very nice changes.

Will we see the Mercenaries get different voices for the different types?
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The_Hunter
post 26 Apr 2015, 12:52
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QUOTE (Giveaway412 @ 26 Apr 2015, 13:50) *
Will we see the Mercenaries get different voices for the different types?


In the future likely but i can't guarantee that this will be the case in the patch.


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GDIZOCOM
post 26 Apr 2015, 12:54
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The link to the countdown for the stream seems broken, yes?


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The_Hunter
post 26 Apr 2015, 12:56
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QUOTE (GDIZOCOM @ 26 Apr 2015, 13:54) *
The link to the countdown for the stream seems broken, yes?


You were right.
should be fixed now.


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SiR Chaff
post 26 Apr 2015, 13:18
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Will these new Merc Runners also benefit from Camouflage upgrade ??

If so, I can already think of ways to troll the enemy biggrin.gif
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The_Hunter
post 26 Apr 2015, 13:32
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QUOTE (SiR Chaff @ 26 Apr 2015, 14:18) *
Will these new Merc Runners also benefit from Camouflage upgrade ??


yes but obviously not when they are running around screaming with a huge broad machete.


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Kommandant Karis...
post 26 Apr 2015, 13:40
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I'm curious, what inspired the idea for the Runner?


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The_Hunter
post 26 Apr 2015, 13:44
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QUOTE (Kommandant Karisse @ 26 Apr 2015, 14:40) *
I'm curious, what inspired the idea for the Runner?


Very simple fact that nobody would want to use the much more expansive gunner and grenadier mercs to do knife charges.
these cheap and more disposable guy should change that.


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X1Destroy
post 26 Apr 2015, 15:03
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The runners have really funny looking faces. Are those masks?

This post has been edited by X1Destroy: 26 Apr 2015, 15:04


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Mr.Kim
post 26 Apr 2015, 16:56
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Only one guy wearing the face mask and I'm glad remove the foxhole ability.

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Nemanja
post 26 Apr 2015, 17:15
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I like idea of third mercenary unit,I love idea of it having shotgun,
but giving machete to it as a primary weapon and removing it from other two just for sake of forcing player of using it is plain silly,
I am pretty sure player would immediately upon producing of those units switch to shotgun,and use machete ability mostly if unit
gets overrun so it can bail from trouble.

As for updating of machine-gunner,well...I personally loved their dug in ability,but I admit new one seems lot more practical.
Dug in seems more of a ECAs thing.

Oh and yes...Visual variants of both look great,Runner with a hat is my fav so far.
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jlwh86
post 26 Apr 2015, 17:17
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Yes! A good change over the foxhole ability. BTW since Merc Runner and Gunner gets variants, I assume Grenadiers gets variants too?
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The_Hunter
post 26 Apr 2015, 18:29
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QUOTE (re_simeone @ 26 Apr 2015, 18:15) *
but giving machete to it as a primary weapon and removing it from other two just for sake of forcing player of using it is plain silly

working 8 hours on a customized animation set for a machete charging mad man and then realizing nobody uses it ingame because the units are to expansive to use as charging cannon fodder is alot more silly.
the only reason you ever legitimately wanted to the machete charge in a competitive game would be to get them out of trouble.

QUOTE (re_simeone @ 26 Apr 2015, 18:15) *
I am pretty sure player would immediately upon producing of those units switch to shotgun
i would be doubtful of that to be the case considering all the bonuses they benefit from having the machete as active weapon. (details on those will be in the tool tips on release)

QUOTE (re_simeone @ 26 Apr 2015, 18:15) *
and use machete ability mostly if unit gets overrun so it can bail from trouble.
there is no need for that because these guys like the other Mercs cannot be crushed.

QUOTE (jlwh86 @ 26 Apr 2015, 18:17) *
Yes! A good change over the foxhole ability. BTW since Merc Runner and Gunner gets variants, I assume Grenadiers gets variants too?

Yep. (and no i will not post a screenshot or render, you'll have to wait till the patch is out)


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Nemanja
post 26 Apr 2015, 18:40
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QUOTE (The_Hunter @ 26 Apr 2015, 19:29) *
working 8 hours on a customized animation set for a machete charging mad man and then realizing nobody uses it ingame because the units are to expansive to use as charging cannon fodder is alot more silly.
the only reason you ever legitimately wanted to the machete charge in a competitive game would be to get them out of trouble.

Well that is understandable.

QUOTE (The_Hunter @ 26 Apr 2015, 19:29) *
i would be doubtful of that to be the case considering all the bonuses they benefit from having the machete as active weapon. (details on those will be in the tool tips on release)

Still,shotguns due to their effects and sounds in ROTR are far more tempting for use than any of melee attacks imo.

QUOTE (The_Hunter @ 26 Apr 2015, 19:29) *
there is no need for that because these guys like the other Mercs cannot be crushed.

I said overrun not run over.

Btw,I though Merc Grenadiers already had variants,one of them wearing sunglasses,even at night...Other without them.

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M.P
post 26 Apr 2015, 20:06
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QUOTE (The_Hunter @ 26 Apr 2015, 21:59) *
working 8 hours on a customized animation set for a machete charging mad man and then realizing nobody uses it ingame because the units are to expansive to use as charging cannon fodder is alot more silly.
the only reason you ever legitimately wanted to the machete charge in a competitive game would be to get them out of trouble.

Nobody?? I use it a lot. It makes them greatly fast, I use it when I want to move my mercs quickly. That's a useful option for me
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M.P
post 26 Apr 2015, 20:10
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Um, Where do you want to add Merc Runner build button?? There's no space for other buttons.

CODE
CommandSet GLABarracksCommandSet
  1  = Command_ConstructGLAInfantryRebel
  2  = Command_ConstructGLAInfantryRPGTrooper
  3  = Command_ConstructGLAInfantryTerrorist
  4  = Command_ConstructGLAInfantryAngryMob
  5  = Command_ConstructGLAInfantryHijacker
  6  = Command_ConstructGLAInfantryPartisan
  7  = Command_ConstructGLAInfantryJarmenKell
  8  = Command_ConstructGLAInfantryMerceneryGunner
  9  = Command_UpgradeGLAInfantryRebelBoobyTrapAttack
  10 = Command_ConstructGLAInfantryMercenery
  11 = Command_UpgradeGLARebelMolotov
  12 = Command_UpgradeGLARebelCaptureBuilding
  13 = Command_GLASwitchToTunnelCommandSetButton
  14 = Command_GLA_Sell
End


All Spaces have been taken already I8.gif

This post has been edited by MPGM: 26 Apr 2015, 20:12
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The_Hunter
post 26 Apr 2015, 21:08
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^ Wait and see wink.gif


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M.P
post 26 Apr 2015, 21:22
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QUOTE (The_Hunter @ 27 Apr 2015, 0:38) *
^ Wait and see wink.gif

Of course I will wait biggrin.gif
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Kommandant Karis...
post 27 Apr 2015, 0:10
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Inb4 they replace Terrorists aw.gif


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Serialkillerwhal...
post 27 Apr 2015, 0:17
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What would happen if mercenaries attacked Burton when burton has his knife?


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