[FAN ADDON] Imperium's New Textures Thread! (ECA+PLA+RUS+USA RELEASED!), New shiny infantry textures, confirmed online-compatible ! |
[FAN ADDON] Imperium's New Textures Thread! (ECA+PLA+RUS+USA RELEASED!), New shiny infantry textures, confirmed online-compatible ! |
9 Apr 2015, 20:39
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#1
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Hello everyone! It's my first post, so let me get a few things out of the way...
SWR is great and so is ROTR, thanks for making it! Since I've been lurking for a while, and because I was bored/procrastinating writing school papers, I thought I would make some custom infantry textures for everyone, including (read: mostly) myself! Permission to release has been granted by The_Hunter and Comr4de! HONOUR THEM! Some things to bear in mind: 1. these will never make any code changes to the game, limiting what I can do. 2. I will not increase texture resolution without a very persuasive argument, so my new textures will work on any machine no matter how many conscripts you spam. 3. All textures should be considered to be in various states of WIP, even if I release them. 4. I am an amateur texturer; I've got years of experience, but mostly at doing on and off stuff for various games (nothing serious, no professional training whatsoever) 5. These textures have been tested and are compatible with SWR's multiplayer! 6. In the even that you hate a particular skin, you can remove that specific skin by going into the art folder and deleting the relevant file. Most file-names are easy to figure out. Releases will be by faction, with each pack affecting all infantry of that faction in some way. Some releases will have optional files to use if you want to. [Static] "General... something's coming. Something big!" Release 1: ECA. RELEASED! GET IT HERE, or as an attachment below. *NEW OPTIONAL ECA PACK* ECA Woodland Infantry Pack V2. Screenshots pending. Uses realistic modern woodland camouflages from a variety of nations! GET IT HERE. *NEW OPTIONAL Helghast (Killzone) themed pack!* GET IT HERE *NEW OPTIONAL Israeli Defense Force themed pack!* GET IT HERE GOYIM Release 2: China. RELEASED! Featuring two FULL optional camo schemes! GET IT HERE Default: Arid: And Woodland! ***NEW CHINESE ARMOR PACK*** -Every single armored vehicle china has, plus its Han Gunship and Blimp, have been retextured, excluding the dozer supply trucks and listening post. -All vehicles use realistic vehicle camoflages from the 1980's and 1990's (and sometimes 2000's) as inspiration. -Battle-master variations from the battle-pack have been completely overhauled. -Most tank treads have been updated. -Pack includes damage models -Pack works with 1.86, confirmed. GET IT HERE! ***NEW PLA MARINE INFANTRY*** Get it Here! Release 3: Russia RELEASED. (send me pictures and I'll put them here! GET IT HERE! Featuring optional Conscripts/RPG troopers, and an optional blue VDV. Pictures later. Take some if you like, If I like them I'll feature them here and credit you. Release 4: USA. RELEASED! (Send me pictures and I'll put them here!) Future Desert Troops and Tanks! GET IT HERE FEATURING: -ARMY ACU (RANGER/MISSILE DEFENDER) -MARPAT (RANGER/MISSILE DEFENDER) -'FUTURE' WOODLAND (FEAT. ATACs-FG) (FULL SET) -'FUTURE' DESERT (FULL SET) And! VEHICLE TEXTURES: -CONVENTIONAL DESERT CAMO -'FUTURE' WOODLAND -'FUTURE' DESERT -...and a very patriotic Paladin. NEW US RETEXTURE SET. GET SOME, MARINES! (Images courtesy of Comrade Crimson) Release 5: GLA. Later. Release 6: Grand Release. Much later. Release 7: ROTR General Packs! Release 8: Country specific texture packs! PREVIEWS: GLA: Recommended: No Auras! WIP![attachment=1361:ECA_Default_Set.rar] This post has been edited by Imperium: 31 Jan 2016, 23:00
Attached File(s)
BATTLEMASTER_BATTLE_PACK.rar ( 477.65K )
Number of downloads: 168
ECA_Default_Set_v1.1.rar ( 96.81K ) Number of downloads: 151 PLA_Default_Set.rar ( 220.13K ) Number of downloads: 150 Russian_Default_Set.rar ( 103.63K ) Number of downloads: 144 -------------------- |
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9 Apr 2015, 20:44
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#2
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
Looks good. I'd like to see some patterns for US infantry.
-------------------- Composite Armor has been installed, sir.
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9 Apr 2015, 20:47
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#3
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Not bad at all.
I want to see more of this. -------------------- We Die Standing.
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9 Apr 2015, 21:09
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#4
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Looks good. I'd like to see some patterns for US infantry. AMERICA? DID SOMEONE SAY AAAAAAMMMERRRICA??!!?!? FREEDOM! (ignore the uh... red on those arms. Thats what we in the biz call a 'mistake') Oh.. augh... so much LIBERTY, I need to clean myself up... ...Alright im back. America was the first faction I worked on, and consequently its the least im sure about. Im especially critical of my work on the Ranger and Missile Defender. Thoughts? (The seal is doomed to always look kind of ugly, sorry. I tried) This post has been edited by Imperium: 11 Apr 2015, 3:14 -------------------- |
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9 Apr 2015, 21:14
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#5
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Not bad at all. I want to see more of this. From one ECA player to another... the ECA is actually basically done on my end. I need to change the pioneer and maybe the jumpjet infantry. I like how the ECA look the best so I wont show too much though -------------------- |
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10 Apr 2015, 0:49
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#6
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
These are looking amazing dude. Keep it up
-------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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10 Apr 2015, 1:14
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#7
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Perfect!
How about throwing in some black skinned USA and GLA soldiers? -------------------- And then...
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10 Apr 2015, 1:24
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#8
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Sure, I can make a optional dark skinned set of textures for US infantry. It would take seconds to make, but I'll keep it optional since (because I cant add model variations) either all of X unit will be Y ethnicity, or they will not. The SWR team could probably 'fix' this problem rather quickly, kind of like what they did with the Felin.
What do you think about the US textures I posted. Suggestions? They probably need the most work. -------------------- |
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10 Apr 2015, 1:26
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#9
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Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? |
Are you the same guy who worked on the us forces urban skin?
http://www.moddb.com/mods/rise-of-the-reds...n-pack-for-rotr |
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10 Apr 2015, 1:30
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#10
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Are you the same guy who worked on the us forces urban skin? http://www.moddb.com/mods/rise-of-the-reds...n-pack-for-rotr Entirely different gentleman I'm afraid, although that man deserves praise, I really liked his work! It partially inspired my own. I wont touch vehicles too, I'm not very good with them, and I want to stick to my guns. Edit: Almost forgot, if that texture pack works with 1.85, it will be fully compatible with this! This post has been edited by Imperium: 10 Apr 2015, 1:31 -------------------- |
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10 Apr 2015, 1:42
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#11
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Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? |
If there was a problem for his vehicle textures it caused lag commonly on late game.
His infantry skins were good though he you tried it on 1.85? (I haven't yet) also will you also do textures for the heroes or will leave them as they would be? |
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10 Apr 2015, 1:59
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#12
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
If there was a problem for his vehicle textures it caused lag commonly on late game. His infantry skins were good though he you tried it on 1.85? (I haven't yet) also will you also do textures for the heroes or will leave them as they would be? I havent yet, but I think Black Lotus really, really needs some attention. Burton, Jaeger, and Boris were all fine by my estimation. The jury is still out on GLA. I'm going to do them last, I think. Mostly because I have no idea what direction to take with them stylistically. I may try to make Black Lotus into a Chinese Special Forces operative, or something. My infantry textures will not lag the game. They are the same resolution and thus filesize as the old ones. This is by no means a 'HD' pack, just aesthetic adjustment. I cannot say how they are in terms of online games, but they should not cause any online lag either, since ZH loads its graphical models and textures locally. In summary: Machine/Gfx lag caused by this is unlikely unless your computer could not run with large numbers of the regular infantry in the first place, and Online lag is unlikely to be affected one way or another by this texture pack at all. -------------------- |
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10 Apr 2015, 3:35
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#13
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Group: Members Posts: 81 Joined: 4 December 2012 From: Argentina Member No.: 9522 You'll be what you must be, or else you will be nothing... |
Nice work indeed! When will be available this?
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10 Apr 2015, 5:23
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#14
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Nice work indeed! When will be available this? When I'm happy with everything, which is why you guys should be giving me constructive criticisms! In all seriousness, probably very soon. I will be releasing by faction so you guys can get access to my stuff faster! The first pack I plan on dropping will be the ECA. Second will be Russia, probably. Third will be China Fourth AAAAAMERRRRRICCCAAAA! Fifth will be GLA. ETA on pack 1: probably sometime next week. No idea on everything else. Obviously when its done I'll re-release it all as a Greatest Hits release with a bit of extra spit and polish. -------------------- |
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10 Apr 2015, 6:38
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#15
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
You know that feeling, when you step up to do something and knock it out of the park the first try?
Well... That feeling when the chinese volunteer squad is the best looking chinese infantry in the faction. Hooray for type 99 Camouflage! (Justification: The Volunteers got some of the extra old out-dated 90s era camouflage while the Red Guard and Friends get also out-of-date 2000's era Type 07 camo. It makes a little sense in universe if you twist the lore a little. Also featuring a cameo by everyone's favorite tank hunter. I still don't actually like him tbh, which is why he hasn't been previewed yet. Also not-featured is the Chinese pyro, which looked kind of terrible and needs to be revised. Nukeneer is still untouched. -------------------- |
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10 Apr 2015, 7:35
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#16
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
I love your Chinese skins, and your American and Russian ones look friggen awesome too.
The only ones im not as big a fan of is the Europeans- I kind of prefer the ROTR ones over them at the ROTR ones look more like buff entrenchment soldiers moreso. Can I ask 2 questions though? Will these be able to be used without causing mismatches online? And will you post each skin as a separate download? Because I think I will definitely replace the Chinese skin with yours and possibly the American one as well if possible. And im really glad you made the Javelin African American, as thats exactly what I had in mind for him when I voiced him. As for the Russians, they are near perfect- just the helmet texture needs to be worked on I think. Make it more of a consistent colour, it will look better I think. This post has been edited by ComradeCrimson: 10 Apr 2015, 7:38 -------------------- |
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10 Apr 2015, 8:00
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#17
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
I love your Chinese skins, and your American and Russian ones look friggen awesome too. The only ones im not as big a fan of is the Europeans- I kind of prefer the ROTR ones over them at the ROTR ones look more like buff entrenchment soldiers moreso. Can I ask 2 questions though? Will these be able to be used without causing mismatches online? And will you post each skin as a separate download? Because I think I will definitely replace the Chinese skin with yours and possibly the American one as well if possible. And im really glad you made the Javelin African American, as thats exactly what I had in mind for him when I voiced him. As for the Russians, they are near perfect- just the helmet texture needs to be worked on I think. Make it more of a consistent colour, it will look better I think. @ Europeans: Aww. Oh well, I personally love the ECA textures. Who knows maybe when I finish and release them you'll come around? I particularly love what I did with the medic. Maybe you could offer suggestions to improve these textures? On Mismatches: I havent tested it out yet (no time, gaaah no time!) but I am fairly sure they will work. The reasons I have confidence is that Generals/Zero Hour loads its art assets locally rather than trying to sync them. It needs to sync stuff like .ini files, which I havent touched at all. This was proven way back in the days of vanilla Gens/Zero Hour where you could have all kinds of custom textures and possibly even custom models on vehicles, and as long as you did not change the relevant .ini files, you could play with other people. SWR's system may operate slightly differently, but I doubt it. Worst Case scenario you just need to move a folder in order to play online with this mod. Not a huge inconvenience. On How my release is planned to go: Im going to release by faction at first. The current order is: ECA, Russia, China, USA, GLA. Once all that's done I'll release a compendium of all of them with extra polish and special features. On customizing the mod: Actually that's an awesome thing about pure texture mods for zero hour. Hate what I did to a unit? No problem. Come release I will supply a list of texture file names each linked to their respective soldier. If you really want, eliminating them is as easy as deleting a file from a folder. In addition, I plan to offer some optional content, like African American versions of US soldiers, etc. @The Javelin Guy: Thanks! But I could have sworn he was African American already before I touched him. Hmm... Regardless, I plan on making US infantry have African American variants in an optional addon. I wont really be doing anything to simulate Hispanic or Asian races in the American faction because in all honesty I'm fairly certain I don't have enough pixels to make them look appreciably different from Caucasians :S @Russian helmets: What would you suggest for them? What I tried to do was simulate Flora with that. I can try one or two other ways but honestly it will always be blurry like that. Should I use Partizan instead? Or do you mean its bad that I have helmet texture variation? Would it be better if they all had those turtle-looking helmets on? This post has been edited by Imperium: 10 Apr 2015, 8:03 -------------------- |
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10 Apr 2015, 8:28
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#18
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
@ Europeans: Aww. Oh well, I personally love the ECA textures. Who knows maybe when I finish and release them you'll come around? I particularly love what I did with the medic. Maybe you could offer suggestions to improve these textures? I think the issue here is that you've made em a bit too plain looking and it actually detracts some of the detail. I do indeed like what you did for some of the units but its just a little too plain and a bit too similar to other factions. Plus I am not a big fan of having that red beret, I think black would suit better. Overall I just like the look of the blue for the ECA, its different and unique. Sorry mate, just my opinion :C If I were to suggest stuff, differentiate the colour of backpacks to be more apparent then that stock green, add the odd accessory. Make them more geared out is my suggestion. The panzerfaust is probably what is throwing me off the most I think. Also for more ideas regarding them via images... Like the one with the radio or the more heavily armoured one in particular, add hats and stuff. More of a navy blue/dark blue. On Mismatches: I havent tested it out yet (no time, gaaah no time!) but I am fairly sure they will work. The reasons I have confidence is that Generals/Zero Hour loads its art assets locally rather than trying to sync them. It needs to sync stuff like .ini files, which I havent touched at all. This was proven way back in the days of vanilla Gens/Zero Hour where you could have all kinds of custom textures and possibly even custom models on vehicles, and as long as you did not change the relevant .ini files, you could play with other people. SWR's system may operate slightly differently, but I doubt it. Worst Case scenario you just need to move a folder in order to play online with this mod. Not a huge inconvenience. If you haven't touched the INI files I think you should be fine. @The Javelin Guy: Thanks! But I could have sworn he was African American already before I touched him. Hmm... Regardless, I plan on making US infantry have African American variants in an optional addon. I wont really be doing anything to simulate Hispanic or Asian races in the American faction because in all honesty I'm fairly certain I don't have enough pixels to make them look appreciably different from Caucasians :S Last I checked the original skin was helmeted so you couldn't necessarily tell. As for me im not too concerned over having the entire US army African American, im just glad to see units that bear that voice to well; be of the same skin colour so to speak. Having variety is good especially for the United States. @Russian helmets: What would you suggest for them? What I tried to do was simulate Flora with that. I can try one or two other ways but honestly it will always be blurry like that. Should I use Partizan instead? Or do you mean its bad that I have helmet texture variation? Would it be better if they all had those turtle-looking helmets on? Partizan could definitely work- I just mean like a different type of green or some such could work, maybe do a bit of pixellization to shape their helmets a bit better. The sort of weird stripey effect you have on the helmet doesn't look as intended and kinda looks messy is all. Maybe something akin to this with your own spin? Oh and uh... suggestions for the GLA! The GLA as we have them have taken on a more African warlord/militia style/theme. They are a mixture of fundamentalist types like we are familiar with in ZH (though they had a noticeable Central Asian/former Soviet Republic look back then) and in ROTR they should resemble African militias with the odd mixture of fundamentalist insurgents. I kind of like the look of how the GLA presently are, but making them more militia like would probably be the route you want to go. Something like the following images perhaps... This post has been edited by ComradeCrimson: 10 Apr 2015, 8:40 -------------------- |
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10 Apr 2015, 9:06
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#19
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
I think the issue here is that you've made em a bit too plain looking and it actually detracts some of the detail. I do indeed like what you did for some of the units but its just a little too plain and a bit too similar to other factions. Plus I am not a big fan of having that red beret, I think black would suit better. Overall I just like the look of the blue for the ECA, its different and unique. Sorry mate, just my opinion :C If I were to suggest stuff, differentiate the colour of backpacks to be more apparent then that stock green, add the odd accessory. Make them more geared out is my suggestion. The panzerfaust is probably what is throwing me off the most I think. Also for more ideas regarding them via images... Like the one with the radio or the more heavily armoured one in particular, add hats and stuff. More of a navy blue/dark blue. If you haven't touched the INI files I think you should be fine. Last I checked the original skin was helmeted so you couldn't necessarily tell. As for me im not too concerned over having the entire US army African American, im just glad to see units that bear that voice to well; be of the same skin colour so to speak. Having variety is good especially for the United States. Partizan could definitely work- I just mean like a different type of green or some such could work, maybe do a bit of pixellization to shape their helmets a bit better. The sort of weird stripey effect you have on the helmet doesn't look as intended and kinda looks messy is all. Maybe something akin to this with your own spin? Oh and uh... suggestions for the GLA! The GLA as we have them have taken on a more African warlord/militia style/theme. They are a mixture of fundamentalist types like we are familiar with in ZH (though they had a noticeable Central Asian/former Soviet Republic look back then) and in ROTR they should resemble African militias with the odd mixture of fundamentalist insurgents. I kind of like the look of how the GLA presently are, but making them more militia like would probably be the route you want to go. Something like the following images perhaps... @ECA Suggestions: Its okay to like and/or not like the things you like/do not like friend! You're actually in luck; the Red Beret on the Panzerfaust may need to be axed due to the way the texture was mapped. I can basically turn it either black, dark blue, or green given my current situation. It will not stay red. -Backpacks: I would looove to do variation, however that requires .ini modding, and believe or not a little bit of modeling know how too. I just work with textures. I can change the colour from green to something else though: Brown, Black, Grey, a simple camoflage scheme. You'll note that across the board I tend to just recolour the backpacks; its because theres only about 20 pixels to work with and detail is very hard to try and work in on them. I could maybe add a fascimile of a european flag (possibly impossible, actually, given some thought about it) but beyond that... Im not sure. I could add lines, to try and break it up? Help me out here friend! @Metal Gear.... (the image suggestion): I could turn the panzerfaust guy into something vaguely similar to the one on the far right, although with less green. Possibly a unique looking urban camo with a nice navy blue armor over it? @Swat Cosplay (the image suggestion): I dont want to make all ECA uniforms have that uniform blue tone, but I can do it with one or two. What stands out in your mind as being a particularly good unit for that coloration? @Russian Helmets: Hmm... I think the one your talking about is the IGLA soldier helmet. Is that right? I can certainly try another pattern on him. Ill try out Partizan on the Conscript/RPG Conscript helmet as well (fun fact: they share the same helmet texture!). Part of the problem is that the model wrap is frustrating to deal with (not a dig at ROTR staff, it just isnt cooperating like the ECA helmets and chinese helmets do, thats all) @Black Russian Helmeted troops (Image suggestion): Black helmets are very frustrating and hard to make look good. any detail you try and put on them gets muddled and smudged, like their heads have black holes on them or something. Frustrating, let me tell you. @GLA: Good suggestions. I'll probably make the basic Rebel look quite African, complete with local (raided) camo mixtures, while I'll keep the missile defender middle eastern. Beyond that, I'll have my work cut out for me. The GLA give me a lot of freedom but also plenty of room to fail. Since you're a fan of my chinese stuff, how about an exclusive? These PLA troops are clearly regular army members, not part of those peasant red guard; they have Type 08 Digitized Tigerstripe Woodland! A rare camouflage that only started being distributed around 2014! (Not actually kidding there, its very rare and might not actually get fully adopted) -------------------- |
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10 Apr 2015, 9:16
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#20
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
Bloody post lag.
This post has been edited by ComradeCrimson: 10 Apr 2015, 9:17 -------------------- |
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10 Apr 2015, 9:16
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#21
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
-Backpacks: I would looove to do variation, however that requires .ini modding, and believe or not a little bit of modeling know how too. I just work with textures. I can change the colour from green to something else though: Brown, Black, Grey, a simple camoflage scheme. You'll note that across the board I tend to just recolour the backpacks; its because theres only about 20 pixels to work with and detail is very hard to try and work in on them. I could maybe add a fascimile of a european flag (possibly impossible, actually, given some thought about it) but beyond that... Im not sure. I could add lines, to try and break it up? Help me out here friend! Just make em a brown or some such. That would do, like brown backpacks with the odd separating lines; I'd think that'd look pretty cool. Mix em with that green and then that blue armour or whatever would be good, or have the odd camo. @Metal Gear.... (the image suggestion): I could turn the panzerfaust guy into something vaguely similar to the one on the far right, although with less green. Possibly a unique looking urban camo with a nice navy blue armor over it? That'd do. Even that green you have been using would be good. @Swat Cosplay (the image suggestion): I dont want to make all ECA uniforms have that uniform blue tone, but I can do it with one or two. What stands out in your mind as being a particularly good unit for that coloration? Felin rifleman and Pioneer in particular. @Russian Helmets: Hmm... I think the one your talking about is the IGLA soldier helmet. Is that right? I can certainly try another pattern on him. Ill try out Partizan on the Conscript/RPG Conscript helmet as well (fun fact: they share the same helmet texture!). Part of the problem is that the model wrap is frustrating to deal with (not a dig at ROTR staff, it just isnt cooperating like the ECA helmets and chinese helmets do, thats all) I don't like that shared texture as its messy, looks like random yellow stripes through it and just doesn't look too good. Make it more of a consistent colour or smaller blotches of camo/etc, that should work a bit easier. @Black Russian Helmeted troops (Image suggestion): Black helmets are very frustrating and hard to make look good. any detail you try and put on them gets muddled and smudged, like their heads have black holes on them or something. Frustrating, let me tell you. Don't worry too much about that. Faces are fine. @GLA: Good suggestions. I'll probably make the basic Rebel look quite African, complete with local (raided) camo mixtures, while I'll keep the missile defender middle eastern. Beyond that, I'll have my work cut out for me. The GLA give me a lot of freedom but also plenty of room to fail. Since you're a fan of my chinese stuff, how about an exclusive? These PLA troops are clearly regular army members, not part of those peasant red guard; they have Type 08 Digitized Tigerstripe Woodland! A rare camouflage that only started being distributed around 2014! (Not actually kidding there, its very rare and might not actually get fully adopted) HHHHNnnnnnnggh!!!! Goddamn thats sexy. Your Chinese stuff is fuggin' awesome. This post has been edited by ComradeCrimson: 10 Apr 2015, 9:19 -------------------- |
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10 Apr 2015, 10:09
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#22
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Perfect to the perfecth power! Neither stamp texture nor color chunk can beat your skins.
Is your Tank Hunter dressed in the Type 07 desert camo, the yellow-ish one? I always find it oddly fascinating, maybe because it's not green centered. It could be worn by Volunteers since they are militia, or stolen by GLA. When Jin's exclusive units come out, they can also have a go. -------------------- And then...
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10 Apr 2015, 10:24
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#23
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Perfect to the perfecth power! Neither stamp texture nor color chunk can beat your skins. Is your Tank Hunter dressed in the Type 07 desert camo, the yellow-ish one? I always find it oddly fascinating, maybe because it's not green centered. It could be worn by Volunteers since they are militia, or stolen by GLA. When Jin's exclusive units come out, they can also have a go. The Tank Hunter is such a mess honestly, but yeah! Type 07 'Arid' If you look closely though, you'll see that his arms are Type 07 Urban/Multicam and his helmet is Type 99. I kind of hate the Tank hunter and I have no idea why. He really isnt cooperating with my sensibilities. Originally he was Type07 Multicam like the Red Guard, then I made him Arid, then I realized his helmet is used for Volunteer Squad helmets (lolwut) and I didnt like the Arid on the helmet, so I changed it to type 99, then at some point I made the arms multicam for... some reason. I need to basically re-do the entire unit I think. I like the chest piece he has now though. Maybe I'll make it type 99 like the volunteers. Volunteers in Type 07 Arid? eeeh. I really love them in the type 99 now, and the Type07 outfits never seem to look quite right at this low resolution. -------------------- |
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10 Apr 2015, 10:57
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#24
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Really burning the 3 am oil on this one.
ECA! Featuring the new and improved (?) Panzerfaust and Friends. I'm really Felin' it! (The Felin ammo-belts will be axed. Failed experiment. I like how the backpack looks now though) - "Ah yes, the Nukeneer. Such a contemptible lot, them. Few infantry march onto the battlefield in full PPE (Personal Protective Equipment) but these brave souls are the exception to prove the rule. Much unlike the Russian SHMEL trooper however, or indeed the Pyro Technician, these poor men must be exposed to the very worst of radiological fallout, ambient radiation from their weapons, unstable and unsanitary equipment, and an overall miserable job, for long hours. The catch is that, although they speak little of it, the pay is excellent, and their PPE keeps them safe from their workplace... at least for the most part. Most will be quick to point out 'trouble' arises as they are shot at, which, unfortunately, the enemy is wont to do..." Nuke & the gang! -------------------- |
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10 Apr 2015, 11:20
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#25
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
Really burning the 3 am oil on this one. ECA! Featuring the new and improved (?) Panzerfaust and Friends. I'm really Felin' it! (The Felin ammo-belts will be axed. Failed experiment. I like how the backpack looks now though) - "Ah yes, the Nukeneer. Such a contemptible lot, them. Few infantry march onto the battlefield in full PPE (Personal Protective Equipment) but these brave souls are the exception to prove the rule. Much unlike the Russian SHMEL trooper however, or indeed the Pyro Technician, these poor men must be exposed to the very worst of radiological fallout, ambient radiation from their weapons, unstable and unsanitary equipment, and an overall miserable job, for long hours. The catch is that, although they speak little of it, the pay is excellent, and their PPE keeps them safe from their workplace... at least for the most part. Most will be quick to point out 'trouble' arises as they are shot at, which, unfortunately, the enemy is wont to do..." Nuke & the gang! Definitely improving. I like how you did that lil quip about the Nukaneer, when I was voicing them I definitely wanted to portray a nervous man carrying dangerous and volatile weaponry that posed risks to his health. The quip compliments that quite nicely. The grey ECA is kind of interesting actually. You'll have to improve upon it but im liking the look so far. -------------------- |
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10 Apr 2015, 11:38
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#26
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Definitely improving. I like how you did that lil quip about the Nukaneer, when I was voicing them I definitely wanted to portray a nervous man carrying dangerous and volatile weaponry that posed risks to his health. The quip compliments that quite nicely. The grey ECA is kind of interesting actually. You'll have to improve upon it but im liking the look so far. Cmon Felin the Noize! Zhere glasses... zhey do nothing. -------------------- |
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10 Apr 2015, 11:50
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#27
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Mongrel Group: Members Posts: 301 Joined: 14 February 2014 From: Earth Member No.: 10294 |
I really like the ECA infantry Textures, good job.
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10 Apr 2015, 12:58
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#28
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Conscript: "Nice helmet, comrade."
RPG Conscript:"Da." Conscript:"Command has issued us new ones?" RPG Conscript: "Da. Snipers could see blurry flora pattern." Conscript:"You seem an agreeable sort, comrade." RPG Conscript: "Da." Conscript:"Command is credit to nation!" RPG Conscript: "..." Conscript:"?" COMRADE GENERAL: "THIS IS COMMAND, WE REQUIRE YOUR SQUAD TO STORM ENEMY BASE! NO RETREAT!" RPG Conscript: "...Nyet." -------------------- |
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10 Apr 2015, 21:42
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#29
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Group: Members Posts: 186 Joined: 13 June 2009 From: Santiago, Chile Member No.: 142 |
Very nice work... will be available for download?
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10 Apr 2015, 22:30
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#30
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Very nice work... will be available for download? Yes, if The_Hunter approves it. I've messaged him about it, but he hasnt gotten back to me quite yet. -------------------- |
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10 Apr 2015, 22:38
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#31
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
Significant improvements. The Russians look a lot better now. The only thing I'd do to help with team spotting is give them armbands of teamcolour, there is spots on the conscript's arm to do that, same goes for the other Russian infantry.
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10 Apr 2015, 22:44
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#32
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Group: Members Posts: 153 Joined: 18 November 2014 Member No.: 10734 |
@ComradeCrimson:
In post #18 the third pic, is this a real soldier or a cosplayer? And if he's a real soldier, which unit does he belong to? @Imperium: Why are the RPG Conscripts of black skin colour? Or aren't they actually? Cause it seems like they are. This post has been edited by Miglanz: 10 Apr 2015, 22:48 -------------------- Ami go home!
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10 Apr 2015, 22:52
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#33
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
@ComradeCrimson: In post #18 the third pic, is this a real soldier or a cosplayer? And if he's a real soldier, which unit does he belong to? @Imperium: Why are the RPG Conscripts of black skin colour? Or aren't they actually? Cause it seems like they are. I have no idea. I think a cosplayer. Yeah, most likely a cosplayer. Though the gun looks pretty real, as the other shtuff. -------------------- |
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10 Apr 2015, 22:53
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#34
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Speaking of improvements, Ive cleaned up the first post and title. Complete with a new Chinese preview, featuring some MUCH improved textures. (the changes were very subtle, but have huuuuge impact)
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10 Apr 2015, 22:55
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#35
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
@ComradeCrimson: In post #18 the third pic, is this a real soldier or a cosplayer? And if he's a real soldier, which unit does he belong to? @Imperium: Why are the RPG Conscripts of black skin colour? Or aren't they actually? Cause it seems like they are. They just have a slightly darker skin tone. I didnt make them african, I just replaced their face with one that had a little more shadows on it. Honestly im not really impressed with the results either. If you like, I can replace it with something else. Maybe a balaclava ? -------------------- |
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10 Apr 2015, 22:58
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#36
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Group: Members Posts: 153 Joined: 18 November 2014 Member No.: 10734 |
Oh you don't have to please ME. But I guess balaclavas would be nice.
But I'd also light up the skin colour, because right now (at least on the screenshot) they look quite african indeed. And if a faction should have white faces, then it is the russians. This post has been edited by Miglanz: 10 Apr 2015, 22:59 -------------------- Ami go home!
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10 Apr 2015, 23:10
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#37
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Alright! Someone said they wanted team colour on their russians, WELL...
Featuring new IGLA helmets, much improved conscript and RPG conscript camo and... oh, who are those new fellows I see? -------------------- |
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10 Apr 2015, 23:15
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#38
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
Alright! Someone said they wanted team colour on their russians, WELL... Featuring new IGLA helmets, much improved conscript and RPG conscript camo and... oh, who are those new fellows I see? For the Russians, will you also have a snow variant for them too? Not entirely necessary, just wondering. -------------------- |
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10 Apr 2015, 23:17
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#39
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
For the Russians, will you also have a snow variant for them too? Not entirely necessary, just wondering. Oh I would love to do that! There's just one problem. That would require .ini editing, and model editing, and would make the game impossible to play with others. However, it is possible to make an entirely separate set of snow/winter based camos that can be swapped in and out. That would double my work load though. IF there is high demand, I might do it for the grand release -------------------- |
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11 Apr 2015, 2:05
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#40
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Oh I would love to do that! There's just one problem. That would require .ini editing, and model editing, and would make the game impossible to play with others. However, it is possible to make an entirely separate set of snow/winter based camos that can be swapped in and out. That would double my work load though. IF there is high demand, I might do it for the grand release Please do. These Skins are brilliant That said, an idea i had about the US troops is that their helmets don't really look that good in the vanilla textures. Seeing this game is set in like 2045, i was thinking that by then they would have some more pseudo sci-fi style helmets, kinda like halo. Mainly the halo 1 style with the single green eye cover, or the halo 3 with the orange goggles. I think you already did something similar with your vanguard as-well, so why not carry it over? This post has been edited by RikerZZZ: 11 Apr 2015, 2:07 -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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11 Apr 2015, 2:41
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#41
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Volunteers in Type 07 Arid? eeeh. I really love them in the type 99 now, and the Type07 outfits never seem to look quite right at this low resolution. I see! The 07 Arid/Desert could be the missing link between shit brown and gold. I've been calling the color pattern "scorched earth" for no particular reason yet at the same time regarded it as somewhat cooler than vanilla. -------------------- And then...
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11 Apr 2015, 3:10
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#42
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Please do. These Skins are brilliant That said, an idea i had about the US troops is that their helmets don't really look that good in the vanilla textures. Seeing this game is set in like 2045, i was thinking that by then they would have some more pseudo sci-fi style helmets, kinda like halo. Mainly the halo 1 style with the single green eye cover, or the halo 3 with the orange goggles. I think you already did something similar with your vanguard as-well, so why not carry it over? Im going to do a media blackout on USA skins for the moment. Here's some interesting info though: 1. Future warfare will be a big part of the primary USA skin set. Hint: I've been inspired by a certain video game... 2. There will be ACU optional versions of the Ranger/Missile Defender. 3. There will be many more options for the USA than other factions, most of these wont make it until the grand release though, so you wont see them for a while. 4. The skins I previewed here before will all be heavily modified or outright replaced. -------------------- |
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11 Apr 2015, 5:53
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#43
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Im going to do a media blackout on USA skins for the moment. Here's some interesting info though: 1. Future warfare will be a big part of the primary USA skin set. Hint: I've been inspired by a certain video game... 2. There will be ACU optional versions of the Ranger/Missile Defender. 3. There will be many more options for the USA than other factions, most of these wont make it until the grand release though, so you wont see them for a while. 4. The skins I previewed here before will all be heavily modified or outright replaced. Sounds good -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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11 Apr 2015, 19:02
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#44
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Group: Members Posts: 53 Joined: 28 February 2015 From: Venezuela Member No.: 10891 |
Hero Units Will Have New Skins As Well?
-------------------- When Will Be The Day EA Dont Force Players To Buy New Content And Make Worse And Worse Games Every Time
http://www.moddb.com/mods/south-american-union-dlc For Rise Of The Reds |
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11 Apr 2015, 22:08
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#45
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Group: Tester Posts: 169 Joined: 5 August 2013 From: Slovakia Member No.: 10059 Projects: ROTR Tester |
I would really like to see new GLA unit skins.
-------------------- Printing Quadcannons.
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11 Apr 2015, 22:10
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#46
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
I would really like to see new GLA unit skins. They are for sure on the list! Im just less confident about their design, so they are on the backburner. I have a few ideas. If you like, now is the *perfect* time to suggest stuff for the GLA -------------------- |
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11 Apr 2015, 23:03
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#47
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Hero Units Will Have New Skins As Well? So far I think only Black Lotus and Burton will be touched. Burton... hmm. Maybe Burton too. -------------------- |
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11 Apr 2015, 23:12
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#48
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Group: Members Posts: 117 Joined: 9 December 2014 Member No.: 10771 |
They are for sure on the list! Im just less confident about their design, so they are on the backburner. I have a few ideas. If you like, now is the *perfect* time to suggest stuff for the GLA Some worn, old robes and cloaks maybe? As well as some worn civilian clothing. This post has been edited by Battle Bee: 11 Apr 2015, 23:12 |
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11 Apr 2015, 23:47
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#49
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Ushanka and overcoat for Partisans on snow maps?
Stolen police riot armor for Rebels? -------------------- And then...
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12 Apr 2015, 3:59
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#50
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Ushanka and overcoat for Partisans on snow maps? Stolen police riot armor for Rebels? @Winter Gear: Hmm. Im always hesitant to sign off on winter specific stuff. I'll definately think about it. The idea itself is cute though :3 The overcoat would be easy, the Ushanka, not so much. @Riot Armor: Interesting. Im not sure how I feel about that. One option I had considered was a kind of cobbled together armor from a bunch of different sources. Hmm. I wonder what others think about this? This post has been edited by Imperium: 12 Apr 2015, 4:00 -------------------- |
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12 Apr 2015, 4:22
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#51
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Group: Tester Posts: 79 Joined: 3 April 2015 Member No.: 11007 |
I've always seen the ECA as the most advanced faction tech wise (what with infinite power from their power plants, solar beam strikes, nanomachines, railguns and microwave death rays as AA) and I kind of feel like that for their more advanced units, they should wear more body armor. This is the same faction that can build experimental power armor suits, so it does fit.
The armor I see them wearing would be something more along the lines of the GDI soldiers in Tiberian Sun. Probably give them to the Pioneer and Grenadier. |
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12 Apr 2015, 4:39
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#52
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Hmm. I actually differ on that perspective. The ECA are also battered and under great duress from their enemies in ROTR. America always felt more like the Future Warfare faction. Dont get me wrong I looove me some ECA, and they certainly dont look outdated in this by any means, but... Well, I could use some other voices on this. I want to satisfy as many as I can with the ECA!
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12 Apr 2015, 4:41
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#53
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
@Winter Gear: Hmm. Im always hesitant to sign off on winter specific stuff. I'll definately think about it. The idea itself is cute though :3 The overcoat would be easy, the Ushanka, not so much. @Riot Armor: Interesting. Im not sure how I feel about that. One option I had considered was a kind of cobbled together armor from a bunch of different sources. Hmm. I wonder what others think about this? I think you can just copy the Volunteer officer's hat and color it white. Some other brainstorm ideas: Tracksuit and/or bike helmet for Hijacker (maybe blue with white stripes, wink)? Robe or overcoat for Terrorist, since they now mostly travel on foot and can be stealthed. Saucepan helmets for Angry Mob members and Worker? -------------------- And then...
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12 Apr 2015, 4:55
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#54
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
I think you can just copy the Volunteer officer's hat and color it white. Some other brainstorm ideas: Tracksuit and/or bike helmet for Hijacker (maybe blue with white stripes, wink)? Robe or overcoat for Terrorist, since they now mostly travel on foot and can be stealthed. Saucepan helmets for Angry Mob members and Worker? I can see that we are both running thin on ideas here! -------------------- |
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12 Apr 2015, 6:04
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#55
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
SURPRISE! I'M RELEASING CONTENT TONIGHT!
But what kind of content? Hold onto yer butts! EDIT: RELEASE IS UPON US! GRAB IT AND TRY IT OUT! LINK IN THE FIRST POST! This post has been edited by Imperium: 12 Apr 2015, 6:22 -------------------- |
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12 Apr 2015, 7:26
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#56
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
From a story perspective, the ECA are actually meant to look less futuristic than the US. The US have high-tech and elite training as their core themes, which permeate their lineup from basic grunts up to their air force and also unlike the ECA, they are capable of ensuring this high standard for their entire military. The ECA on the other hand is a lot more conventional and, in some ways, even regressive in its themes (anti-personnel mines, indiscriminate cluster munitions and a whole lot of ugly shrapnel weaponry) and their high-tech units, the protocol ones, -only- exist due to the circumstances of the Russo-European war: ECA high command has decided to invest in flashy experimental weaponry in an effort to counter their numerical disadvantage and demoralise the Russians through a technological show of force. If it wasn't for the war on Europe's home soil, the Venom would be harmless a HEV suit, the jumpjet a commercial gimmick in limited military use by airborne specialists, the Pandora would be used to fire civilian satellites and supplies into space, their neutron bombs and nerve gas would not exist, Fenris lasers would be used for scientific purposes and the Manticore would be a technology demonstrator for an arms expo. Take away these weapons and it becomes clear that the ECA is a lot more conventional in its approach, whereas the US have all sorts of lasers, unmanned weapons with rudimentary AI, fancy guided munitions, etc.
That said, I find this a remarkable effort on your part. These skins look really nice (just a little more house colour would be great) and I would like to see more of them. Perhaps even go further and have alternate skins for the factions, based on different environments or themes where people could pick one, for example, the aforementioned 'urban' camo alongside a woodland or tan themed one for the Chinese, or even some mixed camo styles for the ECA to invoke the appearance of different national militaries as a combined force? Personally, I would have preferred to see the VDV with their iconic blue berets too, which may not be realistic, but it makes them easier to identify at a quick glance. Just a random idea. Either way, this is a splendid effort |
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12 Apr 2015, 7:30
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#57
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
Yes, I definitely have to commend your efforts as well. I am hoping you consider making a digital camo variant with tan vests for the United States, though your desert camo looks kinda nice too.
I am definitely going to be downloading for at least the Chinese and Americans- but I may very well try them all out. Will have to see. -------------------- |
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12 Apr 2015, 9:35
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#58
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
@Winter Gear: Hmm. Im always hesitant to sign off on winter specific stuff. I'll definately think about it. The idea itself is cute though :3 The overcoat would be easy, the Ushanka, not so much. @Riot Armor: Interesting. Im not sure how I feel about that. One option I had considered was a kind of cobbled together armor from a bunch of different sources. Hmm. I wonder what others think about this? If you do the riot armor make it subtle. have it covered by the sort of robes they wear now. I think that will look more authentic to the glas theme. and overcoats sound great. Do a cute on on lotus for the snow map :3 -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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12 Apr 2015, 9:42
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#59
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
From a story perspective, the ECA are actually meant to look less futuristic than the US. The US have high-tech and elite training as their core themes, which permeate their lineup from basic grunts up to their air force and also unlike the ECA, they are capable of ensuring this high standard for their entire military. The ECA on the other hand is a lot more conventional and, in some ways, even regressive in its themes (anti-personnel mines, indiscriminate cluster munitions and a whole lot of ugly shrapnel weaponry) and their high-tech units, the protocol ones, -only- exist due to the circumstances of the Russo-European war: ECA high command has decided to invest in flashy experimental weaponry in an effort to counter their numerical disadvantage and demoralise the Russians through a technological show of force. If it wasn't for the war on Europe's home soil, the Venom would be harmless a HEV suit, the jumpjet a commercial gimmick in limited military use by airborne specialists, the Pandora would be used to fire civilian satellites and supplies into space, their neutron bombs and nerve gas would not exist, Fenris lasers would be used for scientific purposes and the Manticore would be a technology demonstrator for an arms expo. Take away these weapons and it becomes clear that the ECA is a lot more conventional in its approach, whereas the US have all sorts of lasers, unmanned weapons with rudimentary AI, fancy guided munitions, etc. That said, I find this a remarkable effort on your part. These skins look really nice (just a little more house colour would be great) and I would like to see more of them. Perhaps even go further and have alternate skins for the factions, based on different environments or themes where people could pick one, for example, the aforementioned 'urban' camo alongside a woodland or tan themed one for the Chinese, or even some mixed camo styles for the ECA to invoke the appearance of different national militaries as a combined force? Personally, I would have preferred to see the VDV with their iconic blue berets too, which may not be realistic, but it makes them easier to identify at a quick glance. Just a random idea. Either way, this is a splendid effort Wonderful feedback! @ECA Fluff: Well, you'z da boss! However I miiight be able to do an optional set for them later, for the grand release. 2nd paragraph: House color: Is always the last thing I do. Care to point out units that need it the most? HC is such a fine thing. It either is too subtle and impossible to notice, or hopelessly garish and eye rending. For gameplay reasons its of course best to have the super garish stuff on infantry, so you can see them. (The_Hunter already explained this much to me ^__^ ) However, there are creative ways to go about it. One thing many people dont realize is that you can subdue the brightness of housecolour through manipulation of alpha channels (on infantry) to be lighter. In theory, you can use this with say, splinter camo, to make units have camouflages based on your team color. In practice this is terrible though because someone ends up with pink and gets laughed at for the rest of the game as his barbie-doll soldiers strut around. Alternate Skins: Will for sure happen, but exactly how and to what extent remains to be seen. I have already confirmed that I will include options to make US Rangers/Missile Defenders African-American if one so chooses, and I feel confident that I will be able to include an ACU option for US infantry as well. In addition, A possible plan for the US could involve as many as three theater specific camos (im currently tinkering with desert stuff :3) however the first release could only include desert gear. Dont worry, the desert gear looks fantastic. For other factions though... hmm. Russia could see some work done, possibly a snow camo set. China likely wont get anything theater specific, at least for right now, but COULD get some optional choices for the Red Guard and Tank Hunter, which might make them look better in certain environments. (Hint: 90s era PLA Woodland ala battlefield 2). GLA is barely even on the drawing board; feel free to suggest whatever you want for them. National ECA camos: Thought about it, even attempted a test with a germanic Panzerfaust, ultimately didnt like it. I might do it as an optional release; the way I see it although equipment is nationalized its users are not, and I worry that the ECA might start looking less like a faction if I take them away from the blue/light blue/gray aesthetic they rock. VDV: ... My lips are sealed There maaay be optional camos for them. Maybe -------------------- |
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12 Apr 2015, 9:43
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#60
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
From a story perspective, the ECA are actually meant to look less futuristic than the US. I was about to point that out too. They are throwing in every piece of technology, but not in their best shape. Though... QUOTE Manticore would be a technology demonstrator for an arms expo. Or starring over the top action movies. This post has been edited by teslashark: 12 Apr 2015, 9:45 -------------------- And then...
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12 Apr 2015, 9:58
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#61
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
I was about to point that out too. They are throwing in every piece of technology, but not in their best shape. Though... Or starring over the top action movies. Did you guys even notice the Battle-master Battlepack I just released? Or do your eyes glaze over at the sight of these Red Chinese Commie Clown-Cars?! Hate that commie tank eh? -------------------- |
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12 Apr 2015, 10:07
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#62
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Group: Members Posts: 162 Joined: 11 July 2014 From: Bandung, Indonesia Member No.: 10536 |
Can the infantry skins be different based on the terrain (snow camouflages for arctic maps, desert camouflages for desert maps)? If it can, then it would be realistic.
This post has been edited by nikitazero678: 12 Apr 2015, 10:07 |
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12 Apr 2015, 10:28
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#63
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Can the infantry skins be different based on the terrain (snow camouflages for arctic maps, desert camouflages for desert maps)? If it can, then it would be realistic. Optimistic answer: Yes, if I triple my workload Really its a matter of time and patience. And in the end, you would need to manually replace the entire factions textures for each map you play on. You can see why environment based textures will be added only later, if at all. It is theoretically possible, in code, to have a winter set of models for both infantry and vehicles I believe. However, that requires .ini modding which I am not at all the best at and is out of the scope of this mod. You can ask the ROTR development team for this feature, but i think they're a little busy at the moment. So realistic answer: Yes, it would be more realistic. Maybe I'll get around to doing them later for the grand release AFTER all the factions get their own release treatment. -------------------- |
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12 Apr 2015, 10:42
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#64
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Did you guys even notice the Battle-master Battlepack I just released? Or do your eyes glaze over at the sight of these Red Chinese Commie Clown-Cars?! Hate that commie tank eh? Fuck's sake, we're on the third page right now! Third page! It's good. I like the division between lines, camo and house colors. Neither sticker-y nor too sharp. However, What do you think about the uneven wheel numbers on them? If we go with the current in-lore designation of Type 88G, then they would all need 6 wheels. Personally, I got a half-formed piece of personal new lore that they are "retro" tanks, maybe a renewal of the WZ 122-3, equipped with new hydro suspension systems to combat GLA's sneaky tactics in complex terrain. About skins: SAGE only allows 4 types of skin: Day, Night, Snow Day and Snow Night. This post has been edited by teslashark: 12 Apr 2015, 10:43 -------------------- And then...
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12 Apr 2015, 12:42
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#65
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
ECA Released. Check the first post friends
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12 Apr 2015, 12:46
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#66
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Group: Members Posts: 494 Joined: 22 November 2013 Member No.: 10200 |
Huzzah!
These are simply amazing skins, can't wait to get everyone in some new threads. Also, I do believe I saw a camouflaged Paladin in another thread. I am excite. -------------------- Composite Armor has been installed, sir.
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12 Apr 2015, 12:48
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#67
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
Huzzah! These are simply amazing skins, can't wait to get everyone in some new threads. Also, I do believe I saw a camouflaged Paladin in another thread. I am excite. What happened to the screenshots of your green camo PLA troopers and all that? Those were really cool I liked them better then the white you got. -------------------- |
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12 Apr 2015, 12:54
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#68
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
What happened to the screenshots of your green camo PLA troopers and all that? Those were really cool I liked them better then the white you got. These guys? They're in the china preview image If you dont like the current red guard, dont worry too much. There will be an option to replace them with woodland themed ones. Same for the tank hunters. -------------------- |
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12 Apr 2015, 12:56
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#69
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Huzzah! These are simply amazing skins, can't wait to get everyone in some new threads. Also, I do believe I saw a camouflaged Paladin in another thread. I am excite. Hmm? Paladin? I have no idea what your talking about. We dont have no paladins here. None. Nope. What gave you that idea? Nothing to see here, roll along. This post has been edited by Imperium: 12 Apr 2015, 12:57 -------------------- |
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12 Apr 2015, 12:57
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#70
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
These guys? They're in the china preview image If you dont like the current red guard, dont worry too much. There will be an option to replace them with woodland themed ones. Same for the tank hunters. Nah nah there was a different picture of red guards way back mate; before you updated them. Same as Tank Hunters- they were wearing a sort of darker green uniform, similar to how the volunteers had it. This post has been edited by ComradeCrimson: 12 Apr 2015, 13:00 -------------------- |
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12 Apr 2015, 13:41
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#71
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
MODS AWAKE QUICK POST HOPPERS -------------------- |
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12 Apr 2015, 14:06
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#72
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
China is next. Here is a preview.
KAZAKHSTAN DMZ. 0930 HOURS. PLA RED-ZONE. "This is Third Company, we have contact. Permission to engage? "HQ to Third Company, you are weapons free, destroy them for China!" This post has been edited by Imperium: 12 Apr 2015, 14:08 -------------------- |
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12 Apr 2015, 14:34
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#73
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Group: Members Posts: 153 Joined: 18 November 2014 Member No.: 10734 |
Very nice work!!
But what I never understood already in 'vanilla' ROTR: Why do the Felins (being soldiers!!) wear baseball caps?! -------------------- Ami go home!
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12 Apr 2015, 17:49
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#74
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Top Law Group: Members Posts: 147 Joined: 17 June 2014 From: Some random Tf2 map Member No.: 10509 Stuff Stuff Blah Blah Blawh Law |
Very nice work!! But what I never understood already in 'vanilla' ROTR: Why do the Felins (being soldiers!!) wear baseball caps?! Arent these sorta normal in the military -------------------- |
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12 Apr 2015, 18:08
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#75
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Group: Members Posts: 153 Joined: 18 November 2014 Member No.: 10734 |
This kind you posted might be common in US military yes, but the visor and the head of those caps used in european countries don't look like the ones of basecaps at all I think. And that's the point of my plea. The caps of the felins look totally like baseball caps.
This post has been edited by Miglanz: 12 Apr 2015, 18:10 -------------------- Ami go home!
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12 Apr 2015, 19:52
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#76
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
This kind you posted might be common in US military yes, but the visor and the head of those caps used in european countries don't look like the ones of basecaps at all I think. And that's the point of my plea. The caps of the felins look totally like baseball caps. I like the cap model. What I dont like is I literally cannot figure out what determines their texture. Its not mapped to the rest of the Felin texture as far as I can tell, so there's some mystery texture out there that's screwing with me. Kind of like for US infantry. Instead of using the new missile defender texture for everything, US missile defenders get their helmets and textures from the old vanilla missile defender texture. Its weird. -------------------- |
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13 Apr 2015, 2:49
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#77
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
THE CHINESE PLA HAVE BEEN RELEASED!
Didnt expect that so soon did you? classic. -------------------- |
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13 Apr 2015, 4:32
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#78
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Group: Tester Posts: 79 Joined: 3 April 2015 Member No.: 11007 |
From a story perspective, the ECA are actually meant to look less futuristic than the US. The US have high-tech and elite training as their core themes, which permeate their lineup from basic grunts up to their air force and also unlike the ECA, they are capable of ensuring this high standard for their entire military. The ECA on the other hand is a lot more conventional and, in some ways, even regressive in its themes (anti-personnel mines, indiscriminate cluster munitions and a whole lot of ugly shrapnel weaponry) and their high-tech units, the protocol ones, -only- exist due to the circumstances of the Russo-European war: ECA high command has decided to invest in flashy experimental weaponry in an effort to counter their numerical disadvantage and demoralise the Russians through a technological show of force. If it wasn't for the war on Europe's home soil, the Venom would be harmless a HEV suit, the jumpjet a commercial gimmick in limited military use by airborne specialists, the Pandora would be used to fire civilian satellites and supplies into space, their neutron bombs and nerve gas would not exist, Fenris lasers would be used for scientific purposes and the Manticore would be a technology demonstrator for an arms expo. Take away these weapons and it becomes clear that the ECA is a lot more conventional in its approach, whereas the US have all sorts of lasers, unmanned weapons with rudimentary AI, fancy guided munitions, etc. After reading that, that does make a lot more sense. I was kind of confused as to why the ECA had all this high tech stuff while at the same time not having stuff like lasers and other gadgets the US has. Them being more or less weaponized civilian and scientific assets does fit in more with why it's all at the higher tiers. In that case, would it be possible for the Vanguard and Delta Force operators to have the Tiberian Sun-esque armors instead? It would fit having their elite soldiers be clad in more advanced suits. |
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13 Apr 2015, 5:18
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#79
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Can someone confirm if these work online?
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13 Apr 2015, 5:40
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#80
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umu Group: Members Posts: 322 Joined: 17 October 2014 From: Water Mexico Member No.: 10691 No more. |
Can someone confirm if these work online? Yes, they do. I tried both PLA Arid and ECA infantry skins, and they look very awesome indeed. P.S. Along with the Battlemaster and Hopper, could you also do the same custom skins for all Chinese vehicles if you're up for it (possible other factions too ) ?? This post has been edited by SiR Chaff: 13 Apr 2015, 6:03 |
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13 Apr 2015, 6:08
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#81
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Yes, they do. I tried both PLA Arid and ECA infantry skins, and they look very awesome indeed. P.S. Along with the Battlemaster and Hopper, could you also do the same custom skins for all Chinese vehicles if you're up for it (possible other factions too ) ?? For the Chinese, the GLA, the Americans, and possibly the ECA, sure. The Russians already have camouflage on their stuff, I would have to remove it carefully to add new camouflages to their stuff. Its a shame because I kind of want to do a Russian winter vehicle pack. Vehicle packs will come randomly in the release schedule; they actually take less time than infantry to make, since I've got a very nice system and workflow for armor. That said, Infantry take precedence. Vehicles will be a big part of the Grand Release, which will only happen once every faction has been touched up. -------------------- |
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13 Apr 2015, 6:12
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#82
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umu Group: Members Posts: 322 Joined: 17 October 2014 From: Water Mexico Member No.: 10691 No more. |
For the Chinese, the GLA, the Americans, and possibly the ECA, sure. The Russians already have camouflage on their stuff, I would have to remove it carefully to add new camouflages to their stuff. Its a shame because I kind of want to do a Russian winter vehicle pack. Vehicle packs will come randomly in the release schedule; they actually take less time than infantry to make, since I've got a very nice system and workflow for armor. That said, Infantry take precedence. Vehicles will be a big part of the Grand Release, which will only happen once every faction has been touched up. Awesome . On the subject of vehicles, could you possibly do aircraft too ?? |
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13 Apr 2015, 6:27
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#83
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Awesome . On the subject of vehicles, could you possibly do aircraft too ?? ...maybe. On a case by case basis sure. The Han Gunship for instance, is on my list. Possibly our favorite blimp-ship too. Infact, the Chinese Mig is going to be looked at too. America however will only see its gunships/helos get touched, and even thats up in the air. (HAH puns) GLA Aircraft... you know what maybe. Not for their little crop duster helos though. ECA Aircraft are beautiful and wont be touched at all. I feel mostly the same for the Russians too, although I really want to change stuff with their gunships. -------------------- |
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13 Apr 2015, 7:05
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#84
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
...maybe. On a case by case basis sure. The Han Gunship for instance, is on my list. Possibly our favorite blimp-ship too. Infact, the Chinese Mig is going to be looked at too. America however will only see its gunships/helos get touched, and even thats up in the air. (HAH puns) GLA Aircraft... you know what maybe. Not for their little crop duster helos though. ECA Aircraft are beautiful and wont be touched at all. I feel mostly the same for the Russians too, although I really want to change stuff with their gunships. I downloaded your infantry for China, looks QUITE nice. I must say. I might toy around with interchanging the odd camos and mixing and matching; but im liking it so far. Have yet to try out ECA but I did download it, gonna see how much I like it when I do a round with em. -------------------- |
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13 Apr 2015, 7:07
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#85
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
I feel mostly the same for the Russians too, although I really want to change stuff with their gunships. What do you think about an Aeroflot "commercial" Hunchback? -------------------- And then...
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13 Apr 2015, 8:07
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#86
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
What do you think about an Aeroflot "commercial" Hunchback? That that would be a lot of work for a mediocre joke -------------------- |
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13 Apr 2015, 8:09
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#87
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
I downloaded your infantry for China, looks QUITE nice. I must say. I might toy around with interchanging the odd camos and mixing and matching; but im liking it so far. Have yet to try out ECA but I did download it, gonna see how much I like it when I do a round with em. Thank you very much my friend! Releases will slow down now sadly. I put out a ton of content in a short period of time though. Russians to be done within the month. -------------------- |
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13 Apr 2015, 12:18
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#88
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Group: Members Posts: 153 Joined: 18 November 2014 Member No.: 10734 |
Great work so far, thank you very much! Love 'em all!
I like the cap model. What I dont like is I literally cannot figure out what determines their texture. Its not mapped to the rest of the Felin texture as far as I can tell, so there's some mystery texture out there that's screwing with me. Kind of like for US infantry. Instead of using the new missile defender texture for everything, US missile defenders get their helmets and textures from the old vanilla missile defender texture. Its weird. Maybe the devs know how to solve this? EDIT: One little issue though: The ECA Panzerfaust is missing in that pack! Could you reattach please? This post has been edited by Miglanz: 13 Apr 2015, 16:19 -------------------- Ami go home!
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13 Apr 2015, 17:57
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#89
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Great work so far, thank you very much! Love 'em all! Maybe the devs know how to solve this? EDIT: One little issue though: The ECA Panzerfaust is missing in that pack! Could you reattach please? Missing PzFaust guy is fixed. Sorry about that. He had a different filename, and it was probably super late when I uploaded. Try it now. -------------------- |
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13 Apr 2015, 18:18
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#90
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Group: Members Posts: 153 Joined: 18 November 2014 Member No.: 10734 |
No problem, dude!
Thanks! -------------------- Ami go home!
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13 Apr 2015, 21:59
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#91
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
No problem, dude! Thanks! Hey thank you as well I wouldnt have noticed it otherwise! How is everyone else enjoying the release(s) ? -------------------- |
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14 Apr 2015, 13:35
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#92
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Guys, I need help:
Please suggest camoflages for Chinese vehicles, preferably in a format like this. Please suggest camoflages for the GLA. You can just type their names if you like. Ideally suggest plenty since they'll be a weird eclectic mix of stuff. Please give general feedback, especially on the ECA. Comments and criticism are always welcome in this thread. Requests will be listened to and sometimes acted upon. Or just keep on posting. I love coming back to this thread to see discussions and chat with people. Keeps me motivated. -------------------- |
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14 Apr 2015, 14:57
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#93
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Group: Members Posts: 153 Joined: 18 November 2014 Member No.: 10734 |
ECA is great I think, much better than the original ones, same goes for China and the Battlemasters anyway.
The question about ECA's pattern would be if you are going to keep up the blue "team colour" of them or if you wish to do it as realistic as possible. If the latter is the case, then they should become more greenish than grey. Especially since ECA is fighting mainly on european ground (which makes things like desert camo obsolete). Couldn't find anything chinese which you don't have already unfortunately. Other than that, although that's not China but if you ever consider doing Russia as well (or as inspiration for China) This post has been edited by Miglanz: 14 Apr 2015, 15:05 -------------------- Ami go home!
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14 Apr 2015, 20:37
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#94
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
ECA is great I think, much better than the original ones, same goes for China and the Battlemasters anyway. The question about ECA's pattern would be if you are going to keep up the blue "team colour" of them or if you wish to do it as realistic as possible. If the latter is the case, then they should become more greenish than grey. Especially since ECA is fighting mainly on european ground (which makes things like desert camo obsolete). Couldn't find anything chinese which you don't have already unfortunately. Other than that, although that's not China but if you ever consider doing Russia as well (or as inspiration for China) Good selection of russian camos here, alas I need stuff for china at the moment. Thank you though! I appreciate everything. @ECA & Realism: I'll include a 'national' pack for the grand release as an option that will make all ECA infantry wear their relevant national BDU's. Panzerfausts will wear Flecktarn, Felins will wear Lizard camo, Medics/Grenadiers/Heavy Snipers(?) will wear whatever standard woodland the british use nowadays, etc. There probably -wont- be a desert or a snow pack though, so your troops will always wear woodland. Just assume the ECA is having supply troubles with its uniforms or something. I am of the personal opinion that the ECA probably wears an organization wide uniform and thats what my textures represent, however mars himself has suggested using national uniforms, so that will definately happen. -------------------- |
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14 Apr 2015, 23:01
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#95
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Worked a little bit on Battlemaster tanks. Dont expect a release for them soon though, sorry
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14 Apr 2015, 23:13
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#96
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Top Law Group: Members Posts: 147 Joined: 17 June 2014 From: Some random Tf2 map Member No.: 10509 Stuff Stuff Blah Blah Blawh Law |
Im going to do a media blackout on USA skins for the moment. Here's some interesting info though: 1. Future warfare will be a big part of the primary USA skin set. Hint: I've been inspired by a certain video game... 2. There will be ACU optional versions of the Ranger/Missile Defender. 3. There will be many more options for the USA than other factions, most of these wont make it until the grand release though, so you wont see them for a while. 4. The skins I previewed here before will all be heavily modified or outright replaced. Can I have a link to of those skin I really wanna seem em. -------------------- |
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15 Apr 2015, 1:34
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#97
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
After reading that, that does make a lot more sense. I was kind of confused as to why the ECA had all this high tech stuff while at the same time not having stuff like lasers and other gadgets the US has. Them being more or less weaponized civilian and scientific assets does fit in more with why it's all at the higher tiers. In that case, would it be possible for the Vanguard and Delta Force operators to have the Tiberian Sun-esque armors instead? It would fit having their elite soldiers be clad in more advanced suits. I didnt even see this. I cant make any guarantees outside of saying the United States' infantry will look like what would have happened if the US future soldier program was a reality. -------------------- |
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15 Apr 2015, 5:08
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#98
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Group: Tester Posts: 79 Joined: 3 April 2015 Member No.: 11007 |
Whenever I search"future soldier" up, I also get links to "Future Solider 2030" as well.
I take it you'll be modeling the armors off of these concepts? future_soldier1.jpg ( 187.01K ) Number of downloads: 32 future_soldier_2030.jpg ( 38.23K ) Number of downloads: 28 |
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15 Apr 2015, 5:47
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#99
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
The GLA should have stuff like this for the odd unit,
Especially this though. -------------------- |
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15 Apr 2015, 7:24
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#100
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Group: Members Posts: 208 Joined: 8 April 2015 Member No.: 11062 |
Whenever I search"future soldier" up, I also get links to "Future Solider 2030" as well. I take it you'll be modeling the armors off of these concepts? future_soldier1.jpg ( 187.01K ) Number of downloads: 32 future_soldier_2030.jpg ( 38.23K ) Number of downloads: 28 No, those are from the bad part of the 90s. We dont talk about the bad part of the 90s. Here, this is more my speed. -------------------- |
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