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SWR Productions Forum _ Rise of the Reds _ Berkut's evasive maneuvers

Posted by: 3rdShockArmy 24 Mar 2019, 22:41

I tried adding this Berkut's ability to other jets (namely Raptor and Sokol), but my attempts have been futile so far. I mean, it works, but the missiles just look like they have been jammed or something, as they go down. There's no barrel roll. So, is there a way to do this? Other than creating a graphics process (for which I lack any knowledge and/or tools).

Disclaimer:
This is just something I do for fun. I don't have any plans to release this.

Posted by: Hanfield 25 Mar 2019, 12:13

What you did is only copy the mechanics of it: the ability creates a drone that uses SUBDUAL_MISSILE to literally jam the missiles, but also uses the Nuclear Missile silo door opening module to give it a 4 second duration and a conditionstate wherein it would perform a barrel roll animation that lasts 4 seconds also. To grant that to other planes means creating animations for them, then linking them in the same way as the Berkut.

Posted by: 3rdShockArmy 25 Mar 2019, 14:44

I figured the mechanics were working, but the animation part is pretty much a no-go zone for me, although I might give it a try. Thank you for the detailed explanation, Hanfield.

Posted by: (USA)Bruce 25 Mar 2019, 21:05

QUOTE (3rdShockArmy @ 25 Mar 2019, 16:44) *
I figured the mechanics were working, but the animation part is pretty much a no-go zone for me, although I might give it a try. Thank you for the detailed explanation, Hanfield.


Cant you just copy what the shw raptors used? Each one of them had a taunt you know

Posted by: TheViking92 26 Mar 2019, 0:05

Cool!!!

cool.gif

Posted by: 3rdShockArmy 26 Mar 2019, 20:05

Yes, I was thinking about doing that, but it still leaves me with Sokol not having that ability.

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