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Rise of the Reds Blog Update 13
HMS Warspite
post 9 Jul 2014, 2:50
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QUOTE (Xofolez @ 8 Jul 2014, 5:47) *
I like the new mechanic very much, though i am curious as to why the fusion reactor and solar reactor do not leave nuclear waste as they are nuclear/radiation based technologies, am i not correct?

Solar Reactor is sun-based, and Fusion reactor is hooked up with Fusion Reactors back in good ol' 'Murica.
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Serialkillerwhal...
post 9 Jul 2014, 3:55
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The FUsion reactor runs on some sort of Fusion Battery charged up at a real reactor in the US, while the Solar one is a sun-heated fusion plant.

Both are Nuclear Fusion-based and thus cannot be easily made into nukes. Only Fission reactions create radiation and only fission, which uses the high-density plutonium and uranium, are easily turned into nukes (H-bombs have a small A-bomb to start the reaction anyway).


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Planardweller
post 9 Jul 2014, 9:02
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QUOTE (Serialkillerwhale @ 9 Jul 2014, 5:55) *
The FUsion reactor runs on some sort of Fusion Battery charged up at a real reactor in the US, while the Solar one is a sun-heated fusion plant.

Both are Nuclear Fusion-based and thus cannot be easily made into nukes. Only Fission reactions create radiation and only fission, which uses the high-density plutonium and uranium, are easily turned into nukes (H-bombs have a small A-bomb to start the reaction anyway).


Internal chamber of solar reactor as a true fusion reactor would be quite radioactive due to neutrons from the reaction bombarding it. This would allow for the first version of a truck, methinks.
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Shiro
post 9 Jul 2014, 10:27
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Even with their apparent smarts, fusion technology is beyond the GLA. Besides, remember that in old movies like James Bond, the nuclear bombs used by the bad guys are always fission bombs?
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MARS
post 9 Jul 2014, 11:42
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It's kind of implied that some of the Solar Reactors most important components are actually underground. Seeing how the surface structure explores in a quite spectacular fashion, we could assume the entire underground reactor chamber simply collapses in the process, thus burrying any nuclear material that might have been of some immediate use to the GLA [/totally not a handwave]

SKW is correct about the American reactors though: What you build in game is not the actual reactor, but merely a glorified battery that was previously charged by an actual fusion reactor outside the battlezone. It's not the prettiest explanation, but we had to present something to justify that the one thing gives you quasi-infinite power whereas the other one needs to be built in numbers like any other power plant despite running of the same mechanism as implied by the name,.
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Shiro
post 9 Jul 2014, 14:31
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...or the fact it doesn't explode.
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Cobretti
post 9 Jul 2014, 14:42
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Its a fusion reactor, so it couldn't explode or release radioactive matter into the atmosphere. In any event you're not going to be able to find weapons-grade plutonium or uranium at a normal fission or fusion reactor.


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MARS
post 9 Jul 2014, 16:07
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^ That's part of the reasoning too. The stuff that's found in a reactor isn't enriched to weapons-grade either way, but its still radioactive and thus sufficient for the kind of dirty bomb that the GLA can make of a stockpile from a Chinese power plant. The Breeder Reactor on the other hand may produce a tactical nuke, the idea being that the structure doubles as booth an expanded power plant, an enrichment facility to -make- weapons-grade material and a storage for actual weapons, as does the Nuclear Missile Silo.
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Planardweller
post 9 Jul 2014, 17:51
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QUOTE (DerKrieger @ 9 Jul 2014, 16:42) *
Its a fusion reactor, so it couldn't explode or release radioactive matter into the atmosphere. In any event you're not going to be able to find weapons-grade plutonium or uranium at a normal fission or fusion reactor.


i'm mostly pointing out that the physical materials used in the internal chamber will be highly irradiated due to neutron bombardment and as such useful for radiation dispersion bomb variant, but Mars has already "not handwaved" that.
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Chuck Kawosky
post 9 Jul 2014, 19:46
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The ECA Research centre is to big. It takes up half the map as it is!
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MARS
post 9 Jul 2014, 19:48
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As does the American airfield, and you can even build multiple of those.
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Comr4de
post 9 Jul 2014, 23:55
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QUOTE (Mike Oxlong @ 9 Jul 2014, 13:46) *
The ECA Research centre is to big. It takes up half the map as it is!

That is actually going to be addressed for the next release. I8.gif


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Mr.Kim
post 10 Jul 2014, 1:40
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Wait, what?

I don't see a problem with size of R&D Center.


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Composite armour
post 10 Jul 2014, 2:11
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There's one map, valley war or something like that, where you just can't build it all.


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Serialkillerwhal...
post 10 Jul 2014, 3:09
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QUOTE (MARS @ 9 Jul 2014, 3:42) *
It's kind of implied that some of the Solar Reactors most important components are actually underground. Seeing how the surface structure explores in a quite spectacular fashion, we could assume the entire underground reactor chamber simply collapses in the process, thus burrying any nuclear material that might have been of some immediate use to the GLA [/totally not a handwave]

SKW is correct about the American reactors though: What you build in game is not the actual reactor, but merely a glorified battery that was previously charged by an actual fusion reactor outside the battlezone. It's not the prettiest explanation, but we had to present something to justify that the one thing gives you quasi-infinite power whereas the other one needs to be built in numbers like any other power plant despite running of the same mechanism as implied by the name,.

Well, actually, we could say the American plant also gives quasi-infinite power, but, as fusion is an inherently energy-hungry process (Heating up the plasma and all that), most of it is used up by the reactor itself.

Given the smaller scale, in reality, the US reactor could potentially be dolling out 50 to 100 power, but consuming most of it by itself.


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HoneyBee
post 10 Jul 2014, 20:24
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QUOTE (Composite armour @ 10 Jul 2014, 2:11) *
There's one map, valley war or something like that, where you just can't build it all.

I'd say the problem lies in some maps, not the size of the R&D. Some maps simply do not consider the space needed to build a controlled base.


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Serialkillerwhal...
post 11 Jul 2014, 2:41
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Lowering the R&D center's size is all good, but what about US airfields that take up half the map?


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Pepo
post 11 Jul 2014, 10:23
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QUOTE (Serialkillerwhale @ 11 Jul 2014, 3:41) *
Lowering the R&D center's size is all good, but what about US airfields that take up half the map?

play tetris tongue.gif
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Serialkillerwhal...
post 12 Jul 2014, 1:39
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Holy shit you're right, they're I blocks!


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Lobo Solitario
post 15 Jul 2014, 10:01
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Fun, the dirty nuke should help a little against China. Not sure any of the others will see much use, as the conditions to obtain and use them are pretty hard to meet - Topols and the Pandora might occasionally get caught out of position, but taking out a major enemy building and getting a bomb truck to the ruins and out again intact before the crate vanishes is pretty slim odds, unless the base is done for already. In PvP I imagine any other player will be hunting like mad for that bomb truck if you do manage it, as well. Still, details like these really add to the fun factor smile.gif
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Die Hindenburg
post 15 Jul 2014, 17:48
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Awww... the munitions track looks so cute wub.gif
The glasses look like eyes, i would cuddle it! wub.gif
Its an very nice addition i must say, will be likey for charles, judging because he has the only jet of the ECA and the goshawk, which of the first has the chaff of course and the goshawk presumbly too, and since this track embodies fire support, i think its an charles exclusive after 2.0
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MARS
post 15 Jul 2014, 18:45
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Except the main reason why we did this in the first place was to have an additional use for the Supply Track. This will be available to all ECA Generals, in the same way as every Chinese General will be able to put infantry in his trucks.
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Die Hindenburg
post 15 Jul 2014, 19:59
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QUOTE (MARS @ 15 Jul 2014, 19:45) *
Except the main reason why we did this in the first place was to have an additional use for the Supply Track. This will be available to all ECA Generals, in the same way as every Chinese General will be able to put infantry in his trucks.

Ah thanks for clearing this up. I would prefared it for Charles since it would be most fitting and the other gens would have an repair/support type upgrade instead of an offensive thing. But its still nice. tongue.gif
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HoneyBee
post 15 Jul 2014, 23:13
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QUOTE (Die Hindenburg @ 15 Jul 2014, 19:59) *
Ah thanks for clearing this up. I would prefared it for Charles since it would be most fitting and the other gens would have an repair/support type upgrade instead of an offensive thing. But its still nice. tongue.gif

..ahm~ you use engineer Pandurs for that.
They wanted to give the trucks a feature no other ECA vehicle yet has?


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jlwh86
post 16 Jul 2014, 10:54
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i guess the supply track upgrade is not free and its permanent?
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