Particle Systems\FX |
Particle Systems\FX |
13 Aug 2019, 5:03
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#1
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Group: Members Posts: 5 Joined: 2 July 2018 Member No.: 17969 |
Does RA3 have a particle system easier to make? I've been texturing a lot , and taught myself how to over time., for maybe a year
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2 May 2023, 14:34
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#2
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Group: New Members Posts: 1 Joined: 2 May 2023 Member No.: 25267 |
Particle systems are a graphical technique that simulates complex physically-based effects. Particle systems are collections of small images that when viewed together form a more complex “fuzzy” object, such as fire, smoke, weather, or fireworks. These complex effects are controlled by specifying the behavior of individual particles using properties such as initial position, velocity, and lifespan.
Particle system effects are common in movies and video games. For example, to represent damage to a plane, a technical artist could use a particle system to represent an explosion on the plane’s engine and then render a different particle system representing a smoke trail from the plane as it crashes. |
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Lo-Fi Version | Time is now: 13 June 2024 - 5:32 |