ShockWave is now officialy 10 years old! |
ShockWave is now officialy 10 years old! |
16 Mar 2015, 11:10
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Today exactly 10 years ago i publicly released the very first version of ShockWave namely version 0.8 To this present day its played by many and become pretty much a cult classic at this point. A lot has happened during the past 10 years people have come and gone and ShockWave also officially stopped to be actively developed by us in 2011. Well as of today i'm pleased to announce we will do one more major update to this mod to address some of the issues that have become obvious over the time since our last official release. We've already been doing some preparations on this and our anniversary release will include a completely reworked generals challenge, bug fixes and some necessary balance tweaks. Stay tuned in the coming weeks as we will announce more details on this development -------------------- |
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6 Jul 2015, 17:18
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#2
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Group: Members Posts: 193 Joined: 28 April 2012 From: Spain Member No.: 9093 |
Great news!
Everyone has their own opinion. Honestly, ROTR is not for everyone. Shockwave seems to appeal better to the "pro" scene (though this may change with the amount of time taken to balance 1.85), while ROTR seems to appeal better for casuals. ROTR also feels unfinished in certain aspects, mainly because of the fact that a few things were designed for 2.0 in mind. Shockwave also has great single-player replayability, thanks to the generals challenge. The challenge maps break down nicely into various sub-objectives (Granger: race for AA, secure/destroy the derricks, secure the bridge, secure the town, destroy the base) and the tailored maps, base layouts and AI attack patterns keep the pace interesting throughout. When multiplied by all the different playable generals this adds up to a ton of replayability, which I still go back to and enjoy after years of playing. I find that Skirmish just doesn't offer the same kind of experience, as the AI behaves in a similar manner whatever the map - the AI has no map awareness when it comes to building placement, and limited variation in attack patterns, so once you've beaten an AI a few times, the experience becomes very samey. It's always a race to rush first or out-tech and nuke/snowball the AI, and as it throws pretty much everything it has at you continually, there isn't much room for finesse, just a brutal meatgrinder until its base(s) are razed and the ground sown with salt. This post has been edited by Lobo Solitario: 21 Jul 2015, 11:31 |
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Lo-Fi Version | Time is now: 28 April 2024 - 10:44 |