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Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas
Adoge
post 21 Apr 2015, 3:13
Post #26



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QUOTE (Serialkillerwhale @ 21 Apr 2015, 11:23) *
Possibly. Maybe a mechanic where your economy has a risk of trying to rebel against you, meaning you have to post some troops around them, like a more complex risk-heavy version of the Slave Miner.


Yeh, you could need to keep your people in line and use different methods including propaganda, escapist fiction, surveillance etc. otherwise they would rebel. You'd have heavy tanks, massive land battleships etc. Running along the lines of the Order of Nations faction from End of Nations.


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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Adoge
post 21 Apr 2015, 3:44
Post #27



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From: Brisbane, Australia
Member No.: 11052



Quick question on Resizing Images.
How do I edit the BB Code to resize it, as when I tried the images simply didn't resize.


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
Go to the top of the page
 
+Quote Post
Adoge
post 21 Apr 2015, 9:03
Post #28



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From: Brisbane, Australia
Member No.: 11052



Another idea I had was a battle between a One-World Government- the Directorate and a global resistance

THe Directorate would generally rely more on elite units, and brute force/firepower and armour. They would have a large amount of units designed to crush enemies.
While the Resistance or Remnant focus on stealthy tactics, psychological warfare and sheer numbers.

There would be three subfactions for each:

Directorate (Silvers, grays, blacks, with some slick blue, dark green is house colour):
Armour Command (What it says on the tin) 8Isov.gif
Ballistics and Advanced Weapons (Combining satellite, atmospheric and powerful weapons) crush8.gif
Black Section (Special Forces, precision operations and chemical weapons.) 8llaniflip.gif

Remnant (browns, tans and red is house colour):
Partisans (Strong supply lines, mobile barracks, focused on infantry warfare) gun8.gif
Liberation Army (More defensive- similar to doomsday preppers and Militia's, these guys dig in and then push back) ani8(1).gif
Chaos Cell (Anarchists and extremists, the chaos cells focus on actions including cyber attacks, hijacking orbital lasers, chemical weapons, suicide bombs.) demo8.gif

The Directorate is not an endorsement of Illuminati, EU, United Nations or military-industrial complex conspiracies. Rather it is a combination of a political movement stemming from a mix between Neoconservatism, Socialism and other ideologies with elements of the Military Industrial Complex, humanitarians, people of position in National and Supranational bodies and others, who, slowly, were building up a military which overthrew national governments. They are brutal and uncompromising, but the world situation has molded them into such a force. They are building up a massive military, industrialising and unleashing austerity upon much of the world, regardless of wealth, class or religion but also expanding medicine and aid to much of the destroyed areas of the world, clamping down on corruption and ensuring the middle class is not destroyed.

The resistance are a combination of a cross-section of various insurgencies, terrorist groups and national movements. The Partisans represent the common man, who has risen up to fight, as such their arsenal is full of makeshift weapons and protest equipment. The Liberation Army is a mix of militias and former national militaries, they bring the big guns and can dig in and hunker down or can choose to go on the offensive, but cannot quickly change between the two. The third, the Chaos Cells, are extremists who indulge in chaos and destruction. They are those who are disenfranchised with the Directorate and society in general, all of their infantry can plant explosives, and many of their vehicles can suicide, their buildings can be rigged to explode.

(Please note: this is in no way intended to cause discrimination or misconstrue the truth, if you believe I have used the wrong words to describe a group let me know, however remember: One man's terrorist is another man's freedom fighter. These groups are also simply inspiration and a real-life reference for those reading this. I do not endorse anything these groups do and simply wanted to provide references to give people an idea of each faction.)
For example:
Partisans- examples of real-life counterparts would be the Eastern European partisans and many of the popular protest groups who overthrew dictators in the late 20th and early 21st century.
Liberation Army- various militia's world wide as well as groups such as the Free Syrian Army, who are army regulars fighting for an insurgency.
Chaos Cells: Various anarchist and anti-establishment groups in the world who seek nothing more than destruction.

Armoured Corps: A conventional Armoured Division+ Artillery and support vehicles- streamlined into a more counter-insurgency tactics.
Experimental weapons: A militarised DARPA basically.
Black Section: CIA Black Ops, various secret police forces, chemical warfare corps.

Subfactions:

Directorate: (Dark Green is house colour. Many units have sleek blue visors, their armour is a mix of chrome, silver and dark grey. With some obsidian/shiny black)
Armour Command- I envisioned these guys to be more focused on Armour in all forms. Early on they would have advanced APCs, support vehicles, a strong but slow MBT and an IFV. As they teched up they would be able to access heavy and superheavy vehicles. One of which would be a huge anti-tank/building plasma tank. THeir focus would be on having large, self-sufficient armour convoys out in the field with support from artillery. However their aircraft are limited to a transport helicopter, a long range bomber, and a siege gunship. Infantry function more in support of the mechanised units.

Advanced weapons- Advanced Weapons is more of a focus on cannon units supported by powerful off-map strikes and aircraft that can travel through the atmosphere. They operate quick a few 'offensive' defences (in other words ones that have offensive capabilities). They would mainly utilise units that operate from out of range of their opponents. Their combat units would be able to outrange their enemies. Their aircraft would mainly focus on a hypersonic fighter/bomber and several helicopter variants.

Black Section- These guys are the off-the-record section. They make lots of use of precision weapons and they have no subfaction specific area of effect equipment. Their artillery is a sniper tank that can fire through multiple infantry and do heavy damage to vehicles and buildings but requires line of sight. Their infantry can be stealthed with nano cloaks. They also have an excellent anti-vehicle unit armed with a laser cannon. The final piece in the Black Section arsenal is the chemical weapons they have. They can deploy neutron and gas weapons to wipe out Remnant enemies.

Remnant: (Red is the house colour. Their units have various shades of brown and tan, blakc clothes sometimes, most Partisan infantry wear civilian clothing)
Partisan- These guys I wanted to make really reliant on fluid supply lines, like many resistance movements. While all three resistance subfactions have a mother truck that resources are dropped off at, Remnant workers are on ATVs, allowing them to quickly move around and for players to fluidly change tactics. they focus a lot on infantry and lack any aircraft. However, Partisan units can cover the Air really well, through hidden anti-air trucks that can creep around the map (like Urals). Partisan infantry are extremely specialised, with demolition, engineers (Physics and Engineering graduates), protesters (similar to an angry mob) and many other support units. THey also benefit from protest vans, which buff their firepower. THey are supported by makeshift vehicles such as battle-buses and armoured cars.

Liberation Army- The subfaction that either digs in or goes on the offence, but can't do both. The Liberation Army can choose one of two strategies: Breakthrough or Entrenchment, however neither one can be utilised at the same time. In Breakthrough, vehicles have a speed boast and more aggressive tactics are rewarded, as well as this a group of breakthrough-style units are unlocked. Contrarily.. Entrenchment allows infantry to build foxholes, unlocks more defences and restricts a large number of more mobile units such as the BTR. The Grizzly (A mix between the T-82 and T-90) can also dig in.

Chaos Cell- The crazy ass motherfuckers... these guys have an arsenal of stolen and destructive weapons. The central idea of this faction is that they are lawless, while the Partisans aim to reduce the amount of civilian casualties and the Liberation Army makes use of conventional weapons, the Chaos cells care little. They can wire their and neutral buildings with explosives, meaning Directorate special forces could meet an untimately end. They lay IEDs out and use sniping tactics. Many of their units are designed for one time use or for niche tactics. The end game is that they have cyber warfare that can cripple Directorate capabilities. In a final act the Cell can call in a hijacked Directorate Sat Strike, deploy chemical weapons trucks and unleash a dirty nuke in the enemies base.

the Directorate controls:
- Western Europe
- Australia and New Zealand
- USA and Canada
- China+Korea and Japan
- Most of India and Pakistan
- Holy land
- South Africa and its surrounding countries
- Chile and Argentina
- Egypt
- Iceland and Greenland

the Remnant-
- Indonesia+Burma+Thailand (Chaos Cell)
- Most of central asia (partisans + Liberation Army)
- Iran/Iraq (Chaos Cell + Partisans)
- Mexico (contested- Partisans control the countryside while the Directorate controls the cities)
- Eastern Europe (Liberation Army + Chaos Cell + Partisans)
- South America (Brazil Chaos Cell rest of SA Partisans+ Liberation Army

Note: The Partisans are active in many Directorate-controlled areas

This post has been edited by Adoge: 25 Apr 2015, 13:24


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
Go to the top of the page
 
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Adoge
post 21 Apr 2015, 9:20
Post #29



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QUOTE (Adoge @ 21 Apr 2015, 18:03) *
Another idea I had was a battle between a One-World Government- the Directorate and a global resistance

THe Directorate would generally rely more on elite units, and brute force/firepower and armour. They would have a large amount of units designed to crush enemies.
While the Resistance or Remnant focus on stealthy tactics, psychological warfare and sheer numbers.

There would be three subfactions for each:

Directorate (Silvers, grays, blacks, with some slick blue, dark green is house colour):
Armour Command (What it says on the tin)
Ballistics and Advanced Weapons (Combining satellite, atmospheric and powerful weapons)
Black Section (Special Forces, precision operations and chemical weapons.)

Remnant (browns, tans and red is house colour):
Partisans (Strong supply lines, mobile barracks, focused on infantry warfare)
Liberation Army (More defensive- similar to doomsday preppers and Militia's, these guys dig in and then push back)
Chaos Cell (Anarchists and extremists, the chaos cells focus on all sorts of actions including cyber attacks, hijacking orbital lasers, chemical weapons, suicide bombs.)


A note regarding this...
The Directorate is not an endorsement of Illuminati, EU, United Nations or military-industrial complex conspiracies. Rather it is a combination of a political movement stemming from a mix between Neoconservatism, Socialism and other ideologies with elements of the Military Industrial Complex, humanitarians, people of position in National and Supranational bodies and others, who, slowly, were building up a military which overthrew national governments. They are brutal and uncompromising, but the world situation has molded them into such a force. They are building up a massive military, industrialising and unleashing austerity upon much of the world, regardless of wealth, class or religion but also expanding medicine and aid to much of the destroyed areas of the world, clamping down on corruption and ensuring the middle class is not destroyed.

The resistance are a combination of a cross-section of various insurgencies, terrorist groups and national movements. The Partisans represent the common man, who has risen up to fight, as such their arsenal is full of makeshift weapons and protest equipment. The Liberation Army is a mix of militias and former national militaries, they bring the big guns and can dig in and hunker down or can choose to go on the offensive, but cannot quickly change between the two. The third, the Chaos Cells, are extremists who indulge in chaos and destruction. They are those who are disenfranchised with the Directorate and society in general, all of their infantry can plant explosives, and many of their vehicles can suicide, their buildings can be rigged to explode.

(Please note: this is in no way intended to cause discrimination or misconstrue the truth, if you believe I have used the wrong words to describe a group let me know, however remember: One man's terrorist is another man's freedom fighter. These groups are also simply inspiration and a real-life reference for those reading this. I do not endorse anything these groups do and simply wanted to provide references to give people an idea of each faction.)
For example:
Partisans- examples of real-life counterparts would be the Eastern European partisans and many of the popular protest groups who overthrew dictators in the late 20th and early 21st century.
Liberation Army- various militia's world wide as well as groups such as the Free Syrian Army, who are army regulars fighting for an insurgency.
Chaos Cells: Various anarchist and anti-establishment groups in the world who seek nothing more than destruction.

Armoured Corps: A conventional Armoured Division+ Artillery and support vehicles- streamlined into a more counter-insurgency tactics.
Experimental weapons: A militarised DARPA basically.
Black Section: CIA Black Ops, various secret police forces, chemical warfare corps.

This post has been edited by Adoge: 22 Apr 2015, 0:40


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
Go to the top of the page
 
+Quote Post
Adoge
post 21 Apr 2015, 12:54
Post #30



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will post some pictures showing inspiration soon... mani8.gif

This post has been edited by Adoge: 22 Apr 2015, 2:43


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
Go to the top of the page
 
+Quote Post
Adoge
post 22 Apr 2015, 7:23
Post #31



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Posts: 197
Joined: 7 April 2015
From: Brisbane, Australia
Member No.: 11052



Some more ideas I had:
(Note: these are rough and I'm really tired also they may not be that balanced.)
I envisioned Directorate as very focused on slow units with heavy armour and damage. Their economy and military power takes a while to build up. However their air force is rather potent when targeting ground forces but given the scarcity of remnant air force, they have no interceptors. Special Forces formulate as more of a support role, however their presence is more increased in the black section. support vehicles are few, excluding the construction and repair vehicles.

Subfactions:

Directorate: (Dark Green is house colour. Many units have sleek blue visors, their armour is a mix of chrome, silver and dark grey. With some obsidian/shiny black)
Armour Command- I envisioned these guys to be more focused on Armour in all forms. Early on they would have advanced APCs, support vehicles, a strong but slow MBT and an IFV. As they teched up they would be able to access heavy and superheavy vehicles. One of which would be a huge anti-tank/building plasma tank. THeir focus would be on having large, self-sufficient armour convoys out in the field with support from artillery. However their aircraft are limited to a transport helicopter, a long range bomber, and a siege gunship. Infantry function more in support of the mechanised units.

Advanced weapons- Advanced Weapons is more of a focus on cannon units supported by powerful off-map strikes and aircraft that can travel through the atmosphere. They operate quick a few 'offensive' defences (in other words ones that have offensive capabilities). They would mainly utilise units that operate from out of range of their opponents. Their combat units would be able to outrange their enemies. Their aircraft would mainly focus on a hypersonic fighter/bomber and several helicopter variants.

Black Section- These guys are the off-the-record section. They make lots of use of precision weapons and they have no subfaction specific area of effect equipment. Their artillery is a sniper tank that can fire through multiple infantry and do heavy damage to vehicles and buildings but requires line of sight. Their infantry can be stealthed with nano cloaks. They also have an excellent anti-vehicle unit armed with a laser cannon. The final piece in the Black Section arsenal is the chemical weapons they have. They can deploy neutron and gas weapons to wipe out Remnant enemies.

Remnant: (Red is the house colour. Their units have various shades of brown and tan, blakc clothes sometimes, most Partisan infantry wear civilian clothing)
Partisan- These guys I wanted to make really reliant on fluid supply lines, like many resistance movements. While all three resistance subfactions have a mother truck that resources are dropped off at, Remnant workers are on ATVs, allowing them to quickly move around and for players to fluidly change tactics. they focus a lot on infantry and lack any aircraft. However, Partisan units can cover the Air really well, through hidden anti-air trucks that can creep around the map (like Urals). Partisan infantry are extremely specialised, with demolition, engineers (Physics and Engineering graduates), protesters (similar to an angry mob) and many other support units. THey also benefit from protest vans, which buff their firepower. THey are supported by makeshift vehicles such as battle-buses and armoured cars.

Liberation Army- The subfaction that either digs in or goes on the offence, but can't do both. The Liberation Army can choose one of two strategies: Breakthrough or Entrenchment, however neither one can be utilised at the same time. In Breakthrough, vehicles have a speed boast and more aggressive tactics are rewarded, as well as this a group of breakthrough-style units are unlocked. Contrarily.. Entrenchment allows infantry to build foxholes, unlocks more defences and restricts a large number of more mobile units such as the BTR. The Grizzly (A mix between the T-82 and T-90) can also dig in.

Chaos Cell- The crazy ass motherfuckers... these guys have an arsenal of stolen and destructive weapons. The central idea of this faction is that they are lawless, while the Partisans aim to reduce the amount of civilian casualties and the Liberation Army makes use of conventional weapons, the Chaos cells care little. They can wire their and neutral buildings with explosives, meaning Directorate special forces could meet an untimately end. They lay IEDs out and use sniping tactics. Many of their units are designed for one time use or for niche tactics. The end game is that they have cyber warfare that can cripple Directorate capabilities. In a final act the Cell can call in a hijacked Directorate Sat Strike, deploy chemical weapons trucks and unleash a dirty nuke in the enemies base.

This post has been edited by Adoge: 23 Apr 2015, 2:07


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
Go to the top of the page
 
+Quote Post
Adoge
post 23 Apr 2015, 2:06
Post #32



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I had another idea


Edit (removed idea): I won't let this area just stagnate with my ideas and nobody else's, so until there are other ideas posted i doubt I'll be posting anything new.

This post has been edited by Adoge: 23 Apr 2015, 2:22


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
Go to the top of the page
 
+Quote Post
Serialkillerwhal...
post 23 Apr 2015, 5:26
Post #33


Orcinius Genocidalus
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No, you move.



hmm, I'd advertise my CEF Project over at the ROTR Theatre of War. It's a faction focused on "Base Crawling" where you use tanks as mobile turrets and slowly take over the map before ending it.


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Adoge
post 23 Apr 2015, 7:06
Post #34



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Just to add to that...
Feel free to post fan factions in here for ROTR as well
But your designs can come from anywhere.
Personally my two ideas just cam from stuff i scribbled down on a notepad during the day and then brought together.


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
Go to the top of the page
 
+Quote Post
Adoge
post 23 Apr 2015, 8:02
Post #35



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From: Brisbane, Australia
Member No.: 11052



looking at an idea I wrote down today.

A second depression sets in in America, causing crime to blow out exponentially.
THis leads the U.S Government to create a powerful militarised anti-crime agency, GLADIUS.
GLADIUS is a heavily armed anti-crime army designed to be deployed across the United States.
In California San Francisco, Los Angeles and San Diego have become one long strip (Sort of like Boston, DC and NYC or Brisbane, the Gold Coast and logan) and crime is growing exponentially.
Essentially it would be an RTS where there are three gangs who are trying to take over the 'Strip'.
GLADIUS would be a computer controlled opponent and the aim would be to liberate districts and conquer areas.
The three gangs would be:
A Drug syndicate- these guys can utilise combat drugs in the field and have access to various mutants created from the experimental drugs they use and from the sewers where they drop a lot of their drugs.
The New World Army- Anti Globalists and stuff, these guys would focus more on a horde and subversive mentality with bombs, riots etc.
The Patriots- Libertarians and Patriots, the Patriots are a sort of cannon force with a lot of makeshift vehicles and weapons.
GLADIUS- Darker colours- thee guys use tanks, gunships, riot gear and even drones to eliminate all enemies.

This post has been edited by Adoge: 23 Apr 2015, 14:10


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
Go to the top of the page
 
+Quote Post
Adoge
post 23 Apr 2015, 14:21
Post #36



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From: Brisbane, Australia
Member No.: 11052



Just some shit I jotted down the other day:


Politics matters little to most people... the voter is often so incompetent and incomprehensible... who the hell gave them the choice anyway.

Managed democracy is the way to go... we the elite are here to ensure life goes on as normal,

The banks, the military-industrial complex, the think tanks, the PMCs, the corporations, the security agencies, our New World America is one of promise and prosperity, one of security and order, one of supply and demand, we the New Order, are here to usher in a new age of prosperity and order to fallen America.

We created New America for us, the true people, one purpose, Order and Security.

****


It all happened so fast, the Wall Street collapse, the Riots, Martial Law, New America.

I remember when I was once young and idealistic, believing things would get better. No, instead New America watches us with Cameras on the street, blimps in the air, they watch us through the TV screens, their jackbooted feet stomp across our streets, their drones strike from above, unseen, undetected. Their ads cover the street, on every corner, their 'Committees' oversee the functioning of our 'great state'. This is New America, this is what our forefathers fought not to become. The Boulevards of Los Angeles, raked in barbed wire, the neon signs of times square sell us the things that make America great. The streets of Seattle hang thick with tear gas and the smell of blood. The rush of adrenaline I once got from playing ball, now i can only find in the hurling of a Molotov.

This is New America.

Edit: This is a more dark, serious setting than my previous one (mentioned above) and a completely different universe i will ad more to this later but it is already too late. The idea is of a struggle between New America, a fusion of Corporations, Banks, Think tanks, PMCs, Corporations, Mass Media and Government agencies and the Network (Libertarians, conspiracy theorists, anarchists, College students, former army soldiers, veterans etc.) over the future of America. It is the Second American Revolution.

Note This is simply a bit of fun, this isn't aimed at forcing down NWO bullshit or being pro-Alex Jones or anything, rather I thought a second American revolution would be an interesting idea.

This post has been edited by Adoge: 23 Apr 2015, 14:28


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
Go to the top of the page
 
+Quote Post
Adoge
post 24 Apr 2015, 1:30
Post #37



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New America is a complicated conglomerate of Neo-conservatism, neo-liberalism, fascism, syndicalism and communisnm.

Almost an impossible combination of political ideologies, New America exists as a point of interest on any map.

Committees drawn from Think Tanks and civil servants moderate every aspect of life from civil defence to water allocation to rations. The mass media reports stories of terrorist attacks in Detroit, Seattle and Houston combining this with out-spoken opinion pieces and shows designed at eliminating the influence of the Network. The government is a massive conglomerate of such. A mix of civil servants and corporations that owns a monopoly on every product from toothpaste to bottled water. PMCs and Agencies have been morphed into a massive security apparatus. The NSA is a an all-encompassing agency that watches every facet of the people. The military has been sidelined and morphed with the national guard into a "New American Defence Force"- designed only to defend America and act s as a reserve force. SOCOM, along with elements of the US Military was morphed with PMCs into a new force "Overwatch", designed as an internal military, this was created following an attempt by the Libertarian Governor of Texas to call up the National Guard and create a Republic of Texas.

The President has been replaced by a Council, the Federal Reserve rakes in Billions in taxes and drugs have been outlawed punishable by death. Symbolism of the Founding Fathers is used a lot, and monuments have been built to them in every city.

Massive Metal blimps with thousands of cameras hover over every major city, watching the populace. Drones watch over and strike dissidents, while some fly around watching over people's homes.

The Overwatch oversees and commands every agency within the administration. They are tasked with destroying all opposition.

All Guns are outlawed, only security forces are authorised to carry it. Drug abuser are arrested and sent for slave labour.

This post has been edited by Adoge: 24 Apr 2015, 5:33


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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Adoge
post 24 Apr 2015, 5:16
Post #38



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The Overwatch:
A mixture of PMCs, special forces, black operators and former soldiers fused into a second army. The regular US Military has become the NADF (New American Defence Force), a second force designed solely for defence against foreign intervention. The Overwatch is designed to fight rebellions, incursions and other actions by subversives. The Overwatch and the NSA operate as the major forces of the Council and New America. They either oversee or have infiltrated every other organisation in the New American Government. In the aftermath of the Second Depression, as the Council was cementing its power, Texas Governor and Libertarian John Walker led a rebellion, calling up the National Guard, laid off soldiers, militias and protestors, he declared Texas' seccession from New America. Given the unreliability of the US military, the Council was forced to deploy the heavily militarised police, NSA strike teams, PMCs and Special Forces. The battle was brutal and heavily casualties were inflicted on both sides. The Council's forces had surrounded Houston, blockading it. During the blockade, a Spy Blimp was shot down by a hijacked tomahawk missile. The blimp crashed into the Houston oil tanks, igniting them and devastating Houston.

However, the Council had authorised the creation of a military force loyal to only them. Two divisions were being equipped, during the rebellion of Walker and were combat-ready as the conflagration of Houston raged. These two divisions were deployed to Texas and immediately crushed the rebellion. Carpet-bombing the city and destroying any remains of the once great Texan city. Since Houston, Overwatch has grown massively. Four Divisions were deployed to crush the pre-Network rebellion that spread through Florida, Mississippi and Alabama. Within a week, Alabama and Mississippi were subjugated and Florida under Martial Law. Since then the Overwtach has grown exponentially, and alongside the NSA, it is the dominant force. It crushes any rebellion and is in-charge of the security apparatus.

Note: yes the Overwatch and the NSA are the SS and SD respectively


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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Adoge
post 24 Apr 2015, 8:07
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I know my ideas are becoming tiresome so I'm going to slow down given that no one else has anything to share.

Some people may call plagiarism given this was inspired by the new CoD Black Ops 3 trailer but I had an idea of Transhumanists vs Purists.

The Transhumanists would have overthrown the old order, replacing it with a global sentient web connecting all of Transhumanism. Transhumanist parties win across Europe and Asia, and assimilation plants are erected across the globe, transhumanism is embraced.

However, an attack by a Pro-Human group on the largest assimilation plant in Bern, Switzerland, home of the transhumanist movement leads to a massive, colossal war. Every transhuman is transformed into a killing machine. War breaks out between humanity, crippled without its drones and advanced weapons and the Transhuaist army, where every solder has freedom of thought, but not freedom of movement.

Edit: Purist units are heavy and brutish, super tanks that have excellent stats in everything but speed. Very focused on brute strength
Transhumanist units are modular- allowing you to specialise them.

This post has been edited by Adoge: 24 Apr 2015, 10:44


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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Serialkillerwhal...
post 24 Apr 2015, 8:44
Post #40


Orcinius Genocidalus
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No, you move.



I can't help but think CORE and ARM


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Adoge
post 24 Apr 2015, 8:54
Post #41



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QUOTE (Serialkillerwhale @ 24 Apr 2015, 17:44) *
I can't help but think CORE and ARM


Of Course

I never played TA but I couldn't help but thinking I'd seen an idea similar to that.

Once again I make a shitty idea.


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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Adoge
post 24 Apr 2015, 10:56
Post #42



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Relating to my idea with an MMORTS about gang warfare on steroids beforehand

The three gangs would be competing for control of the "Strip".

As such areas of the strip would be separated into Hexagons.

The game, being an MMORTS would challenge each of the factions to dominate the area.

Factions would battle over land, but also important areas like Chemical Research Plants (Owned by Pharmacare who is contracted by GLADIUS to develop medicine tocounter drug addiction), town halls, ports, major thoroughfares, casinos, Prisons (adds to your factions manpower and increases money) and GLADIUS district commands (essentially massive fortresses).

You would also be able to rob banks, hijack Pharamacare convoys and attack other gang's areas of interest such as strongholds and Drug Labs (syndicate)/Armouries (patriots)/Protest Camps (New World Army).

you would earn money through completing battles that would unlock more advanced units and abilities.


Designs for each side:

GLADIUS: High-tech sleek armour. Most of the armour is black or grey, there are yellow stripes on their armour and some blue high tech equipment. Lots of Sleek but thick riot armour types, many of their vehicles are slick but brutish. Emblem is an eagle spreading its wings.

Syndicate: Punkish and weird plus lots of mutant types. A lot of their equipment is this colour plus red, yellow, green, pink and purple hair. Lots of ex-junkies and prisoners- therefore orange jumpsuit pants.

Patriots: Red, White and Blue with some browns. Homemade tanks and battlebuses with lots of stars and stripes. American made weapons. Lots of scavenged equipment including Patton tanks.

New World Army Lots of black hoodies and balaclavas etc. Red Anarchy markings on a lot of things. Molotovs, crossbows, hackers and random weapons

This post has been edited by Adoge: 24 Apr 2015, 11:29


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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X1Destroy
post 24 Apr 2015, 15:27
Post #43


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Armageddon is here..............



The 3rd World War has just ended today, with over 500 million deaths. For decades, the world is filled with mistrust and hatred. It's only a matter of time before everything go out of control. And it happened just as predicted.
However, our task here is not yet done.
For over 20 years, the southern continent, have been a testing ground for foreign ideologies and theirs experimental weapons. Thousand deaths, millions lost theirs home and loved ones.
After the assassination of the last king, the country is in total chaos. The aristocrats, created an impostor and lied about the death of the king in order to keep theirs control over the nation. The people, learned about it and staged a revolt, calling for reforms and an end to the monarchy.
The military, now torn apart. Many support the aristocrats, while the others joined the people's revolution. Once comrades in arms, now they are enemies who seek to eliminate the others at anytime.
That is the story about this war that most people of this era know.
But, we know better...
The whole place is in total chaos. Civil wars exist even within the 2 factions, led by different warlords. The aristocrats alliance is not fully unified, as rivalry between the families have always been there as a matter of fact. All of them however, are in favor of siding with China during and after the war as an ally.
In the case of revolutionaries, the pro-American faction fought against the pro-Soviet groups, the differences between theirs visions of rebuilding the nation are too much, that such a conflict would be inevitable sooner or later. Both sides receive supports from theirs respective nations, and while the war with aristocrats is still far from over both nations have planned and prepared for such events. Then came the 3rd WW, and things happened just as expected.

As for we, we stand alone. Ours objective is different from theirs, but just like them ours goal have already been planned."

An introduction for a fictional RTS universe that I have in mind to for quite sometimes. It focus on the struggles of the factions in the yet unnamed country, which contain a fictional the southern continent. Its location should be close to Antarctica, but not exactly next to it. After the catastrophic 3rd World War, the factions which participate in the civil wars are now left to fend for themselves, as theirs client nations have theirs forces withdrawn completely from the continent as a result of the disaster.


Factions:

-Iron Dream (Power House+Mobile Attacker)

What's left of the proud 275th Imperial elite division once known as "Black Tigers", along with several disbanded Imperial army units. Its commanders realized that at this point no one can be trusted, and everything must be started from scratches. No more shall the military be used by different political parties for theirs benefits, in fact the comrades in arms are going to be the only rulers of the state. In the campaign, this is the faction whose goal isn't to gain international support nor maintaining order, but total destruction of all opposition forces and the establishment of a modern dictatorship. Considered the hardest to play as, but also the most rewarding faction as they have definitely the best weapons in the long run. Specialized in search and destroy, heavy defenses and brutal counter attacks. They are unique in the term that they only use one kind of tank and 1 kind of basic infantry through out the rest of the game, through upgrades they can become even more dangerous than the heavy tanks and special forces of other factions.
No separate doctrines like other factions, but most of theirs elite units are called in via chosen support powers instead of simply coming from production buildings.

-Alliance (Trickery+Jack of all Trade)

The aristocrats, after successfully assassinated the king who they believe to have destroyed what the empire truly was, now face the threat of nationalist and communist rebels. Setting aside theirs differences, they decided that the nation can only be rebuilt after the rebels have been defeated or surrendered. Specialized in deception warfare, theirs spy units can convert enemy units to theirs side through various method, as well as creating illusions on the battlefield. They also have better logistic supports than others faction, means better incomes and faster vehicle productions. Theirs units are pretty good and doesn't cost much too train. There are 3 respective doctrines that will grant the player specific benefits, new units and support powers: Suppression, Enhanced logistic supports and Asymmetrical warfare.

-People's Revolutionary Volunteers (Horde+Cannon)

Started out from a revolt, now separated into 2 sub-factions due to different ideologies. Infighting is common. The revolutionaries have not reached a conclusion about the fate of the nation yet, and now simply fight for controlling territories just for weakening the aristocrats. They have large numbers of volunteers, as well as financial and military support from the Soviet Union and America. While lacking in experienced troops and heavy equipments, they have enough bodies and firepower to put the enemy into submission through direct assaults. The 5 respective doctrines are The People's War, Indiscriminate Firepower, Mechanized Assaults, US Reinforcements and Soviet Trained Elites.

What do you think?


--------------------
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Cracky
post 24 Apr 2015, 20:29
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September 17 2301, Somewhere in Africa.. 9:40 PM

Shadow Nation Soldier 1: Alright, Intel says the object of interest is located here, keep an eye out..

*7 Minutes later*

Shadow Nation Soldier 2: Sir, I think I hit something..

Shadow Nation Soldier 1: Excellent, Excavate the area immediately..

*4 Minutes later*

Shadow Nation Soldier 3: Hey, that thing's glowing..

*Drop pods crashing into the excavation site*

Shadow Nation Soldier 2: I think we just called people out of this world..

*Gunshots*

*Shadow Nation Soldiers getting massacred*

*1 Day Later*

11:30 AM

*Earth Defense Force conducts investigation on Excavation site massacre*

EDF Soldier 1: An Enemy that can take on Shadow Nation by themselves?

EDF Soldier 2: No matter, we just have to be ready for them and give them a warm welcome..

--------------------------------------------------------------

-FACTIONS-

Earth Defense Force

A Military Organization funded and supported by the UN.

Doctrine: Quality over Quantity, Steamrolling, Digging in

Soldiers are well equipped and have proper training,

House Color: Gold

Building/Base Architecture/Style: Similar to GDI's

Inspiration







Shadow Nation

A Scattered but United Miltary Organization, Constantly Harasses and in Skirmishes against the EDF.

Doctrine: Terror Tactics, Stealth, Guerilla Warfare, Infantry Specialization, raiding..

Soldiers have Tactical Gear and weapons, Rigorous and Exceptional Training.

House Color: Black and Neon green

Building/Base Architecture/Style: Similar to UEF's, boxy, black and some neon green lights.

Inspiration



The Invaders

A foreign race with Very Advanced technology accidentally called by the Shadow Nation.

Doctrine: Precision and Surgical Strikes, Fire and drone support

Soldiers pilot Battlesuits and wear high tech full body armor

House Color: Black with Orange lines.

Building/Base Architecture/Style: Cybran-ish

Inspiration





--------------------------------------------------------------

I do not own the Images, they are simply where I got my ideas from..



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Serialkillerwhal...
post 24 Apr 2015, 22:55
Post #45


Orcinius Genocidalus
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No, you move.



What about one that's literally supposed to be a action movie? You get rewarded for destroying superweapons as they're about to launch, veterancy trumps numbers (As in veterancy has no cap, it just keeps going higher) and such. Units start out nameless, but can gain a name and turn into a hero unit when they succeed.
Factions are divided between GOOD and EVIL. GOOD factions are stronger late-game while EVIL ones are stronger early-game and are expected to rush. They all fall under broad sterotypes and I'll use a star wars analogy to explain it.

GOOD:
Murica(FUCK YEAH): Powerhouse faction, bonuses to veterancy and extremely good lategame steamroller. (Galactic Republic)
La Resistance: Subversive: Very hard to root out, units designed for ambush attacks. (Rebel Alliance)
The Natives: Technical: Quasi-magical faction with spiritual powers. (Ewoks)

EVIL:
Russkies: Sterotypical jackbooted thugs. Practically limitless in number. (The Empire)
Terrorists: Sucide-bombing madmen. Can easily gain a crippling advantage, but once they're caught, get overrun fast. (Can't really think of one)
Cultists: Apocalypse-and-satan worshippers out to summon cthulu. (The Sith)

This post has been edited by Serialkillerwhale: 24 Apr 2015, 22:56


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Adoge
post 25 Apr 2015, 0:06
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QUOTE (X1Destroy @ 25 Apr 2015, 0:27) *
The 3rd World War has just ended today, with over 500 million deaths. For decades, the world is filled with mistrust and hatred. It's only a matter of time before everything go out of control. And it happened just as predicted.
However, our task here is not yet done.
For over 20 years, the southern continent, have been a testing ground for foreign ideologies and theirs experimental weapons. Thousand deaths, millions lost theirs home and loved ones.
After the assassination of the last king, the country is in total chaos. The aristocrats, created an impostor and lied about the death of the king in order to keep theirs control over the nation. The people, learned about it and staged a revolt, calling for reforms and an end to the monarchy.
The military, now torn apart. Many support the aristocrats, while the others joined the people's revolution. Once comrades in arms, now they are enemies who seek to eliminate the others at anytime.
That is the story about this war that most people of this era know.
But, we know better...
The whole place is in total chaos. Civil wars exist even within the 2 factions, led by different warlords. The aristocrats alliance is not fully unified, as rivalry between the families have always been there as a matter of fact. All of them however, are in favor of siding with China during and after the war as an ally.
In the case of revolutionaries, the pro-American faction fought against the pro-Soviet groups, the differences between theirs visions of rebuilding the nation are too much, that such a conflict would be inevitable sooner or later. Both sides receive supports from theirs respective nations, and while the war with aristocrats is still far from over both nations have planned and prepared for such events. Then came the 3rd WW, and things happened just as expected.

As for we, we stand alone. Ours objective is different from theirs, but just like them ours goal have already been planned."

An introduction for a fictional RTS universe that I have in mind to for quite sometimes. It focus on the struggles of the factions in the yet unnamed country, which contain a fictional the southern continent. Its location should be close to Antarctica, but not exactly next to it. After the catastrophic 3rd World War, the factions which participate in the civil wars are now left to fend for themselves, as theirs client nations have theirs forces withdrawn completely from the continent as a result of the disaster.


Factions:

-Iron Dream (Power House+Mobile Attacker)

What's left of the proud 275th Imperial elite division once known as "Black Tigers", along with several disbanded Imperial army units. Its commanders realized that at this point no one can be trusted, and everything must be started from scratches. No more shall the military be used by different political parties for theirs benefits, in fact the comrades in arms are going to be the only rulers of the state. In the campaign, this is the faction whose goal isn't to gain international support nor maintaining order, but total destruction of all opposition forces and the establishment of a modern dictatorship. Considered the hardest to play as, but also the most rewarding faction as they have definitely the best weapons in the long run. Specialized in search and destroy, heavy defenses and brutal counter attacks. They are unique in the term that they only use one kind of tank and 1 kind of basic infantry through out the rest of the game, through upgrades they can become even more dangerous than the heavy tanks and special forces of other factions.
No separate doctrines like other factions, but most of theirs elite units are called in via chosen support powers instead of simply coming from production buildings.

-Alliance (Trickery+Jack of all Trade)

The aristocrats, after successfully assassinated the king who they believe to have destroyed what the empire truly was, now face the threat of nationalist and communist rebels. Setting aside theirs differences, they decided that the nation can only be rebuilt after the rebels have been defeated or surrendered. Specialized in deception warfare, theirs spy units can convert enemy units to theirs side through various method, as well as creating illusions on the battlefield. They also have better logistic supports than others faction, means better incomes and faster vehicle productions. Theirs units are pretty good and doesn't cost much too train. There are 3 respective doctrines that will grant the player specific benefits, new units and support powers: Suppression, Enhanced logistic supports and Asymmetrical warfare.

-People's Revolutionary Volunteers (Horde+Cannon)

Started out from a revolt, now separated into 2 sub-factions due to different ideologies. Infighting is common. The revolutionaries have not reached a conclusion about the fate of the nation yet, and now simply fight for controlling territories just for weakening the aristocrats. They have large numbers of volunteers, as well as financial and military support from the Soviet Union and America. While lacking in experienced troops and heavy equipments, they have enough bodies and firepower to put the enemy into submission through direct assaults. The 5 respective doctrines are The People's War, Indiscriminate Firepower, Mechanized Assaults, US Reinforcements and Soviet Trained Elites.

What do you think?


I like the ideas across the board. The idea of a cold war proxy conflict is very interesting.

The Iron Dream seems like a cool heavy faction.The idea that they rely mainly on their single infantry unit and tank with more powerful units coming in to support is interesting. Perhaps these guys could represent some nationalistic/fascist faction who wishes to form a dictatorship free of foreign influence. My only question would be what sort of units they get from support powers? I can see an Elefant-like Tank Destroyer and a King-Tiger like supertank. Perhaps some Supertanks for late game? IDK its not my idea it's yours.

It seems like Iron Dream vs the Alliance would be interesting. The Alliance's focus on stealth with strong logistics would be an interesting mix. Their doctrines also seem to make an interesting mix. One beefs up their ability to use logistics and Asymmetrical warfare takes stealth and raids to the next level. I like the idea they are sided with the third power China. What sort of their units would the Alliance have? I'm getting a sort of light vehicle vibe. Maybe some buggies and stuff.

The People's Revolution. This is a great idea, the fact that it is split between US and Soviet proxies is a great idea. I'm getting a Tankette and Artilley vibe from this faction in terms of vehicles, while there are light infantry, mortar infantry and stuff. I get the feeling that the Alliance and Revolution are the major two belligerents while the Iron Dream are more an upcoming power. These guys would be an interesting faction.

This post has been edited by Adoge: 25 Apr 2015, 0:36


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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+Quote Post
Adoge
post 25 Apr 2015, 0:19
Post #47



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Posts: 197
Joined: 7 April 2015
From: Brisbane, Australia
Member No.: 11052



QUOTE (Crackerjack17 @ 25 Apr 2015, 5:29) *
September 17 2301, Somewhere in Africa.. 9:40 PM

Shadow Nation Soldier 1: Alright, Intel says the object of interest is located here, keep an eye out..

*7 Minutes later*

Shadow Nation Soldier 2: Sir, I think I hit something..

Shadow Nation Soldier 1: Excellent, Excavate the area immediately..

*4 Minutes later*

Shadow Nation Soldier 3: Hey, that thing's glowing..

*Drop pods crashing into the excavation site*

Shadow Nation Soldier 2: I think we just called people out of this world..

*Gunshots*

*Shadow Nation Soldiers getting massacred*

*1 Day Later*

11:30 AM

*Earth Defense Force conducts investigation on Excavation site massacre*

EDF Soldier 1: An Enemy that can take on Shadow Nation by themselves?

EDF Soldier 2: No matter, we just have to be ready for them and give them a warm welcome..

--------------------------------------------------------------

-FACTIONS-

Earth Defense Force

A Military Organization funded and supported by the UN.

Doctrine: Quality over Quantity, Steamrolling, Digging in

Soldiers are well equipped and have proper training,

House Color: Gold

Building/Base Architecture/Style: Similar to GDI's

Inspiration







Shadow Nation

A Scattered but United Miltary Organization, Constantly Harasses and in Skirmishes against the EDF.

Doctrine: Terror Tactics, Stealth, Guerilla Warfare, Infantry Specialization, raiding..

Soldiers have Tactical Gear and weapons, Rigorous and Exceptional Training.

House Color: Black and Neon green

Building/Base Architecture/Style: Similar to UEF's, boxy, black and some neon green lights.

Inspiration



The Invaders

A foreign race with Very Advanced technology accidentally called by the Shadow Nation.

Doctrine: Precision and Surgical Strikes, Fire and drone support

Soldiers pilot Battlesuits and wear high tech full body armor

House Color: Black with Orange lines.

Building/Base Architecture/Style: Cybran-ish

Inspiration





--------------------------------------------------------------

I do not own the Images, they are simply where I got my ideas from..



The three factions seem a good mix, and I like the setting.

What sort of backstory are there for the three factions.

the EDF seems like a good faction to start with. Heavy, numbers and dug in. I like the way these guys are set out from the prelims, their heavier approach is really gonna mess with the Shadow Nation. `On the Shadow Nation, they seem like a high tech faction that is channeling ideas such as Nod and the Cartel. They seem a good mix of stealth and damage. As for the invaders, haha, these guys may just destroy everything else. but seriously I like this idea. In terms of inspiration I'm getting the general idea of each of the factions. Hoping to see more soon.


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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Adoge
post 25 Apr 2015, 0:20
Post #48



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Hey Guys,

I know this probably sounds like I'm desperate;
But I was just wondering if anyone had some thoughts on my Directorate vs Remnant, Echelon vs Basilisk and Gang warfare ideas.

Thanks

This post has been edited by Adoge: 25 Apr 2015, 0:37


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A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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Adoge
post 25 Apr 2015, 0:30
Post #49



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Group: Members
Posts: 197
Joined: 7 April 2015
From: Brisbane, Australia
Member No.: 11052



QUOTE (Serialkillerwhale @ 25 Apr 2015, 7:55) *
What about one that's literally supposed to be a action movie? You get rewarded for destroying superweapons as they're about to launch, veterancy trumps numbers (As in veterancy has no cap, it just keeps going higher) and such. Units start out nameless, but can gain a name and turn into a hero unit when they succeed.
Factions are divided between GOOD and EVIL. GOOD factions are stronger late-game while EVIL ones are stronger early-game and are expected to rush. They all fall under broad sterotypes and I'll use a star wars analogy to explain it.

GOOD:
Murica(FUCK YEAH): Powerhouse faction, bonuses to veterancy and extremely good lategame steamroller. (Galactic Republic)
La Resistance: Subversive: Very hard to root out, units designed for ambush attacks. (Rebel Alliance)
The Natives: Technical: Quasi-magical faction with spiritual powers. (Ewoks)

EVIL:
Russkies: Sterotypical jackbooted thugs. Practically limitless in number. (The Empire)
Terrorists: Sucide-bombing madmen. Can easily gain a crippling advantage, but once they're caught, get overrun fast. (Can't really think of one)
Cultists: Apocalypse-and-satan worshippers out to summon cthulu. (The Sith)


Haha

Serialkiller, I can just see the epicness coming out of this.

I can see Navy Seals tearing through entire bases, giant cthulhu like creatures battling natives, Hind Gunships being brought down by sticks and stones. A wall of suicide bombers just running at a base.

I like the way that you've actually managed to find playstyles for each of these factions. This isn't a bad idea. I can just see that one cultist who's killed like a million people and the US calling in like everything on him, apaches, abrams, navy seals and raptors. Anyway. I can't wait to see any sort of unit ideas you've had.


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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+Quote Post
Adoge
post 25 Apr 2015, 8:11
Post #50



Group Icon

Group: Members
Posts: 197
Joined: 7 April 2015
From: Brisbane, Australia
Member No.: 11052



really loving the ideas so far


--------------------
A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
___________________

My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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+Quote Post

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