Baikanour Siege, Operation: REPEAT |
Baikanour Siege, Operation: REPEAT |
17 Nov 2015, 1:08
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Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? |
Baikanour Siege 2 Player Map [1v1] [AI compatible] Baikanour_Siege.zip ( 226.79K ) Number of downloads: 30 Map Description: Left a alone for years after it's destruction, Remaining GLA Sleeper Cells once again recaptured and rebuilt the launch platform and are planning to strike at any oppositions capital, Generals you are cleared to use everything at your disposal destroy anyone who wishes to strike the capital Map Locations: Player 1 Start [DEFENDING PLAYER] While in contrast to this players title, this location is quite hard to defend, the usage of the surrounding bunkers can aid the defending player but they will not be enough to hold an entire army for long. Beware of the rocket, while it's not ready for launch it's warhead is armed and will detonate should it's rocket or launch pad gets destroyed It's key defense locations are: Northern Bridge-the short route to your base advised to fortify immediately Eastern Bridge-longer route to your base but a direct route to your flanks, fortify as necessary North-Eastern Train Bridge- an unlikely route for your opponent due to the risk, his/her fast vehicles may pass through here and harass you early in the battle, fortify it for assurance Player 2 Start [ATTACKING PLAYER] While defending is not this players trait, due to having fewer defensive positions than player 1. Heading for the offensive will still be pain is the flanks as the player are given three routes to take: The first is at the NW corner, through a narrow winding path but one of the shortest to your opponents base Next is at the SE corner of the map, though a longer route, it will lead you directly to your opponents flanks Lastly is by the train bridge, located near your supply pile, the fastest and the most riskiest route as your forces may get run over by the train Key Location 1 Sitting on the top of the hill are: Bunkers War Fortress Capturing these defensive positions will secure the shorter route Key Location 2 Located at the recently built airstrip are: Blockade Fortress Airfield Defensive Position 2 (Bunkers and Flak Bunker) Capturing these defensive positions will secure the longer route Train Bridge Fastest and most risky route for any player to take, be fast or the train will take your forces out of the fight Tips, Tactics and Additional Info: Make good use of the train Secure any supply crate your could see, supplies are limited (30K-ish supply piles only) Check the Bunkers Garrison cleaners they are important Artillery will become your best friend mid/late game SCOUTING IS CRUCIAL USA- Starlifters will be a great help for this faction as they will not need to cross the annoyingly narrow routes ECA- Howitzers and Claymores will become their main advantage acquire/prevent them as fast a possible RUS- while brute force is enough your MIRV's will still be a great help in eliminating the initial positions GLA - SUPRISE the MODDA' FAKKA nuff said PLA- SWARM THEM!!!!!! The AI may or may not build SW's (if placed on Player 1 position) The train and it's Cabs are invincible Credits to: EDIT: Fixed some locations of tech buildings (removed and replaced some) for balance Fixed some props and building locations Updated Screenshots and mini-map Known Glitches: GLA Command Truck heads to the south western location of the map (GLA AI placed on player 2 position) China Listening Outpost heads to player 2 location (if CHINA AI is placed on Player 1) Also no feedback.... shame on me... This post has been edited by M01: 17 Nov 2015, 15:11 |
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Lo-Fi Version | Time is now: 25 April 2024 - 7:41 |