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SWR Productions Forum _ Rise of the Reds _ ROTRdex

Posted by: micxray 6 Oct 2015, 9:51

UPDATE - ROTRdex V0.7
================================================================================

New version is available.

http://www.mediafire.com/file/iraylrwqw22a0ek/ROTRdex_v0.7.zip/file

This release will fix the initialization issues with the current internal/public builds of ROTR


Its not planned to enhance ROTRDex any further, but i will try to maintain it until ROTR reaches a stable release e.g 2.0 comes out. (maintaining forever... tongue.gif )
So if you encounter something that crashes the application, like initialization errors, then you are still welcome to report these things here


UPDATE - ROTRdex V0.6
================================================================================

New version is available.

http://www.mediafire.com/file/qmbed4e8r6qf3uh/ROTRdex_v0.6.zip

As already mentioned in my latest post, this release is only intended to fix a initialization issue with the latest ROTR build. ROTRdex will not be enhanced any futher.

I did start with new stuff since the last release, but meantime i decided to stop developement. But since i didnt want to revert all those changes for this little fix, there is the final new feature for ROTRdex:

Weapon tester (Experimental)
- Choose any weapon from the ROTRdex and test it against any target
- Weapon and target stats are based on the configuration at the moment of selection (e.g active upgrades, veterancy, battleplan,...)
- Calculate the elimination of the target (damage per shot, how many shots, duration)
- Run simulation (auto-shoot, including delays and reload time)
- Supports sound effects (only if you did choose to extract audio)

Things to consider:
- It is NOT supposed to simulate the game. it is NOT a battle simulator
- Anything besides basic weapon and target stats is not included (auto-healing, scattering of shots...)
- There are no game rules, you can use any weapon against any target, even if doesnt make sense (AA against ground, fire dummy/deploy/special effect weapons...)
- Sound can be messy
- Weapons with very high ROF (mostly MG's) can freeze the whole application, due to the huge amount of sounds being played. Consider using the provided mute button for these


Fun fact: the whole weapon tester thing started just because i fell in love with the f**king awesome sound the claymore gun makes, and i wanted to include it to the ROTRdex somehow biggrin.gif

Thats about it.
Hope you all enjoy the new toy.


Feedback still welcome, even tough i wont do any more changes/improvements. Except for critical issues, like the initialization problem which should be fixed with this version



UPDATE - ROTRdex V0.5
================================================================================

Changes:
- Several minor fixes
- Weapon bonus modifier are shown at the particuar stat
- DelayBetweenShots stat now supports min/max (e.g for skyshield)
- Garrison bonus for infantry
- Provided transport slots are now displayed
- Added support for bike logic, you can now switch riders
- Internal version support updated (for testers)

New features:
- Buildings and defences are now part of the ROTRdex
- Structures show their needed power / produced power
- Ammo bonus for defences added
- Filter function for [Vehicle, Aircraft, Infantry, Buildings, Defences]


For installation just replace the old executable file with the new one and youre done.

As always, feedback welcome smile.gif


UPDATE - ROTRdex V0.4
================================================================================

Changes:
- Minor bugfixes
- Death / Fear Voices added for infantry and aircrafts (only available if you choose to extract the audio)


UPDATE - ROTRdex V0.3
================================================================================

Changes:
- Several minor fixes
- Most of the recycler upgrades are supported now
- Venom & Manticore protocol upgrades supported
- PreAttack Delay/Type values added to weapon stats
- Continuous fire rate included in weapon stats

New features:
-> "Raw View"
- View a units INI file
- View a weapons INI snippet
- Uses users default editor for .ini files
-> "Workspaces"
- Allows to have multiple ROTRdex initializations
- Workspace selector on startup
- Define own workspaces
-> "Bonus Management"
- Veterancy level bonus
- Target marker bonus (Avenger, Marksman...)
- Horde / Propaganda / Battleplans bonuses
- Cost reduction bonus (Industrial Plant, Oil Refinery)
- Exclusive bonuses (Frenzy, Tear Gas ...)

For installation just replace the old executable file with the new one and youre done.

And again, feedback welcome smile.gif

================================================================================

Requirements:
- Windows only (tested on 7 and 8.1)
- .NET Framework 4 or higher installed
- C&C Generals / ZH and ROTR mod installed

The tool will extract all the needed data from the game files. So it will show you the units, as they are in your current installed ROTR version.
If a you have a new version you can simply reinitialize the tool and the data is up to date again.

Please consider that not everything will work 100% and the data shown may differ from ingame values due to different / complex implementation.

Posted by: Knjaz. 6 Oct 2015, 9:55

GOOD STUFF.

Posted by: {Lads}RikerZZZ 6 Oct 2015, 10:00

Handy smile.gif

Posted by: M.P 6 Oct 2015, 10:47

So gud I8.gif

Posted by: Mizo 6 Oct 2015, 11:50

You are a God biggrin.gif

Some stuff I found which are missing is Movement speed ^^

Posted by: Svea Rike 6 Oct 2015, 12:07

Told me it had a virus.

Posted by: SiR Chaff 6 Oct 2015, 13:47

QUOTE (Mizo @ 6 Oct 2015, 18:50) *
You are a God biggrin.gif

Some stuff I found which are missing is Movement speed ^^

It should have 3 different entries instead of movement speed as that makes it too vague:

Max speed, turn rate, acceleration and its damaged versions

Other things missing that might be worth adding:

ShroudClearingRange (especially this one since this is the thing scout units have important)
CrusherLevel
CrushableLevel
TransportSlots
PackTime and UnpackTime (for Deploy type units)
StealthDetectionRange (depending on the type of stealth object being detected it should have different ranges)


That said, it's a great tool... Cheers mate smile.gif

Posted by: micxray 6 Oct 2015, 14:31

QUOTE (Svea Rike @ 6 Oct 2015, 13:07) *
Told me it had a virus.


blink.gif ok... Well i can guarantee you theres no virus inside of it

QUOTE (SiR Chaff @ 6 Oct 2015, 14:47) *
It should have 3 different entries instead of movement speed as that makes it too vague:

Max speed, turn rate, acceleration and its damaged versions

Other things missing that might be worth adding:

ShroudClearingRange (especially this one since this is the thing scout units have important)
CrusherLevel
CrushableLevel
TransportSlots
PackTime and UnpackTime (for Deploy type units)
StealthDetectionRange (depending on the type of stealth object being detected it should have different ranges)


That said, it's a great tool... Cheers mate smile.gif


Thats alot of additional info smile.gif can all be added, but do you really need all that stuff?
for the sake of clarity i dont want to flood the window with unnessecary things. smile.gif

Posted by: SiR Chaff 6 Oct 2015, 14:41

QUOTE (micxray @ 6 Oct 2015, 21:31) *
Thats alot of additional info smile.gif can all be added, but do you really need all that stuff?
for the sake of clarity i dont want to flood the window with unnessecary things. smile.gif

Well, some of the additional info are usually important in PvP games (if you're a gamer and a math wiz).. If it floods with info, you could use the same method with what you did for the armor set

And there are people who tend to be lazy opening the INI files just to get a specific stat tongue.gif

Posted by: Zion 6 Oct 2015, 15:40

WOW.. this is awesome. Im impressed, you programmed this your self? very nice job.. and this looks so clean too! with buttons and switches.. loving it!

I did find some weird stats..

for example overlord test build v4 xp reward 200 200 400 60

is that a glitch in your tool or is this actually a glitch in the test build?

Posted by: Mizo 6 Oct 2015, 15:47

I am pretty sure its not a test build bug.

Posted by: micxray 6 Oct 2015, 15:50

QUOTE (Zion @ 6 Oct 2015, 16:40) *
WOW.. this is awesome. Im impressed, you programmed this your self? very nice job.. and this looks so clean too! with buttons and switches.. loving it!

I did find some weird stats..

for example overlord test build v4 xp reward 200 200 400 60

is that a glitch in your tool or is this actually a glitch in the test build?


thx smile.gif yes i did it myself.

youre not the first one who noticed the issue with the XP. its actually the text field which is too small, so it cuts off the last digit. Will fix that soon

Posted by: Damfoos 6 Oct 2015, 15:52

QUOTE (Zion @ 6 Oct 2015, 18:40) *
for example overlord test build v4 xp reward 200 200 400 60

is that a glitch in your tool or is this actually a glitch in the test build?


I'm pretty sure it happens because the text field is too short for such a long string, so you can't see the last 0 in 600. This can be easily solved if the text field's size will be adjusted for a string as long as "9999 9999 9999 9999" in the next version of the program.

Posted by: Composite armour 6 Oct 2015, 16:33

This is brilliant. Great work!

Posted by: Graion Dilach 6 Oct 2015, 19:54

It's only good for Windows users. No luck getting it working under Linux - which means Mac users will probably also find this unable to start.

I am only guessing that the code itself would be crossOScompatible but only in souce-code form - .NET executables doesn't really like the Mono environment usually.

Posted by: {Lads}RikerZZZ 6 Oct 2015, 22:06

QUOTE (Graion Dilach @ 6 Oct 2015, 20:54) *
It's only good for Windows users. No luck getting it working under Linux - which means Mac users will probably also find this unable to start.

I am only guessing that the code itself would be crossOScompatible but only in souce-code form - .NET executables doesn't really like the Mono environment usually.


As someone who uses both Mac and PC, I'm wondering if its possible to do a browser based version down the track so that we can all access it on the go

Posted by: micxray 7 Oct 2015, 8:07

QUOTE (Graion Dilach @ 6 Oct 2015, 20:54) *
It's only good for Windows users. No luck getting it working under Linux - which means Mac users will probably also find this unable to start.

I am only guessing that the code itself would be crossOScompatible but only in souce-code form - .NET executables doesn't really like the Mono environment usually.


Yep its only for windows users. Without the .NET framework you will have no chance to run it. Mono is kind of a ported version of .NET for mac, but as you said, its most likely not gonna work.
I started the whole thing with Java, means it would be cross-platform, but the performance of the file handling was just garbage. Like extracting one .big file lasted over a minute. So i decided to do it in .NET, (same exctraction < 3s) and since i didnt plan to share it at first, i didnt care about windows only.

QUOTE ({Lads}RikerZZZ @ 6 Oct 2015, 23:06) *
As someone who uses both Mac and PC, I'm wondering if its possible to do a browser based version down the track so that we can all access it on the go


That would be the best solution for cross-platform. But then you cant just access the game files to get the data like now. You would have to store the data on a server and then display it in the browser.


So i am really sorry for the users which cant run the tool, but i dont have the aim to rewrite all the stuff...

Posted by: The_Hunter 7 Oct 2015, 9:45

ROTR can't even run on a MAC so its rather fruitless to begin with.

Posted by: 3rdShockArmy 7 Oct 2015, 14:58

What can I say? Maybe "Made in Switzerland" is all we need. Mister Micxray, this is so galactically great! For the first time since I play RotR, I hear Grumble attack voice. Kudos to you! beer1.gif

Posted by: mr_Skittles 7 Oct 2015, 15:13

Dude i love you.
this is brill.

Posted by: Graion Dilach 7 Oct 2015, 17:03

QUOTE (The_Hunter @ 7 Oct 2015, 10:45) *
ROTR can't even run on a MAC so its rather fruitless to begin with.

Pretty certain it can. Wine is the same for both Mac and Linux so I'm definitely sure ROTR can run on a Mac by using a Windows ZH installation with Wine instead of the native build.

Posted by: The_Hunter 7 Oct 2015, 20:54

QUOTE (Graion Dilach @ 7 Oct 2015, 18:03) *
Pretty certain it can. Wine is the same for both Mac and Linux so I'm definitely sure ROTR can run on a Mac by using a Windows ZH installation with Wine instead of the native build.


Like that yes but it doesn't work on the MAC port of GEN/ZH

Posted by: Kicknut00 8 Oct 2015, 1:38

Do I need to catch a conscript in order for the data to be recorded

Posted by: {Lads}RikerZZZ 8 Oct 2015, 8:07

QUOTE (Kicknut00 @ 8 Oct 2015, 2:38) *
Do I need to catch a conscript in order for the data to be recorded

... yes

Posted by: mr_Skittles 12 Oct 2015, 17:41

do you know that china's supply truck is missing

Posted by: Eternity 6 18 Oct 2015, 12:29

Could you please add a back button when you press the cog/settings so you don't have to reinitialize all over again .

Question
Does this work only with ROTR or can it work with other mods ?

Great work now only if I could edit the stats mindfuck.gif

Posted by: micxray 18 Oct 2015, 16:08

NEW VERSION AVAILABLE - visit first post for more details
====================================================


QUOTE (Eternity 6 @ 18 Oct 2015, 13:29) *
Could you please add a back button when you press the cog/settings so you don't have to reinitialize all over again .

Question
Does this work only with ROTR or can it work with other mods ?

Great work now only if I could edit the stats mindfuck.gif


just closing the settings will return you to the main window. but I added a back button, just for you now smile.gif

It could work with other mods. in theory. but i am pretty sure there would be some troubles.
so for now it only works with ROTR

Editing mode, well that was one of my first ideas, but i dropped it since it would be way too complex to implement

Posted by: M.P 19 Oct 2015, 6:57

RPG VDV has wrong cameo.

Posted by: Composite armour 19 Oct 2015, 11:03

Is it possible to add the strat center bonuses for all applicable units?
As well as other things like IP/Oil Refinery cost reduction

Posted by: micxray 19 Oct 2015, 15:15

QUOTE (Composite armour @ 19 Oct 2015, 12:03) *
Is it possible to add the strat center bonuses for all applicable units?
As well as other things like IP/Oil Refinery cost reduction

Possible, yes. Also propaganda, horde etc... All things which I may add in the future.
But dont expect it to be there soon, since i have very limited time for working on ROTRdex

Posted by: Mizo 20 Oct 2015, 21:55

Can you add the protocol bonuses for ECA viechles and Infantry when you're at it as well?

Posted by: Skoft 21 Oct 2015, 4:17

I cannot enter to the app, the last time i entered the voices doesn´t sounded, so i tried to reinitialize but accidentally i stopped it, and now the app dont starts saying it stopped working, there is a way to fix it?

Posted by: rey 21 Oct 2015, 6:57

didn't get it: Generals Instation Path and ZH with ROTR -what's the difference? yet, Internal and Public, so it's only "launcher version oriented?!
dumb question, but can it be added in further versions that one could just choose Generals dir and use public/internals .big files?(not launcher-gib)

Posted by: micxray 21 Oct 2015, 8:14

QUOTE (Mizo @ 20 Oct 2015, 22:55) *
Can you add the protocol bonuses for ECA viechles and Infantry when you're at it as well?

Its already on my todo list smile.gif

QUOTE (Skoft @ 21 Oct 2015, 5:17) *
I cannot enter to the app, the last time i entered the voices doesn´t sounded, so i tried to reinitialize but accidentally i stopped it, and now the app dont starts saying it stopped working, there is a way to fix it?

When you are using v0.2 it should recognize when there is a broken initialization. So if youre using the first version try to use the new one.
If its still not working you need to clear the apps working directory. Its located under C:\Users\#yourUsername#\AppData\Local\micxray\ROTRdex. Just delete everything in there and rerun the app.

QUOTE (rey @ 21 Oct 2015, 7:57) *
didn't get it: Generals Instation Path and ZH with ROTR -what's the difference? yet, Internal and Public, so it's only "launcher version oriented?!
dumb question, but can it be added in further versions that one could just choose Generals dir and use public/internals .big files?(not launcher-gib)

Ok ill try to explain.
Normally you will have something like, C:\Program Files\EA Games\ and then one directroy for Generals and one for ZH. If this is always the case then i didnt need to ask you about your paths, but since likely possible that Generals and ZH are installed in completly different folders i need to know them. And some people also use several ZH installation for different mods for example.

So no, just choosing Generals directory wont be sufficent. Only choosing the ZH directory with the ROTR mod in it would work, IF you dont wont the audio. Because quite some units are from vanilla Generals, they also use their orginal voices. And for getting these i need to know where your Generals installation is.

Dont know that you mean by launcher oriented. There are internal big files and public big files, whatever your selection is will be used.

Posted by: rey 22 Oct 2015, 0:22

QUOTE (micxray @ 21 Oct 2015, 10:14) *
Ok ill try to explain.
Normally you will have something like, C:\Program Files\EA Games\ and then one directroy for Generals and one for ZH. If this is always the case then i didnt need to ask you about your paths, but since likely possible that Generals and ZH are installed in completly different folders i need to know them. And some people also use several ZH installation for different mods for example.

So no, just choosing Generals directory wont be sufficent. Only choosing the ZH directory with the ROTR mod in it would work, IF you dont wont the audio. Because quite some units are from vanilla Generals, they also use their orginal voices. And for getting these i need to know where your Generals installation is.
now i see. i use a repack that installs only 1 folder with ZH, that's where confusion is from.
QUOTE (micxray @ 21 Oct 2015, 10:14) *
Dont know that you mean by launcher oriented. There are internal big files and public big files, whatever your selection is will be used.
by launcher oriented i mean original Rotr "mechanics" with renaming .gib to .big and same renaming but using files with "Intr" in name. both work thought launcher renaming, while i always rename files to .big myself, once after ZH install(don't use launcher) and just overwrite .big's when new beta comes.
it's not like i'm asking to adapt something for me, i'm just trying to understand how to use the tool with my installation organization. ;]

Posted by: Skoft 22 Oct 2015, 2:46

When you are using v0.2 it should recognize when there is a broken initialization. So if youre using the first version try to use the new one.
If its still not working you need to clear the apps working directory. Its located under C:\Users\#yourUsername#\AppData\Local\micxray\ROTRdex. Just delete everything in there and rerun the app.

Thanks the app works now, excelent idea!!!

Posted by: micxray 22 Oct 2015, 8:02

QUOTE (rey @ 22 Oct 2015, 1:22) *
by launcher oriented i mean original Rotr "mechanics" with renaming .gib to .big and same renaming but using files with "Intr" in name. both work thought launcher renaming, while i always rename files to .big myself, once after ZH install(don't use launcher) and just overwrite .big's when new beta comes.
it's not like i'm asking to adapt something for me, i'm just trying to understand how to use the tool with my installation organization. ;]

Ok now i know what you mean. It shouldnt cause any problems if the ROTR files are big instead of gib. Since the tool searches for the files like this: !Rotr_2D.* the file extension doesnt matter. However if you change the file name itself then it wont work anymore.

Posted by: SiR Chaff 27 Oct 2015, 3:09

For some reason, my ROTRdex closes itself halfway through when I reinitialized it with the ROTR Pre-release V6... it keeps happening everytime i run it

Posted by: mr_Skittles 27 Oct 2015, 4:43

same as chaff.

every time it gets to the recon drone in the initialization scan rotrdex closes.

Posted by: micxray 27 Oct 2015, 9:20

oh boy, what a stupid error...

well however, its fixed an uploaded. Check the first post (somehow the forums dont let me upload it anymore, so i had to upload it on an external site...)

I only fixed the initialization problem, no new features or other fixes yet.

Posted by: rey 28 Oct 2015, 8:54

can we have an option to chose where extracted data is stored? AppData\Local\ is "too deep" to remember data is there, i'd prefer to store where i like. besides, it will allow to have multiple "libraries"(i'm sure to be not only one having multiple versions installed).

Posted by: micxray 29 Oct 2015, 9:18

QUOTE (rey @ 28 Oct 2015, 8:54) *
can we have an option to chose where extracted data is stored? AppData\Local\ is "too deep" to remember data is there, i'd prefer to store where i like. besides, it will allow to have multiple "libraries"(i'm sure to be not only one having multiple versions installed).

noted. i wont be working on this with high priority however.

Posted by: micxray 12 Nov 2015, 16:10

NEW VERSION AVAILABLE
========================

check first post

Posted by: M.P 12 Nov 2015, 17:10

New version is not working for me huh.gif

EDIT: Nvm, it's working now

Posted by: mr_Skittles 15 Nov 2015, 1:46

could the voice quotes units dieing be added?

Posted by: micxray 15 Nov 2015, 14:01

QUOTE (mr_Skittles @ 15 Nov 2015, 1:46) *
could the voice quotes units dieing be added?

should be possible to do

Posted by: mr_Skittles 15 Nov 2015, 15:26

QUOTE (micxray @ 15 Nov 2015, 13:01) *
should be possible to do



thank you smile.gif

Posted by: 3rdShockArmy 15 Nov 2015, 15:39

It'll be hilariously retarded to hear vos of infantry being Tesla-fried. tongue.gif

Posted by: micxray 23 Nov 2015, 9:51

QUOTE (mr_Skittles @ 15 Nov 2015, 1:46) *
could the voice quotes units dieing be added?

QUOTE (3rdShockArmy @ 15 Nov 2015, 15:39) *
It'll be hilariously retarded to hear vos of infantry being Tesla-fried. tongue.gif

Here you go, v0.4 available.
Now you can hear them die... sadists tongue.gif

Posted by: mr_Skittles 23 Nov 2015, 10:11

QUOTE (micxray @ 23 Nov 2015, 8:51) *
Here you go, v0.4 available.
Now you can hear them die... sadists tongue.gif



hahah epic thank you biggrin.gif

Posted by: 3rdShockArmy 23 Nov 2015, 12:30

Yes! Oh, I'm gonna lose a day with this! biggrin.gif

Posted by: M.P 23 Nov 2015, 21:52

This thing is getting better and better. I might stop using finalBIG now tongue.gif

Posted by: BliTTzZ 25 Nov 2015, 13:27

What about buildings? I know there's not special in their stats, but at least cost and buildtime are useful.

Posted by: micxray 25 Nov 2015, 15:33

QUOTE (BliTTzZ @ 25 Nov 2015, 13:27) *
What about buildings? I know there's not special in their stats, but at least cost and buildtime are useful.

I wanted to include buildings / defences from the beginning but eventually decided to leave them out.
Maybe i will add them sometime later. But for the moment there are other things i wanna do first.

Posted by: {Lads}RikerZZZ 5 Dec 2015, 2:19

QUOTE (StarWaker @ 5 Dec 2015, 2:55) *
I like the thread's name.


that pic is perfect XD

Posted by: Emin96 26 Jan 2016, 17:49

Just waiting Micxray that add option to hear GP voice biggrin.gif

Posted by: micxray 27 Jan 2016, 9:41

Hello guys

Since there are quite a few people who are waiting for a rotrdex update, i want to inform you why its not there yet and maybe wont come anymore.

Obviously during christmas / new year i had other things in mind than programming stuff.
After that i continued working on rotrdex... but then... something happend...
Last week my office room at home went up in flames. Luckily the fire could be extinguished before any other room was affected.
But still all my private computer stuff is now gone, including backup hdd's. So also the current source code of rotrdex is lost. sad.gif

What a great start for 2016!

By change i found a copy of the v0.1 sources. So i may resume the work sometime but i will have to rewrite alot of things in order to reach the current version.

So i am really sorry to disappoint you, but there wont be any more rotrdex updates for quite a while

Posted by: Mizo 27 Jan 2016, 23:14

Damn, that's sad to hear.

Don't worry about us, just focus on getting your things back together. Real Life is top priority. Good luck.

Posted by: 3rdShockArmy 28 Jan 2016, 1:12

Damn. Screw the things. Thank God that everyone in the home are ok.

Posted by: {Lads}RikerZZZ 28 Jan 2016, 6:12

2016 is off to a pretty shit start isnt it?
At the very least nobody was hurt, which is always good.

Posted by: mr_Skittles 16 Mar 2016, 8:45

im curious, if when you do come back to working on rotrdex, thats if you still want to smile.gif
would it be possible to get a version for shockwave as well?

Posted by: micxray 16 Mar 2016, 16:44

QUOTE (mr_Skittles @ 16 Mar 2016, 8:45) *
im curious, if when you do come back to working on rotrdex, thats if you still want to smile.gif
would it be possible to get a version for shockwave as well?

Well, since i got my stuff mostly back together, i will soon begin to rewrite things to reach the current state of rotrdex and eventually add new features.

Regarding shockwave, it is possible for sure to make a similar application. But it wont work from the go and would require quite some rework.
So if i ever reach a state of rotrdex where it is considered "done", i might try to port it to work with shockwave. But no promises on this

Posted by: GeneralCamo 20 Mar 2016, 0:11

How hard exactly would a shockwave implementation be though? The current version uses the same file structure as ROTR.

Posted by: micxray 21 Mar 2016, 11:29

QUOTE (GeneralCamo @ 20 Mar 2016, 0:11) *
How hard exactly would a shockwave implementation be though? The current version uses the same file structure as ROTR.

I just took a look at the files. The fact that the structure is the same, will help alot for sure.
Still there are quite some ROTR specific things implemented (e.g a lot of exclusions, dummy weapons, unused upgrades, units which most not show up...)

So, just get that thing running for SHW may be not that hard actually. But the fine tuning(handling exceptions, special upgrades, salvage +3 etc...) would still need some work.

Posted by: Emin96 23 Apr 2016, 0:00

QUOTE (micxray @ 21 Mar 2016, 12:29) *
I just took a look at the files. The fact that the structure is the same, will help alot for sure.
Still there are quite some ROTR specific things implemented (e.g a lot of exclusions, dummy weapons, unused upgrades, units which most not show up...)

So, just get that thing running for SHW may be not that hard actually. But the fine tuning(handling exceptions, special upgrades, salvage +3 etc...) would still need some work.

My dear SWISS friend biggrin.gif how is going development on your Rotr desk app?
Did you make progress, still waiting that you update smile.gif
if you don update i will come from TICINO to find you eheheh im joking lol
biggrin.gif biggrin.gif biggrin.gif

Posted by: micxray 27 Apr 2016, 8:45

QUOTE (Emin96 @ 23 Apr 2016, 1:00) *
My dear SWISS friend biggrin.gif how is going development on your Rotr desk app?
Did you make progress, still waiting that you update smile.gif
if you don update i will come from TICINO to find you eheheh im joking lol
biggrin.gif biggrin.gif biggrin.gif

Hello there swiss buddy. I am still working on the rotrdex and there is a lot to do.
But i will upload a new version in the next few days, with the features i already have completed.

You dont need to find me, because i will find YOU! I will be in ticino during my holidays this summer biggrin.gif

Posted by: micxray 30 Apr 2016, 7:27

New version is there!

Check first post for more information and download link

Posted by: mr_Skittles 30 Apr 2016, 8:17

Excellent, thank you.
The Structure's being in it will be handy smile.gif

Posted by: Hanfield 30 Apr 2016, 10:21

Dushka Nests and Stinger Sites don't show their weapon values.
Cyclops Laser doesn't have its anti-missile weapon.
Gustav Commando doesn't have his Gustav.
Jaeger doesn't have his sniper rifle.

This is coming from my end, so I don't know whether it's the same for everyone.

Posted by: micxray 30 Apr 2016, 11:03

QUOTE (Hanfield @ 30 Apr 2016, 11:21) *
Dushka Nests and Stinger Sites don't show their weapon values.
Cyclops Laser doesn't have its anti-missile weapon.
Gustav Commando doesn't have his Gustav.
Jaeger doesn't have his sniper rifle.

This is coming from my end, so I don't know whether it's the same for everyone.


Dushka and stinger dont have weapons themself, they spawn units. So this behaviour is not yet supported.
For the other missing weapons: they all use bike logic, so you have to switch the rider in order to get other weponsets (rider switch is the little guy on the bicycle smile.gif )

Posted by: Hanfield 30 Apr 2016, 11:23

DERP - I see it now

Posted by: Emin96 1 May 2016, 12:55

http://postimage.org/
well i have this error shit.gif shit.gif help me guys

Posted by: Hanfield 1 May 2016, 13:20

Oke, found some actual bugs this time:

*The Igla Trooper has the AP Rockets upgrade [albeit it does nothing when selected];
*The Stinger Trooper's damage/range values after AP Rockets are incorrect - from 30 to 50 damage and from 300 to 399 range. It seems like the garrison bonus got lumped together with the AP Rocket bonus.

Posted by: micxray 1 May 2016, 15:45

QUOTE (Emin96 @ 1 May 2016, 13:55) *
well i have this error shit.gif shit.gif help me guys

Can you translate that error message? i dont understand italian smile.gif and google gives me something weird

QUOTE (Hanfield @ 1 May 2016, 14:20) *
Oke, found some actual bugs this time:

*The Igla Trooper has the AP Rockets upgrade [albeit it does nothing when selected];
*The Stinger Trooper's damage/range values after AP Rockets are incorrect - from 30 to 50 damage and from 300 to 399 range. It seems like the garrison bonus got lumped together with the AP Rocket bonus.

Actually you found bugs in the code smile.gif
Just checked them, Igla's heroic lockon weapon benefits from the AP rockets, so thats why you can see the upgrade.
And with the stinger guy theres actually something weird. when upgraded he really deals 50 dmg ingame, i did some tests. so he receives the garrison bonus. but somehow the range doesent get affected... well as said, weird.

Did a bug report for these

Posted by: Maelstrom 1 May 2016, 19:04

"Impossible to access specified device, path or file. It is possible that you don't have required permission"

Posted by: micxray 3 May 2016, 9:33

QUOTE (Maelstrom @ 1 May 2016, 20:04) *
"Impossible to access specified device, path or file. It is possible that you don't have required permission"

Thanks smile.gif

@Emin
I honestly never saw this error with the rotrdex. So im not sure whats exactly the problem.
Did you try to move the executable in another directory? Or run it as administrator?

Posted by: Graion Dilach 4 May 2016, 3:12

I assume he installed the game into Program Files, but didn't launched ROTRdex as admin.

Posted by: Arc 4 May 2016, 8:02

I can't find the weapons for the WASP Hive drones, while the Recycler version does have it.

Posted by: micxray 9 May 2016, 12:17

QUOTE (Arc @ 4 May 2016, 9:02) *
I can't find the weapons for the WASP Hive drones, while the Recycler version does have it.

Yes. The drones for the recycler are specified in the same file as the vehicle itself. While the drones for the WASP hive are located in own files.
Because of this the ROTRdex is not yet capable of getting the weapons of the WASP drones.

Posted by: XAOC-RU- 12 May 2016, 15:24

Very usefull program:). Thank you very much:). I will wait for new versions!

Posted by: Arc 13 Jun 2016, 7:21

So how exactly does HOLD THE LINE work? When I select it, nothing happens so it must be some kind of special thing...

Posted by: General Scrapstrike 13 Jun 2016, 9:39

QUOTE (Arc @ 12 Jun 2016, 23:21) *
So how exactly does HOLD THE LINE work? When I select it, nothing happens so it must be some kind of special thing...

It affects the the Armor Stats, you can look at the Armor Stats by clicking on the "?" symbol that is aligned next to the Shield symbol/Armor Type.

Posted by: Emin96 24 Aug 2016, 20:08

QUOTE (micxray @ 9 May 2016, 13:17) *
Yes. The drones for the recycler are specified in the same file as the vehicle itself. While the drones for the WASP hive are located in own files.
Because of this the ROTRdex is not yet capable of getting the weapons of the WASP drones.

Micxray any new version of Rotr Desk in dvelopment?

Posted by: micxray 31 Aug 2016, 15:14

QUOTE (Emin96 @ 24 Aug 2016, 21:08) *
Micxray any new version of Rotr Desk in dvelopment?

I didnt add new stuff or enhanced anything until now. However i had a new feature in mind which is partially implemented. Kind of a weapon tester where you can select a single weapon from any unit and use it against any target. So for example: you could see how many shots a combat medic needs to kill an heroic blackbear sentinel (18751...) and you could see how long it would take. (not a battle simulator, just a weapon tester)

As said i did start the implementation but didnt bring it to an usable level yet. I didnt touch the code for quite some time now and honestly iam not sure if i will ever finish it, because it will be quite a mess and never work for all weapons correctly.

tl;dr
There is a version in development but i stopped working on it for now - continuation unceratin

Posted by: Emin96 3 Sep 2016, 22:07

QUOTE (micxray @ 31 Aug 2016, 16:14) *
I didnt add new stuff or enhanced anything until now. However i had a new feature in mind which is partially implemented. Kind of a weapon tester where you can select a single weapon from any unit and use it against any target. So for example: you could see how many shots a combat medic needs to kill an heroic blackbear sentinel (18751...) and you could see how long it would take. (not a battle simulator, just a weapon tester)

As said i did start the implementation but didnt bring it to an usable level yet. I didnt touch the code for quite some time now and honestly iam not sure if i will ever finish it, because it will be quite a mess and never work for all weapons correctly.

tl;dr
There is a version in development but i stopped working on it for now - continuation unceratin

Thanks For Reply btw would be awesome if you add some AIRPLANE GPS voice to hear, atleast that
its my last wish from your ROTR DESK app. biggrin.gif

Posted by: rey 19 Sep 2016, 10:56

i'm glad that now it's possible to state where to extract data, but how to run pedia? each time i run app it proposes to initialize and closes.. yet where are settings stored?

Posted by: General Scrapstrike 20 Sep 2016, 7:59

The Osprey's and Starlifter's armor stats don't change at all when Countermeasure upgrade is applied. Same goes for BlackHawk armor stats, except for Small_Arms and Gattling which is 60% at default/no upgrade but it increases to 100% with Countermeasure upgrade, which is the reversed outcome of the upgrade because it's suppose to decrease.

Posted by: Lazy-Bones 3 Oct 2016, 17:16

Great tool.
found some bugs.

I'll wait for an update

Thanks.

Posted by: Arc 4 Oct 2016, 6:54

Care to explain what kind of bugs there are?

Posted by: Lazy-Bones 4 Oct 2016, 9:36

Immediately after launching ROTRex, choose China/Black Lotus, expand Bonus Management, almost any change there will make the tool crash.
Run as administrator won't make any change.

The same occurs with Hacker

I use win 10 x64.

Posted by: rey 11 Oct 2016, 0:53

i still need an answer: HOW to use this tool??
with last version i get only initialize window. no settings, no run after it extracted data. though it somehow remembers pathes to Generals that i stated, i could find any strings in windows registry, while trying to somehow maybe reset it.
what am i doing wrong??

Posted by: micxray 11 Oct 2016, 7:46

QUOTE (rey @ 11 Oct 2016, 1:53) *
i still need an answer: HOW to use this tool??
with last version i get only initialize window. no settings, no run after it extracted data. though it somehow remembers pathes to Generals that i stated, i could find any strings in windows registry, while trying to somehow maybe reset it.
what am i doing wrong??

Hey rey, sorry that i didnt answer till now. i am not online that much anymore.

Well i dont know what the problem is, since i cant reproduce it. Rotrdex saves everything into files, so you wont find settings in the registry.
What you could try: Delete C:\Users\%USER%\AppData\Local\ROTRdex. This where the settings file is. So next execution you will get a new default settings file. Maybe there is something wrong with your current settings file...




Posted by: rey 11 Oct 2016, 8:15

QUOTE (micxray @ 11 Oct 2016, 9:46) *
Hey rey, sorry that i didnt answer till now. i am not online that much anymore.

Well i dont know what the problem is, since i cant reproduce it. Rotrdex saves everything into files, so you wont find settings in the registry.
What you could try: Delete C:\Users\%USER%\AppData\Local\ROTRdex. This where the settings file is. So next execution you will get a new default settings file. Maybe there is something wrong with your current settings file...

thanks for tip about AppData, found folder and "resetted" tool. but for pity i'm again stuck on initialize screen. =/ maybe i'm really doing something wrong?..
start app, use workspace(or add one), set path to ZH with mod, initialize, ... what's next, how to get to dexter? net run i again have workspace choose and then initialize..

Posted by: rey 11 Oct 2016, 8:54

guess i've found culprit: as i have several Generals installations, i put them into sandboxes(for system clarity), and apparently Dex has problems with that. i checked Initialize on some old normal install and it's ok, but paths like say "C:\Sandbox\user\DefaultBox\drive\D\Games\CnC Generals186.5" don't "assemble" by Dex and make this Initialize-screen stuck situation.
btw if there be more updates, how about saving that .xml settings near .exe?(at least as an option) yeah, i'm fan of portability.

Posted by: Mizo 13 Mar 2017, 8:29

Might worth noting that Public Build 1.2 for 1.87 broke the ROTRdex. It keeps failing to initialize when it is loading the GLA INIs.

Posted by: micxray 20 Mar 2017, 8:51

QUOTE (Mizo @ 13 Mar 2017, 8:29) *
Might worth noting that Public Build 1.2 for 1.87 broke the ROTRdex. It keeps failing to initialize when it is loading the GLA INIs.

Confirmed.
There are changes in the .ini Files which the rotrdex cant handle.

As you may noticed the development of the rotrdex is stopped, i just dont have time (and motivation) to enhance it any further.
However i will try to fix this initialization issue soon, so it will still be usable for you. Because the changes responsible for the current issue will make it to the next release of ROTR for sure

Posted by: Mizo 28 Mar 2017, 7:38

QUOTE
, i just dont have time (and motivation) to enhance it any further.


Oh no don't get me wrong, this ins't me asking you or forcing you to come back tongue.gif

QUOTE
However i will try to fix this initialization issue soon, so it will still be usable for you. Because the changes responsible for the current issue will make it to the next release of ROTR for sure


Very much appreciated for attempting to put the effort to fix it however.

Posted by: micxray 3 Apr 2017, 11:11

Initialization issue is fixed.

Check the first post for the new version. It will contain a little extra beside the fix.

Posted by: Mizo 4 Apr 2017, 22:59

Thank you!!!!

Posted by: {Lads}RikerZZZ 5 Apr 2017, 0:27

Micxray is the real MVP

Posted by: Mizo 6 Apr 2017, 17:03

Oh Dude! Nice feature, I didn't think you'd add something you , but the Weapon Simulator is neat biggrin.gif

Posted by: Apostle 8 Aug 2017, 19:49

Reinitialiased twice but still no voicelines pls halp.

Posted by: Apostle 8 Aug 2017, 20:10

No wait, it's ok.

Posted by: Apostle 8 Aug 2017, 20:33

Shit some voicelines are present but not others? Fuck.

Posted by: Skitt 9 Aug 2017, 0:29

Language.

also that happens some are missing.

Posted by: Apostle 9 Aug 2017, 14:12

QUOTE (Skitt @ 9 Aug 2017, 0:29) *
Language.

also that happens some are missing.

Sorry about it.
I'm fairly certain all voicelines were present before. Now half of russian units are mute and some other are probably too.

Posted by: XAOC-RU- 5 Sep 2017, 22:01

I initialize several times but nothing happen. Every time when I want to run it, window with initilazing apears and I have to initialize again but then again nothing it's just close

Posted by: {Lads}RikerZZZ 7 Sep 2017, 10:49

This version Isn't patched to run with 1.87 only 1.86. That may be why you're having issues.

Posted by: Star_Abraham 2 Nov 2017, 6:06

Don't forget to complete your ROTRdex with the latest Rise'a'mons


Posted by: Maelstrom 14 Jun 2018, 21:29

I don't know if you plan on maintaining ROTRDex, but as of public build 1.8, it is impossible to import the internal build anymore

Posted by: micxray 26 Jun 2018, 7:56

QUOTE (Maelstrom @ 14 Jun 2018, 22:29) *
I don't know if you plan on maintaining ROTRDex, but as of public build 1.8, it is impossible to import the internal build anymore

Yes thanks for reporting.
The structure of the internal build did change a little bit and thats why ROTRDex crashes during the initialization.

I did fix this problem and uploaded a new version, see first post

Posted by: UnseenMaDaFaKa 30 Jul 2020, 10:52

I'm sorry to bother you but what does rotrdex do?

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