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River Trouble (4v4 or 2v2 recommended) Huge., 8 Players map
ZunZero97
post 26 Apr 2018, 6:31
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i know this map could be laggy but you should take mid with your team to take the victory, and with something limited resources 1 supply per player


River Trouble.rar
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{Lads}RikerZZZ
post 26 Apr 2018, 8:45
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Looks like it would be fun for a pve game, but maybe not pvp


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Cres.
post 26 Apr 2018, 10:53
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Some ingame screenshots would be nice
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ZunZero97
post 26 Apr 2018, 20:00
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Chappi55
post 27 Apr 2018, 13:21
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Needs some more eye candy features, like different textures, more appeal to the heightmap as well as civilian buildings.
I would also think about something else if it comes to those bridges - they will be nice choke points.


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Skitt
post 27 Apr 2018, 18:17
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1. needs far more textures dont use just one big texture for the grass use many
2. too many tech structures in the middle, its take mid or die. (2 celebrus turrets ,repair depot, hospital, airport, radio station, 2 tech armory's.)
3. Bridges = bad (cause far too many pathfinding issues and very very easy to defend them.)
4. its a pve map realy, with no AI pathing done. (has no base trigger areas and no waypoint paths)
5. Not enough space either side of the war fortresses will be far too easy to hold those entrances (either make the terrain wider next to the fortresses or move the fortresses farther back towards the player areas)


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Cres.
post 27 Apr 2018, 20:09
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To add up on Skitt's list:

- Place trees, think about the environment! Some rocks here and there and some background sounds will do nicely too
- The bridges are making me really uncomfortable, especially the 3 on the right. Try to stick with 1 type of bridge or replace the bridges with a landbridge.
- Try to make more entrypoints to the middle

This post has been edited by Cres.: 27 Apr 2018, 20:10
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ZunZero97
post 28 Apr 2018, 5:21
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Update after the feedback
http://www.mediafire.com/file/06t26c2k65p0...0%5BROTR%5D.rar
i hope coud be better
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Skitt
post 28 Apr 2018, 10:57
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ok, textures wise and detail that looks a LOT better.
however.

1: the barriers on either side of the roads will cause a lot of pathfinding issues, would be better to just remove the barriers and keep the roads.
2. haveing the tech repairs in the middle of the bridges just looks weird and they will cause a lot of pathfinding issues if they are there. (best not to put anything on a bridge area or narrow pathway. https://i.imgur.com/l5zOaV0.jpg


all in all looks a lot better now, https://i.imgur.com/5DGiQgl.jpg also you messed up the map folders. you put the new version inside the old versions folder.


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