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Whats a marauder?, Feedback is needed
This is a funny poll, real questions bellow
Whats a Marauder?
That Starcraft 2 Terran unit thats clearly a black guy thats an armoured Gangsta with antitank weapons [ 10 ] ** [17.86%]
That annoying tank that skips over your minefields [ 6 ] ** [10.71%]
The thing you want to use when playing GLA but its too much of a chore [ 18 ] ** [32.14%]
The zero hour tank that you see on the generals gentlemen cast with no moving turret. [ 10 ] ** [17.86%]
Your reason of existence as its your tank-ifu that you sleep togeter with a pillow dreaming you were real and in World of tanks. [ 5 ] ** [8.93%]
Your relatives and kids on thanksgiving/Halloween/holiday visits [ 7 ] ** [12.50%]
Total Votes: 51
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(USA)Bruce
post 12 Jan 2017, 7:22
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The poll options are silly because they are ment to grab your attention.I tried asking all of theese but the forum has a limit apparently,


Now that I have it I'll be the one to ask;

How often do you use the marauder tank? As its locked behind a GP at the momment?

Do you only get it for the mineclearing/Ignoring?

How often do you upgrade your tanks with its salvage upgrades.(More on that on a possible future poll)

How many of them actually get full salvage upgrades in your games? Do they make an Impact of any sort or get sniped by air or long ranged weapons?

Do theese marauders ever see the heroic ranks?

Is it ever enough for him? Did he get to the goods?

Does making theese tanks tier 1 make you forget about them or less inclined to use them? Follow up; would making them tier 0 be more "fun" (Men of math hear me, this is just an example I know theese things are like kodiaks in strength by default)

Tell me aside from the mine clearing why you would ever choose a marauder over two scorpions with rockets.(Both default with all upgrades added)

Did you know that it benefits double repair rate from junk repair? Well now you do

Last but not least do you think this card is balenced for five stars?

This post has been edited by (USA)Bruce: 12 Jan 2017, 7:57


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{Lads}RikerZZZ
post 12 Jan 2017, 7:58
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I use it vs eca and occasionally vs russia.
The eca reason is to clear mines, the russia is its supposed to be better vs tanks, nut honestly, ive never seen it do more/fare better vs tanks than normal scorps do.

i would much rather they got more range/damage than double junk repair rate, but in general i do agree they need a buff of some description to truly seperate them from the scorp tank.

Simply put as is, id take scopr missiles 10/10 times over marauders in terms of combat effectiveness.


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Eternity 6
post 12 Jan 2017, 8:00
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Mass Destruction , if you manage to keep it alive and get the second level of scrape .

Edit : Well I usually don't get the GP unlock for the marauder but rather for the ural truck and I tend to avoid it as I prefer sneaky tactics .

I pretty much only play against my brother . A reason I don't use them is because I prefer the more specialized units rather than all round units .

Now I don't think it's a bad unit per say I just don't use it , which is most likely why I tend to loose late game skirmishes .

Also I don't know that they got double repair rate from junk repair , I'll try to use them more .

A murauder is always the first unit I upgrade with scrape , if I have one on the field .

This post has been edited by Eternity 6: 12 Jan 2017, 8:13
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Jet02
post 12 Jan 2017, 8:07
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1. How often do you use the marauder tank? As its locked behind a GP at the momment?

Almost never. I prefer suicide/guerrilla units over tanks. GLA tanks don't last very long. At least not in singleplayer

For questions 3, 4, 5, 6

Look up^

2. Do you only get it for the mineclearing/Ignoring?

I go Air Force instead.

7. Does making theese tanks tier 1 make you forget about them or less inclined to use them? Follow up; would making them tier 0 be more "fun" (Men of math hear me, this is just an example I know theese things are like kodiaks in strength by default)

Would be pretty annoying if i were to play against gla as anyone except the West

8. Tell me aside from the mine clearing why you would ever choose a marauder over two scorpions with rockets.(Both default with all upgrades added)

I'd pick scorpions instead. They're a bit more versatile.

9. Did you know that it benefits double repair rate from junk repair? Well now you do

I didn't. Was this added recently, or has it always been that way since 2003?

Sincere answers from a n00b

Also, poll option 7
- part of my huge list of the things that are ridiculously ineffective until someone else uses you against you

This post has been edited by Jet02: 12 Jan 2017, 8:12
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X1Destroy
post 12 Jan 2017, 8:33
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Marauder is currently neither a tank or a tank killer. It's a problem.

You can't have a heavy shielding unit for GLA, and as tank killer Scorpion beat it in everyway.

Salvage doesn't help the fact that it will die faster than the times it take to get full veteran and level 3 scraps.

Vet Scorpion are good but it isn't required. Scorpion are strong because of the missile.


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TimeBurner
post 12 Jan 2017, 9:01
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Nemanja
post 12 Jan 2017, 9:42
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It becomes terrifying when leveled to the max with salvages.
I never use it for mine clearing. Never knew it repairs faster, interesting.
Truth be told, I don't use Scorpions that much either, I am more about Quad spams and bomb trucks.
Also, they are pretty nice when enhanced with GLA scraps via Recycler.

This post has been edited by re_simeone: 12 Jan 2017, 9:43
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Gracia
post 12 Jan 2017, 10:02
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1.) Sometimes when up against Russia and or China, but that depends on what the situation is. Since it's also locked behind a GP, it further makes me try to ignore since the other bonus is another rarely used unit.

2.) Whilst it's a good bonus, no. You could just send weaker units to do the same theoretically, plus there's also some mines such as the Warhound one that will still damage, if not, kill it.

3.) Since I almost always look for faction salvage, quite often. Problem is, they make little impact when you do.

4.) As much as salvaged Marauders are great (RIP triple-barrelled Marauder) they are simply a prime target for sniping and don't live very long.

5.) I honestly haven't seen one, or if I have done, they usually died afterwards.

6.) Winner takes all! Unfortunately for him, he's rarely built... thus, no scraps for him to sort through.

7.) Honestly, I don't know, I feel they should stay T1 but at the same time you are better off just using Scorpions, they're cheaper, quicker, easier to horde and able to pack a punch when the time comes.

8.) Umm, uhh, hmm... nope. The rocket alone is what is very appealing.


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Hanfield
post 12 Jan 2017, 10:59
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What's a marauder?



This post has been edited by Hanfield: 12 Jan 2017, 11:00


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XAOC-RU-
post 12 Jan 2017, 11:23
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Marauder is a good tank. Dont forget that he have bigger fire range than all tier 0 tanks. Also it fast enough to make good assaults, mineclearing vs ECA is also good. Marauders is not suppose to be alternative for scorpion. You can mass scorpion and combine them with Marauders. Also dont forget that this tank have one of the highest DPS/cost ratio. Sure in cannot face 1v1 Russian heavy stuff but for base assault from tunnel into enemys base is good enough (simply because 12 marauders exiting from tunnel will deal more damage than 12 scorpions. Sure you can teleport all your army via tunnel but this will take some time.)
Only change that I can apply to this tank is make him a bit cheaper (-75-85$) and make in mineclearing feature purchaseable upgrade on each tank (like overlords addons). Also 2nd alternative addon instead mineclearing may be scorpion rockets because it's kinda sily that scorpion have this upgrade being t0 tank when t1 GP unlock marauder do not have it or something similar

This post has been edited by XAOC-RU-: 12 Jan 2017, 11:24
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Lobo Solitario
post 12 Jan 2017, 11:25
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They do have nice damage when they're scrapped up, but they do feel kind of flimsy (even if that may not be the case), which combined with all the micromanagement needed to beef their firepower up, makes them a chore to use. Scorpions feel more disposable, so any that upgrade with scrap are just bonuses, but with Marauders it feels necessary to upgrade them before they're worthwhile. Would be nice if they were a little stronger defensively to balance out the Scorpion's all-out offense - maybe with an ability to dig in for extra armor/range, or just straight up more hp/armor and less damage, something to give the GLA an option to hold the line better. Alternatives could be scrapping up automatically with veterancy, or having a purchaseable secondary weapon slot to allow them to specialise more for extra cost.
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XAOC-RU-
post 12 Jan 2017, 11:29
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QUOTE (Lobo Solitario @ 12 Jan 2017, 15:25) *
They do have nice damage when they're scrapped up, but they do feel kind of flimsy (even if that may not be the case), which combined with all the micromanagement needed to beef their firepower up, makes them a chore to use. Scorpions feel more disposable, so any that upgrade with scrap are just bonuses, but with Marauders it feels necessary to upgrade them before they're worthwhile. Would be nice if they were a little stronger defensively to balance out the Scorpion's all-out offense - maybe with an ability to dig in for extra armor/range, or just straight up more hp/armor and less damage, something to give the GLA an option to hold the line better. Alternatives could be scrapping up automatically with veterancy, or having a purchaseable secondary weapon slot to allow them to specialise more for extra cost.

Making them with less damage and higher HP will make them like any other tanks. Not high HP average speed and high DPS for thier price is matching GLA theme when you have good speed with decent firepower but not high HP even for heavy stuff
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Purple
post 12 Jan 2017, 13:00
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I generally don't bother with it much. Than again, I rarely bother with strait up armor when playing GLA anyway. They have these fantastic GP's that let you spam a mass of mixed anti tank and regular infantry for free so there is rarely a compelling reason to make large armored blobs. I much prefer to just use the cash to spam artillery and AA units instead.

You can do a hell of a lot more with an infantry blob and some grads or rocket trucks than you can with a small tank blob.

This post has been edited by Purple: 12 Jan 2017, 13:05


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Woody_Sheriff
post 12 Jan 2017, 13:12
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I very like the Battle Bus, and since it is packed with the Marauder, I often end up using both. As my common PvP opponents are Russia and China (I play Random) the Marauder is maybe more preferable as a screen for my Grads. If I had to change anything about it then I would give it 600 HP (from current 500) and increase build time to 15 seconds (from current 8).
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psychonaut23
post 12 Jan 2017, 13:18
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Eh, never use armor with gla much, im more a fan of mobs and quad blobs, and bomb trucks and mercs. gla will never match other factions on straight up armor battles, since thats not what its meant to do, i i usually devote to exploiting it strengths in ambush and quick harass.
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Mizo
post 12 Jan 2017, 16:26
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Scorpions are more cost efficent than mauraders while being capable of doing the same job , have burst and move/built faster


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GeneralAziz
post 12 Jan 2017, 16:47
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I only use them against ECA ( if game went for late ) as they`re immune to mines
on the other hand if they`re not locked under a GP i would use them more often against other factions

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Star_Abraham
post 12 Jan 2017, 17:56
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This post has been edited by Star_Abraham: 12 Jan 2017, 17:56


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Knjaz.
post 12 Jan 2017, 19:20
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A medium tank with such high basic DPS that it can almost solo a Kodiak, as well as increased hp pool (in comparison with scorp) and very fast buildtime for it's class. Supposed to represent a more bruteforce-oriented approach for a GLA player - but is overshadowed by Scorpion that is just as good for bruteforcing once rocket is researched.

Which makes GLA have 2 Main Battle Tanks - Marauder and Scorp, with latter falling into MBT category performance-wise, thus more often than not there's no point in spending a GP on it.

This post has been edited by Knjaz.: 12 Jan 2017, 19:29
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red_hootie
post 12 Jan 2017, 20:19
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I personally prefer using marauders against USA. When the Americans spam point defence lasers, I think the marauder is necessarily a replacement for the scorpion, since stinger missiles get neutralized and the scorpion loses a lot of its potency. The marauder only beats the scorpion early game until the stinger is researched, anyway.

I actually use the marauder against defences and buildings, though, rather than units. First, I use scorpions, buggies, and quads to intercept enemy blobs, and gradually build up a supply of 4-8 marauders to upgrade (imo they're not as useful without two barrels). Then I use a sneak attack with toxin tractors, urals, and whatever I have left, maybe supported with bomb trucks or aircraft (depending on GP investment). The result is a quick attack with high dps.

Granted, this takes a little more time and is meant for more casual encounters.

Double repair benefits just changed my whole view on them, though. Thanks for the tip!
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Shalom
post 12 Jan 2017, 21:05
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I only see them as being more impactful vs GLA, since it can give you a unit type that the other GLA player won't have.

All the other factions have better tanks (cost-effectiveness wise). The Marauder is not a GLA-ish unit (like the Scorpion), lacking the speed and burst damage (and therefore being harder to mix in with your other forces) but it doesn't have the sustained firepower and armour of tanks from other factions either.

It's still useful though, I see it as being more of a surprise unit - if the enemy prepares to counter your fast Buggies or Technicals, you might be able to overpower them with Marauders since the enemy will probably lack a response to armour - they just won't expect that from a GLA player. Get some scrap on them and they are just about decent.

This post has been edited by Shalom: 12 Jan 2017, 21:06
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rey
post 13 Jan 2017, 0:00
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didn't know about double repair rate, thanks!
i use Marauders seldom as they really don't stand up before Scorps. it's design purpose to present a more durable MBT is meh due to lack of some special thinks compared to Scorps.
from time to time i fell in nostalgia for Chameleon from Shockwave - and on those moments i think they should have taken Marauder's place or should i say that's what Marauder could be(sneaky tank-killer is much more in theme and worth of GP)

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Mizo
post 13 Jan 2017, 2:37
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Not really in "theme". General Sulaymaan discards subtlety for a direct approach in battle. I'd say it fits him perfectly.


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M.P
post 13 Jan 2017, 2:38
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Well let's see....

"What's a Marauder"

Last time i checked, it was a tank with turret, with the longest draw module i've seen for a unit and it gives you a headache when u look at it (Hunter deaerves a medal, I mean it)

It has 2 main parts, one that's called CHASSIS, one that's called TURRET, With having TURRET linked to the CHASSIS, it has 1 Big cannon, Later replaced with a bigger one or with efforts Supreme GLA Engineers and Allah's blessings, a dual cannon for moar damage. Upgradable with Armor, Hover engines thanks to our Recycler dude "George" for rigging them from those dem murikans and ruskis, and rocket pods from infidiels that joined the other side, Toxin shells and Blue anthrax from EA engineers.

Everything clear? No? great! that's mah dose of shitposting which isnt funny.

Ok on a serious note, I dont have the slightest idea why this unit even exists cause scorpion works better than it in every way. it has a missiles which OBLITRATES EVERYTHING it hits thanks to the EXPLOSION damage type it has (it was explosion wasnt it?)
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Maelstrom
post 13 Jan 2017, 9:34
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To me, the Marauder is the best damage soaker for GLA. I use it when I'm facing Russia or ECA.
Its real issue is the gap between its no salvage state and the full salvage state (not speaking of recycler upgrades here). Salvage for him is just mandatory to achieve full performance.


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