Rise of the Reds 1.5 Released!, This is a day to remember |
Rise of the Reds 1.5 Released!, This is a day to remember |
22 Sep 2009, 1:19
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#1
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Hardly Diplomatic Group: Legend Posts: 1468 Joined: 31 May 2009 From: Brazil Member No.: 4 Projects: Retired |
Thanks for tuning in to this frequency, comrades. It has been a long time but it is with great pride that we release Rise of the Reds 1.5! This brings many exciting changes to your battle software. You can see all the changes in the document included with your briefcase. We hope you have fun and that you enjoy a few of the secrets we kept hidden. You should now go test your new toys and don't forget to give us your feedback! Until the next release! SWR Team -------------------- |
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22 Sep 2009, 2:28
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#2
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Group: Members Posts: 80 Joined: 3 June 2009 From: New York, USA Member No.: 11 Director / Editor |
I will be hosting games throughout the day along with many other Rise of the Reds devs, Network information below
Network: ROTR_LAUNCHPARTY Password: 1.5 -------------------- |
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22 Sep 2009, 2:33
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#3
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Group: Dev. Team Posts: 416 Joined: 7 June 2009 Member No.: 52 |
Fantastic screens! I'm getting excited to just watch the download bar move
*Cough cough* The debriefing. This post has been edited by Mcbob: 22 Sep 2009, 2:36 |
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22 Sep 2009, 2:41
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#4
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Hardly Diplomatic Group: Legend Posts: 1468 Joined: 31 May 2009 From: Brazil Member No.: 4 Projects: Retired |
This update also marks Shock's first official assignment as a writer. We're very pleased with the results as he really distinguished himself today.
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22 Sep 2009, 2:59
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#5
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lolnzonator Group: Members Posts: 34 Joined: 13 June 2009 Member No.: 139 |
.
This post has been edited by Balizk: 28 May 2014, 5:36 |
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22 Sep 2009, 3:16
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#6
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BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
i am dead and this is heaven or something?
>35 minutes waiting time for the download no, aparently is not...i still think i can hit God with a rock downloading as i post this -------------------- |
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22 Sep 2009, 3:37
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#7
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
Well well well, Nice work with the Lore Shock!
Hope you guys enjoy this new release. -------------------- |
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22 Sep 2009, 3:58
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#8
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Hyes!
I can't wait play this mod today. -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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22 Sep 2009, 4:19
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#9
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
Urrrrrraaaaaaaa!!!!!!!!!
NICE!!! A great achievement to the team's island, or rather, version-hopping campaign! A morale boost to the fans! PS: Comr4de, is this our souvenir? -------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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22 Sep 2009, 4:20
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#10
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
You can consider it a gift from us yes.
Quite the Birthday no? -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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22 Sep 2009, 5:01
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#11
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^_^ Group: Members Posts: 315 Joined: 12 June 2009 From: Arizona, USA Member No.: 134 |
Very nice lore, I wish you guys would write a book. I can't wait to get my grubby fingers on this release, alas I must wait until my homework is completed!!! FFFFFFFFFFFFFFF
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22 Sep 2009, 5:06
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#12
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Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
Damn!!!! Just 2 days before my bday!!!! All was quite and all of a suddenely this pops up. Aweseome guys.....brilliant. You guys rock. Just woke up in the morning to check mails before going to work. Now i have to sit and wait all day at office without doing anything productive till the day is over to come and play this.
grrrrrr...wish i can have leave today :S --------------------------------------------------------------------------------------------- btw awesome lore Shock. just read it and it stands out indeed.......welldone. This post has been edited by Raven: 22 Sep 2009, 6:33 -------------------- |
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22 Sep 2009, 5:07
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#13
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
Very nice lore, I wish you guys would write a book. I can't wait to get my grubby fingers on this release, alas I must wait until my homework is completed!!! FFFFFFFFFFFFFFF Haha that sucks. oh wait... I have Physics homework, FUUUuuuuuuuuuuuuu~ -------------------- |
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22 Sep 2009, 5:19
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#14
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BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
Haha that sucks. oh wait... I have Physics homework, FUUUuuuuuuuuuuuuu~ holyday in my town, wmuhahahahahaha! the flame han is awesome also lore wise so after Russian shellshocked europe with the ECA has used the solaris at last? things look kinda bright in the Russian attack then -------------------- |
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22 Sep 2009, 5:27
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#15
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
Haha that sucks. oh wait... I have Physics homework, FUUUuuuuuuuuuuuuu~ Well for me I have to finish my project, go through my Program Design and Values (there could be some nasty expectations ) classes in the afternoon before I can download the 1.5 in a 'net cafè (our home's connection's slow, and I hope that there is no heavy bandwidth consumption and not a lot of customers on the cafès for fast download!), go home, uninstall 1.2 and go for it! This post has been edited by D' WRTHBRNGR: 22 Sep 2009, 5:28 -------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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22 Sep 2009, 6:24
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#16
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Yeah, I'm not nicknamed. I'm Eddnamed Group: Members Posts: 56 Joined: 14 July 2009 Member No.: 264 |
Already played it. It's AWESOME!!!!!! Keep up the BEST work!!!!!!
Russian Tremor AGAS looks for me like a souped souped up artillery barrage (no offense). And the secondary tech buildings for each faction look really nice. It is imprescindible to build the two fpr every unit. AND Does this release "mean" that Shockwave 0.96 release is very near? -------------------- |
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22 Sep 2009, 6:25
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#17
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Numb Group: Members Posts: 15 Joined: 7 June 2009 From: In a box. Member No.: 45 Nuts. |
Already played it. It's AWESOME!!!!!! Keep up the BEST work!!!!!! Russian Tremor AGAS looks for me like a souped souped up artillery barrage (no offense). And the secondary tech buildings for each faction look really nice. It is imprescindible to build the two fpr every unit. AND Does this release "mean" that Shockwave 0.96 release is very near? Doubt it, but you never know. Looks like it's going to have to wait a little longer for me, happen to have college exams this week. Class for Customer Service is a real pain... Eh, need to reinstall Generals anyway. This post has been edited by Thorazine: 22 Sep 2009, 6:27 -------------------- This is my signature. If you like it, good. If you don't, I don't care. "The walls we build around us to keep out the sadness also keep out the joy" -Jim Rohn Final Fantasy VII - Voices of the Lifestream |
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22 Sep 2009, 6:36
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#18
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Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
Already played it. It's AWESOME!!!!!! I envy youuuuuuuuuuuu!!!!!!!!!!!,.................atleast a 10 hour wait for me -------------------- |
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22 Sep 2009, 8:46
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#19
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Group: Members Posts: 363 Joined: 16 June 2009 From: Irving, TX Member No.: 167 |
EDIT: Good News Everyone! finely got unlazy and tried reinstalling TFD completely and guess what im playing
on the other hand how r ppl having slow dls? took less than a 2 mins for me This post has been edited by C.o.m.m.a.n.d.e.r: 22 Sep 2009, 9:53 |
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22 Sep 2009, 9:29
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#20
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
1.5's out. I see. Yay.
...somehow my enthusiasm is gone I'm sure it'll return when I start turtling like hell again. -------------------- |
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22 Sep 2009, 10:22
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#21
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^_^ Group: Members Posts: 315 Joined: 12 June 2009 From: Arizona, USA Member No.: 134 |
Just played my first few skirmishes and I gotta say you guys really improved the AI! Damn! I got beaten alot. I have a few complaints.
1. Russia is unable to access their component tower unless they build a weapons bunker. This leaves them extremely vulnerable to early rushes. Especially an early USA vehicle rush. My solution to this would be to make the component towers buildable, but not upgradable until you build the weapons bunker. That way when you have your weapons bunker being built your defenses are already there and ready to be upgraded and you dont have dozers sitting at choke points waiting to be killed. 2. Its hard to remember which upgrades are where! Industrial site or weapons bunker? I don't know how you guys would fix it, but im just complaining to be a dick. 3. Russia got nerfed. Big time, I think so anyway. It seems like your constantly fighting a losing battle unless you somehow manage to get your enemy with his pants down at just the right moment. I dunno, maybe I just suck but it seems like Russia got a bit of a nerf and USA got a bit of a buff. 4. Glitch: Sometimes infantry cannot enter a Hind they will just run below the hind and stay there rather than the hind landing and picking them up. 5. Really bad FPS lag on certain maps, I know my computer can play this game but why not on some maps like El Scorcho? 6. Really awesome job guys, take my words with a grain of salt because you guys really do some great work. thanks again! -------------------- |
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22 Sep 2009, 10:29
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#22
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Group: Members Posts: 22 Joined: 11 June 2009 From: SLO Member No.: 128 |
I was just thinking about when 1.5 might be released last night, today I log in and this happens
So yeah. downloading as I post. Thank you RoTR team. And is that the ECA superweapon in the lore update? |
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22 Sep 2009, 10:29
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#23
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
5. Really bad FPS lag on certain maps, I know my computer can play this game but why not on some maps like El Scorcho? Old SAGE engine is old. Too many stuff on the map will add to the lag as well. -------------------- |
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22 Sep 2009, 11:00
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#24
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Group: Legend Posts: 731 Joined: 31 May 2009 From: EU Member No.: 8 Projects: SWR Tester Old sneaky german |
Just played my first few skirmishes and I gotta say you guys really improved the AI! Damn! I got beaten alot. I have a few complaints. 1. Russia is unable to access their component tower unless they build a weapons bunker. This leaves them extremely vulnerable to early rushes. Especially an early USA vehicle rush. My solution to this would be to make the component towers buildable, but not upgradable until you build the weapons bunker. That way when you have your weapons bunker being built your defenses are already there and ready to be upgraded and you dont have dozers sitting at choke points waiting to be killed. 2. Its hard to remember which upgrades are where! Industrial site or weapons bunker? I don't know how you guys would fix it, but im just complaining to be a dick. 3. Russia got nerfed. Big time, I think so anyway. It seems like your constantly fighting a losing battle unless you somehow manage to get your enemy with his pants down at just the right moment. I dunno, maybe I just suck but it seems like Russia got a bit of a nerf and USA got a bit of a buff. 4. Glitch: Sometimes infantry cannot enter a Hind they will just run below the hind and stay there rather than the hind landing and picking them up. 1. Use more Inf. and send them along with your dozer 2. After some game you will get used to this. If you adapt the game to you, you will find this very nice to play with. 3. Please remember this is still a beta. 4. I never had this but i will have a look again on this tonight -------------------- |
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22 Sep 2009, 11:00
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#25
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
I should hopefully be playing quite a few games over the next few days, as long as I can keep myself coaxed away from Fallout 3.
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