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SWR Productions Forum _ News Forum _ ShockWave 0.96 July update

Posted by: Stinger 5 Jul 2009, 7:21

Hello ShockWave fans,

It's full steam ahead now as we edge closer to the release of the new version. To ease the time between waiting, today we are take the wraps off of one of the new units and and an upgrade that we are sure you're going to have a blast - or dare I say many blasts? - with.

Time to put on your lead underwear. Fresh off the production line and first up is the new Tactical Nuclear Missile upgrade for General Tao's Overlord.

This upgrade was developed in response to a case our Balance Team put forward regarding the lack of customisation for Tao's Overlord. The Tactical Nuclear Missile upgrade will equip the Nuclear Overlord with a sensor array and two large missile hatches on its back. This new M.A.D. weapon will allow the Overlord to spread deadly levels of radiation across considerable distances, while the array will assist the Overlord in the detection of hidden enemies.

Click the following images for a larger view of the media renders.

http://img7.imageshack.us/i/renderchinaoverlordnukea.jpg/

http://img7.imageshack.us/i/renderchinaoverlordnuke.jpg/

Next up is the GLA Demo General's long-awaited Toxin Tractor replacement, the Camel shrapnel launcher. Paradoxically named, this new unit is not as innocuous as its name suggests, and is not one to be mocked or trifled with. Like its predecessor the Camel will have a specialised role in the General's arsenal. Field tests show the unit to be competent at dispatching infantry out in the open and in garrisons with relatively no resistance.

http://img6.imageshack.us/i/renderglacamel.jpg/

As always we are as excited about the prospect of getting all of the new content into your hands as you are and remain committed to delivering a quality product. With that said, that just about wraps up this update. We hope you enjoyed it.

Till next time, General. wink.gif

Posted by: DerKrieger 5 Jul 2009, 7:29

Nice work on the new models...can't wait to see the Nuke General's Overlord in action.

Posted by: Zeke 5 Jul 2009, 8:18

Sweet looking units smile.gif

I'm interested in seeing how the shrapnel launcher will work smile.gif

Posted by: Ektufall 5 Jul 2009, 8:54

Most not expected turn from you guy's . happy.gif Love the Tao's ovie upgrade

Posted by: MR.Kim 5 Jul 2009, 9:17

Holy... that's new upgrade for Nuke overlord and I hopefully balance will be well. I8.gif

I like new Camel unit and nice replace it. Something remind me, it's kind of similar for WWII Axis SdKfz 251 Half-track.

Posted by: Pal 5 Jul 2009, 9:48

UBERLORDS!!!!and nice renders...i hope its balanced

Nuke launching overlords are just....crazy

Posted by: Zhao 5 Jul 2009, 10:01

Fasinating

Posted by: Destiny 5 Jul 2009, 11:45

The Ovvie reminds me of Crazy Mod I8.gif But yea, awesome models.

Posted by: Anubis 5 Jul 2009, 11:57

The nuke ovie reminds me of the Project Raptor nuke ovie, wich is a good thing smile.gif as i really enjoyed that one. But is it just me or this ovie model did not recived the same lovin as the RotR one ( the turret details are not there, the treads side covers are not there ..etc ). The Shrapnel Laucher ... not a big fan of it. Someone in this mod must have a real obsesion for half trucks, cause a big % of the new stuff is a half truck chassie. To me, it's a verry old and verry non esthetic design. Either than that, i'm really curios how those grenades or what ever they are will be lauched.
Anubis out.

Posted by: CCCD 5 Jul 2009, 12:00

very well done guys

Posted by: katmoda12 5 Jul 2009, 12:05

So is in that mod that i 've seen that similar model!!

Initially i thought it was in contra or i remix 3.

Another things by the way:

I've noticed that Stinger has become a leader: my best congratulations!!

Maybe this happened a while ago but my praise can come only sice i 've noticed it just now.


Also i like very much the new model and skins. Very good

I like very much the camel

Posted by: Ascendancy 5 Jul 2009, 12:24

Sounds like interesting little additions.

I was wondering when the Demo General would have his Toxin Tractor replaced, and the Camel fits the bill quite nicely. I wonder how well it fares in infantry dispatching as opposed to a Toxin Tractor.

Posted by: katmoda12 5 Jul 2009, 12:33

About the camel (since there isn't a question thread anymore):

-what does it fire?
-can we expect it to have a special ability since we see 6 bombs on its chassis?
-i'd also like to ask what this possible special ability could be, but i'm expecting a "wait and see"answer from this question.
-Is it inspired by some kind of WWII vehicle/half truck as someone pointed out, and if yes, wich one?
(i'm a lore fan, so i can't wait to modify the wiki with real life counterpart statement.)

Thanks

Posted by: Chyros 5 Jul 2009, 13:05

QUOTE (katmoda12 @ 5 Jul 2009, 10:33) *
-what does it fire?
QUOTE (Ascendancy @ 5 Jul 2009, 10:24) *
I wonder how well it fares in infantry dispatching as opposed to a Toxin Tractor.
It works a little differently than a toxin tractor. The tractor has very short range, but has continuous fire. The camel fires shrapnel bombs that of course have an area of effect and are fired from a longer distance, but of course it doesn't fire continuously wink.gif .



Posted by: Dutchygamer 5 Jul 2009, 13:08

That Nukelord Nuke missile upgrade is a joke right? Or is it real duh2.png

Posted by: Alias 5 Jul 2009, 13:13

I'm loving that Camel. smile.gif

Great work.

Posted by: ka1000 5 Jul 2009, 13:46

funny ovvies.

some of the textures on the overlords' addon module seem a bit borked though, nothing major but still...

the camel looks original but still a bit odd. curious to see the FX for this one smile.gif

Posted by: Erik 5 Jul 2009, 13:55

Seems like a joke lul. At minimum its a ripoff from crazymod D: .

Posted by: The_Hunter 5 Jul 2009, 14:14

The Nuke addon is not a joke.
The original nuke missile addon was made by Coolfile in his mod called "Covert Ops" and when he stoped working on his mod all content was released for public use so nobody is beeing ripped off.

Posted by: Kirasama 5 Jul 2009, 15:19

QUOTE
This new M.A.D. weapon will allow the Overlord to spread deadly levels of radiation across considerable distances


Taking into account it doesnt say anything about damage i assume is only radiation missiles with little to zero damage i am right?

Since is also a stealth detector is a remplacement for the radar too?

the camel looks awesome, i <3 halftracks

Posted by: KamuiK 5 Jul 2009, 15:23

I can only say to this: nuclear winter ahead. I like this update, and now General Tao's Overlords become useful again.

Posted by: Pickysaurus 5 Jul 2009, 16:04

The Mini-Nukes on the Overlord or a much more suited weapon to Tao's arsenal.

And I'd always thought the Toxin tractor was a little out of place in the Demo Gens aresenal.

Great update smile.gif

Posted by: Stinger 5 Jul 2009, 16:29

QUOTE (Kirasama @ 5 Jul 2009, 12:19) *
Since is also a stealth detector is a remplacement for the radar too?


Chinas were lacking a survivable late game stealth detector so the Overlord Gattling Cannon regains its stealth detection ability once again. It was unfair to leave Tao out of this so his "Gattling Cannon equivalent" upgrade, if you would like to call it that, also gains a detector. smile.gif

Posted by: Pav3d 5 Jul 2009, 17:23

So these tactical missiles will fire at air? Coz that was the problem, it wasnt the lack of customization, it was the lack of it having any anti-air for tao's ovvies.

Finally we see the toxin tractor replacement for juhziz biggrin.gif It looks gd over all, tho imo the roof could use some more details.

The ovvies look OTT but in a great way, looking forward to seeing the animations in-game for it. Tho the texture around the missiles looks so out of place.

Posted by: silence 5 Jul 2009, 17:31

Awesome update (as always) guys.

Cant wait on using those Camel's

Posted by: The_Hunter 5 Jul 2009, 17:51

QUOTE (Pav3d @ 5 Jul 2009, 15:23) *
So these tactical missiles will fire at air? Coz that was the problem, it wasnt the lack of customization, it was the lack of it having any anti-air for tao's ovvies.


I hadn't thought of that yet but i would be a good idea to do so yes.

Posted by: Rayburn 5 Jul 2009, 17:58

Nuclear surface-to-air missiles on an Overlord tank? Do it. DO IT NAO!

Posted by: CommanderJB 5 Jul 2009, 18:14

When I think nuclear SAM, I think http://www.youtube.com/watch?v=YZZV464z9g8!
Other than that, this is certainly impressive, and it's great (and unexpected) to see the 'Camel' concept come to life. It's the perfect solution for a tricky unit and I can't wait to play with it. Hopefully not one but two updates will finally scare off the 'is this dead?!' questions.

Posted by: Chyros 5 Jul 2009, 18:58

QUOTE (Rayburn @ 5 Jul 2009, 15:58) *
Nuclear surface-to-air missiles on an Overlord tank? Do it. DO IT NAO!
HAHAHAHA

And here I was thinking that those SA-2's were brutal XD.gif .

Posted by: NergiZed 5 Jul 2009, 19:45

QUOTE (The_Hunter @ 5 Jul 2009, 22:51) *
I hadn't thought of that yet but i would be a good idea to do so yes.

Mind Blown.

Posted by: Mcbob 5 Jul 2009, 20:09

I see the Camel is a Hanomag Sd.Kfz. 251 inspired vehicle with armed with the 6 distinctive rocket launchers.



Oddly though, the vehicle chassis itself bears little or no resemblance to the real vehicle.

Posted by: Pickysaurus 5 Jul 2009, 20:40

If the Overlord's Missiles can target air, that thing is pretty much unbeatable D:

Posted by: Lord Atlantis 5 Jul 2009, 20:46

Wow. Nice update guys. smile.gif I am really liking the new units smile.gif

Now hopefully the mod gets released soon... wink.gif

Posted by: Erik 5 Jul 2009, 20:52

So it fires at Air aswell? Why not simply keep the gattling for it ohmy.gif
Also GLA will have an incredible hard time killing that since they rely on infnatry a lot.

Posted by: KamuiK 5 Jul 2009, 20:59

QUOTE (Erik @ 5 Jul 2009, 18:52) *
So it fires at Air aswell? Why not simply keep the gattling for it ohmy.gif
Also GLA will have an incredible hard time killing that since they rely on infnatry a lot.

Marauder rush, rocket buggy rush or suicide units would still break it I think. Anyway, since it has several rockets, can the Camel switch between 2 firing modes like fire 1 rocket a time vs fire 3 a time or fire all 6 at once? I do know there would only be 2 modes if it can gain the suicide ability via upgrade or has an additional weapon instead.

Posted by: The_Hunter 5 Jul 2009, 21:54

I love how you guys judge something from a picture when you haven't seen anything ingame yet tongue.gif

Just wait and see it's not nearly going to be as imba as you all are making it out to be.

Posted by: Pav3d 5 Jul 2009, 22:16

Awesome, I look forward to nuking aircraft out of the sky biggrin.gif

Posted by: Razven 5 Jul 2009, 22:18

Why does the Camel halftruck seem to be carrying a truckload of sand? I love the update, except for that bit. I think the top texture could be improved.

Posted by: KamuiK 5 Jul 2009, 22:29

Maybe the Camel has a tarpaulin on its back hiding stuff?

Posted by: Stinger 5 Jul 2009, 22:44

QUOTE (KamuiK @ 5 Jul 2009, 19:29) *
Maybe the Camel has a tarpaulin on its back hiding stuff?


It contains 72 virgins, all neatly packaged and ready to blow up.

Posted by: Ascendancy 5 Jul 2009, 22:47

QUOTE (Chyros @ 5 Jul 2009, 2:05) *
It works a little differently than a toxin tractor. The tractor has very short range, but has continuous fire. The camel fires shrapnel bombs that of course have an area of effect and are fired from a longer distance, but of course it doesn't fire continuously wink.gif .

That's all I needed to know. Infantry blobs be ware. Thanks for sharing there, Chyros. smile.gif

Posted by: KamuiK 5 Jul 2009, 22:52

QUOTE (Stinger @ 5 Jul 2009, 20:44) *
It contains 72 virgins, all neatly packaged and ready to blow up.

72? Is it not commonly 77? Anyway I hope that WAS sarcasm Stinger. But really, I wonder if that thing is hiding something. Or if it can fire at different speeds. But well, we will see in 0.96 anyway.
8llaniflip.giflaserlockani.giflaserlockani.gifav-7.gif

Posted by: SgtRho 5 Jul 2009, 23:07

The only thing I don't like about this update is that the Overlord still has a 4-sided barrel.

Posted by: The_Hunter 5 Jul 2009, 23:17

QUOTE (SgtRho @ 5 Jul 2009, 21:07) *
The only thing I don't like about this update is that the Overlord still has a 4-sided barrel.


Also shows how much attention you pay to them ingame as they had 7 sides since .95 duh2.png
I merely couldn't arse myself putting those on the render aw.gif

Posted by: tenma91 6 Jul 2009, 0:13

In love with the Overlord.

Truly great.

Posted by: KamuiK 6 Jul 2009, 1:10

QUOTE (Pickysaurus @ 5 Jul 2009, 18:40) *
If the Overlord's Missiles can target air, that thing is pretty much unbeatable D:


QUOTE (tenma91 @ 5 Jul 2009, 22:13) *
In love with the Overlord.

Truly great.

I agree to you two. I really like the new add-on, I might use the Overlord of Tao once again, that is for sure.

Posted by: SgtRho 6 Jul 2009, 2:17

@Hunter: I said, of this update, I know that they got more ingame tongue.gif

Posted by: Chyros 6 Jul 2009, 2:36

QUOTE (KamuiK @ 5 Jul 2009, 18:59) *
rocket buggy rush
Does not compute.


QUOTE (Ascendancy @ 5 Jul 2009, 20:47) *
That's all I needed to know. Infantry blobs be ware. Thanks for sharing there, Chyros. smile.gif
No problem happy.gif .


QUOTE (KamuiK @ 5 Jul 2009, 20:52) *
72? Is it not commonly 77?
Probably a few virgins fell off the back.

Posted by: BlitzGeneral 6 Jul 2009, 3:30

AA NUKE OVERLORDS!

Make it so.

Posted by: Stug IV 6 Jul 2009, 4:08

That is a Sdfkz 251 with the 6 Wufranmen 40 300mm rockets. Used in real life and featured in Company OF Heroes. Always glad to see another WW2 vehicile!

Posted by: Kirasama 6 Jul 2009, 4:34

QUOTE (Stug IV @ 6 Jul 2009, 2:08) *
That is a Sdfkz 251 with the 6 Wufranmen 40 300mm rockets. Used in real life and featured in Company OF Heroes. Always glad to see another WW2 vehicile!


Actually it isnt, its seems to be inspired a lot for it, but isnt a Sdfkz 251

Posted by: Papaya Master Rai 6 Jul 2009, 8:02

I am surely loving the new updates in both of your mods. This time I'll surely play the Nuke overlord once again. And once again great job team. smile.gif

Posted by: Zhao 6 Jul 2009, 8:55

Blitz general, If overlords could shot down planes *which incudes infantry* Quickly , what could stop them??

Posted by: Diamondcutter 6 Jul 2009, 10:20

sweet update but would the launch of those missiles burned the radar? aw2.gif

jk. love the update

Posted by: Kirasama 6 Jul 2009, 14:47

QUOTE (Zhao @ 6 Jul 2009, 6:55) *
Blitz general, If overlords could shot down planes *which incudes infantry* Quickly , what could stop them??


Better not cross the "looks imbalance line" now, as far as i know we didnt try this new overlord, we dont know how much damage and reload time it has

Posted by: JJ 6 Jul 2009, 14:50

No reason to worry about balance guys, the balance team does a good job at that.

Posted by: Shock 6 Jul 2009, 19:15

QUOTE (Zhao @ 6 Jul 2009, 6:55) *
Blitz general, If overlords could shot down planes *which incudes infantry* Quickly , what could stop them??

IIRC an overlord with a gatling cannon can do just that 8I.png UI8.gif

offtopic note, the two greens I posted are identical but are different entities in the smiley list

Posted by: Beef 6 Jul 2009, 20:10

QUOTE (Stinger @ 5 Jul 2009, 21:44) *
It contains 72 virgins, all neatly packaged and ready to blow up.

That is probably the worst misunderstood stereotype btw...

Posted by: Stinger 6 Jul 2009, 20:29

QUOTE (Beef @ 6 Jul 2009, 17:10) *
That is probably the worst misunderstood stereotype btw...


If you are playing a game like Generals that is chock full of stereotypes then I really wonder why you bothered to mention that. serious.gif

Posted by: Beef 7 Jul 2009, 3:54

I dunno it's one of my pet peeves that 72 virgin thing.

Posted by: Darkfire Angel 8 Jul 2009, 2:09

If I remember correctly there was no upgrade slots left. Does this mean we're losing a current upgrade, since was mentioned that the gattling turrets are getting their stealth detection back, will we losing the radar upgrade?

Posted by: BackyardGeneral 8 Jul 2009, 3:18

I like the Camel and the idea behind Tao's upgrade, but the model looks somewhat ridiculous. I know it's nonsense to complain about practicality in Shockwave, but the thing looks like it would tilt onto its back. It's, like, really huge in the back, with missiles, towers, dishes, radar, turrets, etc, and skinny in the front.

Anyway, model detail is a minimal part of the game, but as someone else said, it looks more like a "crazy" mod model than a Shockwave model.

Posted by: CommanderJB 8 Jul 2009, 5:04

QUOTE (Darkfire Angel @ 8 Jul 2009, 8:09) *
If I remember correctly there was no upgrade slots left. Does this mean we're losing a current upgrade
As I understand it this will remain exactly the same in terms of upgrade count because it combines the radar and missiles into one, removing the previous radar-only add-on. IIRC (but I may very well not) Overlord upgrades may not count toward the total.
QUOTE (Darkfire Angel @ 8 Jul 2009, 8:09) *
since was mentioned that the gattling turrets are getting their stealth detection back, will we losing the radar upgrade?
That dish on the model is the radar; it comes along with the Tactical Nuclear Missiles upgrade.

Posted by: Stinger 8 Jul 2009, 5:39

QUOTE (Darkfire Angel @ 7 Jul 2009, 23:09) *
will we losing the radar upgrade?


I like to think we are gaining as the Overlord Radar didn't add much to gameplay. But to answer your question: yes, the Overlord Radar has been removed. I think that will be quickly forgotten in the grand scheme of things, however. wink.gif

Posted by: katmoda12 8 Jul 2009, 11:57

I can't agree more with you.
I had never the opportunity to utilize it a single time even against stealth general,the backup radar that provided in case of HQ destroyed was an intelligent addition but gamplay wise with very little application IMO (it still needed power IIRC), the big radar mounted on top was also quite strange and cartoonish.

For me is already forgotten.
Bye bye radar awful dish. 8llaniflip.gif ani8b.gif


The only question now if the Kwai overlord will remain with just a single add-on or will get a new exiting upgrade, i'm waiting a wait and see answer but a yes or no qould be very appreciated.

Posted by: KamuiK 8 Jul 2009, 12:01

QUOTE (CommanderJB @ 8 Jul 2009, 3:04) *
IIRC (but I may very well not) Overlord upgrades may not count toward the total.

Sadly not, all kind of upgrades (globals, unit specific upgrades and the hidden ones^^) count towards the 128. With a semi-perfect workaround I increased the current 128 so-to-speak via decreasing the amount of unitspecific upgrades to 8.

QUOTE (Stinger @ 8 Jul 2009, 3:39) *
I like to think we are gaining as the Overlord Radar didn't add much to gameplay. But to answer your question: yes, the Overlord Radar has been removed. I think that will be quickly forgotten in the grand scheme of things, however. wink.gif

Well, the radar had the nice function of giving one radar even when the CC was destroyed or low-powered.

Posted by: Darkfire Angel 8 Jul 2009, 13:56

I don't have my mod of SW on hand but yes there are a number of ways that upgrade slots can be reduced. I know that there is a redundant Scorpion Rocket upgrade for Thrax. I also combined the Drone weapons upgrades, the ravage and reactive armor upgrades, and the autoloader upgrades. The rest of my fixes involved changing units, ie the laser humvee starts with a laser and gets a laser guided tow upgrade. The only one that I've mention though that confused me was Thrax's scorpion rocket, since it cost the same, used the same cameo and didn't effect any ingame aspects. I assume the team knew about it though.
Also will the radars function as a spare radar now be moved to the Listening Outpost? Or do we lose it all together, having said that I never even knew about it till just now.

Posted by: Chyros 8 Jul 2009, 15:31

QUOTE (Darkfire Angel @ 8 Jul 2009, 11:56) *
The only one that I've mention though that confused me was Thrax's scorpion rocket, since it cost the same, used the same cameo and didn't effect any ingame aspects. I assume the team knew about it though.
They use different cameos. Thrax' Scorpion Rocket upgrade cameo depicts Thrax' replacement Scorpion model.

QUOTE (Darkfire Angel @ 8 Jul 2009, 11:56) *
Also will the radars function as a spare radar now be moved to the Listening Outpost? Or do we lose it all together, having said that I never even knew about it till just now.
AFAIK there were no plans for that, but you never know wink.gif .

Posted by: Stinger 8 Jul 2009, 16:29

If you want radar you're going to have to purchase it at the China Command Center. You won't be able to get it anywhere else, and that includes the Listening Outpost. The GLA are the radar vehicle faction.

This is going off topic so if you would like to continue it elsewhere then we may start a Q&A thread.

Posted by: KamuiK 8 Jul 2009, 16:47

QUOTE (Stinger @ 8 Jul 2009, 14:29) *
This is going off topic so if you would like to continue it elsewhere then we may start a Q&A thread.

THIS.

Posted by: Darkfire Angel 8 Jul 2009, 18:30

QUOTE (Stinger @ 8 Jul 2009, 14:29) *
This is going off topic so if you would like to continue it elsewhere then we may start a Q&A thread.

Yes please.

Posted by: Mcbob 9 Jul 2009, 1:16

QUOTE (Stug IV @ 6 Jul 2009, 1:08) *
That is a Sdfkz 251 with the 6 Wufranmen 40 300mm rockets. Used in real life and featured in Company OF Heroes. Always glad to see another WW2 vehicile!


I already said that tongue.gif

QUOTE
Actually it isnt, its seems to be inspired a lot for it, but isnt a Sdfkz 251


This

Besides, the body of the Camel Launcher is barely similar to the actual Sdfkz 251. The only real similarities are the 6 launchers and that both vehicles are half-tracks. And if you haven't noticed yet, the Camel has 2 pairs of road wheels, whereas the Sdfkz only has one.

Posted by: DarKPaladiN 13 Jul 2009, 21:38

are the new gens are getting AI's? i want to choose random opponents! tongue.gif

Posted by: Chyros 13 Jul 2009, 22:57

QUOTE (DarKPaladiN @ 13 Jul 2009, 19:38) *
are the new gens are getting AI's? i want to choose random opponents! tongue.gif
Yes smile.gif . Note that this has been confirmed multiple times already though wink.gif .

Posted by: YuKoNx 18 Aug 2009, 20:13

Hello, please excuse the "strange" English.
I can not so good and I have it translated O_o.

When can I download the new version of SH ?
I'm anxious already full, the images can be very promising.
I hope only that this balances out, in the current version 0.951
SH was quite often not working properly. I don't know why...

..but its the Best Mod for C&C ZH wink.gif ! - EVER - i like it !!!

P.S. Can i Play SH Online via Hamachi ?!

Posted by: Pickysaurus 18 Aug 2009, 20:33

Welcome to the forums YuKoNx!

SWR never give deadlines, but I'm sure you can expect 0.96 pretty soon. Maybe before Christmas.

Yes, you can play Shockwave over Hamachi

Posted by: KamuiK 18 Aug 2009, 22:08

Greetings from me as well, and as Pickysaurus already said, SWR Productions never give a date for their mods, just wait and see. It is done when it is done. Have some patience wink.gif

Posted by: YuKoNx 19 Aug 2009, 3:27

well, then I'll play SH 0.951...

Posted by: KamuiK 19 Aug 2009, 21:56

Good decision. From what is shown, the mod will be great as usual in the next version mindfuck.gif

Posted by: sHanKzZz... 9 Jul 2010, 21:15

seriously speaking, for me CnC Generals:Zero Hour was the Best game EVER... and it got even better when i downloaded this mod... i mean i didnt think that it could improve so much!
a huge thanks to the shockwave team... im loving it, and this mod has reignited the addiction i had for this game...

Posted by: MARS 9 Jul 2010, 21:45

Welcome to the forums, but next time, please make sure you don't revive a topic that's been inactive for almost an entire year.
In fact, a month is a rather liberal deadline already, unless it's an important contribution/not worth starting an entirely new thread.

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