Desert Stronghold!, A mission i made =D |
Desert Stronghold!, A mission i made =D |
4 Nov 2009, 0:28
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#1
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
<*radio static*>
My comrades, I am informing you of the situation in Egypt… the situation has fallen out of control since the foul Chinese set up their outpost there. Not only that, but the damn American’s continue to aid them with the fight. The consistently are abusing civilian radio communications to rally there troops on and they have used there bombers and destroyed our command centre. However, I hear news that a General of the highest order is coming to aid us and our situation. We have only a handful of units left in the field and the Chinese will soon attack us once they know we are there. We are preparing to fight them off as we wait for this “Saviour” General. Maybe he can help us restore order to Egypt and have it under GLA control. Our building supplies are also limited and the Chinese are extorting all the derricks in the area at their outpost. The few supplies remaining near us are also under Chinese control. We must break into the Chinese Base and destroy the Command Post their, to stop American and Chinese interference. I am beginning to hear noises out side… I must prepare for the battle! To war brothers! <*radio static*> Well i finally managed to create my first mission (lol) This was manly an experiment to see what i could put into a mission with my skills so far. However i would like to say that it is still in it's creation stages, but i thought i'd post my first attempt here to see what you guys think. Just to inform you there are no cut scenes as of yet so you will be dropped straight into the action. Basically your main objective is to destroy the American Command Post in the center of the Chinese base. Click (V0.51) Please Feedback to me This post has been edited by IonCharge: 7 Nov 2009, 1:53 -------------------- |
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4 Nov 2009, 0:44
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#2
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
I will try it right away.
Edit: I cannot open it, the screen is fully visible and there is not a single building or unit or anything on the map. This post has been edited by KamuiK: 4 Nov 2009, 1:02 |
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4 Nov 2009, 2:21
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#3
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I too have this problem
Plus most of the terrian is blue/green which isn't very desert-ish lol -------------------- |
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5 Nov 2009, 2:13
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#4
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Try uploading again, to a different website than that as you can not download the whole folder without a subscription.
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5 Nov 2009, 21:41
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#5
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
I too have this problem Plus most of the terrian is blue/green which isn't very desert-ish lol Somethings definitely gone wrong then.... will reupload in a min -------------------- |
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5 Nov 2009, 21:43
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#6
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Am looking forward to giving this a go
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5 Nov 2009, 22:30
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#7
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
Lol okay i got a new link... (made the folder into a .zip file too) Here
This post has been edited by IonCharge: 5 Nov 2009, 23:11 -------------------- |
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5 Nov 2009, 23:10
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#8
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Group: Members Posts: 22 Joined: 12 October 2009 Member No.: 483 |
Oddly I lose this mission out of a sudden while the westward wave of Red Guard and Tank Hunters are attacking. I have no idea why this happens.
-------------------- QUOTE [01:47:30] <+Nem> Core has been the fastest developed total conversion this side of Zero Hour [01:47:40] <+Nem> All art will be completed by the end of the week |
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5 Nov 2009, 23:10
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#9
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Check the link again and remove the 'Click' at the end of it
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5 Nov 2009, 23:12
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#10
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Group: Members Posts: 22 Joined: 12 October 2009 Member No.: 483 |
That one I figured out myself, otherwise I wouldn't have been able to download the file in the first place
-------------------- QUOTE [01:47:30] <+Nem> Core has been the fastest developed total conversion this side of Zero Hour [01:47:40] <+Nem> All art will be completed by the end of the week |
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5 Nov 2009, 23:12
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#11
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
Oddly I lose this mission out of a sudden while the westward wave of Red Guard and Tank Hunters are attacking. I have no idea why this happens. Was the command centre destroyed? if this happens then you lose Check the link again and remove the 'Click' at the end of it Fixed -------------------- |
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5 Nov 2009, 23:16
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#12
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Group: Members Posts: 22 Joined: 12 October 2009 Member No.: 483 |
Was the command centre destroyed? if this happens then you lose I'm quite sure it was still standing while the Defeated message popped up (the CC makes quite a noise when collapsing). But I'll check again. -------------------- QUOTE [01:47:30] <+Nem> Core has been the fastest developed total conversion this side of Zero Hour [01:47:40] <+Nem> All art will be completed by the end of the week |
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5 Nov 2009, 23:28
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#13
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Group: Legend Posts: 162 Joined: 7 June 2009 Member No.: 50 |
Same thing happens, if your Command Centre is under attack at around 90% you lose.
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5 Nov 2009, 23:35
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#14
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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5 Nov 2009, 23:44
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#15
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Group: Members Posts: 22 Joined: 12 October 2009 Member No.: 483 |
Another one: You might want to improve the pathfinding around the hill at the southeast. It's absolutely horrible.
Also, Generals Powers make this mission almost too easy after the beginning. -------------------- QUOTE [01:47:30] <+Nem> Core has been the fastest developed total conversion this side of Zero Hour [01:47:40] <+Nem> All art will be completed by the end of the week |
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5 Nov 2009, 23:51
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#16
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
Another one: You might want to improve the pathfinding around the hill at the southeast. It's absolutely horrible. Also, Generals Powers make this mission almost too easy after the beginning. I'm removing that hill 'twas an accident.... And how do i remove Gen Powers? do i remove the command button from the CC? -------------------- |
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5 Nov 2009, 23:55
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#17
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Group: Members Posts: 22 Joined: 12 October 2009 Member No.: 483 |
Simply remove the Generals Power from the science purchase menu. That way, you won't be able to buy the Generals Power in the first place.
-------------------- QUOTE [01:47:30] <+Nem> Core has been the fastest developed total conversion this side of Zero Hour [01:47:40] <+Nem> All art will be completed by the end of the week |
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5 Nov 2009, 23:59
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#18
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
Ah thank you
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6 Nov 2009, 1:14
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#19
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
A problem I see on this map is that you cannot build or find a Palace.
Edit: Gen Powers which should stay (if you mind): Vehicle Training Scavanged Salvage Basilisk (if you fix the Palace thing) Phosphorus Strike 1 Cash Bounty 1 and 2 Salvage Drop 1 Emergency Repair 1 and 2 Sneak Attack This post has been edited by KamuiK: 6 Nov 2009, 1:16 |
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6 Nov 2009, 1:25
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#20
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Group: Members Posts: 22 Joined: 12 October 2009 Member No.: 483 |
I think he removed the Palace on purpose, though it's confusing to have the Soyuz on there when you can't build it anyway. While we're at it, the Scarab smoke grenade upgrade also seems useless since you cannot build Scarabs in this mission.
Another bug is that there's a gattling tank outside the map perimeter that you can attack and won't even fight back. Also the USA never ever seems to attack for some reason. As for Generals Powers I'd only keep all the L1 ones plus Cash Bounty. Remember this is a beginning mission. This post has been edited by Prince Kassad: 6 Nov 2009, 1:30 -------------------- QUOTE [01:47:30] <+Nem> Core has been the fastest developed total conversion this side of Zero Hour [01:47:40] <+Nem> All art will be completed by the end of the week |
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6 Nov 2009, 1:34
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#21
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Ok, if it is a beginning mission I agree. Poor Basilisks
If you do as Prince Kassad said, or anything at all to the Generals Powers, you should reduce the maximum Rank as well Apart from all that, I really liked the mission so far, curious to see the final version. This post has been edited by KamuiK: 6 Nov 2009, 1:37 |
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6 Nov 2009, 1:36
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#22
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
A problem I see on this map is that you cannot build or find a Palace. Edit: Gen Powers which should stay (if you mind): Vehicle Training Scavanged Salvage Basilisk (if you fix the Palace thing) Phosphorus Strike 1 Cash Bounty 1 and 2 Salvage Drop 1 Emergency Repair 1 and 2 Sneak Attack These are pretty much the Gen powers i intended to keep I think he removed the Palace on purpose, though it's confusing to have the Soyuz on there when you can't build it anyway. While we're at it, the Scarab smoke grenade upgrade also seems useless since you cannot build Scarabs in this mission. Another bug is that there's a gattling tank outside the map perimeter that you can attack and won't even fight back. Also the USA never ever seems to attack for some reason. As for Generals Powers I'd only keep all the L1 ones plus Cash Bounty. Remember this is a beginning mission. The Scarab smoke grenade and Soyuz will be removed, thanks for pointing those out, and the USA don't have a base in this area just a command post in the chinese base. Plus they bring in reinforcements if you attack the chinese base however there is a way to get rid of them -------------------- |
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6 Nov 2009, 1:39
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#23
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
So no Basilisks then? That is, if a Palace in that mission is not existant at all.
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6 Nov 2009, 1:41
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#24
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
No, basilisks won't be buildable in this mission but you may see them enter as reinforcements at some stage
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6 Nov 2009, 2:04
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#25
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Gave it a go and it was surprisingly easy, just send the phosphorous generals power in to take out the US thingy.
Maybe make it so you have to defeat the Chinese too? -------------------- |
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