Constant Production, GAH! |
Constant Production, GAH! |
18 Oct 2009, 17:30
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#1
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
For some reason my scripts arent working like they should
I had the AI build a team of commanches And then after the team was built they where suppose to attack , but they just stand there and make more of them somebody help if this helps 1st script **IF** TRUE THEN AI build team 'Coptor' 2nd script **IF** Team 'coptor' is made THEN Team 'Coptors' Guard Area 'alphaguard' |
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19 Oct 2009, 0:35
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#2
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aka nipthecat Group: Members Posts: 14 Joined: 7 June 2009 From: Planet Nip Member No.: 44 |
You can use subroutine scripts to build teams and let them guard an area. Try the attachment, the AI builds a Comanche on start (the AI takes some 30 sec., be patient). When build, the chopper guards the marked area. Whenever an enemy enters the area he will be attacked. The chopper responds when being attacked, when the Comanche is dead the AI builds a new one until money is spent. If you want you can set a delay between building teams.
The subroutine scripts must be linked with the team in the team builder. 1.Under 'Identity' > 'Production Condition' you must enter the build condition subroutine script and check 'Automatically reinforce whenever possible' under 'Recruitment Options' 2.Under 'Behavior' > 'Behavior Script Triggers' > 'On Create' enter the action subroutine script. The 'Inital Team Behavior' is set to 'Alert'. _TestComancheSpawn.zip ( 3.85K ) Number of downloads: 4 -------------------- It's ok for me to know that I could whenever I would
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Lo-Fi Version | Time is now: 19 April 2024 - 12:39 |