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New is...Good right?, New mechanics to old game systems,
(USA)Bruce
post 20 Aug 2016, 0:17
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So today I played some CS GO on assault, had some fun times even if I think the rifle class is now the must go field because heavy is really and I mean really unreliable.

>What is an LMG, What is cover fire or wallbanging

So from the get go I realised that assault now has skylights that both sides can shoot from, which forces players to be carefull on the roof or down below An Image of it

Now as someone whos played CS from around its beta days to 1.5 to 1.6 to zero and then source etc, I found something strange.

Not bad exactly but Im so unused to it,

-Less tottal hostages on CS assault (as opposed to the four of before)
-Hostage points are different, (They all used to be in a room in the top floor)
Most "odd thing"
-You dont tell the hostages to follow you and act like moses leading your flock to the hostage point
-You can only carry a hostage,
-CARRYING HOSTAGES ITSELF
-Carrying hostages doesnt give you a weapon or aim penalty, (practiclly unchaged)
-You can get a hostage carrying kit like a defusal kit thats double a difusals price (400 rather then 200) also I dont think the terrorists can damage the hostages while your carrying them


Sooo this isnt ment to be a CS go thread but basicly, Im not used to theese changes.But for once, In a very long time theese look like well thought out and fair changes...

What are some changes that you feel thats "unnatural" to your oldschool bones, when they ache when you see "change" But logiclly makes sense


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CheoRock
post 20 Aug 2016, 1:10
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Well, back in the day the new mechanics introduced in AoE3 like units micromanagement, game modes, resources gathering, maps size and terrain, cards deck, and shocking graphics kind of offset me because I where very used to AoE2 style. I even sold my AoE3 discs (Fortunately to a friend who later returned me the game, haha), a few years later when I discovered the modding capabilities of the game I tried to play one more time and discovered a really wonderful game. Today I must be one of the few people who actually love more AoE3 than AoE2, it's one of my favorite RTS games, beside the C&C ones. The innovation in games is always good even if is not well received by the player because the developers learn of the mistakes (except EA, EA don't learn from the mistakes).

This post has been edited by CheoRock: 20 Aug 2016, 1:18


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(USA)Bruce
post 20 Aug 2016, 2:01
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Actually I enjoy AOE 3 more then two, theres only a few faults I find in it mechanic wise speaking, the rest is probably balence stuff that could be fixed in a patch or two.

Like my biggest issues were that muskets had more meele damage vs calvary but generally calvary just flanked you and well never attacked anything that wasnt skirmisheers or arty, I wish their bullets counted as meele hits alongside dealing more damage vs calvary so that they would be an effective counter that wasnt so freaking slow.

Dont get me started on dragoons, I loved the expansions thou when you look at warchiefs then Asian dynasties you wonder why warchiefs even existed.

The cards,upgrades and basicly the home city mechanic was so well put and the abilities didnt make the game a moba with multiple units (Im looking at you dawn of war 2)
It was implemented juuust right


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Stalker
post 20 Aug 2016, 18:08
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AoE3 is one of those games where I never really enjoyed it. AoE2 is just one of the best games ever made (I still play it) and AoE3 was just so... different. I realise that I probably should have given it at least one more try.

As for New vs. Old, I think it's mostly usability and comfort features that are usually way better in newer games. Sadly I often see a trend in gameplay or content getting worse. For instance simplified mechanics in Diablo 3 or Star Wars Battlefront. Or comparatively worse maps in newer Call of Duty and Battlefield games.

I think a lot of game series reach a point where the game is in its perfect state and newer installments only improve it in very few areas but get worse overall.
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