Games in developement similiar to C&C Generals, Classic style RTS |
Games in developement similiar to C&C Generals, Classic style RTS |
31 Dec 2016, 14:20
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#1
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Group: Members Posts: 76 Joined: 3 January 2014 Member No.: 10254 |
I've found few rts games in alpha / beta stage that are similiar to C&C Generals, some of them have some new features
Global Conflagration http://www.indiedb.com/games/global-conflagration https://www.facebook.com/GlobalConflagration/?fref=ts War Zone Middle East http://www.indiedb.com/games/arian-studio http://arian-studio.com/category/new-pictures/ Gameplay video: https://youtu.be/qUAvW7qEgB0?t=171 RECONQUEST - early acces available, without multiplayer (for now i hope) http://store.steampowered.com/app/530040/?l=polish This post has been edited by zourv: 31 Dec 2016, 14:27 |
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31 Dec 2016, 15:55
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#2
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Those looks pretty good so far. I hope they don't end up like Rouge Republic.
-------------------- We Die Standing.
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31 Dec 2016, 16:03
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#3
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Group: Members Posts: 76 Joined: 3 January 2014 Member No.: 10254 |
Rogue Republic is dead? any official info? i forgot about it
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31 Dec 2016, 16:09
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#4
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
The buildings remind me of a promising RA3 mod that sadly died rather quickly. I'll be sure to observe this, especially for the DoW-style recolouring of units.
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31 Dec 2016, 16:14
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#5
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
There's a game being developed by Sarge Rho. It's called Ardent Seas
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31 Dec 2016, 21:10
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#6
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Group: Tester Posts: 81 Joined: 7 March 2015 Member No.: 10907 |
No comment about the first two but... Reconquest... argh why do modern RTS games always suffer from the silly ultra cartoony look and overly bright colours? It's not nice to see, it's horrible. Plus, after reading the plot behind the game you'd think the game would be all gritty and dark, especially if there was a WW3 but instead... everything looks bright and one could think such a conflict where mankind was nearly wiped out never happened...
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1 Jan 2017, 7:20
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#7
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Agreed. I would actually like a strategy game in a post-WW3 setting, with successor factions of the former powers fighting it out over basic resources for survival and regaining some sort of control. Reconquest however looks like the most generic, fictionalised take on this, with two factions that seem to be based around technological urbanite survivors vs anarchist rabble from the wasteland of Mad Max. It also looks too much like Tiberian Twilight, with a miscalculated emphasis on desert environments and vehicle designs that look too stylised and videogamey for my liking. I'd much rather see a more speculatively realistic take on this, like Central Europe battered by a confrontation between NATO and Russia, with the entire continent essentially reduced to feudalism and a strange mix of leftover modern weaponry and neo-medieval elements due to the massive loss of industry and technology, with factions designed after fractured nation-states, rogue military forces and various political groupings that formed to fill the power vacuum.
War Zone Middle East looks to be more rooted in reality, but seems even less appealing, mainly because I am tired of present day/next Sunday Middle Eastern settings with generic military hardware and boooring desert environments. The only pure Middle Eastern setting for an RTS in my opinion was the Mideast Conflict 2 mod, which struck a good balance between real hardware and fictionalisation. This one on the other hand looks and sounds bland in every way, and the footage really doesn't do it any favours either. It still looks too unpolished even for a WIP demonstration and if it's actually meant to be near final, then it's just plain unpresentable in this state. Global Conflagration on the other hand looks quite neat, though I am confused about the development history. Wasn't there some Generals mod that first sought to add a futuristic Ukraine and Europe, then it became Rogue Republic as a standalone game and then what? I'm asking because GC kinda resembles the EU designs of RR (light blues with orange markings). Problem is, their PR seems a bit lacking. I would like to see a concise explanation of what this is supposed to be, i.e. what kind of RTS style, what the setting is, why there's a conflict and what overall features are to be expected. Right now, it seems promising but the way they present their new content is too much like you'd do for a mod, not a standalone game that actually needs to properly establish what it is. I do absolutely love that colouring feature however. It reminds me of how you could choose different premade camo patterns for your battlegroup in Endwar and I wish more RTS would embrace such possibilities. In this day, I find customisable factions (in terms of cosmetics and gameplay) to be more interesting that a more conventional 'factions with selectable subfactions' model. Either way, Global Conflagration is the one I want to keep eyes on. |
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2 Jan 2017, 2:51
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#8
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Cranium Ventilator in chief Group: Members Posts: 379 Joined: 7 June 2009 Member No.: 42 |
Global Conflagration on the other hand looks quite neat, though I am confused about the development history. Wasn't there some Generals mod that first sought to add a futuristic Ukraine and Europe, then it became Rogue Republic as a standalone game and then what? I'm asking because GC kinda resembles the EU designs of RR (light blues with orange markings). Problem is, their PR seems a bit lacking. I would like to see a concise explanation of what this is supposed to be, i.e. what kind of RTS style, what the setting is, why there's a conflict and what overall features are to be expected. Right now, it seems promising but the way they present their new content is too much like you'd do for a mod, not a standalone game that actually needs to properly establish what it is. I do absolutely love that colouring feature however. It reminds me of how you could choose different premade camo patterns for your battlegroup in Endwar and I wish more RTS would embrace such possibilities. In this day, I find customisable factions (in terms of cosmetics and gameplay) to be more interesting that a more conventional 'factions with selectable subfactions' model. Either way, Global Conflagration is the one I want to keep eyes on. Global Conflagration is made by two ex-devs of Rogue Republic, one of which is also working with me on Ardent Seas (insert snarky comment about self promotion here), we use the same code and engine. GC is going to be somewhat similar to Generals, although I haven't myself played it yet, so I can't really say to what extent. I can say that much more content is going to be revealed soon enough, which will coincide with an uptick in interesting stuff coming from me/Ardent Seas as well, we're basically working on finalizing the main mechanics. Ardent Seas is nothing like CnC, so I'm not sure that it has a place here. I'm going to send Catalin in here, before I say something that's incorrect. I can safely say that GC is Not in alpha yet, though, because AS isn't On the topic of Rogue Republic: I'm fairly certain it's dead. The team (myself included) disbanded over a year ago, and none of the ex-devs I'm still talking to heard anything. This post has been edited by Sargeant Rho: 2 Jan 2017, 3:05 -------------------- |
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3 Jan 2017, 17:39
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#9
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Here is one RTS I am also looking forward to. Iron Harvest
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18 Jan 2017, 19:12
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#10
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Group: Members Posts: 76 Joined: 3 January 2014 Member No.: 10254 |
WarZone: Middle East PreAlpha, released:
http://www.indiedb.com/games/arian-studio/...oads/pre-alpha5 This post has been edited by zourv: 18 Jan 2017, 19:13 |
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