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Note to map makers for 1.87. (Important)
Skitt
post 18 May 2018, 4:12
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Due to the new AI system the Bidirectional waypoint paths are no longer needed in order for the AI to work right.
bidirectional paths was used in order to fix issues with the zh AI attack teams due to issues with the Zh AI scripts, now that mizo has made a new AI Bi paths are no longer needed and are now causeing issues with transport teams withing the AI.

So in regards to custom maps now, its back to standard waypoint paths for the AI for version 1.87 and beyond.


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Mizo
post 18 May 2018, 15:12
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Suggest you should delete the old guide and pin this one instead.


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