Cyclops, Cyclops cant target jumpjet |
Cyclops, Cyclops cant target jumpjet |
29 Sep 2017, 15:59
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#1
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Group: Members Posts: 7 Joined: 5 June 2017 Member No.: 15408 |
Americas Cyclops laser cant target jump jets and the patriot defence does little damage. Every other factions base defence can target them. is it a bug?
This post has been edited by Walking2: 29 Sep 2017, 16:03 |
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9 Feb 2018, 11:08
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#2
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A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
Americas Cyclops laser cant target jump jets and the patriot defence does little damage. Every other factions base defence can target them. is it a bug? No, its not a bug, is that intentional, since jumpjets are supposed to be untargetable(invulnerable i think) against heavy AA. For Patriots, neither, they have HumanArmor and that is why they are resistant to EXPLOSION Damage. Try to use light AA they are cheap and well against those human flying This post has been edited by ZunZero97: 9 Feb 2018, 11:10 |
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9 Feb 2018, 13:18
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#3
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
For Patriots, neither, they have HumanArmor and that is why they are resistant to EXPLOSION Damage. Really now? CODE Armor JumpjetHumanArmor
Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] Armor = MELEE 100% Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. Armor = STEALTHJET_MISSILES 10% ;humans don't get hit by tank rounds. Armor = JET_MISSILES 50% Armor = INFANTRY_MISSILE 10% Armor = FLAME 150% ;humans don't like fire Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... Armor = SNIPER 200% Armor = LASER 999% ;LASERs are anti-personnel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% Armor = FALLING 0% Armor = MICROWAVE 0% Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% Armor = SUBDUAL_UNRESISTABLE 0% Armor = HACK 0% ;Special damage should not be used for regulair weapons Armor = DEPLOY 0% ;Special damage should not be used for regulair weapons End This post has been edited by Hanfield: 9 Feb 2018, 13:19 -------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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21 Feb 2018, 0:16
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#4
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A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
Really now? CODE Armor JumpjetHumanArmor Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] Armor = MELEE 100% Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. Armor = STEALTHJET_MISSILES 10% ;humans don't get hit by tank rounds. Armor = JET_MISSILES 50% Armor = INFANTRY_MISSILE 10% Armor = FLAME 150% ;humans don't like fire Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... Armor = SNIPER 200% Armor = LASER 999% ;LASERs are anti-personnel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% Armor = FALLING 0% Armor = MICROWAVE 0% Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% Armor = SUBDUAL_UNRESISTABLE 0% Armor = HACK 0% ;Special damage should not be used for regulair weapons Armor = DEPLOY 0% ;Special damage should not be used for regulair weapons End I mean INFANTRY_MISSILE |
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