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Hover Crusader not amphibious?
MecanicalMan
post 29 Apr 2010, 19:35
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Hi,
Am i the only one who thinks that Crusaders should be able to move over water while in 'hover propulsion' mode?
Just a thought.

O=MM=C

This post has been edited by MecanicalMan: 29 Apr 2010, 19:36
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R3ven
post 29 Apr 2010, 20:00
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The team stated that this created a few bugs and so they removed it.
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Pickysaurus
post 30 Apr 2010, 12:08
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Can pass it off by saying the hover engines aren't effective on water because the aren't powerful enough.


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Waris
post 30 Apr 2010, 13:51
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Anything that makes a 60t hunk of material hover above solid ground tends to work over water too. Case in point: hovercraft.

As huhnu pointed out, a bug in the locomotor logic makes the dust trail effect visible once the tank reaches a certain speed, regardless of what surface it hovers on, so it'll look retarded if the effect appears over water surface. I could be wrong though.

Another possible reason is simply balance.


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Zeke
post 1 May 2010, 5:58
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I don't think so, CWC has trails that work properly. I think it's because you wouldn't be able to stop the crusader from going to water even in tank mode. If I understand the codes right.


EDIT: Nvm, it's probably because you can't stop the crusader from transforming on water

This post has been edited by Zeke: 1 May 2010, 6:08


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Dutchygamer
post 1 May 2010, 12:25
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It can be fixed by replacing W3DTankDrawModule with W3DDrawModel. Problem is, you won't have thread marks, and you must manually add thread dust. On the other hand, you do can make wave effects when on water.
tl;dr, it can be fixed, but it ain't worth the effort.


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The_Hunter
post 19 Sep 2010, 11:08
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The transforming is what couses issues as Zeke stated.


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