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Darky
post 15 Feb 2014, 0:34
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I don't know where to see faction details so I'm firing blindly here. The ideas are meant to be taken apart or given to any faction that they fit.

SAM Site

Description: A specialized anti-air defense, the SAM Site can launch two missiles at extremely long (like halfway across Tournament Continent) range against support planes. They detect support planes (General's Promotions) through the fog of war and fire at them. They cannot fire at helicopters or jets. SAM Sites reveal the fog of war and detect stealth units in a very large area around them.

Magnetic Delivery System

Description: A defensive massive railgun fixed to a small base of operations, the MDS fires special very large shells at hypersonic speeds. Once close to the target area, these special shells split up into 4 individual Cruise Missiles, all of which are considerably slower while being equipped with very potent high explosive warheads. The MDS must be manually ordered to fire, has a limited range and can only use its ability against targets straight ahead as it cannot be turned around. Has a long cooldown. The MDS also has a secondary ability which allows it to, at a price, fire a shell that contains a Missile Drone which comes out of the shell once it is over the target area and begins engaging targets with multiple unguided rockets that can be reloaded mid-air.

Warlord Tank

Description: A crude but effective beast, the Warlord is equipped with a single howitzer that fires HE shells that have a massive AoE and damage against anything except tanks. The Warlord is also equipped with a fixed autocannon, which fires at a moderate fire rate while dealing decent damage to anything on the ground.
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MyDude25
post 22 Feb 2014, 18:57
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^^Changing the AI itself in real time....SAGE be like NOPE lel.


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Sup guiyz
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