What do you guys do with infantry? |
What do you guys do with infantry? |
6 Jan 2013, 16:34
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#1
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Group: Members Posts: 152 Joined: 27 December 2012 Member No.: 9573 |
This is something that is there since vanilla generals: infantry has low combat value. They have low firepower and are easily killable. Basically everything that infantry can do vehicles can do better. I pretty much only use infantry to capture buildings and that's it.
So what do you guys think? |
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6 Jan 2013, 16:39
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#2
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Get dunked Group: Members Posts: 19 Joined: 29 April 2012 From: Mississippi Member No.: 9095 |
Throw them in a building and use them to hold the line while my tanks push up.
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6 Jan 2013, 16:42
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#3
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
This is something that is there since vanilla generals: infantry has low combat value. They have low firepower and are easily killable. Basically everything that infantry can do vehicles can do better. I pretty much only use infantry to capture buildings and that's it. So what do you guys think? You kiddin' me? Alot of infantry out there got a way higher cost/firepower ratio, than most tanks. Their fragility is their main weakness. |
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6 Jan 2013, 17:51
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#4
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
This is something that is there since vanilla generals: infantry has low combat value. They have low firepower and are easily killable. Basically everything that infantry can do vehicles can do better. I pretty much only use infantry to capture buildings and that's it. So what do you guys think? We already disscusssed this here; *Yawns* Repost But basicly every side has its own Infantry usage precentages..... If you dont use comandos your missing a finger, Gla is 40% Infantry no matter how much people hate it...Try this; One GLA insurrection vs any china army without air or artilary/napalm weapons under the cost of 4000 dollrs The angry mob is.....AMAZING For china its 30% along with hackers having a good role Not to mention volenteer squads ECA Infantry fight HARDER while garrisoned...unlike the other factions Russian Infantry is made to be cheap and massly produced...Without russian Infantry,one burton can destroy you USA is the most versitle faction with 25% need of Infantry, Infantry is never useless and to be frank as an airforce loving guy I hate tanks myself....They are too slow and vunrable IMO, but you can never defeat anyone with one branch of firepower you need to combine arms so thats why I prefer light humvees, paradrops and so on and so forth In generals and the CNC universe a simple rifleman can take about 10 tank shell hits.....That doesnt make them weak What does however is that they can be crushed under tank threads......but some infantry cant be run over; Think about it....A single seal going into a chineee base with 30hopper tanks defending it.....Thats gona hurt You have to use every unit to its last drop, Sure for 1scorpion you can hold more tanks in your tunnels (Its 800 cost if I rememmber right but with upgrades etc lets presume its generally 900) But you cant kill 3 battlemasters with a single scorpion, but you can on the other side use 3 rpg troopers with the demo ability (Along with camoflauge) to throw them under the tanks and kill them all. You gotta know thier secondary abilities and what they are worth.... personally I love redguards and spaming them early game is better then a volenteer squad...Infantry is dirt cheap and great when massed -------------------- |
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6 Jan 2013, 18:36
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#5
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Group: Members Posts: 40 Joined: 25 December 2012 Member No.: 9554 |
I use infantry more offten than vechiles, i like shoch tropers the most ant they are the backbore of my army i usualy use them allone vs GLA, but vs USA/PRC/PF i mix them with iglas...as USA i allways go for seals and snipers GP(cant remember the exact name)...generaly i like infantry rushes and thats why i build 3-5 baracks
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6 Jan 2013, 18:45
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#6
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
"Let's go capture some buildings!'
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6 Jan 2013, 19:14
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#7
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Group: Members Posts: 234 Joined: 2 January 2013 From: Earth Member No.: 9606 |
Don't know about you but Shock troopers provide lots of firepower, especially when garrisoned, and they can disable stuff, for only $600 apiece.
-------------------- "You can't kill the Messiah..." |
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6 Jan 2013, 19:23
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#8
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Little known fact about shock troopers: You can't run them over!
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6 Jan 2013, 19:47
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#9
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The harbinger of bad decisions Group: Members Posts: 133 Joined: 28 March 2012 From: Irving, TX Member No.: 9056 |
Missile Defenders are integrated into my Armored Cavalry Regiment strategies. I just load them into the Brads that I have as part of the regiment and, when needed, order them out to provide fire support to both the tanks and to the Chaparrals.
China actually has the best Combined Force of Arms use for the infantry, so I have loads of Red Guards, Volunteer Squads, and Tank Hunters in concert with Battlemasters, Tank Hoppers, Overlords, Troop Crawlers, the occasional Inferno Cannon, and the even rarer Han gunship or Propaganda Airship. Granted casualties are always high among the leg infantry. -------------------- "I went to Afghanistan and all I got was Shrapnel!" -Anonymous |
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6 Jan 2013, 20:09
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#10
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The Whimsical Story Teller Group: Members Posts: 223 Joined: 18 May 2012 Member No.: 9123 |
A bunch of Red Guard and Bunch of Tank hunters are good for supporting early tank rushes, if only to provide shields.
-------------------- "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat" -Sun Tzu
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6 Jan 2013, 21:46
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#11
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Stealth Master Group: Members Posts: 298 Joined: 10 February 2012 From: USA Member No.: 8990 |
honestly i dont see much use for infantry. only good for capturing buildings. i prefer a mass armored assault backed up by CAS choppers. i dont garrison much either. they can die pretty easily. i weight pros and cons and it also depends on the map.
i sure miss the auroras though -------------------- |
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6 Jan 2013, 22:01
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#12
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
honestly i dont see much use for infantry. only good for capturing buildings. i prefer a mass armored assault backed up by CAS choppers. i dont garrison much either. they can die pretty easily. i weight pros and cons and it also depends on the map. i sure miss the auroras though They will return and according to rumors its going to be the "manticore" and "pandora" of the USAF general..... -------------------- |
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6 Jan 2013, 22:13
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#13
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Group: Members Posts: 40 Joined: 25 December 2012 Member No.: 9554 |
They will return and according to rumors its going to be the "manticore" and "pandora" of the USAF general..... Auroras are going to have build limit? -------------------- |
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6 Jan 2013, 23:20
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#14
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The Observer Group: Members Posts: 113 Joined: 10 August 2009 From: Poland Member No.: 341 Silent, but deadly SWR projects observer |
My favorite defense tactic with MDs: put one or more in laser lock mode in different fire bases and a bunch of them in the back within the ability range, and watch the fire works. They'll blow away tanks at a veery far range quickly and effectively, won't attack infantry by default, and you'll have three slots available for other infantry. Quite deadly vs. vehicles the way I see it.
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6 Jan 2013, 23:29
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#15
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Group: Members Posts: 127 Joined: 29 September 2012 From: United States of America Member No.: 9322 |
Auroras are going to have build limit? I have a feeling the Auroras won't have the "build one". More probably only, "restricted to one airfield". That's all speculation. Back to the thread. Because I often play as the support, rarely play 1v1 matches, my style of using infantry is basically like Aggressive turtle, and often modified to suit the map, but normally, my system is to have at least 5 AT and 3 Anti-Infantry transported to garrisons. If there's a defensive point needed to be exploited, I like to be able to transport my infantry to quickly garrison, and hit an enemy rush or patrol. Wait a few seconds for the fog of war to blanket on the enemy's screen, and under the cover, shift my infantry back into the transports. Very fun with the Fennek, and I tended to have two on reserve in my base to transport a few regular infantry with a med.commando and Gustav. It's a fun harass. For the chinese, Troop Crawlers definitely help with the blob assaults, and like the previous posters, I do adopt them to support my combined arms. |
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7 Jan 2013, 0:02
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#16
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
Pathfinders are absolutely priceless, that bioncular thingy ability + Long range tomahawks = ARGABLARGRAEG.
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7 Jan 2013, 1:00
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#17
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
Auroras are going to have build limit? The SWR team does not implement build limits on units in their mods. Anyways, I use infantry in two ways. Let them go inside a building and watch them tear everything apart or fire support for my backdoor assaults. And the most obvious capture buildings Some infantry I use to clear shroud for artillery (Binoculars) -------------------- |
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7 Jan 2013, 2:56
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#18
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Group: Members Posts: 152 Joined: 27 December 2012 Member No.: 9573 |
The SWR team does not implement build limits on units in their mods. Yes they do. Manticore and Pandora. Anyways back to infantry. I'm not saying that ALL infantry is obsolete. Hackers for one are very important for China 'cause they generate China's secondary economy. I guess infantry is quite useful in urban areas where they can garrison in one building after another but on the other hand they are asily killable by anti-garrison weapons. And they are quite useless in open terrain, except for snipers and other stealthed units. Level 3 VDV is quite useful too, as it can form a huge tidal wave that come crashing down on the enemy's flank or to secure an area quickly. But they, like all other units, are way too vulnerable to artillery. So to sum it up: Pros: -Cheap -Quick to build -Good when garrisoned -Can capture buildings Cons: -Fragile -Can be crushed -Slow moving -Useless in open terrain |
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7 Jan 2013, 3:12
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#19
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
Mechanized Infantry is also a good tactic if you're good at micro. Your vehicles would shield the weak infantry from incoming attack while those men provide fire-support.
-------------------- CASOJIN
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7 Jan 2013, 4:31
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#20
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Stealth Master Group: Members Posts: 298 Joined: 10 February 2012 From: USA Member No.: 8990 |
true in VZH i used to play as airforce with the combat chinooks. 2 with LAWs and one with 4 flashbangs and 4 snipers. that was really the only time id use infantry
oh forgot id also use helices as the same way if i captured a china CC >:D This post has been edited by z741: 7 Jan 2013, 4:33 -------------------- |
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7 Jan 2013, 14:32
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#21
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Group: Members Posts: 256 Joined: 21 October 2009 From: Between Europe and Asia. Member No.: 500 |
I love using infantry. They're cheap and effective (given that enemy is not using much of artillery). Large enough group of combined AT & anti-infantry (or Shock Troopers in case of Russia) can finish off the enemy or severely weaken the enemy.
Especially spec ops troops such as VDV, Seals, Pathfinders, ECA Commandoes are devastating when you know where and when to use them. This post has been edited by blgmgl: 7 Jan 2013, 14:32 |
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17 Jan 2013, 14:35
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#22
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Infantry is your best friend if you are China Silly Nationalists with bolt action rifles can destroy a mighty Sentinel when used in groups
-------------------- We Die Standing.
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18 Jan 2013, 5:25
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#23
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The Whimsical Story Teller Group: Members Posts: 223 Joined: 18 May 2012 Member No.: 9123 |
I love the infantry. Granted I play as China. I fand a blob of tank hunters and red gaurd can hold off early game rushes. I LOVE the volunteer squads, granted I cannot understand what they are saying
-------------------- "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat" -Sun Tzu
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18 Jan 2013, 5:59
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#24
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C&C:Reichsmarsch Mod Leader Group: Members Posts: 421 Joined: 15 August 2012 From: Singapore. Member No.: 9264 |
Infantry are versatile and I think that's the main bulk of their strength. For their price, they can deal a lot of damage when used properly. Obviously a single ranger isn't going to stop a tank. But then if you garrison said ranger...
It's down to your individual strat. Personally, I've used missile defender squads and red guards in different matches to deal a lot of damage to enemy vehicles. Anyway if you really like infantry, you'll like C&C: Reichsmarsch /shameless advert But on a serious note, the only thing I find game breaking is when a single vehicle can make infantry completely useless, either with building clearing weapons or with serious anti-inf power. But since that doesn't really happen so much in Rotr, it's good This post has been edited by CoLT: 18 Jan 2013, 6:01 -------------------- Visit our ModDB |
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18 Jan 2013, 10:05
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#25
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
But on a serious note, the only thing I find game breaking is when a single vehicle can make infantry completely useless, either with building clearing weapons or with serious anti-inf power. But since that doesn't really happen so much in Rotr, it's good Meet the Microwave Tank. Meet the Toxin Tractor. Meet the Buratino. Meet...the Dragon Tank. (Alternatively - Bunkster Nighthawk, Frogfoot, the Chinese napalm MiG bomber whatwasitsnameagain) -------------------- |
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