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Oliver Model Stuff, The beggining!
Sato-kun
post 22 Sep 2014, 2:49
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The bulge under the wing tho, if that part somehow can be 'flatten' down a bit, would look great, texture wise, its neat, accept for the wing which somehow to blant? well that's my opinion smile.gif


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Oldschool22
post 22 Sep 2014, 8:57
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Why are old planes so freakin' cool?
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Try to get some more color on the wings, kinda like this



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Oliver
post 22 Sep 2014, 11:38
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QUOTE (Sato-kun @ 22 Sep 2014, 2:49) *
The bulge under the wing tho, if that part somehow can be 'flatten' down a bit, would look great, texture wise, its neat, accept for the wing which somehow to blant? well that's my opinion smile.gif


Thank you people.. Yh you're right about that bulge... And the wing is not finished people

This post has been edited by Oliver: 22 Sep 2014, 14:54
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The_Hunter
post 22 Sep 2014, 12:07
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Have you given Photoshop CS2 a try yet ?

If you do/did i could send you a bunch of templates that woudl make replicating our style alot easier since you can look into how we made ours.


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Oliver
post 22 Sep 2014, 12:21
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Not exactly cs2, I borrowed photoshop cs6 from a friend, so i'm exploring this one

This post has been edited by Oliver: 22 Sep 2014, 22:01
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Oliver
post 23 Sep 2014, 18:31
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Well, almost done, still need to apply some effects and finish the engines (and I already converted the projected into photoshop).
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Sato-kun
post 23 Sep 2014, 18:53
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Now that's great, and for some reason
now to think about that camo pattern, I somehow can't pull that off,

I only manage to just splat on some stuff. Wonder how you guys manage to pull like 'connected' camo pattern, altho for fighter or any other small jets, its easier for the least, good job tho


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Oldschool22
post 24 Sep 2014, 7:13
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Why are old planes so freakin' cool?
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when i compare the photo i provided and the work that you have done......it looks almost identical


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__CrUsHeR
post 24 Sep 2014, 13:07
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Very nice work, this aircraft will be designed to some sort of mod?


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Oliver
post 31 Oct 2014, 20:06
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^ hmm kinda lol... Looking to it now, I freaking hate those lines...

Something new...

I "borrowed" the concept of those boxes attached to the turret from Zeke edited MLRS model (hope he doesn't mind tongue.gif), and also something from Chaparral made by The Hunter.

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TheCeLL
post 31 Oct 2014, 23:29
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QUOTE (Oliver @ 23 Sep 2014, 13:31) *
My very first skin actually (with some pieces of SWR work) tongue.gif

Wow first time texturing and already you're better than I am! YOU MUST TEACH ME YOUR WAYS

This post has been edited by InsurgentCell: 31 Oct 2014, 23:30


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Oliver
post 1 Nov 2014, 15:16
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^ just be rigorous with yourself XD.gif..

This was my second attempt of skinning that plane... Which didn't end up as i wanted, soo i'm working on the the 3rd and hopefully final one lol

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Madin
post 2 Nov 2014, 17:40
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Great work!
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Admiral*Alex
post 2 Nov 2014, 18:36
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QUOTE (Oliver @ 1 Nov 2014, 9:16) *
^ just be rigorous with yourself XD.gif..

This was my second attempt of skinning that plane... Which didn't end up as i wanted, soo i'm working on the the 3rd and hopefully final one lol



This is amazing work. I think this is up to par with SWR models and this only took you a couple of days to do. Please keep us posted on this.


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Oliver
post 5 Nov 2014, 16:45
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Small update on that M270 MLRS

(yh, i'm bad at rendering XD.gif)



This post has been edited by Oliver: 5 Nov 2014, 16:46
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__CrUsHeR
post 5 Nov 2014, 16:53
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QUOTE (Oliver @ 1 Nov 2014, 12:16) *
^ just be rigorous with yourself XD.gif..

This was my second attempt of skinning that plane... Which didn't end up as i wanted, soo i'm working on the the 3rd and hopefully final one lol


I only recommend a re-texture of the items under the wings (missiles and extra fuel tanks) because the current texture is strange. The geometry of the aircraft's belly below the cockpit does not seem to be appropriate, perhaps gain a more rounded shape for greater compliance with an aerodynamic desing (as with other RL's aircrafts and the other models of the ROTR).

Overall texture is beautiful and nice and the concept of the aircraft is very good.


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Oliver
post 5 Nov 2014, 16:58
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QUOTE (__CrUsHeR @ 5 Nov 2014, 17:53) *
I only recommend a re-texture of the items under the wings (missiles and extra fuel tanks) because the current texture is strange. The geometry of the aircraft's belly below the cockpit does not seem to be appropriate, perhaps gain a more rounded shape for greater compliance with an aerodynamic desing (as with other RL's aircrafts and the other models of the ROTR).

Overall texture is beautiful and nice and the concept of the aircraft is very good.


That is because it has no skin, I thought that would be obvious.. One has no skin, the other is housecolor.. And for the model itself, it looks way better than it looks, I just give that angle to show its skin. Besides that, this skin is a no go, since it didn't feel like it shared the style of the vulcan as I wanted.

This post has been edited by Oliver: 5 Nov 2014, 17:14
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__CrUsHeR
post 5 Nov 2014, 17:06
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^I really had not noticed the absence of a skin in the tank. sleep.gif


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Oliver
post 14 Nov 2014, 20:29
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Here, basically everything was photoshopped from pieces of SWR and EA.. But there is something about it that I don't like.

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Zeke
post 18 Nov 2014, 4:53
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QUOTE (Oliver @ 15 Nov 2014, 3:29) *
Here, basically everything was photoshopped from pieces of SWR and EA.. But there is something about it that I don't like.

*MRLS pic*


NEVER

EVER

rotate the orthograhpic views!

Otherwise, looks good to me, though that launcher does look kinda familiar.


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Svea Rike
post 18 Nov 2014, 17:12
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QUOTE (Zeke @ 18 Nov 2014, 4:53) *
Otherwise, looks good to me, though that launcher does look kinda familiar.


Maybe cause they're both based on the M270.


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Oliver
post 19 Nov 2014, 4:06
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Ortographic view? Wtf is that? I only rotate my perspective view in order to work better with the model.

And yh, I did check some mlrs from differents mods, and I liked the concept of the boxes on the turret of Reborn and Tiberium Sun Redux MLRS.. I did mention it, you will find it if you scroll up.

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Zeke
post 20 Nov 2014, 3:38
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QUOTE (Oliver @ 19 Nov 2014, 11:06) *
And yh, I did check some mlrs from differents mods, and I liked the concept of the boxes on the turret of Reborn and Tiberium Sun Redux MLRS.. I did mention it, you will find it if you scroll up.


Ah, didn't notice tongue.gif

QUOTE (Oliver @ 19 Nov 2014, 11:06) *
Ortographic view? Wtf is that? I only rotate my perspective view in order to work better with the model.


Orthographic views are the flat views, basically every other view except for perspective.

Here's a comparison:
http://i178.photobucket.com/albums/w259/Ze...ve.jpg~original

Like the model on the left, your model's front should be bigger than the back when viewed from that angle, but it isn't, in fact it seems the front actually looks smaller, which is wrong when you compare it to the model on the right.

So my guess is, you probably rotated one of the ortho views. Changing the view back to perspective again should fix it.

This post has been edited by Zeke: 20 Nov 2014, 3:42


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Oliver
post 20 Nov 2014, 21:21
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^ oh lol I knew there was something wrong.. Thanks for the quick explanation Zeke smile.gif

(Be highly critical please)


This post has been edited by Oliver: 20 Nov 2014, 21:27
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The_Hunter
post 20 Nov 2014, 21:49
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Texture on the launch holes seems a tad blurry compared to the rest.
Also i would get rid of those 2 extruded bits infront of the cabbin it doesn't look exactly good imo (i know the chaparral has them but yea)
And finaly there is a rather big lack of contrast on the unit sofar (to much USA grey/silver and to little other colors that define its shapes and make it look interesting from a distance)


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