New mechanics |
![]() ![]() |
New mechanics |
![]()
Post
#1
|
|
![]() Group: Members Posts: 202 Joined: 10 September 2016 From: Malaysia Member No.: 13185 ![]() |
What are they?
|
|
|
![]()
Post
#2
|
|
![]() The X General ![]() Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated ![]() |
Mechanics that are not old, I'm guessing.
-------------------- |
|
|
![]()
Post
#3
|
|
![]() Group: Members Posts: 202 Joined: 10 September 2016 From: Malaysia Member No.: 13185 ![]() |
I meant to ask "what are the mechanics you added into this mod?" Sry for the lack of details
This post has been edited by Jet02: 22 Mar 2017, 9:13 |
|
|
![]()
Post
#4
|
|
![]() Group: New Members Posts: 2 Joined: 7 June 2017 Member No.: 15419 ![]() |
may i ask a question? why is that the laser general's owlhawk jet is not able to attack air targets even though it says there that it can engage ground or air targets? thanks
|
|
|
![]() ![]() |
Lo-Fi Version | Time is now: 15 June 2024 - 11:57 |