CommandButton Command_ChinookUnload, Unit Abbilities |
CommandButton Command_ChinookUnload, Unit Abbilities |
19 Jul 2018, 5:12
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#1
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Group: Members Posts: 102 Joined: 13 December 2017 From: Caracas, Venezuela Member No.: 16469 |
CommandButton Command_ChinookUnload
Command = EVACUATE Options = OK_FOR_MULTI_SELECT TextLabel = CONTROLBAR:Evacuate ButtonImage = SSChinookUnload ButtonBorderType = SYSTEM ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:ToolTipEvacuate CursorName = Move InvalidCursorName = GenericInvalid End What are the chances that we can modify the ability to "evacuate units"? so that this ability is done by marking a place on the map that we choose. Example: I have a Blackhawk equipped with infantry units and I want that helicopter to evacuate my soldiers automatically elsewhere in the map. |
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23 Jul 2018, 5:23
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#2
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Group: Members Posts: 102 Joined: 13 December 2017 From: Caracas, Venezuela Member No.: 16469 |
I have a couple of more questions:
1) It is possible to create a new Command Button to throw in parachute the soldiers that we have in the airplanes? 2) Why can not I evacuate on water? if I charge soldiers SEALS in an Osprey ... Why can not I evacuate them directly in the water? |
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24 Jul 2018, 1:57
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#3
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
I have a couple of more questions: 1) It is possible to create a new Command Button to throw in parachute the soldiers that we have in the airplanes? 2) Why can not I evacuate on water? if I charge soldiers SEALS in an Osprey ... Why can not I evacuate them directly in the water? 1. I assume you mean, is it possible to make a button to manually eject pilots out of vehicles. It is possible, though the steps on how you do it will depend on exactly how you want the button to work. Does the button kill the vehicle, or just leave it unmanned? Should it work even if the vehicle has no veterancy? etc. 2. Game reason: Because that's just how it's coded to work. RL Reason: Opening the door while on water will flood the transport and cause it to sink, so it's generally a bad idea. -------------------- |
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30 Jul 2018, 17:02
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#4
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Group: Members Posts: 102 Joined: 13 December 2017 From: Caracas, Venezuela Member No.: 16469 |
1. I assume you mean, is it possible to make a button to manually eject pilots out of vehicles. It is possible, though the steps on how you do it will depend on exactly how you want the button to work. Does the button kill the vehicle, or just leave it unmanned? Should it work even if the vehicle has no veterancy? etc. 2. Game reason: Because that's just how it's coded to work. RL Reason: Opening the door while on water will flood the transport and cause it to sink, so it's generally a bad idea. No man, I explain: 1) Is it possible to evacuate units in an area determined by the player? This for all transport vehicles. example: I have several Ospreys equipped with Rangers and I want these aircraft to evacuate my units when I arrive at the place where I send them. Just like the GDI or NOD troop transports in Tiberium Wars. 2) Is it possible to create a new Command Button to parachute the soldiers who are inside an air transport vehicle? Same example with the Ospreys equipped with Rangers: I want the aircraft to evacuate these soldiers in parachutes. |
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1 Aug 2018, 10:48
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#5
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
1. I don't know, that's why I didn't answer your first question, and answered the others instead. You can try adding a NEEDS_TARGET_LOCATION in the button's option field, similar to how the rocket pod attack button is coded, but I don't know if it will work.
2. No. -------------------- |
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