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1.5 Debriefing Room, We strategize cause you can't
Numbers
post 29 Sep 2009, 7:55
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Share your Rotr 1.5 Strategies and Build Orders So we can discuss or improve. That way we all can get better.

All Faction Strategies
In the options you can enable double click for move guard It is your friend, Use it to cause aircraft to fly over, release there load, come back and reload. Rinse and repeat. Another option of this gem is with units with artillery range like tomahawks and grumbles allowing you to attack things covered in the fog of war. It can also be useful to keep your units attacking in a certain area while your busy with something else. -Numbers
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Waypoints: We all now how lag is a nuisance however if you use waypoints before you reach your target the command has more time to reach helping you be more micromanaged to an extent. -Numbers
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Don't forget about secondary economy it is unwise to spend all your resources on your attacking force. A delicate balance of teching and forces As well as secondary economy production is essential. -Numbers
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When playing with others you need to remember they are human not AI The same techniques won't work the same way. You need to know what they are doing and what they are planning, Scout often, The Command Center has disposable units To Aid you in this task. -Numbers
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Artillery do not exactly have the best field of vision, Most if not all are practically blind if your trying to use your entire artillery range, There is a remedy. Scout units are disposable and have a high field of vision allowing you a large view of it's surroundings. -Numbers
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Russia Strategies
Don't underestimate the emergency repair general power. Combined with the conscript paradrop can be a quick way to repair your army, You can also use it for your allies (or enemies) to occupy. -Numbers
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The MRT Can repair Husks but it also can repair tanks similar to the ambulance in Vanilla Zero Hour, It is always a good idea to have a few with your army. -Numbers
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A good combination for a fast frontline top up, or even a great flanking movement is a combination of the Conscript drop and the Decommissioned vehicle drop general powers. This means you can get infantry and vehicles mobile in any passable reigon of the map, for free. -Nidmeister
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Ka-52 helicopter can fire to a limited angle while moving. Though they're expensive ($1800) and required some teching, they're really good at raiding. Micromanagement is needed. Scout first and move in to attack area with no AA. Move around to avoid moving in AA and fire at the same time. Try to build tanks while you attack and when the enemy is paranoid (because of heli), he'll use a lot of AA vehicle. Then you simply use Russian tanks supported with AA and infantries to attack. -Casojin
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China Strategies
Balizk suggests to make 2 to 3 troop crawlers, load the 4 slots with flak troopers and upgrade them with the subliminal tower... It's very powerful together with the China Frenzy Power. Propaganda Center is important too, to make troops cheaper and a better subliminal
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China's scout is the best scouting unit of the three current factions as it can stealth when standing still. You can use this to your advantage placing them in key flanking points And even in the enemies base. -Numbers
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China's strong point is overwhelming the enemy with a large group of units. But don't underestimate it's ability to be sneaky. You can try to send a Banshee ECM to a enemy's supply station to temporarily disable all vehicles (including the supply trucks) with it's special ability, afterwards with the trucks helpless you can send in another unit to destroy them. Note that the banshee's ability is useless againsts Aircraft so don't bother with USA with this tactic. -Numbers
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China's Breeder Reactor has a upgrade that reduces the price of infantry. Get it before you make hackers. -Numbers
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China VS USA
i suggest your safest bet is to go Dual WF and spam Gattling tanks and harass his right and left flank if you take down his eco he can not build more planes and that gives you a easy ensured victory , raptors do own Gatling tanks so its rather hard to win and cobras are a pain so you must rush really really quickly , you can get at least two gats on the go by the time he achieves any kind of Aircraft.

i like to sneak a dozer to a flank or if its a wide open map , somewhere near his base and sneak a gattling defense and maybe another WF -Zhao
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China VS Russia
This is another kind of army you dont want to let tech up at all. BMPs are like light Anti Personal/Light vehicle Tanks so you want to secure map control to close them from Going Rush crazy , since his Tungniskas spare par to your gats but build faster its best to have a War factory and a barrack and built the gats and tank hunters together in one and try (if possible) to find rural land and put tank hunters in buildings. the idea is to stay on the offense as russias defense is not good at all. -Zhao
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USA Strategies
USA has a great scout unit for a faction that is very air oriented. It can fly as well! If your unsure of the enemies anti air placements you can send one of these for little loss. -Numbers
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The ONLY strategy I use as USA anymore is Cobra Rush. SuperAirfield build order (powerplant, supplycenter+barracks,airfield+airfield, 3 cobras, then second wave cobras, blackhawks if needed. this will overwhelm any ai. they finish their warfactory when you arrive in their base. it dies soon thereafter. chaos ensues. if necessary, use blackhawk rangers to capture inconveniently placed power plants. this will power down any kashtans/gattling cannons/protectors. after this, it's just mop-up. this is a balance issue that needs to be resolved. 3 cobras > hard ai. -joshh
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Coordinate Raptor strikes by assigning numbers to each Raptor and pick target carefully. Raptor with 4 missiles (after upgrade) can take out most non-tank units in single salvo. So, there is no need for overkill. Target their AA first to clear the way, and then target dozers or supply collectors to cripple enemy force. Watch out for heavy AA. If they exist, you should use more ground force to clear those things before doing air-raid again. Don't waste your money on heavy losses. ALWAYS SCOUT BEFORE LAUNCHING A STRIKE.
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USA vs CHINA
When Fighting China Pickysaurus Suggests using a combo of pathfinders and Crusaders, usually in teams of 2 Pathfinders and 4 Crusaders, Sometimes if china gets to high tech he would through a avenger in with it.
China Strategies
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ECA Strategies
1. Wait for it to be released
2. ?????
3. Profit!

GLA Strategies

1. Wait for it to be released
2. ????
3. Profit!

Was any of the info useful? Let us know!

Ps: If your tidbit of info was not added it is because I can't just copy and paste it properly

This post has been edited by Numbers: 8 Oct 2009, 2:13
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Pickysaurus
post 29 Sep 2009, 14:01
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As USA vs China I usually use a combo of Pathfinders and Crusaders, usually in teams of 2 Pathfinders and 4 Crusaders.
Which can pretty much stop any chinese ground assault.
Sometimes if China gets to high tech I throw and avenger in there too


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wb21
post 29 Sep 2009, 14:30
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I think we need a RotR BattleBunker subforum here...


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Jester
post 29 Sep 2009, 14:31
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I spectated how the AI fought each other a few days ago i packed up my base and surrendered just to make sure i wouldnt disrupt anything the AI were throwing at each other. The USA seem to attack in waves such as Infantry in one wave Tanks in another and Aircraft for another wave. Russia seem to move all there goods at once as i noticed the US were being blown to hell by russian air support when they were engaged. China seem to move everthing apart from there aircraft you could have for example your troops and tanks moving up and 5 mins later when half of them are destroyed a han wil come along blimps sometimes travel with other units in China's assault but mainly get destroyed upon arrival.
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Raven
post 29 Sep 2009, 14:39
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I think it won't come until the mod is balanced and fully complete


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ReLaX
post 29 Sep 2009, 19:31
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Splitting the forum in much more pieces is only a good idea if there is demand to act so. This means a high activity and lots of games or bos anyone would like to show or hear from.
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Balizk
post 29 Sep 2009, 20:05
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As China

I make 2/3 troop crawlers, load the 4 slots with flak troopers and upgrade them with the subliminal tower... It's very powerfull together with the China "Fury" Power (dont remember the name). Propaganda Center is important too, to make troops cheaper and a better subliminal mani8.gif mani8.gif



As Russia

The same thing as China, but with the BMP and no subliminal mellow.gif

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Numbers
post 29 Sep 2009, 23:46
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I added some more info to the main post
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Nidmeister
post 30 Sep 2009, 0:15
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When youre playing russia, then a good combination for a fast frontline top up, or even a great flanking movement is a combination of the Conscript drop and the Decomissioned vehicle drop general powers. This means you can get infantry and vehicles mobile in any passable reigon of the map, for free.

This post has been edited by Nidmeister: 30 Sep 2009, 0:19


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joshh
post 30 Sep 2009, 3:02
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The ONLY strategy I use as USA anymore is Cobra Rush. SuperAirfield build order (powerplant, supplycenter+barracks,airfield+airfield, 3 cobras, then second wave cobras, blackhawks if needed. this will overwhelm any ai. they finish their warfactory when you arrive in their base. it dies soon thereafter. chaos ensues. if necessary, use blackhawk rangers to capture inconveniently placed power plants. this will power down any kashtans/gattling cannons/protectors. after this, it's just mop-up. this is a balance issue that needs to be resolved. 3 cobras > hard ai.


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Casojin
post 30 Sep 2009, 6:14
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Russia
Ka-52 helicopter can fire to a limited angle while moving. Though they're expensive ($1800) and required some teching, they're really good at raiding. Micromanagement is needed. Scout first and move in to attack area with no AA. Move around to avoid moving in AA and fire at the same time. Try to build tanks while you attack and when the enemy is paranoid (because of heli), he'll use a lot of AA vehicle. Then you simply use Russian tanks supported with AA and infantries to attack.


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CASOJIN

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BlitzGeneral
post 1 Oct 2009, 1:49
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Has anyone else found that the mod lags an INCREDIBLE amount? My PC can handle Battlefield 2142 and Company of Heroes at maximum settings, but try RoTR and it starts to visibly slow down when the Russians are involved. >:
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Sharpnessism
post 2 Oct 2009, 0:00
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i can run company of heroes at high settings (not ultra) for 1v1's and i can run RotR at max graphics

if you really have a lot of lag set your graphics card to "performance" vs. "quality" if such an option exists
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Numbers
post 4 Oct 2009, 1:34
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I added more information. It is updated
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Pickysaurus
post 4 Oct 2009, 2:09
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Could you try using some formatting in your post?
Like bold, underline, maybe some colour?

Kinda hard on the eyes atm


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Numbers
post 4 Oct 2009, 2:12
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Is that better?
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Pickysaurus
post 4 Oct 2009, 2:16
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It's definitely an improvement smile.gif
Much easier to read


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Casojin
post 4 Oct 2009, 10:14
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USA
Coordinate Raptor strikes by assigning numbers to each Raptor and pick target carefully. Raptor with 4 missiles (after upgrade) can take out most non-tank units in single salvo. So, there is no need for overkill. Target their AA first to clear the way, and then target dozers or supply collectors to cripple enemy force. Watch out for heavy AA. If they exist, you should use more ground force to clear those things before doing air-raid again. Don't waste your money on heavy losses. ALWAYS SCOUT BEFORE LAUNCHING A STRIKE.


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CASOJIN

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JJ
post 4 Oct 2009, 11:00
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After some games, I found USA and Russia somewhat equally matched, while China just gets owned all the time.

You probably already know about USA's own-all Raptors and Cobras, but Russia actually has some chance. Their Tunguskas stand more of a chance than Gattling Tanks because of the missiles. If you manage to hold out the early air rush then quick tech, you can quickly get to Grumbles.

Since Russia's Supply Truck is so damn armoured, you just need to worry about an attack from the air. Their supply gathering is fast, though it starts up slowly, so you'll get plenty of money quickly. Russia's wreck recovery thing is also very helpful, even if Grumbles get killed by aircraft, just revive them using the recovery vehicle.

For the attack, avoid Sentinels and choose Golems. Sentinels are terribly slow while Golems can be wreck recovered. The wreck recoverable property alone is enough for you to choose the Golem over the Sentinel. As USA really has to rely on air, which doesn't stay on the battlefield for long, reviving is easy. Also, for the first general's point, choose the wreck recovery power if the enemy is USA, it'll help a lot.

Get the Mass Production upgrade immediately after the power plant upgrade, it grants you cheap vehicles and more importantly, perhaps the cheapest secondary resource unit of the game.

I'm not that sure how well that works against a good player though, perhaps the Cobra spam is simply too much?
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Numbers
post 4 Oct 2009, 11:06
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In that case we need more china advice than anything else JJ
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WhiteMetalSesa
post 4 Oct 2009, 11:08
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WOW very powerful stategies you think no?


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JJ
post 4 Oct 2009, 11:16
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China? Honestly no idea what to do. :|

Unfortunately, they only have the melee Gattling Tank (range against air is terrible with ROTR's AA tiers) and half-full TC (starting with 8 Red Guards is what makes it useful for rushing). USA will own you with air, while Russia will own you with BMPs, then Hokums. :|

I do know that the Nuke Cannon is quite OP'd now, including its EMP Shell. MiGs are also quite good, the flak missile thing (the idea is kinda oxymoron, don't you think?) can effectively kill AA units and tanks.

Perhaps I can only advise to use air whenever possible eh?
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Numbers
post 4 Oct 2009, 11:18
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QUOTE (JJ @ 4 Oct 2009, 0:16) *
MiGs are also quite good, the flak missile thing (the idea is kinda oxymoron, don't you think?)


Flak Rockets actually did exists on fighter planes
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JJ
post 4 Oct 2009, 11:20
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Hmm, weird, never knew that. Still, not sure why they would design a missile that works that way.
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Numbers
post 4 Oct 2009, 12:20
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Well the flak tears through planes so it made sense to give interceptors something that tears through planes
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