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How to delay missile's engine ignition?
Failure
post 25 Jun 2009, 12:41
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Hi, so this is the case.

Since I'm making an superweapon that's first dropped by bomber, and then after it's freefalling for 2 seconds, I want it to ignite it's engines and make epic impact into the ground.

Could anyone help me with this ignition delay?
I've remember that it was one line of code.


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The_Hunter
post 25 Jun 2009, 14:15
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look at the missile update code for projectiles like that of the rocket buggy there is a line there that says ignitiondelay or something simmulair.


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Shock
post 25 Jun 2009, 14:19
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Shockwave's Cruise Missile strike should work similar to this weapon.


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Failure
post 25 Jun 2009, 14:50
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QUOTE (Shock @ 25 Jun 2009, 12:19) *
Shockwave's Cruise Missile strike should work similar to this weapon.

I can't be assed to install it for one line of code.


Thanks Hunter that helped me a lot.


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