How to delay missile's engine ignition? |
How to delay missile's engine ignition? |
25 Jun 2009, 12:41
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#1
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
Hi, so this is the case.
Since I'm making an superweapon that's first dropped by bomber, and then after it's freefalling for 2 seconds, I want it to ignite it's engines and make epic impact into the ground. Could anyone help me with this ignition delay? I've remember that it was one line of code. -------------------- |
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25 Jun 2009, 14:15
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#2
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
look at the missile update code for projectiles like that of the rocket buggy there is a line there that says ignitiondelay or something simmulair.
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25 Jun 2009, 14:19
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#3
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Shockwave's Cruise Missile strike should work similar to this weapon.
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25 Jun 2009, 14:50
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#4
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Group: Members Posts: 93 Joined: 16 June 2009 From: Poland Member No.: 172 Projects: ROTR Staff |
Shockwave's Cruise Missile strike should work similar to this weapon. I can't be assed to install it for one line of code. Thanks Hunter that helped me a lot. -------------------- |
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