model not showing up. |
model not showing up. |
17 Jul 2009, 9:15
Post
#1
|
|
Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
SO I wanted to see how my boats look in game. but they model does not show. I am really rusty at CNC modding
I have the model in Data/Art/w3d what could be the reason for it not showing? |
|
|
17 Jul 2009, 9:18
Post
#2
|
|
Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
it seems that 3ds max is not exporting the polys.. why might this be T__T
|
|
|
17 Jul 2009, 9:37
Post
#3
|
|
Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
seems there are two types of .w3d... anyway. is there a 3ds max exporter to Westwood .w3d or do i need to sue gmax
gmax/renx will not export the polies either.. wtf? This post has been edited by CardBoardBoxProcessor: 17 Jul 2009, 9:44 |
|
|
17 Jul 2009, 9:51
Post
#4
|
|
Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
If you are using 3dsMax you have to export it as 'W3D Asset'.
Do your models show up in the W3d Viewer? |
|
|
17 Jul 2009, 10:02
Post
#5
|
|
Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
how do I do this asset export?
and no. they don't so it is obviously not exporting right I would say lol. while i am posting. which axis is forward? |
|
|
17 Jul 2009, 11:05
Post
#6
|
|
Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
http://planetcnc.gamespy.com/View.php?id=1...ew=Other.Detail
Here's the BFME2 SDK that has a Zero Hour compatible 3dsmax w3d exporter in it. -------------------- |
|
|
17 Jul 2009, 11:14
Post
#7
|
|
Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
Uhm, if you have the standard 3DS view it should be like that:
........................| .....------------......|......... __ .....|.....[_)-----....|.........[__)----- .....------------......|.....[ooooooo] ______________|___________ ....... ___.............| ...... [___]............| ......[____]...........| .......""...""...........| 'W3d Asset' is the filetype when 'File' -> 'Export' Possible reasons for your problem: 1) You are not using W3d-Materials 2) Your Model's Name is longer than 16 characters 3) You haven't checked [x] Export Geometry in 'W3D Options' I hope that helps (I can't provide you any pictures right now) ~Stalker |
|
|
17 Jul 2009, 13:56
Post
#8
|
|
Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
The directory is not Data\Art\W3D, but Art\W3D, you got it wrong in your first post there.
|
|
|
17 Jul 2009, 14:03
Post
#9
|
|
Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
I can't check right now but I believe Data\Art works aswell
|
|
|
17 Jul 2009, 14:11
Post
#10
|
|
Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
Hmm I can't be sure either, but might as well just play safe and use Art/W3D.
|
|
|
17 Jul 2009, 17:32
Post
#11
|
|
Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
in anycase the geometery is not exporting. I will try your suggestions when i return. thank you all. i will keep you informed.
|
|
|
17 Jul 2009, 19:07
Post
#12
|
|
Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
still no w3d asset.. just shockwave w3d.
|
|
|
17 Jul 2009, 20:01
Post
#13
|
|
The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Did you install the BFME2 Mod sdk??
What version of 3dsmax are you using?? -------------------- |
|
|
17 Jul 2009, 20:20
Post
#14
|
|
Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
9.
and no not yet. I am working on a boat xP but >> can you link me to a DL for it? oh you did lol ty. This post has been edited by CardBoardBoxProcessor: 17 Jul 2009, 22:32 |
|
|
17 Jul 2009, 22:51
Post
#15
|
|
Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
my max says that Max2w3d is no good.
|
|
|
18 Jul 2009, 10:22
Post
#16
|
|
Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
I cnanot get 3ds max to update to Sp2
also, it kind of works in renx. but it is so tiny. i need to scale it but renx is gay and shit so i cannot scale very well. also #2, how do I make it so that in 3ds max how do I edit the material editor path so it aonly looks as far as art/textures/blah and not c:\this\thisfold\thisfold\tisfolder\blah |
|
|
18 Jul 2009, 10:49
Post
#17
|
|
Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
so i got some progress..
3ds max sp2 installer says it cannot find the reg keys even thoguh I pointed them out in the setup.ini. so direct 3ds max export is not gonna happen. so what i do it export to .3ds and import to Renx.. scale it up about 1000 times what is imported then export to .w3d... very annoying.. now to figure out the texture path part 0__O |
|
|
18 Jul 2009, 11:59
Post
#18
|
|
Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
The texture path is Art\Textures.
This post has been edited by JJ: 18 Jul 2009, 11:59 |
|
|
18 Jul 2009, 12:10
Post
#19
|
|
Group: Dev. Team Posts: 276 Joined: 10 June 2009 From: Austria Member No.: 123 |
BFME2MODSDK sadly only works for 3ds 7 and 8.
As for the Textures, if you are working in RenX there's a good Tutorial here. In 3ds8 there is a Material type W3D or something which works the same. |
|
|
19 Jul 2009, 4:45
Post
#20
|
|
Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
but how do I max max Only want the model to look at art/textures/ ?
I guess i will have to DL 8..... Renx is total shit for importing .3ds. |
|
|
Lo-Fi Version | Time is now: 23 April 2024 - 23:18 |