CBBP's Boats. USA battleship done |
CBBP's Boats. USA battleship done |
14 Jul 2009, 1:40
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#51
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
I think you really should make custom skins for this one. I like the grey colour of the hull, but I don't like the riveted white line above it.
I like your model mainly because the superstructure is somewhat integrated with the hull. With that riveted white line you break that up too much. -------------------- |
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14 Jul 2009, 1:50
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#52
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
yeah I also dislike it. I am no good at custom stuff lol.
I am redoing it currently. keep the advice coming ^____^ This post has been edited by CardBoardBoxProcessor: 14 Jul 2009, 1:52 |
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14 Jul 2009, 2:34
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#53
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I think maybe the USA boat should incorporate some kind of drone tech, or a helipad.
I have to say CBBP, your ships are very impressive. I envy your skills, wish I had the ability to take my idea and build it so quickly. -------------------- |
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14 Jul 2009, 2:36
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#54
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
quickly? they are pretty simple models.
USA stuff has always been hard for me cause they are quite plain. and yes. but drones are more a coders things... I am just making ship models for the hell of it. |
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14 Jul 2009, 2:55
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#55
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
quickly? they are pretty simple models. USA stuff has always been hard for me cause they are quite plain. and yes. but drones are more a coders things... I am just making ship models for the hell of it. Well you've made the developments and changes over the last few days. And they look impressive. Far better than anything I could do. US is very minimalist in it's design. You're doing a good job of it though. Was thinking a drone hangar or something... idk. What do you plan to do with these models when they're done? Release them? -------------------- |
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14 Jul 2009, 3:22
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#56
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
well that would be a different rolled ship. like a drone carrier or something.
as for what i will do with them. IDk. Gen konobi wants them for his Project Evan's mod but I have yet to play it and the Quality of it seems low. But he has good shipyard code... I dunno. It would be cool if shockwave took them off my hands because their mod and code and FX effects are of good Ql..... but they are stubborn and picky so.. that is highly unlikely. This post has been edited by CardBoardBoxProcessor: 14 Jul 2009, 3:22 |
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14 Jul 2009, 9:43
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#57
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
added the USA render.
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14 Jul 2009, 12:10
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#58
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Why is the Shockwave team stubborn?
On the boat, making it a drone ship would actually be a very good idea, if you plan on adding the Zumwalt class. That one is a missile destroyer, and this bigger boat with the large bay in the back could be excellent as a drone carrier. However, aircraft carrier logic of planes setting off and returning isn't possible in Zero Hour I believe, so the drones will not be able to return in the game code. -------------------- |
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14 Jul 2009, 14:02
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#59
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Why is the Shockwave team stubborn? On the boat, making it a drone ship would actually be a very good idea, if you plan on adding the Zumwalt class. That one is a missile destroyer, and this bigger boat with the large bay in the back could be excellent as a drone carrier. However, aircraft carrier logic of planes setting off and returning isn't possible in Zero Hour I believe, so the drones will not be able to return in the game code. I think drones can be spawned and protect the ship, in Reborn you can do that with Apaches. -------------------- |
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14 Jul 2009, 18:42
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#60
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
I was gonna make the Zumwalt like a battleship (instead of a destroyer) Drone carrier would be something different. Probably based off the USS independence. Does that seem sound?
and the carrier code does not work? shame. I was close once.. I forgot how. I think I had a boat.. had an airfield attached to it via overlord gattline gun code so that the airfield was attached to the boat hull. It came with people inside (planes) and used GLA tunnel fanatic code to make the planes protect its master.. or something... I forget why it did not work but I recall it kind of working. this was many years ago.. like pre ZH and I stopped modding Generals before ZH was even out. This post has been edited by CardBoardBoxProcessor: 14 Jul 2009, 19:45 |
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14 Jul 2009, 19:42
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#61
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I was gonna make the Zumwalt like a battleship (instead of a destroyer) Drone carrier would be something different. Probably based off the USS independence. Does that seem sound? and the carrier code does not work? shame. I was close once.. I forgot how. I think I had a boat.. had an airfield attached to it via overlord gattline gun code so that the airfield was attached to the boat hull. It came with people inside and used GLA tunnel fanatic code to make the planes protect its master.. or something... I forget why it did not work but I recall it kind of working. this was many years ago.. like pre ZH and I stopped modding Generals before ZH was even out. That's a pretty creative way of doing it. Maybe you just missed something in the code... or maybe it'll work with ZH? Anyways I look forward to seeing any future works -------------------- |
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14 Jul 2009, 19:44
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#62
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
I think I am going to redo the Chinese skin and stuff.
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14 Jul 2009, 19:56
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#63
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I think I know what the problem might be with the aircraft carriers.
Do the planes try to land in the same place they took off? Meaning if you move the ship it confuses them? Also, I think the Chinese ship looks great. But as said before, you might want to remove the star on the wooden decking? -------------------- |
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14 Jul 2009, 20:01
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#64
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
no idea. I completely forget what did not work. it was funny seeing an airfield ride around on a PT boat though.
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14 Jul 2009, 20:47
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#65
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
new guns go along way. maybe a hull reshaping and bit of a reskin will to..
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14 Jul 2009, 21:06
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#66
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Battlemaster: I see what you did there
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14 Jul 2009, 21:18
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#67
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
gatline gun turret too.
I am reshaping the hull currently. it looks nicer that way. I am gonna reskin it as well. This post has been edited by CardBoardBoxProcessor: 14 Jul 2009, 21:18 |
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14 Jul 2009, 21:30
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#68
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Personally I thought the old forward cannon looked better, but it's funny to see the BM turret
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14 Jul 2009, 22:45
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#69
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
I am probably gonna rip the cannon off it. the turret will be different
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15 Jul 2009, 0:43
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#70
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
when i first did the ship i was a tad rushed. IDk why. SO I am redoing it a tad. making it a bit more chinese. here is the new shape.
modified the battlemaster turret to make it fit better IMHO. changed the hull shape to be less triangular. lengthened it and changed the towers and smoke stack. made the rear hanger actually goes inward so maybe one day a (drone code) sub killer helio can come out of it if need be a few fixes here and there. now to re-texture. |
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15 Jul 2009, 1:05
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#71
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Looking much nicer.
Maybe in game you just spawn/build helicopters from it. Be easier than having them protect it. -------------------- |
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15 Jul 2009, 1:11
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#72
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
nah just have it launch from it like a sentry drone.
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15 Jul 2009, 3:16
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#73
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Fair enough, I do think the box shaped weapons on the back need scaling down slightly.
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15 Jul 2009, 3:35
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#74
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
agreed & fixed.
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15 Jul 2009, 4:28
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#75
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Captain of the U.S.S. Kelvin Group: Members Posts: 84 Joined: 7 June 2009 From: WA, USA Member No.: 32 Exploring new worlds... |
Regarding the GLA Scud Fish, you should make it so the Scud missiles (while on the deck) are facing the back of the boat instead of the front. I know realism isn't a big thing, but if ya got those big missiles launching from the rear the boat will flip backwards. I would suggest moving the missile rack to just behind the conn tower of the boat and opens up so that the missiles are in the middle of the boat insead of at the back.
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