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CBBP's Boats. USA battleship done
Shock
post 14 Jul 2009, 1:40
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I think you really should make custom skins for this one. I like the grey colour of the hull, but I don't like the riveted white line above it.

I like your model mainly because the superstructure is somewhat integrated with the hull. With that riveted white line you break that up too much.


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CardBoardBoxProc...
post 14 Jul 2009, 1:50
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yeah I also dislike it. I am no good at custom stuff lol.

I am redoing it currently. keep the advice coming ^____^

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Pickysaurus
post 14 Jul 2009, 2:34
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I think maybe the USA boat should incorporate some kind of drone tech, or a helipad.

I have to say CBBP, your ships are very impressive.

I envy your skills, wish I had the ability to take my idea and build it so quickly.


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CardBoardBoxProc...
post 14 Jul 2009, 2:36
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quickly? they are pretty simple models.

USA stuff has always been hard for me cause they are quite plain.

and yes. but drones are more a coders things... I am just making ship models for the hell of it.
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Pickysaurus
post 14 Jul 2009, 2:55
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QUOTE (CardBoardBoxProcessor @ 13 Jul 2009, 23:36) *
quickly? they are pretty simple models.

USA stuff has always been hard for me cause they are quite plain.

and yes. but drones are more a coders things... I am just making ship models for the hell of it.


Well you've made the developments and changes over the last few days. And they look impressive.
Far better than anything I could do.

US is very minimalist in it's design. You're doing a good job of it though.

Was thinking a drone hangar or something... idk.

What do you plan to do with these models when they're done? Release them?


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CardBoardBoxProc...
post 14 Jul 2009, 3:22
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well that would be a different rolled ship. like a drone carrier or something.

as for what i will do with them. IDk. Gen konobi wants them for his Project Evan's mod but I have yet to play it and the Quality of it seems low. But he has good shipyard code... I dunno. It would be cool if shockwave took them off my hands because their mod and code and FX effects are of good Ql..... but they are stubborn and picky so.. that is highly unlikely.

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CardBoardBoxProc...
post 14 Jul 2009, 9:43
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added the USA render.
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Shock
post 14 Jul 2009, 12:10
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Why is the Shockwave team stubborn? tongue.gif

On the boat, making it a drone ship would actually be a very good idea, if you plan on adding the Zumwalt class. That one is a missile destroyer, and this bigger boat with the large bay in the back could be excellent as a drone carrier.

However, aircraft carrier logic of planes setting off and returning isn't possible in Zero Hour I believe, so the drones will not be able to return in the game code.


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Pickysaurus
post 14 Jul 2009, 14:02
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QUOTE (Shock @ 14 Jul 2009, 9:10) *
Why is the Shockwave team stubborn? tongue.gif

On the boat, making it a drone ship would actually be a very good idea, if you plan on adding the Zumwalt class. That one is a missile destroyer, and this bigger boat with the large bay in the back could be excellent as a drone carrier.

However, aircraft carrier logic of planes setting off and returning isn't possible in Zero Hour I believe, so the drones will not be able to return in the game code.


I think drones can be spawned and protect the ship, in Reborn you can do that with Apaches.


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CardBoardBoxProc...
post 14 Jul 2009, 18:42
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I was gonna make the Zumwalt like a battleship (instead of a destroyer) Drone carrier would be something different. Probably based off the USS independence. Does that seem sound?

and the carrier code does not work? shame. I was close once.. I forgot how. I think I had a boat.. had an airfield attached to it via overlord gattline gun code so that the airfield was attached to the boat hull. It came with people inside (planes) and used GLA tunnel fanatic code to make the planes protect its master.. or something... I forget why it did not work but I recall it kind of working. this was many years ago.. like pre ZH and I stopped modding Generals before ZH was even out.

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Pickysaurus
post 14 Jul 2009, 19:42
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QUOTE (CardBoardBoxProcessor @ 14 Jul 2009, 15:42) *
I was gonna make the Zumwalt like a battleship (instead of a destroyer) Drone carrier would be something different. Probably based off the USS independence. Does that seem sound?

and the carrier code does not work? shame. I was close once.. I forgot how. I think I had a boat.. had an airfield attached to it via overlord gattline gun code so that the airfield was attached to the boat hull. It came with people inside and used GLA tunnel fanatic code to make the planes protect its master.. or something... I forget why it did not work but I recall it kind of working. this was many years ago.. like pre ZH and I stopped modding Generals before ZH was even out.


That's a pretty creative way of doing it. Maybe you just missed something in the code... or maybe it'll work with ZH? biggrin.gif
Anyways I look forward to seeing any future works


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CardBoardBoxProc...
post 14 Jul 2009, 19:44
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I think I am going to redo the Chinese skin and stuff.
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Pickysaurus
post 14 Jul 2009, 19:56
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I think I know what the problem might be with the aircraft carriers.
Do the planes try to land in the same place they took off? Meaning if you move the ship it confuses them?

Also, I think the Chinese ship looks great. But as said before, you might want to remove the star on the wooden decking?


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CardBoardBoxProc...
post 14 Jul 2009, 20:01
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no idea. I completely forget what did not work. it was funny seeing an airfield ride around on a PT boat though.
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CardBoardBoxProc...
post 14 Jul 2009, 20:47
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new guns go along way. maybe a hull reshaping and bit of a reskin will to..

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Shock
post 14 Jul 2009, 21:06
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Battlemaster: I see what you did there


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CardBoardBoxProc...
post 14 Jul 2009, 21:18
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gatline gun turret too.

I am reshaping the hull currently. it looks nicer that way. I am gonna reskin it as well.

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Pickysaurus
post 14 Jul 2009, 21:30
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Personally I thought the old forward cannon looked better, but it's funny to see the BM turret tongue.gif


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CardBoardBoxProc...
post 14 Jul 2009, 22:45
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I am probably gonna rip the cannon off it. the turret will be different
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CardBoardBoxProc...
post 15 Jul 2009, 0:43
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when i first did the ship i was a tad rushed. IDk why. SO I am redoing it a tad. making it a bit more chinese. here is the new shape.

modified the battlemaster turret to make it fit better IMHO.
changed the hull shape to be less triangular.
lengthened it and changed the towers and smoke stack.
made the rear hanger actually goes inward so maybe one day a (drone code) sub killer helio can come out of it if need be
a few fixes here and there.

now to re-texture.

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Pickysaurus
post 15 Jul 2009, 1:05
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Looking much nicer.
Maybe in game you just spawn/build helicopters from it. Be easier than having them protect it.


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CardBoardBoxProc...
post 15 Jul 2009, 1:11
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nah just have it launch from it like a sentry drone.
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Pickysaurus
post 15 Jul 2009, 3:16
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Fair enough, I do think the box shaped weapons on the back need scaling down slightly.


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CardBoardBoxProc...
post 15 Jul 2009, 3:35
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agreed & fixed.
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Lord Atlantis
post 15 Jul 2009, 4:28
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Regarding the GLA Scud Fish, you should make it so the Scud missiles (while on the deck) are facing the back of the boat instead of the front. I know realism isn't a big thing, but if ya got those big missiles launching from the rear the boat will flip backwards. I would suggest moving the missile rack to just behind the conn tower of the boat and opens up so that the missiles are in the middle of the boat insead of at the back.


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