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city decales in shockwave
GodofDeath
post 15 Jul 2009, 1:10
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I noticed that in shockwave (and generals vanilla) a vehicle can run over lamp posts and small city decals and knock them down, but in generals zero hour you can't. how did you fix this?
Also is there a way to make every kind of tree burnable?

I've looked everywhere for an answer and nobody has a clue, and neither do I lol,
I looked in the ini file "civilianprop.ini" and the code for the deaths and everything is there, I just don't understand why its not working.

Thanks for the help.

This post has been edited by GodofDeath: 15 Jul 2009, 2:23
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GodofDeath
post 16 Jul 2009, 6:08
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I fixed it!!!!!!!

Thank you to whoever made the nature improvements mod above, I got this from his readme file.
apparently there is this code called "CLEARED_BY_BUILD" right next to "kindof" in the civilianprop.ini file.
this code causes the prop to no-collide on game start.

here is what you need to do: go into civilianprop.ini press cntrl-F and type in "CLEARED_BY_BUILD", everywhere you find it in the file, delete it.
then you should be set.
only thing is that all the decals wont be cleared from you're building vicinity, but they wont overlap your building. biggrin.gif

ey this ain't over yet you I need help with the burning tree thing.

um can I attach a .rar or .zip with the new file so I can give it to you people?

This post has been edited by GodofDeath: 16 Jul 2009, 7:57
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