Exosuit + gaia Temple |
Exosuit + gaia Temple |
28 Jun 2009, 15:05
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#1
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Group: Members Posts: 21 Joined: 18 June 2009 From: Leeuwarden, Holland Member No.: 180 |
Hey
I found two bugs while playing Shw 1 Exosuit. if you put first a soldier (ranger for example) and then a pilot in it. The ranger gains the ranking when he exits but when you put a pilot first and then a ranger with already a ranking it starts acting weird. 2. Gaia Temple I dont know why you would do it but when you fire on the temple itself. the bullet comes the same way back as it was fired from Thank You -------------------- QUOTE Who needs rockets, when we have Lasers? |
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28 Jun 2009, 15:07
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#2
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Why would you fire the weapon at itself anyway? :S
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28 Jun 2009, 15:12
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#3
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Group: Legend Posts: 731 Joined: 31 May 2009 From: EU Member No.: 8 Projects: SWR Tester Old sneaky german |
QUOTE 2. Gaia Temple I dont know why you would do it but when you fire on the temple itself. the bullet comes the same way back as it was fired from Simple explaining that. The bullet is fired in to space travel around the moon and then come back. Happy now? -------------------- |
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28 Jun 2009, 15:18
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#4
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BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
Simple explaining that. The bullet is fired in to space travel around the moon and then come back. Happy now? No, no, the shell just come back for dinner Anyway i think is a unfixable Sage "bug" more than anything, it happens with the Tremor in RotR too -------------------- |
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28 Jun 2009, 15:20
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#5
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
It's physically impossible for the cannon to fire on it's own exact position.
So SAGE decides that it must still hit it's target with a boomerang shot ^.^ -------------------- |
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28 Jun 2009, 15:25
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#6
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
that's really weird(the exosuit part)
its also kinda op(what i mean is 6 chevrons!!) -------------------- |
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19 Aug 2009, 15:22
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#7
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Forum Volcanologist Group: Members Posts: 66 Joined: 7 June 2009 From: Bicol Region (5), Philippines Member No.: 57 Volcano Researcher |
6 chevrons? As far as I remember there is only 3:
1. Veteran 2. Elite 3. Heroic ...unless someone mods it that way. -------------------- |
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19 Aug 2009, 19:23
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#8
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Group: Members Posts: 246 Joined: 6 June 2009 From: Canada Member No.: 21 Projects: ShockWave |
look at his screen shot, the unit inside the exo has rank + the exo suit itself has rank
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19 Aug 2009, 19:51
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#9
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
I only see 4 chevrons
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19 Aug 2009, 20:42
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#10
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
I think theres a glitch when you fire a soyuz missile at itself too, it kind of just dissapears...
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19 Aug 2009, 20:45
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#11
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Group: Members Posts: 105 Joined: 4 July 2009 Member No.: 236 |
actually.. if it was fired into orbit it could take an odd dual orbit and then fall back inward and onto tiself.. >.> it would be pointless and take time.
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19 Aug 2009, 22:05
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#12
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
The exosuit bug is quit hilarious, I actually HAD a Colonel Burton once with that quad chevron.
The Gaia temple bug cannon also happens on the T.R.E.M.O.R. of ROTR. A solution would be to set a minimum distance for the weapon like CnC Europe did with the Ragnarok Complex. |
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