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Release: Challenge map for Armor General
Seth
post 27 Nov 2018, 18:41
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Joined: 6 August 2009
From: Germany
Member No.: 329
Projects: Rise of the Reds



Hey guys,

since there was a bit of talk about the missing challenges, I thought I might be able to help out.

I made missions for all the generals not having one (or adapted existing ones from other mods), but never bothered to release it as a full package since I only fully have the IP rights to Ironside's, so at least I am releasing that one now. I last played it on ShW 1.1, but it should still work.

The problem: It needs to be coded into the game via campaign.ini, which I had done before but I lost the file on a disk failure. So you would have to do that part yourself.

As with all my missions: Do with it whatever you like, just give me credit and preferably change the filename if you plan to release your modified version.

WB Screenshot:

Attached File  Ironside_Map_Preview.jpg ( 369.11K ) Number of downloads: 99

Attached File(s)
Attached File  GC_ArmorGeneral.zip ( 250.84K ) Number of downloads: 55
 
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Seth
post 28 Nov 2018, 16:02
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Group: Members
Posts: 68
Joined: 6 August 2009
From: Germany
Member No.: 329
Projects: Rise of the Reds



don't worry, no offense taken.

From my experience playing it however, some of these points are not as big.

-the AI builds units to defend rather quickly, it's just there aren't a lot of pre-placed units.

-TBH the second point is kinda confusing. There are in fact 2 barracks, 2 wafas and a cluster missile silo present in the northern base. Probably difficult to see on the screenshot.

-you're right though that I didn't intend this mission to be bang-head-on-desk level hard as I am not a good player myself and would like to complete at least once.
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