After way too many years of tedious manual work with building models I made this 3dsmax8 Script to quickly switch Textures.
This script lets you type in a texture suffix (e.g. "ds" for Damaged/Snow texture variants) and sets all your selected Objects' (W3D)Materials to the matching texture variant.
For this to work, the texture variants must be in the same folder and have the same name and file extension. It currently supports Multi-Materials, but only affects the first pass of your W3D materials.
If you select a suffix that doesn't exist for a material, it will not be changed. (e.g. housecolor2.tga stays housecolor2.tga). Leaving the Box empty will revert to default texture variants (= no suffix)
If you did not understand anything above, you will most likely not need this script.
It was tested in 3dsmax8, but should probably also work for 7.
Before:
After:
For Installation and Usage see the Readme:
Wow thanks for this script.I want to try to make a telacoil too sir. do you know how to create a electric sparkling effects and moving around in tesla coil sir?
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