Dawn of War III, Load up your bolters and be vigilant! |
Dawn of War III, Load up your bolters and be vigilant! |
13 Jun 2016, 20:38
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#26
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
The whole teaser looks like it was running at 20 fps which looks really bad.
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14 Jun 2016, 9:23
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#27
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
The whole teaser looks like it was running at 20 fps which looks really bad. Human eye can only see 20 fps meme hueeuheuehe -------------------- |
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14 Jun 2016, 18:01
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#28
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The Forums American Hotshot Flyboy Group: Tester Posts: 2860 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
^Good meme
And I cant say I enjoyed the alpha or gabes voice change...Also I dont see much cover or much tactics, just open ground models blasting lazer guns at each other.Terry crews needs to go In the midde and yell abit about old spcie -------------------- |
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14 Jun 2016, 20:06
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#29
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Group: Tester Posts: 79 Joined: 3 April 2015 Member No.: 11007 |
That Titan looks really, really small and underpowered.
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15 Jun 2016, 12:25
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#30
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
^Good meme And I cant say I enjoyed the alpha or gabes voice change...Also I dont see much cover or much tactics, just open ground models blasting lazer guns at each other.Terry crews needs to go In the midde and yell abit about old spcie Yeah,from what I read,Cover are capturable locations? To hell with that! That Titan looks really, really small and underpowered. Knight. Not a Titan -------------------- |
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16 Jun 2016, 7:34
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#31
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
The new gameplay demo did smooth some things over with me and overall it's looking alright.
However the Cover and the graphics are still annoying me. -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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16 Jun 2016, 13:59
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#32
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
https://www.youtube.com/watch?v=93Wn7YUGaWI
Clarity?! There's no such thing in the grim darkness of the far future! -------------------- |
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16 Jun 2016, 18:14
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#33
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
I didn't think it's possible but it looks even worse than Starcraft 2.
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16 Jun 2016, 19:18
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#34
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
This looks suck IMO. The shiny terrain is one thing, the giant, oversized hero unit jumping around is another. As big as a dreadnought and at the same time agile like an Eldar, really?
Also the FX. Too cartoonish. I don't care if that help identify shits during intense battles, it's just not what I want to see. Gameplay reasons over aesthetic? Not in a W40K game, please. This post has been edited by X1Destroy: 16 Jun 2016, 19:54 -------------------- We Die Standing.
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19 Jun 2016, 12:35
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#35
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
This is old. But,for those who havent seen it. Why arent they aiming for a quality like this?
https://www.youtube.com/watch?v=R5Yz6HXsuA8 -------------------- |
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22 Jun 2016, 5:46
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#36
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Group: Members Posts: 246 Joined: 6 June 2009 From: Canada Member No.: 21 Projects: ShockWave |
IMO super units tend to be bad for gameplay (usually has an artificial unit cap and always either way too strong or easily countered and thus not worth the cost). Cartoony terrain doesn't fit this sort of game but I guess it was probably easier to work with. Also looks like there's no base building and RTS elements are minimal, which is disappointing.
Maybe the gameplay will gel well once the game leaves its alpha/beta, but core fundamentals don't seem very appealing for those that want something more similar to DoW1 rather than DoW2. |
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22 Jun 2016, 15:50
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#37
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Base building is confirmed. Im not sure about how the final game will be. :/ Im quite nervous actually.
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7 Jul 2016, 15:23
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#38
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
That's it! Dawn of War III will be like the RA3 of the C&C series.
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7 Jul 2016, 21:57
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#39
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ECA player Group: Members Posts: 75 Joined: 28 April 2016 From: Belarus, Minsk Member No.: 12823 Bombing enemy into the stone age since 2015 |
That's it! Dawn of War III will be like the RA3 of the C&C series. But RA3 was bad.... I never liked it. -------------------- |
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7 Jul 2016, 22:16
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#40
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Group: Tester Posts: 431 Joined: 5 November 2012 From: Ukraine, Kyiv Member No.: 9425 |
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7 Jul 2016, 23:37
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#41
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
If we could all just not presume how a game would be like until it is out and reviewed, that would be great. I find making opinions and presumptuous to be simple moot at the moment given how little we've seen of the game thus far. I'm almost willing to make the claim that were it a carbon copy and we took the nostalgia goggles out, you'd find the first to be lack luster.
I will wait and reserve any opinions until several reviews are out, or I get my hands on it. I can already hear the bandwagons boarded up with nitpickers coming. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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8 Jul 2016, 11:43
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#42
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
There are some things we can gather from that gameplay demo though, it's quite lengthy so there are some things it delves into with some depth. The cover now being a capturable objective for some reason instead of part of the environment is one of these things, which to me seems to be a completely silly mechanic considering the cover mechanics they had previously were perfectly fine. Just seems like the usual case of one step forward, three steps back that many developers seem to be so keen on recently.
That's not to say that won't change in the future, but currently it's looking quite grim. I lost faith in Relic after COH2, and I can definitely see some of the pay2play rubbish that permeated that game be adapted to the W40K environment (in fact, it's ripe for it, unfortunately). This post has been edited by Alias: 8 Jul 2016, 11:47 -------------------- |
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8 Jul 2016, 12:32
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#43
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
If we could all just not presume how a game would be like until it is out and reviewed, that would be great. I find making opinions and presumptuous to be simple moot at the moment given how little we've seen of the game thus far. I'm almost willing to make the claim that were it a carbon copy and we took the nostalgia goggles out, you'd find the first to be lack luster. I will wait and reserve any opinions until several reviews are out, or I get my hands on it. I can already hear the bandwagons boarded up with nitpickers coming. From what we have seen we can already say some about certain aspects of the game that is already added.But,most likely that we want to address are those that affect the gameplay.Mainly the cover mechanic. Some MINOR visual issues,like the snycned animations,the cartoony graphics,terrain,and some other things that clearly does not fit in the grim darkness of the 41st millenium,Ofcourse, these can be changed,as it is only in alpha/pre alpha.But,if the fans wouldnt address these,I doubt the devs will change these on their own. This post has been edited by TimeBurner: 8 Jul 2016, 12:33 -------------------- |
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9 Jul 2016, 3:27
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#44
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
From what we have seen we can already say some about certain aspects of the game that is already added.But,most likely that we want to address are those that affect the gameplay.Mainly the cover mechanic. Some MINOR visual issues,like the snycned animations,the cartoony graphics,terrain,and some other things that clearly does not fit in the grim darkness of the 41st millenium,Ofcourse, these can be changed,as it is only in alpha/pre alpha.But,if the fans wouldnt address these,I doubt the devs will change these on their own. Seeing as how there's actually a reason behind the new graphics in DoW3, I doubt it will be changed any time soon. Lack of unit visibility is also a problem plaging a lot of modern rts games and mods. Fitting the lore's atmosphere is all well and good, however these are games, not movies. Gameplay should be the priority above everything else. -------------------- |
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9 Jul 2016, 5:09
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#45
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
It was fine back then, it shouldn't be a problem now. Not everything have to be esport competitive standard.
Beside, confusing everyone with lots of shits on the screen at a time is a legit way of playing. -------------------- We Die Standing.
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9 Jul 2016, 7:14
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#46
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
Seeing as how there's actually a reason behind the new graphics in DoW3, I doubt it will be changed any time soon. Lack of unit visibility is also a problem plaging a lot of modern rts games and mods. Fitting the lore's atmosphere is all well and good, however these are games, not movies. Gameplay should be the priority above everything else. We know. That's the point.There's no such thing as clarity in the grim darkness of the far future.The graphics and gameplay back at dow 1 and 2 were great if not perfect. As X1Destroy said,not every game should be under esports's standard. And it's not just about the graphics. This post has been edited by TimeBurner: 11 Jul 2016, 8:29 -------------------- |
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10 Jul 2016, 13:03
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#47
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Some more analysis by Arch Warhammer, and his current verdict isn't so good:
And I agree, there's some real potential for big problems in this. I'll remain skeptical until I see the final product, of course, but I said it before that this looks like Star Crap but not Dawn of War and the mechanics seem to agree as well, not just the art direction. |
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10 Jul 2016, 14:37
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#48
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
The comments.
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10 Jul 2016, 16:01
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#49
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
"In the cringe darkness of the 21st century, there is only MOBA."
-------------------- We Die Standing.
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9 Aug 2016, 16:21
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#50
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Motherland's Finest Group: Members Posts: 1043 Joined: 10 May 2014 Member No.: 10454 "We have watched, we have waited, now... we act!" |
That annoying servitor and it's annoying animation. White lasers.
https://youtu.be/9Sc-RtIVz-8 Now,listen to this particular line: https://youtu.be/9Sc-RtIVz-8?t=287 -------------------- |
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