My add-ons for ROTR |
My add-ons for ROTR |
14 Sep 2016, 15:51
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#51
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Group: Members Posts: 34 Joined: 11 March 2016 Member No.: 12666 |
Hmmm...doesn't seem to work for me. Froggy doesn't appear on the airfield build list. D:\Games\ROTR mod\Command & Conquer Generals Zero Hour Is this where I'm suppose to put the .big file? Do you use Knjaz rebalance patch, because the Frogfoot wouldn't appear. i used to have that problem. maybe reinstall a fresh 1.86 would work |
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15 Sep 2016, 6:59
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#52
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"Filthy" Casual Group: Members Posts: 214 Joined: 30 September 2014 From: Australia Member No.: 10666 One does not simply suggest ideas to SWR. |
IF you had Knjaz RGO patch then the game would crash.
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17 Sep 2016, 4:03
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#53
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Group: Members Posts: 8 Joined: 12 April 2015 Member No.: 11097 |
Hello X1Destroy. I have tried your fix version of SU-25 Frogfoot and also tried with Zeke's latest Mirage tank v3 to combine both, and I may have a problem.
When setting a menu (not quick start menu) I did notice that Mirage tank didn't fire and when playing as EU faction, i don't see mirage tank production in war factory. Either your Su-25 frogfoot did work in-game but also I don't see any mirage tank production to build this unit from EU factory. I can do a retake to you and maybe send you that info, if this helps to you. |
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17 Sep 2016, 5:58
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#54
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Hello X1Destroy. I have tried your fix version of SU-25 Frogfoot and also tried with Zeke's latest Mirage tank v3 to combine both, and I may have a problem. When setting a menu (not quick start menu) I did notice that Mirage tank didn't fire and when playing as EU faction, i don't see mirage tank production in war factory. Either your Su-25 frogfoot did work in-game but also I don't see any mirage tank production to build this unit from EU factory. I can do a retake to you and maybe send you that info, if this helps to you. You cannot combine mods together in ZH. You can only use one mod at a time. -------------------- |
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30 Sep 2016, 22:40
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#55
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Group: Members Posts: 8 Joined: 12 April 2015 Member No.: 11097 |
Okay. That make sense. But what if you and X1Destory would want to work each for combining his addon units (and the Mirage Tank that you made) to this Rise of the Reds in the future possibly(if you or him have
free time or not)? That would be awsome to do that unless that may not work out because of couple reasons maybe? |
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1 Oct 2016, 0:50
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#56
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Group: Members Posts: 169 Joined: 12 March 2015 Member No.: 10918 |
Okay. That make sense. But what if you and X1Destory would want to work each for combining his addon units (and the Mirage Tank that you made) to this Rise of the Reds in the future possibly(if you or him have free time or not)? That would be awsome to do that unless that may not work out because of couple reasons maybe? The devs have a very solid idea of what they want in the final version of the mod, and the Mirage Tank(and most of these addons) is not a part of that. They're just here simply for the people who want them. |
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2 Oct 2016, 2:25
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#57
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A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
The devs have a very solid idea of what they want in the final version of the mod, and the Mirage Tank(and most of these addons) is not a part of that. They're just here simply for the people who want them. Mirage Tank addon is from Zeke and doesnt are official of ROTR, so you need to install one thing at time. |
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18 May 2017, 4:29
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#58
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Group: New Members Posts: 1 Joined: 18 May 2017 Member No.: 15285 |
It works now, thanks a lot. comrade. By the way, your Add-on doesn't work with knjaz's rebalance patch, you can still play the mod but you won't see any Frogfoot, just a reminder to anyone who use Knjaz's patch Hi, i was trying to download the adds on from dropbox but seem it broken, please here : http://prntscr.com/f94il6 can you please fix the download link again. Setven via BrandCruz |
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18 May 2017, 13:26
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#59
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
-------------------- We Die Standing.
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3 Sep 2017, 19:46
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#60
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Group: Members Posts: 169 Joined: 12 March 2015 Member No.: 10918 |
I hate to revive such an old threaf, but if you're still interested in modding, I've got another(hopefully easy) request for you.
I'd greatly appreciate it if you could make a mod adding the GLA Saboteur from Zero Hour to the game. If another unit from the GLA Barracks has to be replaced, I'd like it to replace the Angry Mob. Thank you in advance! |
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3 Sep 2017, 21:18
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#61
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Group: Dev. Team Posts: 1242 Joined: 26 July 2014 Member No.: 10559 |
I've already planned something for that but that won't be exactly like the sabotuer in ZH. But you gotta wait a long time for it
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3 Sep 2017, 23:00
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#62
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The owner of the 1st legit (and signed) CD of ShockWave Group: Moderator Posts: 637 Joined: 19 May 2013 Member No.: 9941 |
Saboteur's ability have been transferred to ECA (Jaeger).
The only difference is that Jaeger doesn't suicide when using that ability -------------------- My Soundcloud profile: right here |
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4 Sep 2017, 13:43
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#63
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
I'm having quite a problem. Whenever I add a new infantry unit it works fine but when the infantry got hit by ranger's flashbang it become an invincible obstacle that never disappear no matter what. But shock troopers seems to die normally.
I look at the codes of the flashbang grenade and haven't got a clue. I don't understand how the prisoner logic work. This post has been edited by X1Destroy: 4 Sep 2017, 13:53 -------------------- We Die Standing.
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Lo-Fi Version | Time is now: 25 April 2024 - 13:08 |