Beating Toxin General Challenge on Hard, as Superweapons, and yes, I've read the other thread. |
Beating Toxin General Challenge on Hard, as Superweapons, and yes, I've read the other thread. |
11 Jun 2016, 2:49
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Group: New Members Posts: 3 Joined: 11 June 2016 Member No.: 12948 |
First, I did read the other thread, and a combination of too many unreadable fonts, too much misinformation, a lot of off-topic posting, and no real strategies in that thread led me to make my own.
I am just looking for a solid way on how to beat Toxic General Challenge on hard, as Superweapons. My main issue is the long-range weapons, like the Rocket Buggies and the Scud Launchers. In Zero Hour, those didn't attack your perimeter defences, making the base actually defendable. In this mod, they sit back way out of range of any of your units and take down your defenses fairly early in the game. I can fend off the early attacks no problem, with a combination of EMP Patriots, Firebases, and Pop-Up Patriots, but at some point he starts sending the long-range artillery, and thats where I lose every time. I tried using Avengers as an additional defense, to shoot down incoming missiles, but they've been nerfed or something and die anyway. Commanches just get shot down. Same deal with Raptors. I also can't be everywhere at once sending out planes to the 3 points he attacks from. Tomahawks also dont have the range of his artillery, and they have armor like paper anyway. If anyone has any concise guide on how to do this, it would be appreciated. |
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