IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
Ranking up, is it just me urr is this true?
Zion
post 21 Sep 2015, 1:58
Post #1



Group Icon

Group: Members
Posts: 683
Joined: 2 April 2015
Member No.: 10992



i feel like you rank up really fast, maybe a bit too fast? Kill some early harrasment and ur already rank 3. Kinda promotes turtling... And sitting out till gps win the game kinda deal.. You cant sacrifice units at all.. Honesty makes the game more annoying.. In my opinion. Especially playing against russia's superior gps.
Maybe we should increase the amount of points to reach the ranks?

I know everyone hates when i mention zero hour.. But honestly i like the way the gameplay is more unit oriented than gp oriented.

Let me know your thoughts

And i think its an easy fix too, since programming this should be as easy as changing some numbers.. But maybe im wrong.. Ether way tho.
Go to the top of the page
 
+Quote Post
{Lads}RikerZZZ
post 21 Sep 2015, 2:11
Post #2


Certified Shitposter
Group Icon

Group: Tester
Posts: 2410
Joined: 30 December 2013
From: Straya'
Member No.: 10248
pls join my games im lonely =c



That is something ive seen. When playing as USA or ECA epseically. It just feels like i have to work twise as hard to get to rank 3 where as say my russian or chinese opponent to get the same result.


--------------------

Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock!
Join our Discord Server for a great community and plenty of games and memes!
Also, check out our ROTR - Fan group on Facebook.
Go to the top of the page
 
+Quote Post
Skitt
post 21 Sep 2015, 3:00
Post #3



Group Icon

Group: Moderator
Posts: 1641
Joined: 8 January 2015
From: Newcastle, England
Member No.: 10811
Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum.



does seem like russia ranks up too fast


--------------------
Go to the top of the page
 
+Quote Post
M01
post 21 Sep 2015, 6:07
Post #4



Group Icon

Group: Members
Posts: 311
Joined: 23 September 2014
From: Pearl of the Orient Sea
Member No.: 10658
Yo buddy... Still Alive?



shouldn't USA be the one faster to rank up than the other factions (this is after Advanced training upgrade)
Go to the top of the page
 
+Quote Post
XAttus
post 21 Sep 2015, 8:27
Post #5


Arena maker
Group Icon

Group: Tester
Posts: 803
Joined: 24 November 2013
From: In front of da screen
Member No.: 10203



QUOTE (M01 @ 21 Sep 2015, 7:07) *
shouldn't USA be the one faster to rank up than the other factions (this is after Advanced training upgrade)


That upgrade has nothing to do with GP experience. It only affects the XP that your units earn by killing enemy stuff. The XP you have to earn to get GPs is fixed and it is the same for every faction.

Some factions kill stuff easier than others so what you guys mention is true but it's not necessairly a bad thing. Some of Russia's GPs are also similar to the "noob tube" (I hope you get the reference) namely the reinforcement drops - you get tons of units for zero cash investment and while they can be powerful, I don't think that on higher levels they are used that often simply because it's really easy to get rid of them and other less appealing GPs actually provide much greater benefit (satellite for example). I also think that the current values are fine and no changes are necessary.


--------------------
XAttus
-game anyone?

The Hunter
- Nobody wants to play bombtruck simulator with you
Go to the top of the page
 
+Quote Post
{Lads}RikerZZZ
post 21 Sep 2015, 8:30
Post #6


Certified Shitposter
Group Icon

Group: Tester
Posts: 2410
Joined: 30 December 2013
From: Straya'
Member No.: 10248
pls join my games im lonely =c



QUOTE (XAttus @ 21 Sep 2015, 8:27) *
Some of Russia's GPs are also similar to the "noob tube" (I hope you get the reference) namely the reinforcement drops - you get tons of units for zero cash investment and while they can be powerful, I don't think that on higher levels they are used that often simply because it's really easy to get rid of them and other less appealing GPs actually provide much greater benefit (satellite for example). I also think that the current values are fine and no changes are necessary.

eh. I'd call the rank 3 Backfire strike the real noob tube


--------------------

Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock!
Join our Discord Server for a great community and plenty of games and memes!
Also, check out our ROTR - Fan group on Facebook.
Go to the top of the page
 
+Quote Post
XAttus
post 21 Sep 2015, 8:34
Post #7


Arena maker
Group Icon

Group: Tester
Posts: 803
Joined: 24 November 2013
From: In front of da screen
Member No.: 10203



R3 backfire is overkill most of the time. In most of my games vs Russia I see almost everyone going for full reinforcement GP set and ye the backfires can hurt too but it's much more annoying (for me) to fight the constant stream of dropped units that will come regardless of how much I cripple my opponent's income.


--------------------
XAttus
-game anyone?

The Hunter
- Nobody wants to play bombtruck simulator with you
Go to the top of the page
 
+Quote Post
Junkie_360
post 21 Sep 2015, 14:08
Post #8



Group Icon

Group: Members
Posts: 23
Joined: 1 September 2015
Member No.: 12023



Well IMO all of the GPs can be annoying in their own way mindfuck.gif

But back to topic, I think it has more to do with the overall setting and modus operandi of the factions: Russians and Chinese advance fast /kill fast and get more GPexp and ECA has problems launching an early attack on the same scale as Russians, therefore they appear slower.
In the end it depends on the player and how he uses his/her factions assets.
Go to the top of the page
 
+Quote Post
Zion
post 21 Sep 2015, 14:53
Post #9



Group Icon

Group: Members
Posts: 683
Joined: 2 April 2015
Member No.: 10992



Russia ranks up fast because their units have better fire power than any other faction, so they shred units in combat. That is if you let them... But sometimes you have no choice... (small maps) "MY" fix to that would be lowering the XP for units that aren't russian, and make russian units give away a higher reward.. But this wont even be considered.. sleep.gif

I think ROTR's gameplay style is unique vs original ZH, it's better in my opinion. Games tend to last longer, and you have to tech up to win.. unless u think of a good rush. So I think Ranking Up should be slightly harder. I'm not talking about doubling everything that's too much.. more like 10-20% added xp points to rank up. This will make the game a bit more smooth. Right now I feel like you simply can't loose any units .. a few failed attacks.. if you don't take the win.. you just gave the opponent rank 5.. and he airdrops behind your base that you can't counter, since all your efforts were spent on attacking.


Go to the top of the page
 
+Quote Post
M.P
post 21 Sep 2015, 15:09
Post #10



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



Off topic Question: What's your problem with Russia, Zion? I8.gif
Go to the top of the page
 
+Quote Post
Mizo
post 21 Sep 2015, 16:21
Post #11


AI Coding Expert
Group Icon

Group: Dev. Team
Posts: 1846
Joined: 9 May 2014
From: Poland
Member No.: 10450



The GP XP System is fine. I do feel that some of the US and ECA units give more XP than others. Considering that one game I played vs MP, where he only killed a few forces ( like 3 jags, 2 leopard and a warhound) along with dogs that got him to rank 3 while I was still at rank 1 being like wtf....


--------------------


Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters....
Go to the top of the page
 
+Quote Post
M.P
post 21 Sep 2015, 17:27
Post #12



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



In many matches I've played, vs GLA specially, The GLA dude ranks up way TOOOOOOO fast, Dunno why, I'm still rank 3 and I see an anthrax bomb is coming I8.gif

You need 800 XP for rank 2, 1500 for rank 3, 2500 for Rank 4 and 5000 for rank 5.

These are the amount of XP granted by killing these units (Common units):
QUOTE
Arm Suppliers: Gives you 100 at all levels

BMP: 50 50 100 150

Buratino: 50 50 100 150

Golem: 150 150 250 500

Grumble: 100 100 250 400

Kodiak: 100 100 200 400 - Kodiak gives you 100 XP, Isn't that high enough for a MBT?????

MSTA: 50 50 100 150

MTP: 50 at all levels

Sentinel: 200 200 400 600 - Pretty High

Supply Truck: 30 30 50 100

Tesla Tank: 50 50 100 150

TOPOL: 150 at all levels

Tunguska: 50 50 100 150


As you can see, these stats are not low and are not high.

From what I understood in your last post, you want them to be like this:

QUOTE
Arm Suppliers: Gives you 1000 at all levels

BMP: 500 500 1000 1500

Buratino: 500 500 1000 1500

Golem: 1500 1500 2500 5000

Grumble: 1000 1000 2500 4000

Kodiak: 1000 1000 2000 4000

MSTA: 500 500 1000 1500

MTP: 500 at all levels

Sentinel: 2000 2000 4000 6000

Supply Truck: 300 300 500 1000

Tesla Tank: 500 500 1000 1500

TOPOL: 1500 at all levels

Tunguska: 500 500 1000 1500


I8.gif I8.gif

This post has been edited by M.P: 21 Sep 2015, 17:28
Go to the top of the page
 
+Quote Post
The_Hunter
post 21 Sep 2015, 17:29
Post #13



Group Icon

Group: Administrator
Posts: 5732
Joined: 31 May 2009
From: The Netherlands
Member No.: 1
Projects: SWR Productions
Bitch slapping SAGE since 2003



During the development of 1.85 every single unit and structure in the game was tweaked to ensure they have the proper values of experience values based on their combat value.


--------------------
Go to the top of the page
 
+Quote Post
X1Destroy
post 21 Sep 2015, 21:21
Post #14


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



Rather than tweaking unit exp, I think increasing the amount of time to get from rank 1 to 5 would be better.

800/rank 2, 2500/rank 3, 4000/rank 4 and 8000/rank 5, maybe?

Honestly, you don't need to get last GPs of the chart as soon as possible if you got the advantage early. It's overkill.

ECA protocol could be changed to rank 3 if this is ever applied, for obvious reasons.

With this amount of time, Rank 5 Russian nuke silo won't be instant death for ECA anymore. You have the time and resources to strike back before it happen, which is acceptable cause your base is pretty much impenetrable by now and Russia need the tools to break it.

This post has been edited by X1Destroy: 21 Sep 2015, 21:22


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
M.P
post 21 Sep 2015, 22:12
Post #15



Group Icon

Group: Dev. Team
Posts: 1242
Joined: 26 July 2014
Member No.: 10559



QUOTE (X1Destroy @ 21 Sep 2015, 23:51) *
ECA protocol could be changed to rank 3 if this is ever applied, for obvious reasons.

DON'T EVEN THINK ABOUT IT! I don't want Defenses with infinite Shtora in mid game 8ani5.gif
Go to the top of the page
 
+Quote Post
{Lads}RikerZZZ
post 22 Sep 2015, 0:45
Post #16


Certified Shitposter
Group Icon

Group: Tester
Posts: 2410
Joined: 30 December 2013
From: Straya'
Member No.: 10248
pls join my games im lonely =c



Honestly, USA relies on leaflets and Carpet bombing to survive so delaying the XP would fuck them over in more situations than is necessary.
As Zion said at the start, it does feel that certain factions rank up faster, but after the hunters comment I take it alot of thought has gone into that as to not be broken.
AS for ECA protocols at rank 3,

If you need want to make it a meaningful change make them available at rank 5, but not take a GP

This post has been edited by RikerZZZ: 22 Sep 2015, 0:53


--------------------

Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock!
Join our Discord Server for a great community and plenty of games and memes!
Also, check out our ROTR - Fan group on Facebook.
Go to the top of the page
 
+Quote Post
The_Hunter
post 22 Sep 2015, 1:26
Post #17



Group Icon

Group: Administrator
Posts: 5732
Joined: 31 May 2009
From: The Netherlands
Member No.: 1
Projects: SWR Productions
Bitch slapping SAGE since 2003



They used to be rank 3 during initial development. (like way back in 2012)

Then we relised it would be very broken and didn't want to nerf them and settled putting them on rank 5.


--------------------
Go to the top of the page
 
+Quote Post
Mizo
post 22 Sep 2015, 1:32
Post #18


AI Coding Expert
Group Icon

Group: Dev. Team
Posts: 1846
Joined: 9 May 2014
From: Poland
Member No.: 10450



Would it be broken if Protocols didn't require a GP but still locked till R5/?


--------------------


Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters....
Go to the top of the page
 
+Quote Post
(USA)Bruce
post 22 Sep 2015, 2:02
Post #19


The Forums American Hotshot Flyboy
Group Icon

Group: Tester
Posts: 2859
Joined: 22 November 2012
From: The foundation of modern freedom and Liberty;United States of America.
Member No.: 9500



QUOTE (Mizo @ 22 Sep 2015, 3:32) *
Would it be broken if Protocols didn't require a GP but still locked till R5/?


That would come up with two things:

-What do we put to replace it with?
Inb4 Elite Fenneks with Elite commandos drop with burton like C4 charges biggrin.gif

-If we dont replace it with anything are you sure you want every protocall stage ECA player to have ONE MORE gp?

Both of thoose are tough questions to answer


--------------------
Go to the top of the page
 
+Quote Post
Zion
post 22 Sep 2015, 4:02
Post #20



Group Icon

Group: Members
Posts: 683
Joined: 2 April 2015
Member No.: 10992



You rank up faster when you are on the defensive (that is if you survive).. With the exception of losing too many buildings

USA getting screwed over? That doesnt even make sense.. Its not like usa is going to rank up any slower than other factions if we raise xp level reach. This honestly doesnt affect any faction except ECA.. But very slightly.. Since it delays your protocol.. But ECA technically can rank up faster if they are defending, so it balances that out.. im not saying lets doube the ranking .. I say increase each rank by 10-20 percent.. My concern is how easy it is to rank up, and losing an early atrack means giving away rank 3.. And in rotr rank 3 is game changing already.. Except for china ofcourse.. Cuz gps are not that big of a deal. The only op gp is the napalm strike.. Which got nerfed..
Go to the top of the page
 
+Quote Post
{Lads}RikerZZZ
post 22 Sep 2015, 9:47
Post #21


Certified Shitposter
Group Icon

Group: Tester
Posts: 2410
Joined: 30 December 2013
From: Straya'
Member No.: 10248
pls join my games im lonely =c



QUOTE (Zion @ 22 Sep 2015, 5:02) *
USA getting screwed over? That doesnt even make sense.. Its not like usa is going to rank up any slower than other factions if we raise xp level reach.

I was talking about the suggestion to increase how much XP you needed to level up. And yes, it fucks over USA. The carpet bombing + leaflet combo is 100% nessecary to stave off most big blobs in the midgame. If that is delayed by people simply taking longer to get rank 3 it makes it way harder for any us player to hold than it already is.


--------------------

Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock!
Join our Discord Server for a great community and plenty of games and memes!
Also, check out our ROTR - Fan group on Facebook.
Go to the top of the page
 
+Quote Post
X1Destroy
post 22 Sep 2015, 9:59
Post #22


Guardsman
Group Icon

Group: Members
Posts: 2077
Joined: 22 October 2012
From: Terra
Member No.: 9379
Armageddon is here..............



IMO having a faction that have to absolutely depends on early destructive GP strikes to survive till it can unleash its best arsenals is a design flaw rather than being a unique feature.

Why would rank 3 specops drop and emergency repair be there anyway if everyone have to pick the bomb first or they wouldn't last for long?

3vs3 games? Most people wouldn't bother with that cause it's SAGE.

This post has been edited by X1Destroy: 22 Sep 2015, 10:06


--------------------
We Die Standing.
Go to the top of the page
 
+Quote Post
LayZboy
post 22 Sep 2015, 17:33
Post #23



Group Icon

Group: Members
Posts: 72
Joined: 16 June 2014
Member No.: 10506



QUOTE ((USA)Bruce @ 22 Sep 2015, 2:02) *
That would come up with two things:

-What do we put to replace it with?


Just some random ideas:

R5:
Secondary supply lines.
Resets the airfields cooldown for calling in battlegroups. Has a secondary effect of increasing production in the war factory by 10% (so things are 10% faster), but this goes away if a battlegroup is called in within 30 seconds of activating.
Lasts 30 seconds, cooldown is 5 minutes.

Mobile battlegroup
Allows you to spawn a battle group anywhere, but the plane must travel from the side of the map your airfield is closest too. Has light armour, similar to the mine layer helicopter. Speed is between MLH and american supply planes.
Cooldown is 4 minutes

R3:
Emergency Power Unit
Spawns an emergency structure that provides 100 power. Lasts 15 seconds and explodes on time run out, with an explosion footprint the size of the solar reactor structure. Cooldown is 5 minutes

Reactive Defense Deployment.
Spawns a set of defenses in a line, with the order being Gun turret Watch tower Gun turret. They last 1 minute or until they are destroyed. They have an option to pay the normal amount of money to make them permanent.
Go to the top of the page
 
+Quote Post
Zion
post 22 Sep 2015, 19:59
Post #24



Group Icon

Group: Members
Posts: 683
Joined: 2 April 2015
Member No.: 10992



QUOTE (RikerZZZ @ 22 Sep 2015, 4:47) *
I was talking about the suggestion to increase how much XP you needed to level up. And yes, it fucks over USA. The carpet bombing + leaflet combo is 100% nessecary to stave off most big blobs in the midgame. If that is delayed by people simply taking longer to get rank 3 it makes it way harder for any us player to hold than it already is.


QUOTE
The carpet bombing + leaflet combo is 100% nessecary

ummm.. I sure hope not.. cuz thats a major balance issue.. you shouldn't 100% have to choose those GPs to win.. I don't choose any of those actually, (when I used to play USA) and I won games.. Rik from playing with you multiple times.. you like to turtle USA.. and turtlers will always have to face overwhelming attacks because you just sit there and defend.. what do you expect to happen? actually Bruce plays some mean early harassment with USA. He doesn't 100% use leaf + carpet..

I honestly can't support what you are saying sorry.. I think USA is a very powerful faction.. the only thing that's hard is GLA's early quad Rush vs USA.. but I remember Bruce countered it when I played that against him. He spammed Guardian drones and some how micro-ed them to kill off my quads biggrin.gif
Go to the top of the page
 
+Quote Post
{Lads}RikerZZZ
post 23 Sep 2015, 5:34
Post #25


Certified Shitposter
Group Icon

Group: Tester
Posts: 2410
Joined: 30 December 2013
From: Straya'
Member No.: 10248
pls join my games im lonely =c



QUOTE (Zion @ 22 Sep 2015, 19:59) *
ummm.. I sure hope not.. cuz thats a major balance issue.. you shouldn't 100% have to choose those GPs to win.. I don't choose any of those actually, (when I used to play USA) and I won games.. Rik from playing with you multiple times.. you like to turtle USA.. and turtlers will always have to face overwhelming attacks because you just sit there and defend.. what do you expect to happen? actually Bruce plays some mean early harassment with USA. He doesn't 100% use leaf + carpet..

I'm talking super try hard metas here mate. You need the leaflets and carpet bombing combo to deal splash damage and control armies in the mid-game.
And I don't turtle. Not in the actual sense of the word anyway. I'm not going to attack if i know I'm gonna lose the battle and feed you GP's. What you have seen with me just using Air units to pick apart your force is not in any sense of the word turtling.
As for Bruce, I'm not gonna speak for him, but I can assume he does when hes playing 100% seriously.

QUOTE (Zion @ 22 Sep 2015, 19:59) *
I honestly can't support what you are saying sorry.. I think USA is a very powerful faction.. the only thing that's hard is GLA's early quad Rush vs USA.. but I remember Bruce countered it when I played that against him. He spammed Guardian drones and some how micro-ed them to kill off my quads biggrin.gif

Doesnt everybody know how to do that now? They are the counter unit.


--------------------

Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock!
Join our Discord Server for a great community and plenty of games and memes!
Also, check out our ROTR - Fan group on Facebook.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 24 April 2024 - 21:16