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Patch 1.851 Development Update VI
The_Hunter
post 4 Jul 2015, 23:27
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Hello everyone, we're back again with another update for ROTR development.
In this update we will tackle a very old problem once and for all out of its existence with newly updated GLA structures.


First off is the new GLA Barracks tunnel which is now significantly smaller in footprint matching the size of Barracks structures of other factions.


Second is the new Supply Stash which no longer works like a tunnel network but has some other useful features instead.
Rather than functioning like a tunnel it can provide shelter to 6 workers protecting them from harms way and also healing them while inside.

Next week we will be releasing a new test build that will include both these structures and yet to be revealed Armsdealer and Hideout structures.

As always, we would like to remind all of you out there that there will be another 1.851 test build live stream this upcoming Sunday:



Countdown until the stream starts

Also, in case you missed our last stream, you can check it out on our Youtube channel here.



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Skitt
post 4 Jul 2015, 23:44
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o.o yes, finally i can tell the barracks and stash apart biggrin.gif
those look really good.
thank you.


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SGM. Jazzie Spur...
post 4 Jul 2015, 23:47
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Nice!

Seems like the fire pit from the barracks have not the alpha channel applied to it! Overal nice work biggrin.gif


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Nemanja
post 4 Jul 2015, 23:53
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Great job,new supply center now actually looks like it is...Well,a supply center.
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Mr.Kim
post 5 Jul 2015, 0:09
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Ah yes, The_Hunter show me the newly GLA Structures screenshot about few days ago.


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__CrUsHeR
post 5 Jul 2015, 0:25
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Really a long-awaited update; great your dedication @The_Hunter to ROTR's fans - thank you for this! wink.gif


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{Lads}RikerZZZ
post 5 Jul 2015, 1:26
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Finally. No more accidental forward supply centers biggrin.gif


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Shiro
post 5 Jul 2015, 3:31
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QUOTE (SGM. Jazzie Spurs @ 5 Jul 2015, 0:47) *
Nice!

Seems like the fire pit from the barracks have not the alpha channel applied to it! Overal nice work biggrin.gif

Hm I noticed that too but maybe it's just the render, since the rendering software sometimes messes up for some reason.
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Svea Rike
post 5 Jul 2015, 7:44
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Yesh! Now I no-longer have to be confused over structures! Awesome.


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Shiro
post 5 Jul 2015, 8:17
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QUOTE (Svea Rike @ 5 Jul 2015, 8:44) *
Yesh! Now I no-longer have to be confused over structures! Awesome.

screwyou.gif Are you sure?
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Kommandant Karis...
post 5 Jul 2015, 12:46
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Leave it to SWR to make the GLA look cool.

...wh-what? It's not like I actually like the new structures or anything. B-baka. >/////>;


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M01
post 5 Jul 2015, 14:50
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That barracks tunnel I'm wondering how is the marauder or other larger vehicles going to fit through that hole.....

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The_Hunter
post 5 Jul 2015, 15:18
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QUOTE (M01 @ 5 Jul 2015, 15:50) *
That barracks tunnel I'm wondering how is the marauder or other larger vehicles going to fit through that hole.....


Like this :



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Composite armour
post 5 Jul 2015, 15:32
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Svea Rike
post 5 Jul 2015, 15:42
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QUOTE (M01 @ 5 Jul 2015, 15:50) *
That barracks tunnel I'm wondering how is the marauder or other larger vehicles going to fit through that hole.....


It looks actually, if my estimates are correct, that the tunnel is juuuuust big enough to squeeze a Marauder through.


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Oliver
post 5 Jul 2015, 16:08
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The tunnel network is also small, and I think the barracks tunnel is actually a little bigger so everything is fine.
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Serialkillerwhal...
post 5 Jul 2015, 17:08
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What I'm worried about is how a sneak attack tunnel turns into that thing.


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Shiro
post 5 Jul 2015, 17:17
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QUOTE (Serialkillerwhale @ 5 Jul 2015, 18:08) *
What I'm worried about is how a sneak attack tunnel turns into that thing.

Who said it does?
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{Lads}RikerZZZ
post 6 Jul 2015, 7:38
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QUOTE (SoraZ @ 5 Jul 2015, 18:17) *
Who said it does?


So does this mean that sneak attack tunes cant morph into barracks anymore?


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The_Hunter
post 6 Jul 2015, 9:18
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^ no the sneak attack will simply keep using the previous models instead.


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{Lads}RikerZZZ
post 6 Jul 2015, 10:13
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Oh cool. Great change then biggrin.gif


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ULTRA Faff
post 6 Jul 2015, 12:44
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Truly love what you've guys have done with the new GLA structures - just what they needed! Love the heal workers idea - nice


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Cracky
post 7 Jul 2015, 10:55
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Ehm, why would you be so confused on telling which one is the Rax and Stash, it's all about where you would place it really.

Anyway, didn't the tunnel version also used to heal units before? or am I missing something?

QUOTE (Kommandant Karisse @ 5 Jul 2015, 13:46) *
...wh-what? It's not like I actually like the new structures or anything. B-baka. >/////>;





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{Lads}RikerZZZ
post 7 Jul 2015, 11:14
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QUOTE (Cracky @ 7 Jul 2015, 10:55) *
Ehm, why would you be so confused on telling which one is the Rax and Stash, it's all about where you would place it really.

Anyway, didn't the tunnel version also used to heal units before? or am I missing something?


Because when you were gonna place the structure, the little ghosts looked almost identical if you weren't paying attention and were roughly the same size.
This lead to many people getting them mixed up and wasting money.
And all units will heal inside a tunnel.


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Cracky
post 7 Jul 2015, 11:25
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QUOTE (RikerZZZ @ 7 Jul 2015, 12:14) *
Because when you were gonna place the structure, the little ghosts looked almost identical if you weren't paying attention and were roughly the same size.
This lead to many people getting them mixed up and wasting money.
And all units will heal inside a tunnel.


Looks like it's gonna be harder for GLA to react to those supply harassments then.

Building a tunnel beside it new meta?

This post has been edited by Cracky: 7 Jul 2015, 11:26


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