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My add-ons for ROTR
Cokuno1993
post 14 Sep 2016, 15:51
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QUOTE (ubermensche @ 13 Sep 2016, 6:17) *
Hmmm...doesn't seem to work for me. Froggy doesn't appear on the airfield build list.

D:\Games\ROTR mod\Command & Conquer Generals Zero Hour Is this where I'm suppose to put the .big file?

Do you use Knjaz rebalance patch, because the Frogfoot wouldn't appear. i used to have that problem. maybe reinstall a fresh 1.86 would work
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Arc
post 15 Sep 2016, 6:59
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IF you had Knjaz RGO patch then the game would crash.
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Winterassault
post 17 Sep 2016, 4:03
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Hello X1Destroy. I have tried your fix version of SU-25 Frogfoot and also tried with Zeke's latest Mirage tank v3 to combine both, and I may have a problem.
When setting a menu (not quick start menu) I did notice that Mirage tank didn't fire and when playing as EU faction, i don't see mirage tank production in war factory.
Either your Su-25 frogfoot did work in-game but also I don't see any mirage tank production to build this unit from EU factory.

I can do a retake to you and maybe send you that info, if this helps to you.
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Zeke
post 17 Sep 2016, 5:58
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QUOTE (Winterassault @ 17 Sep 2016, 11:03) *
Hello X1Destroy. I have tried your fix version of SU-25 Frogfoot and also tried with Zeke's latest Mirage tank v3 to combine both, and I may have a problem.
When setting a menu (not quick start menu) I did notice that Mirage tank didn't fire and when playing as EU faction, i don't see mirage tank production in war factory.
Either your Su-25 frogfoot did work in-game but also I don't see any mirage tank production to build this unit from EU factory.

I can do a retake to you and maybe send you that info, if this helps to you.


You cannot combine mods together in ZH. You can only use one mod at a time.


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Winterassault
post 30 Sep 2016, 22:40
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Okay. That make sense. But what if you and X1Destory would want to work each for combining his addon units (and the Mirage Tank that you made) to this Rise of the Reds in the future possibly(if you or him have
free time or not)? That would be awsome to do that unless that may not work out because of couple reasons maybe?
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Giveaway412
post 1 Oct 2016, 0:50
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QUOTE (Winterassault @ 30 Sep 2016, 17:40) *
Okay. That make sense. But what if you and X1Destory would want to work each for combining his addon units (and the Mirage Tank that you made) to this Rise of the Reds in the future possibly(if you or him have
free time or not)? That would be awsome to do that unless that may not work out because of couple reasons maybe?

The devs have a very solid idea of what they want in the final version of the mod, and the Mirage Tank(and most of these addons) is not a part of that. They're just here simply for the people who want them.
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ZunZero97
post 2 Oct 2016, 2:25
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QUOTE (Giveaway412 @ 30 Sep 2016, 19:50) *
The devs have a very solid idea of what they want in the final version of the mod, and the Mirage Tank(and most of these addons) is not a part of that. They're just here simply for the people who want them.

Mirage Tank addon is from Zeke and doesnt are official of ROTR, so you need to install one thing at time.
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Steven
post 18 May 2017, 4:29
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QUOTE (Cokuno1993 @ 7 Jul 2016, 18:28) *
It works now, thanks a lot. comrade. By the way, your Add-on doesn't work with knjaz's rebalance patch, you can still play the mod but you won't see any Frogfoot, just a reminder to anyone who use Knjaz's patch


Hi,
i was trying to download the adds on from dropbox but seem it broken, please here : http://prntscr.com/f94il6
can you please fix the download link again.

Setven via BrandCruz
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X1Destroy
post 18 May 2017, 13:26
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Try this.

https://www.dropbox.com/s/xyrach87shnb02s/%...10SU25.rar?dl=0


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Giveaway412
post 3 Sep 2017, 19:46
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I hate to revive such an old threaf, but if you're still interested in modding, I've got another(hopefully easy) request for you.

I'd greatly appreciate it if you could make a mod adding the GLA Saboteur from Zero Hour to the game. If another unit from the GLA Barracks has to be replaced, I'd like it to replace the Angry Mob.

Thank you in advance!
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M.P
post 3 Sep 2017, 21:18
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I've already planned something for that but that won't be exactly like the sabotuer in ZH. But you gotta wait a long time for it tongue.gif
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Maelstrom
post 3 Sep 2017, 23:00
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Saboteur's ability have been transferred to ECA (Jaeger).
The only difference is that Jaeger doesn't suicide when using that ability


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X1Destroy
post 4 Sep 2017, 13:43
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I'm having quite a problem. Whenever I add a new infantry unit it works fine but when the infantry got hit by ranger's flashbang it become an invincible obstacle that never disappear no matter what. But shock troopers seems to die normally.

I look at the codes of the flashbang grenade and haven't got a clue. I don't understand how the prisoner logic work.

This post has been edited by X1Destroy: 4 Sep 2017, 13:53


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