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4th General For Each Faction, Have anyone thought about it ?
V.Metalic
post 18 Aug 2014, 21:53
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Hmm, maybe... what about precision strikes, and mobility (but not as fast as GLA), with some amphibious elements and transportation options.


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It is so true that its funny and sad at the same time.
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The_Hunter
post 27 Aug 2014, 20:45
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On pupulair demand here by give you all a blank version of the meet the generals template that we have used for ours:



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V.Metalic
post 27 Aug 2014, 21:19
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What is the font used? smile.gif


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It is so true that its funny and sad at the same time.
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Admiral*Alex
post 28 Aug 2014, 2:48
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QUOTE (The_Hunter @ 27 Aug 2014, 15:45) *
On pupulair demand here by give you all a blank version of the meet the generals template that we have used for ours:



Thanks Hunter, the community will defiantly use this (Fourth General Topic) very much.


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Drury
post 16 Sep 2014, 17:04
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Nicknames: "The Enigma" "Chameleon" "Chaos General"
Real name: N/A
Branch: Cobra Cell (?)
Affiliation: GLA
Tactics: Deception, diversion

Not fully trusted even by the Liberation Army, The Enigma's life story and true motives are wrapped in mystery, although it is believed he/she comes from the remnants of the Cobra Cell. They're nonetheless a valuable asset for the faction, being the one true master of vehicle disguise technology that is normally only being used on the Army's bomb trucks, combined with strict stealth training of all infantry (except workers) allowing them to stay hidden while stationary even without camouflage, at the cost of not being able to booby trap friendly buildings, carry molotov cocktails or explode when crushed. Instead, Enigma's soldiers are skilled saboteurs, being able to disable enemy buildings, provided they are driven or deployed via ambush close enough as they cannot stay hidden on the move. They can also be armed with deliriant grenades in the place of molotov cocktails, which cause enemy infantry to burst into violent frenzy, killing friends and foes alike, albeit not being very efficient against garrisoned infantry. Chameleon's anti-vehicle infantry uses salvaged soviet (sorry about that) PTRD-41 anti-tank rifles to great effect due to their stealth training and a rather long range as well as decent damage of the weapon, albeit with the rifle's infamous poor accuracy, killing infantry is a tremendous task and on top of that they are useless against aircraft at large, relying on Jarmen Kell and his Stinger. They can be trained at barracks to remain hidden at all times though, somewhat making up for their shortcomings and making larger groups of these guys a real nightmare to any mechanized squadron without stealth detection of any kind. Angry Mob are hesitant to join The Chaos General's ranks, as well as Hijackers. The Chameleon doesn't employ Terrorists for whatever mysterious reasons.

The Enigma has equipped all of his/her vehicles with the mysterious disguise projector technology, leaving his opponents to guess as to what exactly is coming their way and in some cases even question their own units. Provided The Chameleon manages to distract his opponent for long enough, he/she might be able to silently breach his base with a larger strike force and start wreaking havoc. Among Chaos General's diverse arsenal can be found the Deliriant Tractor, which, unlike grenades of the same recipe, can clean garrisons as well as contaminate area with deliriant gas. In the place of Observation Van's GPS Scrambler ability is the Enigma Flash, which allows for even more mobility on the battlefield, as well as a quick positioning advantage in fights. This mysterious technology allows "flashing" units between stealthed observation vans on the battlefield. During this process, units within area of effect of a single observation van, instead of receiving stealth buff, get one-time "flashed" to area of effect of another selected observation van, accompanied with the iconic mysterious white flash, momentarily blinding any observer and making it difficult to determine what the hell actually happened. There is a timer restricting frequent use of this ability, similar to radar scan, albeit applying to all observation vans at once.

Chaos General's artillery is lackluster, albeit their close-range units are more powerful than typical GLA ones. The Enigma does have some great anti-air vehicles.

The anthrax bomb gets replaced by advanced deliriant strike, which causes all units to target each other, including vehicles.

Insurrection is replaced by Fake Flash - works just like the real flash, except allows flashing units from anywhere to any visible location on the map, and the units flashed in are actually harmless decoy copies of the original units that can still be controlled and used to attack the enemy, but do no damage and disappear after while.

As for buildings, The Chameleon is able to build a special cheap Disguise Projector building instead of Scrambler Station, which can then be instantly upgraded into any type of fake building for free. Fake buildings could or could not be then upgraded into real ones. Chemical Lab isn't present; AP Rockets and AP ammo are now researched at the Black Market in the place of Camouflage and Arm the Mob, Rocket Buggy Ammo and toxin upgrades aren't available due to no buggies/purposedly weak buggies and no toxin attacks.

Demo trap is replaced by advanced deliriant trap - you know the drill. Stinger sites are now PTRD sites and as such, they have a much greater range at the cost of no anti-air capability, making Dushka nests the only Enigma's anti-air base defense.

Now I don't know exactly what is and isn't doable, I'm fairly certain infantry can not be disguised like bomb trucks, not sure if actual battle vehicles can be disguised in the manner, unsure if other stuff like deliriants or flash is doable. Just pitching the crude idea here, everything would require playtests and such (although yes, this thread is just a mind experiment). I guess overall this general can be a nice alternative to Kassad with some fun tactics without reliance on pure invisibility-type stealth.

This post has been edited by Drury: 16 Sep 2014, 17:05


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The China's got so many tanks that they cover the entire land
The USA's got so many planes that they blot out the Sun
The GLA's got so many hijackers that they steal all of it
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teslashark
post 17 Sep 2014, 8:00
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QUOTE (MARS @ 22 Jul 2014, 4:01) *
For a Regular PLA General, I would actually consider keeping the Battlemaster, since the tank itself and the features that revolve around it make it a cornerstone of any Chinese tech-tree. Instead, I would suggest adding a more modern tank as a T2 Overlord/Shenlong equivalent, however, said tank would be more akin to a Paladin in the sense that it's more of an advanced MBT with well-rounded stats instead of a heavy tank. For infantry, I would suggest a rifleman with a modern weapon and an Anti-Garrison Weapons upgrade which would allow him to fire 35mm incendiary grenades from an underbarrel launcher, thus merging the function of a souped-up rifleman with that of the Pyro while also making it 'safer' to use in the process. Furthermore, you could have a global upgrade which adds stationary stealth capabilities to his infantry units, thus representing a more multi-dimensional approach to combat by letting this infantry units engage in ambushes and infiltration tactics.


Okay, here's my Heavy Response, i.e. "Bigger Stick" CHN general. Sort of modeled after a Chinese veteran I know who also writes fanfiction about... the world of fanfiction writing. Overall, some of his T2 units will be more expensive, though not really at RUS level.

QUOTE
General "Toastmaster" Yao - CHN
General Yao Qiong is a veteran of the first GWOT who operated mostly inside Chinese borders. He is known for extensive use of heavy vehicles and upgunning his units at every chance, sometimes with captured or salvaged equipments. After the war, he earned a position as an OpFor specialist, each year testing other PLA and RG commanders' abilities against possible foes from the other major powers, at the same time also keeping an account of how to react in case anyone goes rogue. Despite conspiracy theories, he is a close friend to the three other well known Chinese generals.
Branch: Beijing Garrison Area, 18th Mobile Field Division
Rank: AAA
Tactics: Heavy Response

Infantry:
Red Guard Patrol - Fires slower but has slightly longer range.
Mechanized Infantry - T2 heavy infantry but also available in T1 as 4 comes with each Troop Crawler, armed with close-range Type 95B SBR.
Mec Launcher Team - 4-man squad with heavy missle launcher; when mobile, 2 members are armed with SBRs; upgrade individually to fire EMP or Nuclear round.
Mec Minigun Team - 4-man team with minigun; when mobile, 2 members are armed with SBRs.
No Pyro Technitian and any other exclusive units.

Vehicle:
Dragon Tank - T1 light/medium tank.
Mec Troop Crawler - T1 transport, detects stealth, comes with 4 Mechanized Infantry troopers; can upgrade to gain Propaganda Tower, uograde individually to plant mines.
Battlemaster Tank - T2 medium tank.
Mec ECM Tank - Gains a vehicle jammer when garrisoned with Hacker or Black Lotus.
Inferno Cannon Custom - Must deploy to fire, higher shell damage.
Twin Fang Custom - T3 Antiair vehicle; can upgrade to turn radar off and fire on ground targets on order.
Mec Overlord Tank - T3 super heavy tank; can upgrade to use tank shock ability to slow enemy infantry movement speed down.
No Hopper Tanks and any other exclusive units.

Aircraft:
Mec Assualt Helix - T3 heavy aircraft; can be upgraded with cannons; upgrade individually for speaker, miniguns or bunker.

Building:
Internet Center - Gains vehicle jammer when garrisoned with Hacker.

Upgrades:
HESH Rounds - 10% higher damage for Tank Hunter, Battlemaster, Overlord, Twin Fang, Mec Assualt Helix cannon upgrade and Mig.
Troop Crawler Support Module - Adds speakers to Troop Crawlers.
Tank Shock - Allow Mec Overlord Tanks to slow enemy infantry movement in perimeter.
Leadership Messaging - Replaces Subliminal Messaging, speaker components on T3 units are 10% more effective.
No Depleted Uranium Shells.

GPs:
Reserve Provisions - Drop 2 Small Resource Piles on target location.
VIP Maintainence - T2 and T3 vehicles gain an instant AOE repair.


Still WIP...


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And then...
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M.P
post 8 Feb 2015, 14:02
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Name: General Irons
Rank: General
Faction: USA
Branch: USA Ground forces
Tactics: Advanced Warfare and Technologies

Command Center

- Hover dozer
- Aerial Recon Drone

Barracks

Terminator (T0)
- Basic Infantry
- Replaces Ranger
- Moves faster
- Armed with an assault rifle that has high rate of fire
- Can use boost jump to climb small cliffs
- Can use Exo Stim to heal himself (Can be used multiple times, but needs to recharge)
- Can use smart grenades which tracks enemy infantries, Also clears garisoned buildings (He only has 2 smart grenades)
- Exo Cloak (Makes this soldier stealthed for 45 secs, Rechargable, Cooldown: 30 secs) (Upgrade needed)
- Costs 250 each

Stinger Trooper (T0)
- AT infantry
- Replaces missile defender
- Moves faster
- Can not use boost jump
- Armed with an Advanced Stinger to engage aircraft, vehicles and structures, and a pistol to engage infantry
- Can use Exo Stim (Same as Terminator)
- Costs 300 each

Specialist (T1)
- Weapon specialist soldier
- Replaces Vanguard
- Moves faster
- Armed with a Shotgun and Sniper rifle (The second one is a railgun with low rate of fire)
- Can not use boost jump
- Can use sonic pulses to reduce speed of enemy infantries and ROF around it, but he can't fire while using sonic pulse (Upgrade needed)
- Can place remote turrets
- Can use Exo Stim (Same as Terminator)
- Can use Exo Ping to reveal stealth units Upgrade needed)
- Costs 400 each

Beammer (T1)
- Elite infantry
- Armed with a Laser gun with 2 firing modes (1. Fires a beam of laser 2. Semi automatic mode)
- Moves normally
- Can not use boost jump
- Can use Exo Shield to block enemy bullets for a short time (Deploying shield makes him vulnerable to missiles and tank guns, also he can't fire while using shield)
- Can use Exo Stim (Same as Terminator)
- Can use EMP grenades (2 grenades needed to disable light vehicles, 3 for tanks, 5 for structures and he only has 2 EMP grenades)
- Costs 500 each

Juggernaut (T2)
- Heavy elite infantry
- Armed with a heavy chaingun and a semi - automatic Grenade launcher (The second one has long range, But has long reload time)
- Moves slowly (Like Shock Trooper)
- Can not use boost jump
- Can use smoke grenades to confuse enemy troops and defenses
- Can use Exo Shield to block enemy bullets for a short time (Same as Beammer)
- Can not be crushed by vehicles
- Can not enter fire ports (Transportable but can not enter structures and fire ports, Every Juggernaut takes 2 sit places)
- Costs 800 each

Demolisher (T2)
- Infiltrator infantry
- Can plant demo charges
- Uses Exo Cloak by default
- Moves fast
- Can deploy mine fields
- If revealed, He will become stealthed after 8 secs
- Costs 600 each

Colonel Burton (T2)
- Hero unit
- Has an advanced Exo suit that capable of holding 4 Exo abilities:
1. Exo Cloak (Not the same as Demolisher, If revealed he cloaks himself immediatly)
2. Exo Hover (He can fly for a short time, Flies fast)
3. Exo Overclock (Increases movement speed)
4. Exo Stim (Same as Terminator)
- Can climb cliffs
- Can plant demo charges
- Can plant Mute charges (It silences everything in the area of effect, Causes stealth units fire without revealing themselves, Silent time: 20 secs, Cooldown: 30 secs)

Warfactory

Crusader Tank (T1)
- Armed with a single cannon
- Cannon can be upgraded into railgun
- Can use hover mode to move on water and rough terrain
- EMP resistance
- Can be upgraded with Trophy system
- Costs 1300 each

Heavy transport Humvee (T0)
- Tracked version of original humvee
- Unarmed but has heavy armor
- Can transport 10 infantry
- Infantry inside will lose 75% of their health if the humvee get destroyed
- Can be upgraded with Trophy system
- EMP resistance
- Costs 1050 each

Vulcan tank (T0)
- Anti air vehicle
- Armed with a pair of vulcan cannons that engages both air and ground units (Doesn't need time to spin up to cannons)
- Needs to cool down after having fired for some time
- Vulnerable to EMP
- Costs 1200 each

Mammoth Tank (T2)
- Heavy double barreld tank
- Can be upgraded with missile pods
- Cannons can be upgraded into railguns
- EMP resistance
- Can be upgraded with Trophy system
- Costs 2700 each

Havoc tank (T2)
- Super heavy tank
- Has large missile pods on the sides to engage infantry and vehicles
- Has a long range rotating cannon that fires deadly HE shells into the target area
- Heavily armord but moves very slow
- Can be upgraded with Trophy system
- Costs 4000 each

Trojan Tank (T1)
- Light and fast tank with missile pods
- Fires a barrage of missile on the target at long range
- Steathed when not attacking
- Can send spy drones to scan the area around it
- Costs 900 each

Shatterer (T2)
- Advanced medium spider tank (Has 4 foot, Can climb cliffs)
- Fires powerful soinc waves that dameges multiple units in a line, but has long reload time
- Costs 1900 each

Tiger Shark (T2)
- Heavy AA unit
- Armed with a pair of High calibre gattling cannons and a pair of laser cannons (Gattling cannons fire non stop and deals a lot of damage and the laser acts as same as cyclops with less firepower)
- Costs 1800 each

XS1 Goliath (T0)
- A power-armor suit that can be manned by any Advanced Warfare General's soldier
- Weapon systems will change depending on what kind of soldier is using it
- Can be upgraded with Trophy system
- Costs 400 each

Air Field

Black Widow (T0)
Just like Ironside's Black widow but with a different look

Warbird (T1)
- Advanced Helicopter with 2 rotors
- Armed with a pair of high calibre gattling cannons & 4 missiles
- Vulnerable to EMP and AA missiles (resistance to bullets and AA cannons such as Twin fang)
- Costs 1500 each

Firehawk (T2)
- Armed with 2 HE bombs (Bombs can be upgraded with bunker busters)
- Can use super sonic move for 4 secs which makes it invulnerable to any AA weapon (Upgrade needed)
- Costs 2500 each

Venom (T0)
- Unarmed helicopter
- Can reveal a large area around it
- Can land to deploy into an Outpost (Can not undeploy)
- Becomes stealth when deployed
- Can be upgraded with Trophy system (Deploy needed to active Trophy system)
- Costs 600 each

Drone carrier (T2)
- Large carrier that carries 6 drones on each side
- Drones leave platform for attack
- Destroyed drones will be replaced automaticly and for free
- Drones are armed with 2 machine guns and 2 missile pods
- Costs 3000 each

Tech center (T1 building - Replaces Detention camp)
- Unlocks T1 units
- Unlocks important upgrades
- Produces XS1 A.S.Ts

Upgrades
Same upgrades as Detention Camp in ROTR. But with these upgrades:

- Advanced Exo suits (Unlocks Exo Cloak for Terminator, Sonic pulse for specialist, Exo ping for A.S.T and Specialist, Exo shield for Beammer and Juggernaut) Costs 2000

- Advanced Exo Battery (Increases duration of Exo abilities by 35%) Costs 1800

Units

XS1 A.S.T (T2)
- Super heavy elite soldier
- Armed with 2 high calibre instant spin chainguns and 2 Missile in the hands, and 2 Swarm rocket pods on the shoulders (Targets for Swarm rockets must manualy selected, 8 swarm rockets are in each pod) (Chainguns need a short cooldown after firing for sometime)
- Can engage Everything Except for Jets and Air planes (Can engage Helicopters)
- Can be upgraded with Trophy System
- Can use Exo ping (Upgrade needed)
- Heavily armord but Moves very slow, Can run for faster movement but he can't fire while running
- EMP resistance
- Costs 3500 each

Strategy center
- Unlocks T2 units
- Unlocks important upgrades

Upgrades
Same upgrades as Strategy center in ROTR. But with these upgrades:

- Trophy System (Units that benefit from this upgrade get an active shield that blocks enemy projectiles, Units that benefit from this upgrade can shut down nearby missiles and also get increased armor, Increases Armor by 40% against missiles, 10% against any other damage types) Costs 3500

- Railgun (Units that benefit from this upgrade get additional damage and range, Increases damage by 15%, Increases range by 10%) Costs 2000

- Super sonic engines (Firehawks are able to use super sonic move for 4 secs) Costs 1500

- Advanced Exo Skeletons (Infantries get better armor and faster movement speed, Increases Infantries' health by 20%, Increases infantry movement speed by 10%) Costs 2000

Weapon Armory
- Upgrades GPs

Note: You need to unlock one of the UAV, Manticore or Missile strike GPs to unlock this building, Only unlocked GPs can be upgraded

Upgrades

1. Missile strike upgrades:

- Extra missile (Adds another missile for missile strike, Lv. 1 Costs 2000 and increases cooldown time by 30 secs and Lv. 2 Costs 4000 and increases cooldown time by 30 secs)

- Cluster missile (First missile or the primary missile splits into multiple spiraling for concentrated area damage, Increases cooldown time by 1.10 mins) Costs 3500

- Hellfire missile (First missile or primary missile splits into multiple targeting missiles, Increases cooldown time by 1:20) Costs 5000

- Nano Swarm (First missile or primary missile leaves behind a swarm of nanobots in a large area, Damages every ground unit within the area and increases cooldown time by by 1:30) Costs 6500

Note: Only one of the Cluster, Hell Fire and Nano Swarm upgrades can be researched and can be changed byt you have to pay for them every time, Extra missiles are normal missiles with no ability and they come after the primary missile and don't target the center

2. Manticore bomb Upgrades:

- Extra bomb (Calls an additional bomber to drop another manticore bomb, Increases cooldown time by 1:00) Costs 2000

- Hydrogen bomb (Converts the manticore into Hydrogen bomb, which highly damages ground units, But it damages friendly units too, Research time for this upgrade is 3 mins, Doesn't increase cooldown time) Costs 5000

3. UAV Upgrades:

- Cloak (UAV gains ability to cloak its self to hide from enemy) Costs 2000

- Scrambler (UAV gains ability to jam units under the UAV and make them unselectable while UAV scouts that area, Increases cooldown time by 1:00) Costs 3000

- Turbo engine (UAV moves faster) Costs 4000

Defences
- Ironside's defenses, but Guardian AT defense benefits from railgun upgrade

Drone assembly plant
- Same as USA DAP in 1.85 (Doesn't need to be unlocked from GP menu)

Advanced cold fusion reactor
- Provides power
- Has different look (It's not as same as other cold fusion reactors, completly has different look)
- Power supplies: 5
- Can be upgraded with Advanced control rods to produce 300% more power

Suplly drop zone
- As same as suplly drop zone in ROTR

XS1 Vulcan caller
- General Iron's superweapon
- Calls a satallite to fire a movable laser beam
- Laser beam can be upgraded
- Cooldown: 3:00

Note: The normal beam has less fire power than PCU in other US Generals, Upgrades Makes it more powerful than PCU but increases cooldown time, Upgrades effect on all superweapons

Upgrades:

1. Overcharge: Increases AOF by 30%, Costs 2000, Increases cooldown time by 1:00

2. Triple barreld laser cannon: Upgrade the cannon with a triple barreld cannon which deals more damage, Increases damege by 10%, Costs 2000, Increases cooldown time by 1:00

3. Plasma cooling system: Increases fire duration by 20%, Costs 2000, Increases cooldown time by 1:00

General powers

Rank 1

- UAV (Acts like spy plane in ROTR) Countdown: 1 min

- Armord Assault (Unlocks XS1 A.S.T and Juggernaut)

Rank 3

- Missile Strike (a HE Missile launched from space satellites, Strong vs. Group of infantry or light vehicles) Countdown: 3 mins [This GP requires 2 general points]

- Manticore bomb (a chemical bomb that only kills enemy infantries. Doesn't kill vehicle crews. Doesn't harm friendly infrantries) Countdown: 4 mins [This GP requires 2 GP points]

- Bombing run (Calls an advanced A10 to carpet bomb the area. Lv. 1: 1 A10 Bomber, Lv. 2: 2 A10 Bombers, Lv. 3: 3 A10 Bombers) Countdown: 5 mins

- HALO Drop (Deploys airborne troops at the designated area. It's out of reach of AA units and can not get shut down. Lv. 1: 5 Terminators & 2 Stinger troopers, Lv. 2: 10 Terminators & 4 Stinger troopers, Lv. 3: 20 Terminators & 8 Stinger troopers) Countdown: 5 mins

- Emergency Repair (Same as emergency repair in ROTR)

- Nano bots (Deploys nano bots on a friendly vehicle, nano bots repair parent vehicle and nearby vehicles. Lv. 1: 2 mins, Lv. 2: 3 mins, Lv. 3: 4 mins) Countdown: 5:00 mins

Rank 5

- Paladin Gunship (Spectre gunship replacement, Armaments are the same)

- Guardian Angel (Same as Guardian Angel in 1.85)

- XS2 Breakthrough Group (Drops 5 XS2 A.S.Ts in 5 copsules from the space. XS2 versions have more fire power, More movement speed and Tougher armor and Have different look) [This GP requires 4 general points] Countdown: 5:00 mins

This post has been edited by M.P: 1 Jun 2018, 14:44
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Neo3602
post 8 Feb 2015, 16:14
Post #258


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@MPGM Interesting ideas though I do think that the basic infantry should cost a bit more.


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M.P
post 8 Feb 2015, 17:15
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QUOTE (Neo3602 @ 8 Feb 2015, 18:44) *
@MPGM Interesting ideas though I do think that the basic infantry should cost a bit more.

Ok smile.gif

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Miglanz
post 9 Apr 2015, 14:00
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Name: Brock Obomber

Faction: USA

Branch: False Flag Operations

Tactics: Staging attacks on own/allied units, then putting the blame on the Russians in order to get double support (=more money and cheaper units) while at the same time also getting support(=money and troops) from their allies (especially ECA). With a chance that the enemy suffers a morale loss resulting in more expensive units and less income from supplies.
Special units: Special Agents to pull off False Flag Operations causing unrest within the enemies units/structures (resulting in less money from supplies, higher cost for units) with a chance to completely disable buildings for a certain period of time/with a chance that units will reject orders for a certain period of time.
Special abilities: Units (infantry and vehicles and even planes) can disguise themselves as civilians (or civilian vehicles/planes) or as units from the current fought faction; Upgraded Leaflet drop (= dropping off copies of the Presidents' Nobel Prize for Peace which act similar to the leaflet drop but in contrast not resulting in just freezing the units, but making them rolling on the ground laughing, thus being unable to attack/defend themselves.)


Having this General in the game would make the game sooo much more realistic gun8.gif

But I'm not sure if these dirty tactics actually fits the heroic and benevolent image of the mighty USA I8.gif

... av-7.gif

Real life is a real bitch, isn't it? aw2.gif

This post has been edited by Miglanz: 9 Apr 2015, 15:11


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ComradeCrimson
post 9 Apr 2015, 18:28
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QUOTE (Miglanz @ 9 Apr 2015, 15:00) *
Name: Brock Obomber

Faction: USA

Branch: False Flag Operations

Tactics: Staging attacks on own/allied units, then putting the blame on the Russians in order to get double support (=more money and cheaper units) while at the same time also getting support(=money and troops) from their allies (especially ECA). With a chance that the enemy suffers a morale loss resulting in more expensive units and less income from supplies.
Special units: Special Agents to pull off False Flag Operations causing unrest within the enemies units/structures (resulting in less money from supplies, higher cost for units) with a chance to completely disable buildings for a certain period of time/with a chance that units will reject orders for a certain period of time.
Special abilities: Units (infantry and vehicles and even planes) can disguise themselves as civilians (or civilian vehicles/planes) or as units from the current fought faction; Upgraded Leaflet drop (= dropping off copies of the Presidents' Nobel Prize for Peace which act similar to the leaflet drop but in contrast not resulting in just freezing the units, but making them rolling on the ground laughing, thus being unable to attack/defend themselves.)


Having this General in the game would make the game sooo much more realistic gun8.gif

But I'm not sure if these dirty tactics actually fits the heroic and benevolent image of the mighty USA I8.gif

... av-7.gif

Real life is a real bitch, isn't it? aw2.gif






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Miglanz
post 9 Apr 2015, 18:37
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QUOTE (ComradeCrimson @ 9 Apr 2015, 19:28) *


What do you want to implicate with this? I don't exactly understand (for real, btw).

Do you think I'm too hard with Mr. Obomber? Or do you think it is better to hide the truth in order to keep up the illusion?

ROTR lore has exactly the same bias as US propaganda, so it might be harder to distinguish facts from (US) fiction.

This post has been edited by Miglanz: 9 Apr 2015, 18:52


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Shockwavelover84
post 9 Apr 2015, 19:27
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Don't see the need for suggesting a 4th General, especially when we haven't even seen the 3 planned Generals yet.

I don't agree with the mentality of "let's add MORE... because MORE is better" - it's really not better half the time, and leads to redundancy and lack of polish more than anything.

Mods like Contra are a good example of what I mean (ex. Air Force General has 13 different planes, but you only need to use about 3 of them).

This post has been edited by Shockwavelover84: 9 Apr 2015, 19:29
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X1Destroy
post 9 Apr 2015, 19:36
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It is not a suggestion thread, never was.

Just throwing a bunch of interesting ideas. Well, you know that it doesn't matter how awesome the 15 generals will be, you still want to have your own custom faction.

QUOTE
ROTR lore has exactly the same bias as US propaganda, so it might be harder to distinguish facts from (US) fiction.


How is that even related to this topic anyway?


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Miglanz
post 9 Apr 2015, 19:46
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QUOTE (X1Destroy @ 9 Apr 2015, 20:36) *
How is that even related to this topic anyway?


Above post implied that Crimson believed in the benevolent image of the USA, thus it is related to at least General Brock Obomber's topic.


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Shockwavelover84
post 9 Apr 2015, 19:52
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QUOTE (Miglanz @ 9 Apr 2015, 13:46) *
Above post implied that Crimson believed in the benevolent image of the USA, thus it is related to at least General Brock Obomber's topic.

Don't see the point in injecting politics into a game which isn't meant to be taken seriously.

Also keep in mind that like it or not, the original ZH was made with a "Team America vs. The World" theme, and the ROTR team is keeping fairly true to the original game's spirit.

So as unrealistic as it might be to see modern China liberally using nukes and napalm, and calling their infantry "Red Guards", if a person can't get over the fact that it's a just a cheesy game, they'd be better off making their own mod or playing a different game altogether.
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Miglanz
post 9 Apr 2015, 20:11
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I DO get over the fact that it's just a game. I am more worried about others that don't.

And btw 'just being a game' does not justify multiplying dangerous propaganda, that's all I say. And if you ever manage to look into the news (maybe during the breaks from gaming) then you'd realize how manifest the danger of a devastating world war in real life Europe actually is. And to me multiplying aforementioned propaganda in such a tense geopolitical situation is nothing else than adding fuel to a fire.

And I am not talking about adults that already have a settled view of the world (although that doesn't protect you at all) but about minors and young adults that do get influenced by stuff like this. Or do you want to seriously tell me that constantly playing games where the good Amercian is chasing the evil Muslims/Russians has no effect on people's minds? If so then I recommend the lecture of some books on brainwashing warmly to you.

This post has been edited by Miglanz: 9 Apr 2015, 20:19


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X1Destroy
post 9 Apr 2015, 20:24
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Does it matter now?
Every country use propaganda for its own benefits.
Thinking more about this is useless anyway. What do you want to do? Tell people to stop playing games about real nations fighting eachothers and choose ones fictional starwars settings instead?
I'd rather be brainwashed then.

This post has been edited by X1Destroy: 9 Apr 2015, 20:28


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Miglanz
post 9 Apr 2015, 20:36
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You're right here, but
1) the fact that every country uses propaganda for its own benefits doesn't make it a good thing(!), so your attitude is quite fatalistic and not constructive at all. If we let the 'others' make the decisions for us we'll get fucked eventually and then the crying will be very loud.
We as humans do have responsibility and especially we have to take personal responsibility which starts in every day life, which starts now. So just saying "It doesn't matter, I can't do anything anyway, thinking about this is useless" is actually quite immature.
Especially Europeans will get fucked so bad if we allow the goings-on to happen like they happen right now.

2) I am just trying to raise awareness here. People should be aware of the fact that brainwashing happens everywhere and all the time and DOES influence behaviour/decisions etc. even if "it's just a cheesy game".
I am not adressing anyone particularly here, just saying.

This post has been edited by Miglanz: 9 Apr 2015, 20:45


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X1Destroy
post 9 Apr 2015, 20:59
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QUOTE
"If we let the 'others' make the decisions for us we'll get fucked eventually and then the crying will be very loud. "


We've been fucked for over 40 years already and not a damn thing have ever changed since then. It's nothing new here. Thank you.

As for Europe, I don't know much about the situations over there. Shit happened?

If they can't realize the differences between fiction and reality, it's theirs own fault and no one else.

This post has been edited by X1Destroy: 9 Apr 2015, 21:01


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Miglanz
post 9 Apr 2015, 21:06
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I don't know where you come from (I am from Europe) but if you call the goings-on of the last 40 years "getting fucked" (you're right about this nevertheless), then, begad, you'll get the shock of your life when they really start to fuck us.


QUOTE (X1Destroy @ 9 Apr 2015, 21:59) *
If they can't realize the differences between fiction and reality, it's theirs own fault and no one else.


You sound like you'd stand above all this, but guess what: you do not. So this is your own fault and no one else's. Does this sound correct to you?


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Shockwavelover84
post 9 Apr 2015, 22:10
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EDIT - duplicate post

This post has been edited by Shockwavelover84: 9 Apr 2015, 22:15
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Shockwavelover84
post 9 Apr 2015, 22:10
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QUOTE (Miglanz @ 9 Apr 2015, 14:11) *
I DO get over the fact that it's just a game. I am more worried about others that don't.

And btw 'just being a game' does not justify multiplying dangerous propaganda, that's all I say. And if you ever manage to look into the news (maybe during the breaks from gaming) then you'd realize how manifest the danger of a devastating world war in real life Europe actually is. And to me multiplying aforementioned propaganda in such a tense geopolitical situation is nothing else than adding fuel to a fire.

And I am not talking about adults that already have a settled view of the world (although that doesn't protect you at all) but about minors and young adults that do get influenced by stuff like this. Or do you want to seriously tell me that constantly playing games where the good Amercian is chasing the evil Muslims/Russians has no effect on people's minds? If so then I recommend the lecture of some books on brainwashing warmly to you.

Most studies show that games and media entertainment don't lead to violence - no one's forcing any parent to let their kid play the game though if they think it's not appropriate.

I honestly would not have a problem if Russians made a video game featuring the US as a the 'bad guy' - in fact I'd find it a refreshing change and enjoy it rather than just dissing it out of some jingoistic impulse.

(For example, I had an idea for an 'alternate history' mod for Zero Hour - where the US succumbed to a coup detat during the "business" plot and became a fascist state which eventually invades Europe and Asia).

QUOTE (Miglanz @ 9 Apr 2015, 14:36) *
You're right here, but
1) the fact that every country uses propaganda for its own benefits doesn't make it a good thing(!), so your attitude is quite fatalistic and not constructive at all. If we let the 'others' make the decisions for us we'll get fucked eventually and then the crying will be very loud.
We as humans do have responsibility and especially we have to take personal responsibility which starts in every day life, which starts now. So just saying "It doesn't matter, I can't do anything anyway, thinking about this is useless" is actually quite immature.
Especially Europeans will get fucked so bad if we allow the goings-on to happen like they happen right now.

2) I am just trying to raise awareness here. People should be aware of the fact that brainwashing happens everywhere and all the time and DOES influence behaviour/decisions etc. even if "it's just a cheesy game".
I am not adressing anyone particularly here, just saying.

I disagree that Patriotism is automatically equated with harmful propaganda - the trendy thing for kids to do nowadays is to adopt an anarchist "fuck the system!" attitude, but there's a lot of studies showing that healthy patriotism is good for societies - equating all of it with Nazi style propaganda is just guilt by association.

Plus this is a forum for discussing the mod anyway, not really a soapbox for views on 'brainwashing', 'American propaganda', etc - and again you should lay more blame to EA than ROTR, since they created the game with it's slightly satirical "America Fuck Yeah!" theme to begin with.

No one's stopping anyone from making a mod with America as the Bad Guy - I know that Russians developed mods like Contra and could've done this if they'd wanted, but they never touched on it. Hell I even left a cool idea for a game plot where America's the evil empire if anyone needs an inspiration for a mod.

This post has been edited by Shockwavelover84: 9 Apr 2015, 22:21
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Miglanz
post 9 Apr 2015, 22:17
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QUOTE (Shockwavelover84 @ 9 Apr 2015, 23:10) *
Most studies show that games and media entertainment don't lead to violence


I did not say they lead to violence, I say they lead to ignorance and unawareness. Apart from that 'most studies' are sponsored by lobbies who pay for certain results, so they are not as meaningful as they seem.


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Adoge
post 10 Apr 2015, 4:51
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[Note: This faction is somewhat of a joke, so balance and adhering strictly to faction principles sort of goes out the window]
The idea of a faction that draws in Drones, Cyborgs and Metal Gears lead by an AI slowly corrupting the USA's computer infrastructure appealed to me.

Name: H.Y.D.R.A
Rank: N/A
Faction: USA
Branch: AI Warfare
Tactics: Drones

Special Features
- All enemy units killed drop remains
- No units can gain veterancy
- Infantry are not immediately killed by toxins, radiation, microwaves and napalm but will die from over-exposure

Command Centre:

- Hover Drone (Constructor)
- Eye in the Sky (Drone resembling eye-ball)
- Harvester (This unit functions similarly to a Recycler. All infantry units killed by H.Y.D.R.A. drop remains, which the Harvester can collect, this allows it to, after collecting enough remains, spawn groups of Cyborgs in the field.)

Assimilation Plant (Replaces Barracks)

Husk
- Basic Infantry
- Replaces Ranger
- Can be upgraded with Nanite Swarm for repairs
- is slower than a Ranger
- Is rumoured to be the remains of American and enemy soldiers
- Costs 300 Each
- Cannot gain veterancy

Annihilator
- Armed with a shoulder mounted rocket launcher
- Can be upgraded with Nanite Swarm for repairs
-Functions the same as a missile defender
- Costs 350

Needler
- Replaces Pathfinder- requires unlock
- Armed with a sniper rifle
- Can be upgraded with Nanite Swarm for repairs
- Shot passes through multiple units
- Can deploy a needle grenade which explodes killing all infantry in the immediate area
- This grenade can clear garrisons if deployed on buildings
- costs 750

Storm Trooper
- Armed with a gauss cannon and mini gun
- T1 unit designed to combat light vehicles
- Costs 650

Reaver
- Powerful T2 Infantry unit
- Anti-Structure and Vehicle unit
- Armed with shoulder mounted missiles and heavy (experimental) laser cannon
- Can be upgraded with Nanite Swarm for repairs
- Can pinpoint a target and unleash a volley of missiles on this target
- Costs 1500
- Cannot be crushed

"IT"
- Replaces Colonel Burton
- Kills infantry with its claws
- Can disguise as enemy infantry
- Places explosives on structures
- Can disable power plants + defences
- Costs 1750

Drone Assembly Plant

- All Drones can be upgraded with nanite swarms for repairs

Guard
- Four legged robot
- Can burrow and attack
- Has single machine gun
- Costs: 150

Controller
- Replaces Mule Drone
- Increases movement and attacks speed of all units around it
- Is a floating construct

War Factory

Raven
- Replaces Humvee
- Fast attack unit
- Can be upgraded with a nanite swarm for repairs

Blocker
- Is a four legged mech that carries two massive shields in front of it
- Blocks fire from enemies in front of it and protects convoys behind it
- Can activate magnetic shield that draws all fire to it
- Can be upgraded with a nanite swarm for repairs
- Costs 2000

Cobalt
- Replaces Crusader
- Six legged robot tank
- Can be upgraded with a nanite swarm for repairs
-Armed with a single barrel

Ambulance, Avenger removed

Microwave tank, WASP Hive and Tomahawk drone controlled

Exterminator
-inspired by the Futuretech Tank and X-1 Robot Tank
- Replaces Paladin
- Has a PDL in its single eye good against Missiles and Aircraft
- Two cannon on either side of its chassis are lasers
- Costs 2500
- Requires Robot Armour Unlock

Air Field

Hunter Killer Unchanged

X15
- Replaces Comanche
- Armed with Miniguns
- Can deploy a swarm of WASP drones to support it
- Costs 1000

Z-40
- Replaces Nighthawk
- Can stealth and Un-stealth at will
- Drops five bombs
- Costs 1500

Buildings

Hive
- Replaces firebase
- Deploys four drones that protect part of the base
- Only available after the building of a Detention Camp
- Costs 1250

Security Fence
- H.Y.D.R.A installations across the NAU are protected by Laser Security Fences
- The Data in these installations is too important to lose or be leaked to the press
- It fries infantry and does heavy damage to vehicles
- Functions similar to Tank Trap Barricade

Generals Powers

Rank 1
Robotic Armour: Allows for the Production of Blockers and Exterminators
Drone Aircraft: Allows for the Production of the X15 and Z-40


Rank 3
Hatch: A group of metallic eggs hatch a swarm of Guards
Gekko Drop: Replaces Acolyte drop, drops a group of all purpose Gekko Unmanned combat units.
Ghosts: Replaces the Airborne Raid General Power, this manifests several Ghosts, who are armed with either a gauss rifle or a needle cannon.

GP Units

Gauss Ghosts
- Anti Vehicle
- Stealthed when not moving

Needle Ghosts
- Anti Infantry
- Can throw timed charge that explodes

Gekko
- Two legged Drone unit
- Armed with twin autocannons and rocket pods
- Anti-all ground units

A note on H.Y.D.R.A:
It is an AI system that is being developed by the US to command drones in the field and adapt to battlefield command.
However it has a more evil side in that its cyborgs are utilising dead bodies as their tissue matter and H.Y.D.R.A is slowly taking over the US digital infrastructure
It is also based upon jokes such as 'Skynet Online' often associated with the US.

This post has been edited by Adoge: 19 Apr 2015, 4:49


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A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2

If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas

My Ideas: (Criticism appreciated)

Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant

Basilisk vs Echelon, Unit and General List

Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.)

Global Chaos (Working Title)
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My current Fourth General(s):
USA: H.Y.D.R.A, General Schwarzkopf (under development)

GLA: Colonel Abis
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