Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
19 Apr 2015, 14:03
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#1
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
In terms of a game, I believe that factions are an important part of the setting and story. Especially those that are unique.
Examples include: ROTR's five factions: USA (Generalist), GLA (Subversive), China (Spammer/Horde), Russia (Powerhouse) and E.C.A (Cannon/Turtler) The Paradox Mod: Allies (Generalist/Air Force), Soviets (Powerhouse), Empire (More elitist- bit hard to pin down), Confederate Revolutionaries (Subversives- good guy GLA.), Order of the Talon (Elitist/Powerhouse/quality), the Mediterranean syndicate (Cannon/Ranger), the Atomic Kingdom of China (more defensive in approach) and the Electrical Protectorate (Spammer). I love unique factions and I wanted to create a thread where people could post their own faction designs in any universe they want. They could be Post Apocalyptic Bandits, Cybernetic Purists, Dinosaurs, Alternate Dimension fascist super-maniacs with super tanks. This post has been edited by Adoge: 24 Apr 2015, 8:37 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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20 Apr 2015, 10:47
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#2
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
Hmm, yes, interesting. So this faction, let us call them the Aliens, need a new place to live, and what better place than this forest untouched by their hands. The Aliens are the exact opposite to the Natives; they focus on making themselves seen and heard and are not shy to show off their power. These factions would have a morality system (the Natives lose morality if their trees are destroyed) and one of the Aliens' ways of conquering is to completely demoralize their enemy. They can build imposing statues and industrial facilities to demoralize their enemies. Now this Alien aristocracy has units divided into classes. The lowest class, those unable to think properly on their own, need to be commanded by someone from the middle class, a slave driver shall we say. They work like the Natives' beasts. The middle class would be more traditional units armed with weapons and drones that would combat the Natives directly. The upper class, those with telepathic abilities, would be three commanders commanding everybody. If they are killed, then the Aliens' entire army falls apart, so it is crucial they are protected at all costs. Unlike the Natives, the Aliens need resources to fuel their conquests. Primarily they cut down trees to get minerals from the ground below, but they also need breeders. These breeders are located in special pods, and are the ones that allow you to muster up your army with lower class drones, because the lower class will make up the bulk of your army. If they are killed, not only will your morale drop but your supply of soldiers will deplete. They also need power which they extract from herding in beasts and killing them. The Alien aristocracy also combine in some city management gameplay since they are trying to find a new place to live, which amps up the difficulty. But instead of individual buildings they use one single structure they build all their things on. Abodes, resource processors, slaughterhouse power plants, breeding pods, and upper-class headquarters for the telepathic caste. Building structures costs nothing, but you need to divert your manpower - which you primarily use to breed new soldiers - to build them, which diminishes your army. Eventually they complete their home and can contact their mothership, which would be there superweapon. The mothership arrives and burns the entire forest with one strike, allowing them to claim all resources instantly and the Natives' die. The way the Natives' can defeat the aliens is to use underhanded tactics and go straight for the head; the three upper class aliens. If one upper classer dies he can eventually be replaced with someone from the middle class, so you need to strike them down at the same time. Another way to cut them off is to prevent them from gathering resources; take all their resources near their home away from them some way I haven't figured out yet. You could also mount a direct attack on them but that would be suicidal. So that's the Alien aristocracy. Oh and I also said they would defeat their enemy though imposing taxes but I couldn't really figure that out in a clever way. Forget my suggestion then... Are you any good at drawing I'd love to see some concepts, or at least pictures that are similar to what you've imagined -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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